1*ebfedea0SLionel Sambuc=pod 2*ebfedea0SLionel Sambuc 3*ebfedea0SLionel Sambuc=head1 NAME 4*ebfedea0SLionel Sambuc 5*ebfedea0SLionel Sambucrand - pseudo-random number generator 6*ebfedea0SLionel Sambuc 7*ebfedea0SLionel Sambuc=head1 SYNOPSIS 8*ebfedea0SLionel Sambuc 9*ebfedea0SLionel Sambuc #include <openssl/rand.h> 10*ebfedea0SLionel Sambuc 11*ebfedea0SLionel Sambuc int RAND_set_rand_engine(ENGINE *engine); 12*ebfedea0SLionel Sambuc 13*ebfedea0SLionel Sambuc int RAND_bytes(unsigned char *buf, int num); 14*ebfedea0SLionel Sambuc int RAND_pseudo_bytes(unsigned char *buf, int num); 15*ebfedea0SLionel Sambuc 16*ebfedea0SLionel Sambuc void RAND_seed(const void *buf, int num); 17*ebfedea0SLionel Sambuc void RAND_add(const void *buf, int num, int entropy); 18*ebfedea0SLionel Sambuc int RAND_status(void); 19*ebfedea0SLionel Sambuc 20*ebfedea0SLionel Sambuc int RAND_load_file(const char *file, long max_bytes); 21*ebfedea0SLionel Sambuc int RAND_write_file(const char *file); 22*ebfedea0SLionel Sambuc const char *RAND_file_name(char *file, size_t num); 23*ebfedea0SLionel Sambuc 24*ebfedea0SLionel Sambuc int RAND_egd(const char *path); 25*ebfedea0SLionel Sambuc 26*ebfedea0SLionel Sambuc void RAND_set_rand_method(const RAND_METHOD *meth); 27*ebfedea0SLionel Sambuc const RAND_METHOD *RAND_get_rand_method(void); 28*ebfedea0SLionel Sambuc RAND_METHOD *RAND_SSLeay(void); 29*ebfedea0SLionel Sambuc 30*ebfedea0SLionel Sambuc void RAND_cleanup(void); 31*ebfedea0SLionel Sambuc 32*ebfedea0SLionel Sambuc /* For Win32 only */ 33*ebfedea0SLionel Sambuc void RAND_screen(void); 34*ebfedea0SLionel Sambuc int RAND_event(UINT, WPARAM, LPARAM); 35*ebfedea0SLionel Sambuc 36*ebfedea0SLionel Sambuc=head1 DESCRIPTION 37*ebfedea0SLionel Sambuc 38*ebfedea0SLionel SambucSince the introduction of the ENGINE API, the recommended way of controlling 39*ebfedea0SLionel Sambucdefault implementations is by using the ENGINE API functions. The default 40*ebfedea0SLionel SambucB<RAND_METHOD>, as set by RAND_set_rand_method() and returned by 41*ebfedea0SLionel SambucRAND_get_rand_method(), is only used if no ENGINE has been set as the default 42*ebfedea0SLionel Sambuc"rand" implementation. Hence, these two functions are no longer the recommened 43*ebfedea0SLionel Sambucway to control defaults. 44*ebfedea0SLionel Sambuc 45*ebfedea0SLionel SambucIf an alternative B<RAND_METHOD> implementation is being used (either set 46*ebfedea0SLionel Sambucdirectly or as provided by an ENGINE module), then it is entirely responsible 47*ebfedea0SLionel Sambucfor the generation and management of a cryptographically secure PRNG stream. The 48*ebfedea0SLionel Sambucmechanisms described below relate solely to the software PRNG implementation 49*ebfedea0SLionel Sambucbuilt in to OpenSSL and used by default. 50*ebfedea0SLionel Sambuc 51*ebfedea0SLionel SambucThese functions implement a cryptographically secure pseudo-random 52*ebfedea0SLionel Sambucnumber generator (PRNG). It is used by other library functions for 53*ebfedea0SLionel Sambucexample to generate random keys, and applications can use it when they 54*ebfedea0SLionel Sambucneed randomness. 55*ebfedea0SLionel Sambuc 56*ebfedea0SLionel SambucA cryptographic PRNG must be seeded with unpredictable data such as 57*ebfedea0SLionel Sambucmouse movements or keys pressed at random by the user. This is 58*ebfedea0SLionel Sambucdescribed in L<RAND_add(3)|RAND_add(3)>. Its state can be saved in a seed file 59*ebfedea0SLionel Sambuc(see L<RAND_load_file(3)|RAND_load_file(3)>) to avoid having to go through the 60*ebfedea0SLionel Sambucseeding process whenever the application is started. 