1 //===- ADCE.cpp - Code to perform agressive dead code elimination ---------===// 2 // 3 // This file implements "agressive" dead code elimination. ADCE is DCe where 4 // values are assumed to be dead until proven otherwise. This is similar to 5 // SCCP, except applied to the liveness of values. 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "llvm/Transforms/Scalar/DCE.h" 10 #include "llvm/Instruction.h" 11 #include "llvm/Type.h" 12 #include "llvm/Analysis/Dominators.h" 13 #include "llvm/Analysis/Writer.h" 14 #include "llvm/iTerminators.h" 15 #include "llvm/iPHINode.h" 16 #include "Support/STLExtras.h" 17 #include "Support/DepthFirstIterator.h" 18 #include <algorithm> 19 #include <iostream> 20 using std::cerr; 21 22 #define DEBUG_ADCE 1 23 24 //===----------------------------------------------------------------------===// 25 // ADCE Class 26 // 27 // This class does all of the work of Agressive Dead Code Elimination. 28 // It's public interface consists of a constructor and a doADCE() method. 29 // 30 class ADCE { 31 Method *M; // The method that we are working on... 32 std::vector<Instruction*> WorkList; // Instructions that just became live 33 std::set<Instruction*> LiveSet; // The set of live instructions 34 bool MadeChanges; 35 36 //===--------------------------------------------------------------------===// 37 // The public interface for this class 38 // 39 public: 40 // ADCE Ctor - Save the method to operate on... 41 inline ADCE(Method *m) : M(m), MadeChanges(false) {} 42 43 // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning 44 // true if the method was modified. 45 bool doADCE(); 46 47 //===--------------------------------------------------------------------===// 48 // The implementation of this class 49 // 50 private: 51 inline void markInstructionLive(Instruction *I) { 52 if (LiveSet.count(I)) return; 53 #ifdef DEBUG_ADCE 54 cerr << "Insn Live: " << I; 55 #endif 56 LiveSet.insert(I); 57 WorkList.push_back(I); 58 } 59 60 inline void markTerminatorLive(const BasicBlock *BB) { 61 #ifdef DEBUG_ADCE 62 cerr << "Terminat Live: " << BB->getTerminator(); 63 #endif 64 markInstructionLive((Instruction*)BB->getTerminator()); 65 } 66 67 // fixupCFG - Walk the CFG in depth first order, eliminating references to 68 // dead blocks. 69 // 70 BasicBlock *fixupCFG(BasicBlock *Head, std::set<BasicBlock*> &VisitedBlocks, 71 const std::set<BasicBlock*> &AliveBlocks); 72 }; 73 74 75 76 // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning 77 // true if the method was modified. 78 // 79 bool ADCE::doADCE() { 80 // Compute the control dependence graph... Note that this has a side effect 81 // on the CFG: a new return bb is added and all returns are merged here. 82 // 83 cfg::DominanceFrontier CDG(cfg::DominatorSet(M, true)); 84 85 #ifdef DEBUG_ADCE 86 cerr << "Method: " << M; 87 #endif 88 89 // Iterate over all of the instructions in the method, eliminating trivially 90 // dead instructions, and marking instructions live that are known to be 91 // needed. Perform the walk in depth first order so that we avoid marking any 92 // instructions live in basic blocks that are unreachable. These blocks will 93 // be eliminated later, along with the instructions inside. 94 // 95 for (df_iterator<Method*> BBI = df_begin(M), 96 BBE = df_end(M); 97 BBI != BBE; ++BBI) { 98 BasicBlock *BB = *BBI; 99 for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) { 100 Instruction *I = *II; 101 102 if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) { 103 markInstructionLive(I); 104 } else { 105 // Check to see if anything is trivially dead 106 if (I->use_size() == 0 && I->getType() != Type::VoidTy) { 107 // Remove the instruction from it's basic block... 108 delete BB->getInstList().remove(II); 109 MadeChanges = true; 110 continue; // Don't increment the iterator past the current slot 111 } 112 } 113 114 ++II; // Increment the inst iterator if the inst wasn't deleted 115 } 116 } 117 118 #ifdef DEBUG_ADCE 119 cerr << "Processing work list\n"; 120 #endif 121 122 // AliveBlocks - Set of basic blocks that we know have instructions that are 123 // alive in them... 124 // 125 std::set<BasicBlock*> AliveBlocks; 126 127 // Process the work list of instructions that just became live... if they 128 // became live, then that means that all of their operands are neccesary as 129 // well... make them live as well. 130 // 131 while (!WorkList.empty()) { 132 Instruction *I = WorkList.back(); // Get an instruction that became live... 133 WorkList.pop_back(); 134 135 BasicBlock *BB = I->getParent(); 136 if (AliveBlocks.count(BB) == 0) { // Basic block not alive yet... 137 // Mark the basic block as being newly ALIVE... and mark all branches that 138 // this block is control dependant on as being alive also... 139 // 140 AliveBlocks.insert(BB); // Block is now ALIVE! 