1 //===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements dead code elimination and basic block merging, along 11 // with a collection of other peephole control flow optimizations. For example: 12 // 13 // * Removes basic blocks with no predecessors. 14 // * Merges a basic block into its predecessor if there is only one and the 15 // predecessor only has one successor. 16 // * Eliminates PHI nodes for basic blocks with a single predecessor. 17 // * Eliminates a basic block that only contains an unconditional branch. 18 // * Changes invoke instructions to nounwind functions to be calls. 19 // * Change things like "if (x) if (y)" into "if (x&y)". 20 // * etc.. 21 // 22 //===----------------------------------------------------------------------===// 23 24 #define DEBUG_TYPE "simplifycfg" 25 #include "llvm/Transforms/Scalar.h" 26 #include "llvm/Transforms/Utils/Local.h" 27 #include "llvm/Constants.h" 28 #include "llvm/Instructions.h" 29 #include "llvm/Module.h" 30 #include "llvm/ParameterAttributes.h" 31 #include "llvm/Support/CFG.h" 32 #include "llvm/Support/Compiler.h" 33 #include "llvm/Pass.h" 34 #include "llvm/ADT/SmallVector.h" 35 #include "llvm/ADT/SmallPtrSet.h" 36 #include "llvm/ADT/Statistic.h" 37 using namespace llvm; 38 39 STATISTIC(NumSimpl, "Number of blocks simplified"); 40 41 namespace { 42 struct VISIBILITY_HIDDEN CFGSimplifyPass : public FunctionPass { 43 static char ID; // Pass identification, replacement for typeid 44 CFGSimplifyPass() : FunctionPass(&ID) {} 45 46 virtual bool runOnFunction(Function &F); 47 }; 48 } 49 50 char CFGSimplifyPass::ID = 0; 51 static RegisterPass<CFGSimplifyPass> X("simplifycfg", "Simplify the CFG"); 52 53 // Public interface to the CFGSimplification pass 54 FunctionPass *llvm::createCFGSimplificationPass() { 55 return new CFGSimplifyPass(); 56 } 57 58 /// ChangeToUnreachable - Insert an unreachable instruction before the specified 59 /// instruction, making it and the rest of the code in the block dead. 60 static void ChangeToUnreachable(Instruction *I) { 61 BasicBlock *BB = I->getParent(); 62 // Loop over all of the successors, removing BB's entry from any PHI 63 // nodes. 64 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 65 (*SI)->removePredecessor(BB); 66 67 new UnreachableInst(I); 68 69 // All instructions after this are dead. 70 BasicBlock::iterator BBI = I, BBE = BB->end(); 71 while (BBI != BBE) { 72 if (!BBI->use_empty()) 73 BBI->replaceAllUsesWith(UndefValue::get(BBI->getType())); 74 BB->getInstList().erase(BBI++); 75 } 76 } 77 78 /// ChangeToCall - Convert the specified invoke into a normal call. 79 static void ChangeToCall(InvokeInst *II) { 80 BasicBlock *BB = II->getParent(); 81 SmallVector<Value*, 8> Args(II->op_begin()+3, II->op_end()); 82 CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args.begin(), 83 Args.end(), "", II); 84 NewCall->takeName(II); 85 NewCall->setCallingConv(II->getCallingConv()); 86 NewCall->setParamAttrs(II->getParamAttrs()); 87 II->replaceAllUsesWith(NewCall); 88 89 // Follow the call by a branch to the normal destination. 90 BranchInst::Create(II->getNormalDest(), II); 91 92 // Update PHI nodes in the unwind destination 93 II->getUnwindDest()->removePredecessor(BB); 94 BB->getInstList().erase(II); 95 } 96 97 static bool MarkAliveBlocks(BasicBlock *BB, 98 SmallPtrSet<BasicBlock*, 128> &Reachable) { 99 100 SmallVector<BasicBlock*, 128> Worklist; 101 Worklist.push_back(BB); 102 bool Changed = false; 103 while (!Worklist.empty()) { 104 BB = Worklist.back(); 105 Worklist.pop_back(); 106 107 if (!Reachable.insert(BB)) 108 continue; 109 110 // Do a quick scan of the basic block, turning any obviously unreachable 111 // instructions into LLVM unreachable insts. The instruction combining pass 112 // canonicalizes unreachable insts into stores to null or undef. 