xref: /llvm-project/llvm/lib/Transforms/Scalar/ADCE.cpp (revision 352151e222ec4beb3a6ba3efdcb865dd29e7761a)
1 //===- ADCE.cpp - Code to perform agressive dead code elimination ---------===//
2 //
3 // This file implements "agressive" dead code elimination.  ADCE is DCe where
4 // values are assumed to be dead until proven otherwise.  This is similar to
5 // SCCP, except applied to the liveness of values.
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "llvm/Transforms/Scalar/DCE.h"
10 #include "llvm/Instruction.h"
11 #include "llvm/Type.h"
12 #include "llvm/Analysis/Dominators.h"
13 #include "llvm/Analysis/Writer.h"
14 #include "llvm/iTerminators.h"
15 #include "llvm/iPHINode.h"
16 #include "Support/STLExtras.h"
17 #include "Support/DepthFirstIterator.h"
18 #include <algorithm>
19 #include <iostream>
20 using std::cerr;
21 
22 #define DEBUG_ADCE 1
23 
24 //===----------------------------------------------------------------------===//
25 // ADCE Class
26 //
27 // This class does all of the work of Agressive Dead Code Elimination.
28 // It's public interface consists of a constructor and a doADCE() method.
29 //
30 class ADCE {
31   Method *M;                            // The method that we are working on...
32   std::vector<Instruction*> WorkList;   // Instructions that just became live
33   std::set<Instruction*>    LiveSet;    // The set of live instructions
34   bool MadeChanges;
35 
36   //===--------------------------------------------------------------------===//
37   // The public interface for this class
38   //
39 public:
40   // ADCE Ctor - Save the method to operate on...
41   inline ADCE(Method *m) : M(m), MadeChanges(false) {}
42 
43   // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
44   // true if the method was modified.
45   bool doADCE(cfg::DominanceFrontier &CDG);
46 
47   //===--------------------------------------------------------------------===//
48   // The implementation of this class
49   //
50 private:
51   inline void markInstructionLive(Instruction *I) {
52     if (LiveSet.count(I)) return;
53 #ifdef DEBUG_ADCE
54     cerr << "Insn Live: " << I;
55 #endif
56     LiveSet.insert(I);
57     WorkList.push_back(I);
58   }
59 
60   inline void markTerminatorLive(const BasicBlock *BB) {
61 #ifdef DEBUG_ADCE
62     cerr << "Terminat Live: " << BB->getTerminator();
63 #endif
64     markInstructionLive((Instruction*)BB->getTerminator());
65   }
66 
67   // fixupCFG - Walk the CFG in depth first order, eliminating references to
68   // dead blocks.
69   //
70   BasicBlock *fixupCFG(BasicBlock *Head, std::set<BasicBlock*> &VisitedBlocks,
71 		       const std::set<BasicBlock*> &AliveBlocks);
72 };
73 
74 
75 
76 // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
77 // true if the method was modified.
78 //
79 bool ADCE::doADCE(cfg::DominanceFrontier &CDG) {
80 #ifdef DEBUG_ADCE
81   cerr << "Method: " << M;
82 #endif
83 
84   // Iterate over all of the instructions in the method, eliminating trivially
85   // dead instructions, and marking instructions live that are known to be
86   // needed.  Perform the walk in depth first order so that we avoid marking any
87   // instructions live in basic blocks that are unreachable.  These blocks will
88   // be eliminated later, along with the instructions inside.
89   //
90   for (df_iterator<Method*> BBI = df_begin(M),
91                             BBE = df_end(M);
92        BBI != BBE; ++BBI) {
93     BasicBlock *BB = *BBI;
94     for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) {
95       Instruction *I = *II;
96 
97       if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) {
98 	markInstructionLive(I);
99       } else {
100 	// Check to see if anything is trivially dead
101 	if (I->use_size() == 0 && I->getType() != Type::VoidTy) {
102 	  // Remove the instruction from it's basic block...