61*ebfedea0SLionel Sambuc 62*ebfedea0SLionel SambucL<RAND_bytes(3)|RAND_bytes(3)> describes how to obtain random data from the 63*ebfedea0SLionel SambucPRNG. 64*ebfedea0SLionel Sambuc 65*ebfedea0SLionel Sambuc=head1 INTERNALS 66*ebfedea0SLionel Sambuc 67*ebfedea0SLionel SambucThe RAND_SSLeay() method implements a PRNG based on a cryptographic 68*ebfedea0SLionel Sambuchash function. 69*ebfedea0SLionel Sambuc 70*ebfedea0SLionel SambucThe following description of its design is based on the SSLeay 71*ebfedea0SLionel Sambucdocumentation: 72*ebfedea0SLionel Sambuc 73*ebfedea0SLionel SambucFirst up I will state the things I believe I need for a good RNG. 74*ebfedea0SLionel Sambuc 75*ebfedea0SLionel Sambuc=over 4 76*ebfedea0SLionel Sambuc 77*ebfedea0SLionel Sambuc=item 1 78*ebfedea0SLionel Sambuc 79*ebfedea0SLionel SambucA good hashing algorithm to mix things up and to convert the RNG 'state' 80*ebfedea0SLionel Sambucto random numbers. 81*ebfedea0SLionel Sambuc 82*ebfedea0SLionel Sambuc=item 2 83*ebfedea0SLionel Sambuc 84*ebfedea0SLionel SambucAn initial source of random 'state'. 85*ebfedea0SLionel Sambuc 86*ebfedea0SLionel Sambuc=item 3 87*ebfedea0SLionel Sambuc 88*ebfedea0SLionel SambucThe state should be very large. If the RNG is being used to generate 89*ebfedea0SLionel Sambuc4096 bit RSA keys, 2 2048 bit random strings are required (at a minimum). 90*ebfedea0SLionel SambucIf your RNG state only has 128 bits, you are obviously limiting the 91*ebfedea0SLionel Sambucsearch space to 128 bits, not 2048. I'm probably getting a little 92*ebfedea0SLionel Sambuccarried away on this last point but it does indicate that it may not be 93*ebfedea0SLionel Sambuca bad idea to keep quite a lot of RNG state. It should be easier to 94*ebfedea0SLionel Sambucbreak a cipher than guess the RNG seed data. 95*ebfedea0SLionel Sambuc 96*ebfedea0SLionel Sambuc=item 4 97*ebfedea0SLionel Sambuc 98*ebfedea0SLionel SambucAny RNG seed data should influence all subsequent random numbers 99*ebfedea0SLionel Sambucgenerated. This implies that any random seed data entered will have 100*ebfedea0SLionel Sambucan influence on all subsequent random numbers generated. 101*ebfedea0SLionel Sambuc 102*ebfedea0SLionel Sambuc=item 5 103*ebfedea0SLionel Sambuc 104*ebfedea0SLionel SambucWhen using data to seed the RNG state, the data used should not be 105*ebfedea0SLionel Sambucextractable from the RNG state. I believe this should be a 106*ebfedea0SLionel Sambucrequirement because one possible source of 'secret' semi random 107*ebfedea0SLionel Sambucdata would be a private key or a password. This data must 108*ebfedea0SLionel Sambucnot be disclosed by either subsequent random numbers or a 109*ebfedea0SLionel Sambuc'core' dump left by a program crash. 110*ebfedea0SLionel Sambuc 111*ebfedea0SLionel Sambuc=item 6 112*ebfedea0SLionel Sambuc 113*ebfedea0SLionel SambucGiven the same initial 'state', 2 systems should deviate in their RNG state 114*ebfedea0SLionel Sambuc(and hence the random numbers generated) over time if at all possible. 115*ebfedea0SLionel Sambuc 116*ebfedea0SLionel Sambuc=item 7 117*ebfedea0SLionel Sambuc 118*ebfedea0SLionel SambucGiven the random number output stream, it should not be possible to determine 119*ebfedea0SLionel Sambucthe RNG state or the next random number. 120*ebfedea0SLionel Sambuc 121*ebfedea0SLionel Sambuc=back 122*ebfedea0SLionel Sambuc 123*ebfedea0SLionel SambucThe algorithm is as follows. 