141 cfg::DominanceFrontier::const_iterator It = CDG.find(BB); 142 if (It != CDG.end()) { 143 // Get the blocks that this node is control dependant on... 144 const cfg::DominanceFrontier::DomSetType &CDB = It->second; 145 for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live 146 bind_obj(this, &ADCE::markTerminatorLive)); 147 } 148 149 // If this basic block is live, then the terminator must be as well! 150 markTerminatorLive(BB); 151 } 152 153 // Loop over all of the operands of the live instruction, making sure that 154 // they are known to be alive as well... 155 // 156 for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) { 157 if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op))) 158 markInstructionLive(Operand); 159 } 160 } 161 162 #ifdef DEBUG_ADCE 163 cerr << "Current Method: X = Live\n"; 164 for (Method::inst_iterator IL = M->inst_begin(); IL != M->inst_end(); ++IL) { 165 if (LiveSet.count(*IL)) cerr << "X "; 166 cerr << *IL; 167 } 168 #endif 169 170 // After the worklist is processed, recursively walk the CFG in depth first 171 // order, patching up references to dead blocks... 172 // 173 std::set<BasicBlock*> VisitedBlocks; 174 BasicBlock *EntryBlock = fixupCFG(M->front(), VisitedBlocks, AliveBlocks); 175 if (EntryBlock && EntryBlock != M->front()) { 176 if (isa<PHINode>(EntryBlock->front())) { 177 // Cannot make the first block be a block with a PHI node in it! Instead, 178 // strip the first basic block of the method to contain no instructions, 179 // then add a simple branch to the "real" entry node... 180 // 181 BasicBlock *E = M->front(); 182 if (!isa<TerminatorInst>(E->front()) || // Check for an actual change... 183 cast<TerminatorInst>(E->front())->getNumSuccessors() != 1 || 184 cast<TerminatorInst>(E->front())->getSuccessor(0) != EntryBlock) { 185 E->getInstList().delete_all(); // Delete all instructions in block 186 E->getInstList().push_back(new BranchInst(EntryBlock)); 187 MadeChanges = true; 188 } 189 AliveBlocks.insert(E); 190 191 // Next we need to change any PHI nodes in the entry block to refer to the 192 // new predecessor node... 193 194 195 } else { 196 // We need to move the new entry block to be the first bb of the method. 197 Method::iterator EBI = find(M->begin(), M->end(), EntryBlock); 198 std::swap(*EBI, *M->begin());// Exchange old location with start of method 199 MadeChanges = true; 200 } 201 } 202 203 // Now go through and tell dead blocks to drop all of their references so they 204 // can be safely deleted. 205 // 206 for (Method::iterator BI = M->begin(), BE = M->end(); BI != BE; ++BI) { 207 BasicBlock *BB = *BI; 208 if (!AliveBlocks.count(BB)) { 209 BB->dropAllReferences(); 210 } 211 } 212 213 // Now loop through all of the blocks and delete them. We can safely do this 214 // now because we know that there are no references to dead blocks (because 215 // they have dropped all of their references... 216 // 217 for (Method::iterator BI = M->begin(); BI != M->end();) { 218 if (!AliveBlocks.count(*BI)) { 219 delete M->getBasicBlocks().remove(BI); 220 MadeChanges = true; 221 continue; // Don't increment iterator 222 } 223 ++BI; // Increment iterator... 224 } 225 226 return MadeChanges; 227 } 228 229 230 // fixupCFG - Walk the CFG in depth first order, eliminating references to 231 // dead blocks: 232 // If the BB is alive (in AliveBlocks): 233 // 1. Eliminate all dead instructions in the BB 234 // 2. Recursively traverse all of the successors of the BB: 235 // - If the returned successor is non-null, update our terminator to 236 // reference the returned BB 237 // 3. Return 0 (no update needed) 238 // 239 // If the BB is dead (not in AliveBlocks): 240 // 1. Add the BB to the dead set 241 // 2. Recursively traverse all of the successors of the block: 242 // - Only one shall return a nonnull value (or else this block should have 243 // been in the alive set). 244 // 3. Return the nonnull child, or 0 if no non-null children. 245 // 246 BasicBlock *ADCE::fixupCFG(BasicBlock *BB, std::set<BasicBlock*> &VisitedBlocks, 247 const std::set<BasicBlock*> &AliveBlocks) { 248 if (VisitedBlocks.count(BB)) return 0; // Revisiting a node? No update. 249 VisitedBlocks.insert(BB); // We have now visited this node! 250 251 #ifdef DEBUG_ADCE 252 cerr << "Fixing up BB: " << BB; 253 #endif 254 255 if (AliveBlocks.count(BB)) { // Is the block alive? 256 // Yes it's alive: loop through and eliminate all dead instructions in block 257 for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) { 258 Instruction *I = *II; 259 if (!LiveSet.count(I)) { // Is this instruction alive? 260 // Nope... remove the instruction from it's basic block... 261 delete BB->getInstList().remove(II); 262 MadeChanges = true; 263 continue; // Don't increment II 264 } 265 ++II; 266 } 267 268 // Recursively traverse successors of this basic block. 269 BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end(); 270 for (; SI != SE; ++SI) { 271 BasicBlock *Succ = *SI; 272 BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks); 273 if (Repl && Repl != Succ) { // We have to replace the successor 274 Succ->replaceAllUsesWith(Repl); 275 MadeChanges = true; 276 } 277 } 278 return BB; 279 } else { // Otherwise the block is dead... 280 BasicBlock *ReturnBB = 0; // Default to nothing live down here 281 282 // Recursively traverse successors of this basic block. 283 BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end(); 284 for (; SI != SE; ++SI) { 285 BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks); 286 if (RetBB) { 287 assert(ReturnBB == 0 && "One one live child allowed!"); 288 ReturnBB = RetBB; 289 } 290 } 291 return ReturnBB; // Return the result of traversal 292 } 293 } 294 295 296 297 // doADCE - Execute the Agressive Dead Code Elimination Algorithm 298 // 299 bool AgressiveDCE::doADCE(Method *M) { 300 if (M->isExternal()) return false; 301 ADCE DCE(M); 302 return DCE.doADCE(); 303 } 304