1 //===- ADCE.cpp - Code to perform agressive dead code elimination ---------===// 2 // 3 // This file implements "agressive" dead code elimination. ADCE is DCe where 4 // values are assumed to be dead until proven otherwise. This is similar to 5 // SCCP, except applied to the liveness of values. 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "llvm/Transforms/Scalar/DCE.h" 10 #include "llvm/Instruction.h" 11 #include "llvm/Type.h" 12 #include "llvm/Analysis/Dominators.h" 13 #include "llvm/Analysis/Writer.h" 14 #include "llvm/iTerminators.h" 15 #include "llvm/iPHINode.h" 16 #include "llvm/Support/CFG.h" 17 #include "Support/STLExtras.h" 18 #include "Support/DepthFirstIterator.h" 19 #include <algorithm> 20 #include <iostream> 21 using std::cerr; 22 23 #define DEBUG_ADCE 1 24 25 //===----------------------------------------------------------------------===// 26 // ADCE Class 27 // 28 // This class does all of the work of Agressive Dead Code Elimination. 29 // It's public interface consists of a constructor and a doADCE() method. 30 // 31 class ADCE { 32 Method *M; // The method that we are working on... 33 std::vector<Instruction*> WorkList; // Instructions that just became live 34 std::set<Instruction*> LiveSet; // The set of live instructions 35 bool MadeChanges; 36 37 //===--------------------------------------------------------------------===// 38 // The public interface for this class 39 // 40 public: 41 // ADCE Ctor - Save the method to operate on... 42 inline ADCE(Method *m) : M(m), MadeChanges(false) {} 43 44 // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning 45 // true if the method was modified. 46 bool doADCE(cfg::DominanceFrontier &CDG); 47 48 //===--------------------------------------------------------------------===// 49 // The implementation of this class 50 // 51 private: 52 inline void markInstructionLive(Instruction *I) { 53 if (LiveSet.count(I)) return; 54 #ifdef DEBUG_ADCE 55 cerr << "Insn Live: " << I; 56 #endif 57 LiveSet.insert(I); 58 WorkList.push_back(I); 59 } 60 61 inline void markTerminatorLive(const BasicBlock *BB) { 62 #ifdef DEBUG_ADCE 63 cerr << "Terminat Live: " << BB->getTerminator(); 64 #endif 65 markInstructionLive((Instruction*)BB->getTerminator()); 66 } 67 68 // fixupCFG - Walk the CFG in depth first order, eliminating references to 69 // dead blocks. 70 // 71 BasicBlock *fixupCFG(BasicBlock *Head, std::set<BasicBlock*> &VisitedBlocks, 72 const std::set<BasicBlock*> &AliveBlocks); 73 }; 74 75 76 77 // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning 78 // true if the method was modified. 79 // 80 bool ADCE::doADCE(cfg::DominanceFrontier &CDG) { 81 #ifdef DEBUG_ADCE 82 cerr << "Method: " << M; 83 #endif 84 85 // Iterate over all of the instructions in the method, eliminating trivially 86 // dead instructions, and marking instructions live that are known to be 87 // needed. Perform the walk in depth first order so that we avoid marking any 88 // instructions live in basic blocks that are unreachable. These blocks will 89 // be eliminated later, along with the instructions inside. 90 // 91 for (df_iterator<Method*> BBI = df_begin(M), 92 BBE = df_end(M); 93 BBI != BBE; ++BBI) { 94 BasicBlock *BB = *BBI; 95 for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) { 96 Instruction *I = *II; 97 98 if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) { 99 markInstructionLive(I); 100 } else { 101 // Check to see if anything is trivially dead 102 if (I->use_size() == 0 && I->getType() != Type::VoidTy) { 103 // Remove the instruction from it's basic block... 