1 //===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements dead code elimination and basic block merging, along 11 // with a collection of other peephole control flow optimizations. For example: 12 // 13 // * Removes basic blocks with no predecessors. 14 // * Merges a basic block into its predecessor if there is only one and the 15 // predecessor only has one successor. 16 // * Eliminates PHI nodes for basic blocks with a single predecessor. 17 // * Eliminates a basic block that only contains an unconditional branch. 18 // * Changes invoke instructions to nounwind functions to be calls. 19 // * Change things like "if (x) if (y)" into "if (x&y)". 20 // * etc.. 21 // 22 //===----------------------------------------------------------------------===// 23 24 #define DEBUG_TYPE "simplifycfg" 25 #include "llvm/Transforms/Scalar.h" 26 #include "llvm/Transforms/Utils/Local.h" 27 #include "llvm/Constants.h" 28 #include "llvm/Instructions.h" 29 #include "llvm/LLVMContext.h" 30 #include "llvm/Module.h" 31 #include "llvm/Attributes.h" 32 #include "llvm/Support/CFG.h" 33 #include "llvm/Pass.h" 34 #include "llvm/ADT/SmallVector.h" 35 #include "llvm/ADT/SmallPtrSet.h" 36 #include "llvm/ADT/Statistic.h" 37 using namespace llvm; 38 39 STATISTIC(NumSimpl, "Number of blocks simplified"); 40 41 namespace { 42 struct CFGSimplifyPass : public FunctionPass { 43 static char ID; // Pass identification, replacement for typeid 44 CFGSimplifyPass() : FunctionPass(&ID) {} 45 46 virtual bool runOnFunction(Function &F); 47 }; 48 } 49 50 char CFGSimplifyPass::ID = 0; 51 static RegisterPass<CFGSimplifyPass> X("simplifycfg", "Simplify the CFG"); 52 53 // Public interface to the CFGSimplification pass 54 FunctionPass *llvm::createCFGSimplificationPass() { 55 return new CFGSimplifyPass(); 56 } 57 58 /// ChangeToUnreachable - Insert an unreachable instruction before the specified 59 /// instruction, making it and the rest of the code in the block dead. 60 static void ChangeToUnreachable(Instruction *I, LLVMContext &Context) { 61 BasicBlock *BB = I->getParent(); 62 // Loop over all of the successors, removing BB's entry from any PHI 63 // nodes. 64 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 65 (*SI)->removePredecessor(BB); 66 67 new UnreachableInst(I->getContext(), I); 68 69 // All instructions after this are dead. 70 BasicBlock::iterator BBI = I, BBE = BB->end(); 71 while (BBI != BBE) { 72 if (!BBI->use_empty()) 73 BBI->replaceAllUsesWith(UndefValue::get(BBI->getType())); 74 BB->getInstList().erase(BBI++); 75 } 76 } 77 78 /// ChangeToCall - Convert the specified invoke into a normal call. 79 static void ChangeToCall(InvokeInst *II) { 80 BasicBlock *BB = II->getParent(); 81 SmallVector<Value*, 8> Args(II->op_begin()+3, II->op_end()); 82 CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args.begin(), 83 Args.end(), "", II); 84 NewCall->takeName(II); 85 NewCall->setCallingConv(II->getCallingConv()); 86 NewCall->setAttributes(II->getAttributes()); 87 II->replaceAllUsesWith(NewCall); 88 89 // Follow the call by a branch to the normal destination. 90 BranchInst::Create(II->getNormalDest(), II); 91 92 // Update PHI nodes in the unwind destination 93 II->getUnwindDest()->removePredecessor(BB); 94 BB->getInstList().erase(II); 95 } 96 97 static bool MarkAliveBlocks(BasicBlock *BB, 98 SmallPtrSet<BasicBlock*, 128> &Reachable, 99 LLVMContext &Context) { 100 101 SmallVector<BasicBlock*, 128> Worklist; 102 Worklist.push_back(BB); 103 bool Changed = false; 104 while (!Worklist.empty()) { 105 BB = Worklist.back(); 106 Worklist.pop_back(); 107 108 if (!Reachable.insert(BB)) 109 continue; 110 111 // Do a quick scan of the basic block, turning any obviously unreachable 112 // instructions into LLVM unreachable insts. The instruction combining pass 113 // canonicalizes unreachable insts into stores to null or undef. 