xref: /llvm-project/llvm/test/CodeGen/DirectX/scalar-data.ll (revision 5ac624c8234fe0a62cbf0447dbf7035ea29d062e)
1324bdd66SFarzon Lotfi; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s
2324bdd66SFarzon Lotfi
3*5ac624c8SFarzon Lotfi; Make sure we don't touch arrays without vectors and that can recurse and flatten multiple-dimension arrays of vectors
4324bdd66SFarzon Lotfi
5324bdd66SFarzon Lotfi@staticArray = internal global [4 x i32] [i32 1, i32 2, i32 3, i32 4], align 4
6324bdd66SFarzon Lotfi@"groushared3dArrayofVectors" = local_unnamed_addr addrspace(3) global [3 x [3 x [3 x <4 x i32>]]] zeroinitializer, align 16
7324bdd66SFarzon Lotfi
8324bdd66SFarzon Lotfi; CHECK @staticArray
9324bdd66SFarzon Lotfi; CHECK-NOT: @staticArray.scalarized
10*5ac624c8SFarzon Lotfi; CHECK-NOT: @staticArray.scalarized.1dim
11*5ac624c8SFarzon Lotfi; CHECK-NOT: @staticArray.1dim
12*5ac624c8SFarzon Lotfi
13*5ac624c8SFarzon Lotfi; CHECK: @groushared3dArrayofVectors.scalarized.1dim = local_unnamed_addr addrspace(3) global [108 x i32] zeroinitializer, align 16
14*5ac624c8SFarzon Lotfi; CHECK-NOT: @groushared3dArrayofVectors.scalarized
15324bdd66SFarzon Lotfi; CHECK-NOT: @groushared3dArrayofVectors
16