124*ebfedea0SLionel Sambuc 125*ebfedea0SLionel SambucThere is global state made up of a 1023 byte buffer (the 'state'), a 126*ebfedea0SLionel Sambucworking hash value ('md'), and a counter ('count'). 127*ebfedea0SLionel Sambuc 128*ebfedea0SLionel SambucWhenever seed data is added, it is inserted into the 'state' as 129*ebfedea0SLionel Sambucfollows. 130*ebfedea0SLionel Sambuc 131*ebfedea0SLionel SambucThe input is chopped up into units of 20 bytes (or less for 132*ebfedea0SLionel Sambucthe last block). Each of these blocks is run through the hash 133*ebfedea0SLionel Sambucfunction as follows: The data passed to the hash function 134*ebfedea0SLionel Sambucis the current 'md', the same number of bytes from the 'state' 135*ebfedea0SLionel Sambuc(the location determined by in incremented looping index) as 136*ebfedea0SLionel Sambucthe current 'block', the new key data 'block', and 'count' 137*ebfedea0SLionel Sambuc(which is incremented after each use). 138*ebfedea0SLionel SambucThe result of this is kept in 'md' and also xored into the 139*ebfedea0SLionel Sambuc'state' at the same locations that were used as input into the 140*ebfedea0SLionel Sambuchash function. I 141*ebfedea0SLionel Sambucbelieve this system addresses points 1 (hash function; currently 142*ebfedea0SLionel SambucSHA-1), 3 (the 'state'), 4 (via the 'md'), 5 (by the use of a hash 143*ebfedea0SLionel Sambucfunction and xor). 144*ebfedea0SLionel Sambuc 145*ebfedea0SLionel SambucWhen bytes are extracted from the RNG, the following process is used. 146*ebfedea0SLionel SambucFor each group of 10 bytes (or less), we do the following: 147*ebfedea0SLionel Sambuc 148*ebfedea0SLionel SambucInput into the hash function the local 'md' (which is initialized from 149*ebfedea0SLionel Sambucthe global 'md' before any bytes are generated), the bytes that are to 150*ebfedea0SLionel Sambucbe overwritten by the random bytes, and bytes from the 'state' 151*ebfedea0SLionel Sambuc(incrementing looping index). From this digest output (which is kept 152*ebfedea0SLionel Sambucin 'md'), the top (up to) 10 bytes are returned to the caller and the 153*ebfedea0SLionel Sambucbottom 10 bytes are xored into the 'state'. 154*ebfedea0SLionel Sambuc 155*ebfedea0SLionel SambucFinally, after we have finished 'num' random bytes for the caller, 156*ebfedea0SLionel Sambuc'count' (which is incremented) and the local and global 'md' are fed 157*ebfedea0SLionel Sambucinto the hash function and the results are kept in the global 'md'. 158*ebfedea0SLionel Sambuc 159*ebfedea0SLionel SambucI believe the above addressed points 1 (use of SHA-1), 6 (by hashing 160*ebfedea0SLionel Sambucinto the 'state' the 'old' data from the caller that is about to be 161*ebfedea0SLionel Sambucoverwritten) and 7 (by not using the 10 bytes given to the caller to 162*ebfedea0SLionel Sambucupdate the 'state', but they are used to update 'md'). 163*ebfedea0SLionel Sambuc 164*ebfedea0SLionel SambucSo of the points raised, only 2 is not addressed (but see 165*ebfedea0SLionel SambucL<RAND_add(3)|RAND_add(3)>). 166*ebfedea0SLionel Sambuc 167*ebfedea0SLionel Sambuc=head1 SEE ALSO 168*ebfedea0SLionel Sambuc 169*ebfedea0SLionel SambucL<BN_rand(3)|BN_rand(3)>, L<RAND_add(3)|RAND_add(3)>, 170*ebfedea0SLionel SambucL<RAND_load_file(3)|RAND_load_file(3)>, L<RAND_egd(3)|RAND_egd(3)>, 171*ebfedea0SLionel SambucL<RAND_bytes(3)|RAND_bytes(3)>, 172*ebfedea0SLionel SambucL<RAND_set_rand_method(3)|RAND_set_rand_method(3)>, 173*ebfedea0SLionel SambucL<RAND_cleanup(3)|RAND_cleanup(3)> 174*ebfedea0SLionel Sambuc 175*ebfedea0SLionel Sambuc=cut 176