114 for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){ 115 if (CallInst *CI = dyn_cast<CallInst>(BBI)) { 116 if (CI->doesNotReturn()) { 117 // If we found a call to a no-return function, insert an unreachable 118 // instruction after it. Make sure there isn't *already* one there 119 // though. 120 ++BBI; 121 if (!isa<UnreachableInst>(BBI)) { 122 ChangeToUnreachable(BBI, Context); 123 Changed = true; 124 } 125 break; 126 } 127 } 128 129 // Store to undef and store to null are undefined and used to signal that 130 // they should be changed to unreachable by passes that can't modify the 131 // CFG. 132 if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) { 133 Value *Ptr = SI->getOperand(1); 134 135 if (isa<UndefValue>(Ptr) || 136 (isa<ConstantPointerNull>(Ptr) && 137 SI->getPointerAddressSpace() == 0)) { 138 ChangeToUnreachable(SI, Context); 139 Changed = true; 140 break; 141 } 142 } 143 } 144 145 // Turn invokes that call 'nounwind' functions into ordinary calls. 146 if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) 147 if (II->doesNotThrow()) { 148 ChangeToCall(II); 149 Changed = true; 150 } 151 152 Changed |= ConstantFoldTerminator(BB); 153 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 154 Worklist.push_back(*SI); 155 } 156 return Changed; 157 } 158 159 /// RemoveUnreachableBlocksFromFn - Remove blocks that are not reachable, even 160 /// if they are in a dead cycle. Return true if a change was made, false 161 /// otherwise. 162 static bool RemoveUnreachableBlocksFromFn(Function &F) { 163 SmallPtrSet<BasicBlock*, 128> Reachable; 164 bool Changed = MarkAliveBlocks(F.begin(), Reachable, F.getContext()); 165 166 // If there are unreachable blocks in the CFG... 167 if (Reachable.size() == F.size()) 168 return Changed; 169 170 assert(Reachable.size() < F.size()); 171 NumSimpl += F.size()-Reachable.size(); 172 173 // Loop over all of the basic blocks that are not reachable, dropping all of 174 // their internal references... 175 for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB) { 176 if (Reachable.count(BB)) 177 continue; 178 179 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 180 if (Reachable.count(*SI)) 181 (*SI)->removePredecessor(BB); 182 BB->dropAllReferences(); 183 } 184 185 for (Function::iterator I = ++F.begin(); I != F.end();) 186 if (!Reachable.count(I)) 187 I = F.getBasicBlockList().erase(I); 188 else 189 ++I; 190 191 return true; 192 } 193 194 /// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function, 195 /// iterating until no more changes are made. 196 static bool IterativeSimplifyCFG(Function &F) { 197 bool Changed = false; 198 bool LocalChange = true; 199 while (LocalChange) { 200 LocalChange = false; 201 202 // Loop over all of the basic blocks (except the first one) and remove them 203 // if they are unneeded... 204 // 205 for (Function::iterator BBIt = ++F.begin(); BBIt != F.end(); ) { 206 if (SimplifyCFG(BBIt++)) { 207 LocalChange = true; 208 ++NumSimpl; 209 } 210 } 211 Changed |= LocalChange; 212 } 213 return Changed; 214 } 215 216 // It is possible that we may require multiple passes over the code to fully 217 // simplify the CFG. 218 // 219 bool CFGSimplifyPass::runOnFunction(Function &F) { 220 bool EverChanged = RemoveUnreachableBlocksFromFn(F); 221 EverChanged |= IterativeSimplifyCFG(F); 222 223 // If neither pass changed anything, we're done. 224 if (!EverChanged) return false; 225 226 // IterativeSimplifyCFG can (rarely) make some loops dead. If this happens, 227 // RemoveUnreachableBlocksFromFn is needed to nuke them, which means we should 228 // iterate between the two optimizations. We structure the code like this to 229 // avoid reruning IterativeSimplifyCFG if the second pass of 230 // RemoveUnreachableBlocksFromFn doesn't do anything. 231 if (!RemoveUnreachableBlocksFromFn(F)) 232 return true; 233 234 do { 235 EverChanged = IterativeSimplifyCFG(F); 236 EverChanged |= RemoveUnreachableBlocksFromFn(F); 237 } while (EverChanged); 238 239 return true; 240 } 241