xref: /llvm-project/llvm/lib/Support/StringMap.cpp (revision 15681ad00b83c606dbb13af8782610a61bf39687)
1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the StringMap class.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #include "llvm/ADT/StringMap.h"
15 #include "llvm/ADT/StringExtras.h"
16 #include "llvm/Support/Compiler.h"
17 #include "llvm/Support/DJB.h"
18 #include "llvm/Support/MathExtras.h"
19 #include <cassert>
20 
21 using namespace llvm;
22 
23 /// Returns the number of buckets to allocate to ensure that the DenseMap can
24 /// accommodate \p NumEntries without need to grow().
25 static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
26   // Ensure that "NumEntries * 4 < NumBuckets * 3"
27   if (NumEntries == 0)
28     return 0;
29   // +1 is required because of the strict equality.
30   // For example if NumEntries is 48, we need to return 401.
31   return NextPowerOf2(NumEntries * 4 / 3 + 1);
32 }
33 
34 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
35   ItemSize = itemSize;
36 
37   // If a size is specified, initialize the table with that many buckets.
38   if (InitSize) {
39     // The table will grow when the number of entries reach 3/4 of the number of
40     // buckets. To guarantee that "InitSize" number of entries can be inserted
41     // in the table without growing, we allocate just what is needed here.
42     init(getMinBucketToReserveForEntries(InitSize));
43     return;
44   }
45 
46   // Otherwise, initialize it with zero buckets to avoid the allocation.
47   TheTable = nullptr;
48   NumBuckets = 0;
49   NumItems = 0;
50   NumTombstones = 0;
51 }
52 
53 void StringMapImpl::init(unsigned InitSize) {
54   assert((InitSize & (InitSize-1)) == 0 &&
55          "Init Size must be a power of 2 or zero!");
56 
57   unsigned NewNumBuckets = InitSize ? InitSize : 16;
58   NumItems = 0;
59   NumTombstones = 0;
60 
61   TheTable = static_cast<StringMapEntryBase **>(
62       safe_calloc(NewNumBuckets+1,
63                   sizeof(StringMapEntryBase **) + sizeof(unsigned)));
64 
65   // Set the member only if TheTable was successfully allocated
66   NumBuckets = NewNumBuckets;
67 
68   // Allocate one extra bucket, set it to look filled so the iterators stop at
69   // end.
70   TheTable[NumBuckets] = (StringMapEntryBase*)2;
71 }
72 
73 /// LookupBucketFor - Look up the bucket that the specified string should end
74 /// up in.  If it already exists as a key in the map, the Item pointer for the
75 /// specified bucket will be non-null.  Otherwise, it will be null.  In either
76 /// case, the FullHashValue field of the bucket will be set to the hash value
77 /// of the string.
78 unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
79   unsigned HTSize = NumBuckets;
80   if (HTSize == 0) {  // Hash table unallocated so far?
81     init(16);
82     HTSize = NumBuckets;
83   }
84   unsigned FullHashValue = djbHash(Name, 0);
85   unsigned BucketNo = FullHashValue & (HTSize-1);
86   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
87 
88   unsigned ProbeAmt = 1;
89   int FirstTombstone = -1;
90   while (true) {
91     StringMapEntryBase *BucketItem = TheTable[BucketNo];
92     // If we found an empty bucket, this key isn't in the table yet, return it.
93     if (LLVM_LIKELY(!BucketItem)) {
94       // If we found a tombstone, we want to reuse the tombstone instead of an
95       // empty bucket.  This reduces probing.
96       if (FirstTombstone != -1) {
97         HashTable[FirstTombstone] = FullHashValue;
98         return FirstTombstone;
99       }
100 
101       HashTable[BucketNo] = FullHashValue;
102       return BucketNo;
103     }
104 
105     if (BucketItem == getTombstoneVal()) {
106       // Skip over tombstones.  However, remember the first one we see.
107       if (FirstTombstone == -1) FirstTombstone = BucketNo;
108     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
109       // If the full hash value matches, check deeply for a match.  The common
110       // case here is that we are only looking at the buckets (for item info
111       // being non-null and for the full hash value) not at the items.  This
112       // is important for cache locality.
113 
114       // Do the comparison like this because Name isn't necessarily
115       // null-terminated!
116       char *ItemStr = (char*)BucketItem+ItemSize;
117       if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
118         // We found a match!
119         return BucketNo;
120       }
121     }
122 
123     // Okay, we didn't find the item.  Probe to the next bucket.
124     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
125 
126     // Use quadratic probing, it has fewer clumping artifacts than linear
127     // probing and has good cache behavior in the common case.
