xref: /llvm-project/llvm/test/CodeGen/ARM/memset-inline.ll (revision fd51ff4fd810ea3eeaad09ae27546989c0ac4626)
1; RUN: llc < %s -mtriple=thumbv7-apple-ios -mcpu=cortex-a8 -pre-RA-sched=source -disable-post-ra | FileCheck %s
2
3define void @t1(i8* nocapture %c) nounwind optsize {
4entry:
5; CHECK-LABEL: t1:
6
7;; FIXME: like with arm64-memset-inline.ll, learning how to merge
8;; stores made this code worse, since it now uses a vector move,
9;; instead of just using an strd instruction taking two registers.
10
11; CHECK: vmov.i32 d16, #0x0
12; CHECK: vst1.32 {d16}, [r0:64]!
13; CHECK: movs r1, #0
14; CHECK: str r1, [r0]
15  call void @llvm.memset.p0i8.i64(i8* %c, i8 0, i64 12, i32 8, i1 false)
16  ret void
17}
18
19define void @t2() nounwind ssp {
20entry:
21; CHECK-LABEL: t2:
22; CHECK: add.w r1, r0, #10
23; CHECK: vmov.i32 {{q[0-9]+}}, #0x0
24; CHECK: vst1.16 {d{{[0-9]+}}, d{{[0-9]+}}}, [r1]
25; CHECK: vst1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r0]
26  %buf = alloca [26 x i8], align 1
27  %0 = getelementptr inbounds [26 x i8], [26 x i8]* %buf, i32 0, i32 0
28  call void @llvm.memset.p0i8.i32(i8* %0, i8 0, i32 26, i32 1, i1 false)
29  call void @something(i8* %0) nounwind
30  ret void
31}
32
33declare void @something(i8*) nounwind
34declare void @llvm.memset.p0i8.i32(i8* nocapture, i8, i32, i32, i1) nounwind
35declare void @llvm.memset.p0i8.i64(i8* nocapture, i8, i64, i32, i1) nounwind
36