103 	  delete BB->getInstList().remove(II);
104 	  MadeChanges = true;
105 	  continue;  // Don't increment the iterator past the current slot
106 	}
107       }
108 
109       ++II;  // Increment the inst iterator if the inst wasn't deleted
110     }
111   }
112 
113 #ifdef DEBUG_ADCE
114   cerr << "Processing work list\n";
115 #endif
116 
117   // AliveBlocks - Set of basic blocks that we know have instructions that are
118   // alive in them...
119   //
120   std::set<BasicBlock*> AliveBlocks;
121 
122   // Process the work list of instructions that just became live... if they
123   // became live, then that means that all of their operands are neccesary as
124   // well... make them live as well.
125   //
126   while (!WorkList.empty()) {
127     Instruction *I = WorkList.back(); // Get an instruction that became live...
128     WorkList.pop_back();
129 
130     BasicBlock *BB = I->getParent();
131     if (AliveBlocks.count(BB) == 0) {   // Basic block not alive yet...
132       // Mark the basic block as being newly ALIVE... and mark all branches that
133       // this block is control dependant on as being alive also...
134       //
135       AliveBlocks.insert(BB);   // Block is now ALIVE!
136       cfg::DominanceFrontier::const_iterator It = CDG.find(BB);
137       if (It != CDG.end()) {
138 	// Get the blocks that this node is control dependant on...
139 	const cfg::DominanceFrontier::DomSetType &CDB = It->second;
140 	for_each(CDB.begin(), CDB.end(),   // Mark all their terminators as live
141 		 bind_obj(this, &ADCE::markTerminatorLive));
142       }
143 
144       // If this basic block is live, then the terminator must be as well!
145       markTerminatorLive(BB);
146     }
147 
148     // Loop over all of the operands of the live instruction, making sure that
149     // they are known to be alive as well...
150     //
151     for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) {
152       if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op)))
153 	markInstructionLive(Operand);
154     }
155   }
156 
157 #ifdef DEBUG_ADCE
158   cerr << "Current Method: X = Live\n";
159   for (Method::inst_iterator IL = M->inst_begin(); IL != M->inst_end(); ++IL) {
160     if (LiveSet.count(*IL)) cerr << "X ";
161     cerr << *IL;
162   }
163 #endif
164 
165   // After the worklist is processed, recursively walk the CFG in depth first
166   // order, patching up references to dead blocks...
167   //
168   std::set<BasicBlock*> VisitedBlocks;
169   BasicBlock *EntryBlock = fixupCFG(M->front(), VisitedBlocks, AliveBlocks);
170   if (EntryBlock && EntryBlock != M->front()) {
171     if (isa<PHINode>(EntryBlock->front())) {
172       // Cannot make the first block be a block with a PHI node in it! Instead,
173       // strip the first basic block of the method to contain no instructions,
174       // then add a simple branch to the "real" entry node...
175       //
176       BasicBlock *E = M->front();
177       if (!isa<TerminatorInst>(E->front()) || // Check for an actual change...
178 	  cast<TerminatorInst>(E->front())->getNumSuccessors() != 1 ||
179 	  cast<TerminatorInst>(E->front())->getSuccessor(0) != EntryBlock) {
180 	E->getInstList().delete_all();      // Delete all instructions in block
181 	E->getInstList().push_back(new BranchInst(EntryBlock));
182 	MadeChanges = true;
183       }
184       AliveBlocks.insert(E);
185 
186       // Next we need to change any PHI nodes in the entry block to refer to the
187       // new predecessor node...
188 
189 
190     } else {
191       // We need to move the new entry block to be the first bb of the method.
192       Method::iterator EBI = find(M->begin(), M->end(), EntryBlock);
193       std::swap(*EBI, *M->begin());// Exchange old location with start of method
194       MadeChanges = true;
195     }
196   }
197 
198   // Now go through and tell dead blocks to drop all of their references so they
199   // can be safely deleted.