104 delete BB->getInstList().remove(II); 105 MadeChanges = true; 106 continue; // Don't increment the iterator past the current slot 107 } 108 } 109 110 ++II; // Increment the inst iterator if the inst wasn't deleted 111 } 112 } 113 114 #ifdef DEBUG_ADCE 115 cerr << "Processing work list\n"; 116 #endif 117 118 // AliveBlocks - Set of basic blocks that we know have instructions that are 119 // alive in them... 120 // 121 std::set<BasicBlock*> AliveBlocks; 122 123 // Process the work list of instructions that just became live... if they 124 // became live, then that means that all of their operands are neccesary as 125 // well... make them live as well. 126 // 127 while (!WorkList.empty()) { 128 Instruction *I = WorkList.back(); // Get an instruction that became live... 129 WorkList.pop_back(); 130 131 BasicBlock *BB = I->getParent(); 132 if (AliveBlocks.count(BB) == 0) { // Basic block not alive yet... 133 // Mark the basic block as being newly ALIVE... and mark all branches that 134 // this block is control dependant on as being alive also... 135 // 136 AliveBlocks.insert(BB); // Block is now ALIVE! 137 cfg::DominanceFrontier::const_iterator It = CDG.find(BB); 138 if (It != CDG.end()) { 139 // Get the blocks that this node is control dependant on... 140 const cfg::DominanceFrontier::DomSetType &CDB = It->second; 141 for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live 142 bind_obj(this, &ADCE::markTerminatorLive)); 143 } 144 145 // If this basic block is live, then the terminator must be as well! 146 markTerminatorLive(BB); 147 } 148 149 // Loop over all of the operands of the live instruction, making sure that 150 // they are known to be alive as well... 151 // 152 for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) { 153 if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op))) 154 markInstructionLive(Operand); 155 } 156 } 157 158 #ifdef DEBUG_ADCE 159 cerr << "Current Method: X = Live\n"; 160 for (Method::iterator I = M->begin(), E = M->end(); I != E; ++I) 161 for (BasicBlock::iterator BI = (*I)->begin(), BE = (*I)->end(); 162 BI != BE; ++BI) { 163 if (LiveSet.count(*BI)) cerr << "X "; 164 cerr << *BI; 165 } 166 #endif 167 168 // After the worklist is processed, recursively walk the CFG in depth first 169 // order, patching up references to dead blocks... 170 // 171 std::set<BasicBlock*> VisitedBlocks; 172 BasicBlock *EntryBlock = fixupCFG(M->front(), VisitedBlocks, AliveBlocks); 173 if (EntryBlock && EntryBlock != M->front()) { 174 if (isa<PHINode>(EntryBlock->front())) { 175 // Cannot make the first block be a block with a PHI node in it! Instead, 176 // strip the first basic block of the method to contain no instructions, 177 // then add a simple branch to the "real" entry node... 178 // 179 BasicBlock *E = M->front(); 180 if (!isa<TerminatorInst>(E->front()) || // Check for an actual change... 181 cast<TerminatorInst>(E->front())->getNumSuccessors() != 1 || 182 cast<TerminatorInst>(E->front())->getSuccessor(0) != EntryBlock) { 183 E->getInstList().delete_all(); // Delete all instructions in block 184 E->getInstList().push_back(new BranchInst(EntryBlock)); 185 MadeChanges = true; 186 } 187 AliveBlocks.insert(E); 188 189 // Next we need to change any PHI nodes in the entry block to refer to the 190 // new predecessor node... 191 192 193 } else { 194 // We need to move the new entry block to be the first bb of the method. 195 Method::iterator EBI = find(M->begin(), M->end(), EntryBlock); 196 std::swap(*EBI, *M->begin());// Exchange old location with start of method 197 MadeChanges = true; 198 } 199 } 200 201 // Now go through and tell dead blocks to drop all of their references so they 202 // can be safely deleted. 