128     ++ProbeAmt;
129   }
130 }
131 
132 /// FindKey - Look up the bucket that contains the specified key. If it exists
133 /// in the map, return the bucket number of the key.  Otherwise return -1.
134 /// This does not modify the map.
135 int StringMapImpl::FindKey(StringRef Key) const {
136   unsigned HTSize = NumBuckets;
137   if (HTSize == 0) return -1;  // Really empty table?
138   unsigned FullHashValue = djbHash(Key, 0);
139   unsigned BucketNo = FullHashValue & (HTSize-1);
140   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
141 
142   unsigned ProbeAmt = 1;
143   while (true) {
144     StringMapEntryBase *BucketItem = TheTable[BucketNo];
145     // If we found an empty bucket, this key isn't in the table yet, return.
146     if (LLVM_LIKELY(!BucketItem))
147       return -1;
148 
149     if (BucketItem == getTombstoneVal()) {
150       // Ignore tombstones.
151     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
152       // If the full hash value matches, check deeply for a match.  The common
153       // case here is that we are only looking at the buckets (for item info
154       // being non-null and for the full hash value) not at the items.  This
155       // is important for cache locality.
156 
157       // Do the comparison like this because NameStart isn't necessarily
158       // null-terminated!
159       char *ItemStr = (char*)BucketItem+ItemSize;
160       if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
161         // We found a match!
162         return BucketNo;
163       }
164     }
165 
166     // Okay, we didn't find the item.  Probe to the next bucket.
167     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
168 
169     // Use quadratic probing, it has fewer clumping artifacts than linear
170     // probing and has good cache behavior in the common case.
171     ++ProbeAmt;
172   }
173 }
174 
175 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
176 /// delete it.  This aborts if the value isn't in the table.
177 void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
178   const char *VStr = (char*)V + ItemSize;
179   StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
180   (void)V2;
181   assert(V == V2 && "Didn't find key?");
182 }
183 
184 /// RemoveKey - Remove the StringMapEntry for the specified key from the
185 /// table, returning it.  If the key is not in the table, this returns null.
186 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
187   int Bucket = FindKey(Key);
188   if (Bucket == -1) return nullptr;
189 
190   StringMapEntryBase *Result = TheTable[Bucket];
191   TheTable[Bucket] = getTombstoneVal();
192   --NumItems;
193   ++NumTombstones;
194   assert(NumItems + NumTombstones <= NumBuckets);
195 
196   return Result;
197 }
198 
199 /// RehashTable - Grow the table, redistributing values into the buckets with
200 /// the appropriate mod-of-hashtable-size.
201 unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
202   unsigned NewSize;
203   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
204 
205   // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
206   // the buckets are empty (meaning that many are filled with tombstones),
207   // grow/rehash the table.
208   if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
209     NewSize = NumBuckets*2;
210   } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
211                            NumBuckets / 8)) {
212     NewSize = NumBuckets;
213   } else {
214     return BucketNo;
215   }
216 
217   unsigned NewBucketNo = BucketNo;
218   // Allocate one extra bucket which will always be non-empty.  This allows the
219   // iterators to stop at end.
220   auto NewTableArray = static_cast<StringMapEntryBase **>(
221       safe_calloc(NewSize+1, sizeof(StringMapEntryBase *) + sizeof(unsigned)));
222 
223   unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
224   NewTableArray[NewSize] = (StringMapEntryBase*)2;
225 
226   // Rehash all the items into their new buckets.  Luckily :) we already have
227   // the hash values available, so we don't have to rehash any strings.
228   for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
229     StringMapEntryBase *Bucket = TheTable[I];
230     if (Bucket && Bucket != getTombstoneVal()) {
231       // Fast case, bucket available.
232       unsigned FullHash = HashTable[I];
233       unsigned NewBucket = FullHash & (NewSize-1);
234       if (!NewTableArray[NewBucket]) {
235         NewTableArray[FullHash & (NewSize-1)] = Bucket;
236         NewHashArray[FullHash & (NewSize-1)] = FullHash;
237         if (I == BucketNo)
238           NewBucketNo = NewBucket;
239         continue;
240       }
241 
242       // Otherwise probe for a spot.
243       unsigned ProbeSize = 1;
244       do {
245         NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
246       } while (NewTableArray[NewBucket]);
247 
248       // Finally found a slot.  Fill it in.
249       NewTableArray[NewBucket] = Bucket;
250       NewHashArray[NewBucket] = FullHash;
251       if (I == BucketNo)
252         NewBucketNo = NewBucket;
253     }
254   }
255 
256   free(TheTable);
257 
258   TheTable = NewTableArray;
259   NumBuckets = NewSize;
260   NumTombstones = 0;
261   return NewBucketNo;
262 }
263