200   //
201   for (Method::iterator BI = M->begin(), BE = M->end(); BI != BE; ++BI) {
202     BasicBlock *BB = *BI;
203     if (!AliveBlocks.count(BB)) {
204       BB->dropAllReferences();
205     }
206   }
207 
208   // Now loop through all of the blocks and delete them.  We can safely do this
209   // now because we know that there are no references to dead blocks (because
210   // they have dropped all of their references...
211   //
212   for (Method::iterator BI = M->begin(); BI != M->end();) {
213     if (!AliveBlocks.count(*BI)) {
214       delete M->getBasicBlocks().remove(BI);
215       MadeChanges = true;
216       continue;                                     // Don't increment iterator
217     }
218     ++BI;                                           // Increment iterator...
219   }
220 
221   return MadeChanges;
222 }
223 
224 
225 // fixupCFG - Walk the CFG in depth first order, eliminating references to
226 // dead blocks:
227 //  If the BB is alive (in AliveBlocks):
228 //   1. Eliminate all dead instructions in the BB
229 //   2. Recursively traverse all of the successors of the BB:
230 //      - If the returned successor is non-null, update our terminator to
231 //         reference the returned BB
232 //   3. Return 0 (no update needed)
233 //
234 //  If the BB is dead (not in AliveBlocks):
235 //   1. Add the BB to the dead set
236 //   2. Recursively traverse all of the successors of the block:
237 //      - Only one shall return a nonnull value (or else this block should have
238 //        been in the alive set).
239 //   3. Return the nonnull child, or 0 if no non-null children.
240 //
241 BasicBlock *ADCE::fixupCFG(BasicBlock *BB, std::set<BasicBlock*> &VisitedBlocks,
242 			   const std::set<BasicBlock*> &AliveBlocks) {
243   if (VisitedBlocks.count(BB)) return 0;   // Revisiting a node? No update.
244   VisitedBlocks.insert(BB);                // We have now visited this node!
245 
246 #ifdef DEBUG_ADCE
247   cerr << "Fixing up BB: " << BB;
248 #endif
249 
250   if (AliveBlocks.count(BB)) {             // Is the block alive?
251     // Yes it's alive: loop through and eliminate all dead instructions in block
252     for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) {
253       Instruction *I = *II;
254       if (!LiveSet.count(I)) {             // Is this instruction alive?
255 	// Nope... remove the instruction from it's basic block...
256 	delete BB->getInstList().remove(II);
257 	MadeChanges = true;
258 	continue;                          // Don't increment II
259       }
260       ++II;
261     }
262 
263     // Recursively traverse successors of this basic block.
264     BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end();
265     for (; SI != SE; ++SI) {
266       BasicBlock *Succ = *SI;
267       BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks);
268       if (Repl && Repl != Succ) {          // We have to replace the successor
269 	Succ->replaceAllUsesWith(Repl);
270 	MadeChanges = true;
271       }
272     }
273     return BB;
274   } else {                                 // Otherwise the block is dead...
275     BasicBlock *ReturnBB = 0;              // Default to nothing live down here
276 
277     // Recursively traverse successors of this basic block.
278     BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end();
279     for (; SI != SE; ++SI) {
280       BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks);
281       if (RetBB) {
282 	assert(ReturnBB == 0 && "One one live child allowed!");
283 	ReturnBB = RetBB;
284       }
285     }
286     return ReturnBB;                       // Return the result of traversal
287   }
288 }
289 
290 
291 
292 // doADCE - Execute the Agressive Dead Code Elimination Algorithm
293 //
294 bool AgressiveDCE::runOnMethod(Method *M) {
295   return ADCE(M).doADCE(
296        getAnalysis<cfg::DominanceFrontier>(cfg::DominanceFrontier::PostDomID));
297 }
298 
299 
300 // getAnalysisUsageInfo - We require post dominance frontiers (aka Control
301 // Dependence Graph)
302 //
303 void AgressiveDCE::getAnalysisUsageInfo(Pass::AnalysisSet &Requires,
304                                         Pass::AnalysisSet &Destroyed,
305                                         Pass::AnalysisSet &Provided) {
306   Requires.push_back(cfg::DominanceFrontier::PostDomID);
307 }
308