203 // 204 for (Method::iterator BI = M->begin(), BE = M->end(); BI != BE; ++BI) { 205 BasicBlock *BB = *BI; 206 if (!AliveBlocks.count(BB)) { 207 BB->dropAllReferences(); 208 } 209 } 210 211 // Now loop through all of the blocks and delete them. We can safely do this 212 // now because we know that there are no references to dead blocks (because 213 // they have dropped all of their references... 214 // 215 for (Method::iterator BI = M->begin(); BI != M->end();) { 216 if (!AliveBlocks.count(*BI)) { 217 delete M->getBasicBlocks().remove(BI); 218 MadeChanges = true; 219 continue; // Don't increment iterator 220 } 221 ++BI; // Increment iterator... 222 } 223 224 return MadeChanges; 225 } 226 227 228 // fixupCFG - Walk the CFG in depth first order, eliminating references to 229 // dead blocks: 230 // If the BB is alive (in AliveBlocks): 231 // 1. Eliminate all dead instructions in the BB 232 // 2. Recursively traverse all of the successors of the BB: 233 // - If the returned successor is non-null, update our terminator to 234 // reference the returned BB 235 // 3. Return 0 (no update needed) 236 // 237 // If the BB is dead (not in AliveBlocks): 238 // 1. Add the BB to the dead set 239 // 2. Recursively traverse all of the successors of the block: 240 // - Only one shall return a nonnull value (or else this block should have 241 // been in the alive set). 242 // 3. Return the nonnull child, or 0 if no non-null children. 243 // 244 BasicBlock *ADCE::fixupCFG(BasicBlock *BB, std::set<BasicBlock*> &VisitedBlocks, 245 const std::set<BasicBlock*> &AliveBlocks) { 246 if (VisitedBlocks.count(BB)) return 0; // Revisiting a node? No update. 247 VisitedBlocks.insert(BB); // We have now visited this node! 248 249 #ifdef DEBUG_ADCE 250 cerr << "Fixing up BB: " << BB; 251 #endif 252 253 if (AliveBlocks.count(BB)) { // Is the block alive? 254 // Yes it's alive: loop through and eliminate all dead instructions in block 255 for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) { 256 Instruction *I = *II; 257 if (!LiveSet.count(I)) { // Is this instruction alive? 258 // Nope... remove the instruction from it's basic block... 259 delete BB->getInstList().remove(II); 260 MadeChanges = true; 261 continue; // Don't increment II 262 } 263 ++II; 264 } 265 266 // Recursively traverse successors of this basic block. 267 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) { 268 BasicBlock *Succ = *SI; 269 BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks); 270 if (Repl && Repl != Succ) { // We have to replace the successor 271 Succ->replaceAllUsesWith(Repl); 272 MadeChanges = true; 273 } 274 } 275 return BB; 276 } else { // Otherwise the block is dead... 277 BasicBlock *ReturnBB = 0; // Default to nothing live down here 278 279 // Recursively traverse successors of this basic block. 280 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) { 281 BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks); 282 if (RetBB) { 283 assert(ReturnBB == 0 && "One one live child allowed!"); 284 ReturnBB = RetBB; 285 } 286 } 287 return ReturnBB; // Return the result of traversal 288 } 289 } 290 291 namespace { 292 struct AgressiveDCE : public MethodPass { 293 // doADCE - Execute the Agressive Dead Code Elimination Algorithm 294 // 295 virtual bool runOnMethod(Method *M) { 296 return ADCE(M).doADCE( 297 getAnalysis<cfg::DominanceFrontier>(cfg::DominanceFrontier::PostDomID)); 298 } 299 // getAnalysisUsageInfo - We require post dominance frontiers (aka Control 300 // Dependence Graph) 301 virtual void getAnalysisUsageInfo(Pass::AnalysisSet &Requires, 302 Pass::AnalysisSet &Destroyed, 303 Pass::AnalysisSet &Provided) { 304 Requires.push_back(cfg::DominanceFrontier::PostDomID); 305 } 306 }; 307 } 308 309 Pass *createAgressiveDCEPass() { 310 return new AgressiveDCE(); 311 } 312