1 //===--- StringMap.cpp - String Hash table map implementation -------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the StringMap class. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "llvm/ADT/StringMap.h" 15 #include "llvm/ADT/StringExtras.h" 16 #include "llvm/Support/Compiler.h" 17 #include "llvm/Support/MathExtras.h" 18 #include <cassert> 19 20 using namespace llvm; 21 22 /// Returns the number of buckets to allocate to ensure that the DenseMap can 23 /// accommodate \p NumEntries without need to grow(). 24 static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) { 25 // Ensure that "NumEntries * 4 < NumBuckets * 3" 26 if (NumEntries == 0) 27 return 0; 28 // +1 is required because of the strict equality. 29 // For example if NumEntries is 48, we need to return 401. 30 return NextPowerOf2(NumEntries * 4 / 3 + 1); 31 } 32 33 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { 34 ItemSize = itemSize; 35 36 // If a size is specified, initialize the table with that many buckets. 37 if (InitSize) { 38 // The table will grow when the number of entries reach 3/4 of the number of 39 // buckets. To guarantee that "InitSize" number of entries can be inserted 40 // in the table without growing, we allocate just what is needed here. 41 init(getMinBucketToReserveForEntries(InitSize)); 42 return; 43 } 44 45 // Otherwise, initialize it with zero buckets to avoid the allocation. 46 TheTable = nullptr; 47 NumBuckets = 0; 48 NumItems = 0; 49 NumTombstones = 0; 50 } 51 52 void StringMapImpl::init(unsigned InitSize) { 53 assert((InitSize & (InitSize-1)) == 0 && 54 "Init Size must be a power of 2 or zero!"); 55 56 unsigned NewNumBuckets = InitSize ? InitSize : 16; 57 NumItems = 0; 58 NumTombstones = 0; 59 60 TheTable = static_cast<StringMapEntryBase **>( 61 std::calloc(NewNumBuckets+1, 62 sizeof(StringMapEntryBase **) + sizeof(unsigned))); 63 if (TheTable == nullptr) 64 report_bad_alloc_error("Allocation of StringMap table failed."); 65 66 // Set the member only if TheTable was successfully allocated 67 NumBuckets = NewNumBuckets; 68 69 // Allocate one extra bucket, set it to look filled so the iterators stop at 70 // end. 71 TheTable[NumBuckets] = (StringMapEntryBase*)2; 72 } 73 74 /// LookupBucketFor - Look up the bucket that the specified string should end 75 /// up in. If it already exists as a key in the map, the Item pointer for the 76 /// specified bucket will be non-null. Otherwise, it will be null. In either 77 /// case, the FullHashValue field of the bucket will be set to the hash value 78 /// of the string. 79 unsigned StringMapImpl::LookupBucketFor(StringRef Name) { 80 unsigned HTSize = NumBuckets; 81 if (HTSize == 0) { // Hash table unallocated so far? 82 init(16); 83 HTSize = NumBuckets; 84 } 85 unsigned FullHashValue = HashString(Name); 86 unsigned BucketNo = FullHashValue & (HTSize-1); 87 unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); 88 89 unsigned ProbeAmt = 1; 90 int FirstTombstone = -1; 91 while (true) { 92 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 93 // If we found an empty bucket, this key isn't in the table yet, return it. 94 if (LLVM_LIKELY(!BucketItem)) { 95 // If we found a tombstone, we want to reuse the tombstone instead of an 96 // empty bucket. This reduces probing. 97 if (FirstTombstone != -1) { 98 HashTable[FirstTombstone] = FullHashValue; 99 return FirstTombstone; 100 } 101 102 HashTable[BucketNo] = FullHashValue; 103 return BucketNo; 104 } 105 106 if (BucketItem == getTombstoneVal()) { 107 // Skip over tombstones. However, remember the first one we see. 108 if (FirstTombstone == -1) FirstTombstone = BucketNo; 109 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 110 // If the full hash value matches, check deeply for a match. The common 111 // case here is that we are only looking at the buckets (for item info 112 // being non-null and for the full hash value) not at the items. This 113 // is important for cache locality. 114 115 // Do the comparison like this because Name isn't necessarily 116 // null-terminated! 117 char *ItemStr = (char*)BucketItem+ItemSize; 118 if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) { 119 // We found a match! 120 return BucketNo; 121 } 122 } 123 124 // Okay, we didn't find the item. Probe to the next bucket. 125 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); 126 127 // Use quadratic probing, it has fewer clumping artifacts than linear 128 // probing and has good cache behavior in the common case. 129 ++ProbeAmt; 130 } 131 } 132 133 /// FindKey - Look up the bucket that contains the specified key. If it exists 134 /// in the map, return the bucket number of the key. Otherwise return -1. 