113 for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){ 114 if (CallInst *CI = dyn_cast<CallInst>(BBI)) { 115 if (CI->doesNotReturn()) { 116 // If we found a call to a no-return function, insert an unreachable 117 // instruction after it. Make sure there isn't *already* one there 118 // though. 119 ++BBI; 120 if (!isa<UnreachableInst>(BBI)) { 121 ChangeToUnreachable(BBI); 122 Changed = true; 123 } 124 break; 125 } 126 } 127 128 if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) 129 if (isa<ConstantPointerNull>(SI->getOperand(1)) || 130 isa<UndefValue>(SI->getOperand(1))) { 131 ChangeToUnreachable(SI); 132 Changed = true; 133 break; 134 } 135 } 136 137 // Turn invokes that call 'nounwind' functions into ordinary calls. 138 if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) 139 if (II->doesNotThrow()) { 140 ChangeToCall(II); 141 Changed = true; 142 } 143 144 Changed |= ConstantFoldTerminator(BB); 145 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 146 Worklist.push_back(*SI); 147 } 148 return Changed; 149 } 150 151 /// RemoveUnreachableBlocks - Remove blocks that are not reachable, even if they 152 /// are in a dead cycle. Return true if a change was made, false otherwise. 153 static bool RemoveUnreachableBlocks(Function &F) { 154 SmallPtrSet<BasicBlock*, 128> Reachable; 155 bool Changed = MarkAliveBlocks(F.begin(), Reachable); 156 157 // If there are unreachable blocks in the CFG... 158 if (Reachable.size() == F.size()) 159 return Changed; 160 161 assert(Reachable.size() < F.size()); 162 NumSimpl += F.size()-Reachable.size(); 163 164 // Loop over all of the basic blocks that are not reachable, dropping all of 165 // their internal references... 166 for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB) { 167 if (Reachable.count(BB)) 168 continue; 169 170 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 171 if (Reachable.count(*SI)) 172 (*SI)->removePredecessor(BB); 173 BB->dropAllReferences(); 174 } 175 176 for (Function::iterator I = ++F.begin(); I != F.end();) 177 if (!Reachable.count(I)) 178 I = F.getBasicBlockList().erase(I); 179 else 180 ++I; 181 182 return true; 183 } 184 185 /// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function, 186 /// iterating until no more changes are made. 187 static bool IterativeSimplifyCFG(Function &F) { 188 bool Changed = false; 189 bool LocalChange = true; 190 while (LocalChange) { 191 LocalChange = false; 192 193 // Loop over all of the basic blocks (except the first one) and remove them 194 // if they are unneeded... 195 // 196 for (Function::iterator BBIt = ++F.begin(); BBIt != F.end(); ) { 197 if (SimplifyCFG(BBIt++)) { 198 LocalChange = true; 199 ++NumSimpl; 200 } 201 } 202 Changed |= LocalChange; 203 } 204 return Changed; 205 } 206 207 // It is possible that we may require multiple passes over the code to fully 208 // simplify the CFG. 209 // 210 bool CFGSimplifyPass::runOnFunction(Function &F) { 211 bool EverChanged = RemoveUnreachableBlocks(F); 212 EverChanged |= IterativeSimplifyCFG(F); 213 214 // If neither pass changed anything, we're done. 215 if (!EverChanged) return false; 216 217 // IterativeSimplifyCFG can (rarely) make some loops dead. If this happens, 218 // RemoveUnreachableBlocks is needed to nuke them, which means we should 219 // iterate between the two optimizations. We structure the code like this to 220 // avoid reruning IterativeSimplifyCFG if the second pass of 221 // RemoveUnreachableBlocks doesn't do anything. 222 if (!RemoveUnreachableBlocks(F)) 223 return true; 224 225 do { 226 EverChanged = IterativeSimplifyCFG(F); 227 EverChanged |= RemoveUnreachableBlocks(F); 228 } while (EverChanged); 229 230 return true; 231 } 232