135 /// This does not modify the map. 136 int StringMapImpl::FindKey(StringRef Key) const { 137 unsigned HTSize = NumBuckets; 138 if (HTSize == 0) return -1; // Really empty table? 139 unsigned FullHashValue = HashString(Key); 140 unsigned BucketNo = FullHashValue & (HTSize-1); 141 unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); 142 143 unsigned ProbeAmt = 1; 144 while (true) { 145 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 146 // If we found an empty bucket, this key isn't in the table yet, return. 147 if (LLVM_LIKELY(!BucketItem)) 148 return -1; 149 150 if (BucketItem == getTombstoneVal()) { 151 // Ignore tombstones. 152 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 153 // If the full hash value matches, check deeply for a match. The common 154 // case here is that we are only looking at the buckets (for item info 155 // being non-null and for the full hash value) not at the items. This 156 // is important for cache locality. 157 158 // Do the comparison like this because NameStart isn't necessarily 159 // null-terminated! 160 char *ItemStr = (char*)BucketItem+ItemSize; 161 if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) { 162 // We found a match! 163 return BucketNo; 164 } 165 } 166 167 // Okay, we didn't find the item. Probe to the next bucket. 168 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); 169 170 // Use quadratic probing, it has fewer clumping artifacts than linear 171 // probing and has good cache behavior in the common case. 172 ++ProbeAmt; 173 } 174 } 175 176 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not 177 /// delete it. This aborts if the value isn't in the table. 178 void StringMapImpl::RemoveKey(StringMapEntryBase *V) { 179 const char *VStr = (char*)V + ItemSize; 180 StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength())); 181 (void)V2; 182 assert(V == V2 && "Didn't find key?"); 183 } 184 185 /// RemoveKey - Remove the StringMapEntry for the specified key from the 186 /// table, returning it. If the key is not in the table, this returns null. 187 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { 188 int Bucket = FindKey(Key); 189 if (Bucket == -1) return nullptr; 190 191 StringMapEntryBase *Result = TheTable[Bucket]; 192 TheTable[Bucket] = getTombstoneVal(); 193 --NumItems; 194 ++NumTombstones; 195 assert(NumItems + NumTombstones <= NumBuckets); 196 197 return Result; 198 } 199 200 /// RehashTable - Grow the table, redistributing values into the buckets with 201 /// the appropriate mod-of-hashtable-size. 202 unsigned StringMapImpl::RehashTable(unsigned BucketNo) { 203 unsigned NewSize; 204 unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); 205 206 // If the hash table is now more than 3/4 full, or if fewer than 1/8 of 207 // the buckets are empty (meaning that many are filled with tombstones), 208 // grow/rehash the table. 209 if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) { 210 NewSize = NumBuckets*2; 211 } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <= 212 NumBuckets / 8)) { 213 NewSize = NumBuckets; 214 } else { 215 return BucketNo; 216 } 217 218 unsigned NewBucketNo = BucketNo; 219 // Allocate one extra bucket which will always be non-empty. This allows the 220 // iterators to stop at end. 221 StringMapEntryBase **NewTableArray = static_cast<StringMapEntryBase **>( 222 std::calloc(NewSize+1, sizeof(StringMapEntryBase *) + sizeof(unsigned))); 223 if (NewTableArray == nullptr) 224 report_bad_alloc_error("Allocation of StringMap hash table failed."); 225 226 unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1); 227 NewTableArray[NewSize] = (StringMapEntryBase*)2; 228 229 // Rehash all the items into their new buckets. Luckily :) we already have 230 // the hash values available, so we don't have to rehash any strings. 231 for (unsigned I = 0, E = NumBuckets; I != E; ++I) { 232 StringMapEntryBase *Bucket = TheTable[I]; 233 if (Bucket && Bucket != getTombstoneVal()) { 234 // Fast case, bucket available. 235 unsigned FullHash = HashTable[I]; 236 unsigned NewBucket = FullHash & (NewSize-1); 237 if (!NewTableArray[NewBucket]) { 238 NewTableArray[FullHash & (NewSize-1)] = Bucket; 239 NewHashArray[FullHash & (NewSize-1)] = FullHash; 240 if (I == BucketNo) 241 NewBucketNo = NewBucket; 242 continue; 243 } 244 245 // Otherwise probe for a spot. 246 unsigned ProbeSize = 1; 247 do { 248 NewBucket = (NewBucket + ProbeSize++) & (NewSize-1); 249 } while (NewTableArray[NewBucket]); 250 251 // Finally found a slot. Fill it in. 252 NewTableArray[NewBucket] = Bucket; 253 NewHashArray[NewBucket] = FullHash; 254 if (I == BucketNo) 255 NewBucketNo = NewBucket; 256 } 257 } 258 259 free(TheTable); 260 261 TheTable = NewTableArray; 262 NumBuckets = NewSize; 263 NumTombstones = 0; 264 return NewBucketNo; 265 } 266