1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements a hash set that can be used to remove duplication of 11 // nodes in a graph. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "llvm/ADT/FoldingSet.h" 16 #include "llvm/ADT/Hashing.h" 17 #include "llvm/Support/Allocator.h" 18 #include "llvm/Support/ErrorHandling.h" 19 #include "llvm/Support/Host.h" 20 #include "llvm/Support/MathExtras.h" 21 #include <cassert> 22 #include <cstring> 23 using namespace llvm; 24 25 //===----------------------------------------------------------------------===// 26 // FoldingSetNodeIDRef Implementation 27 28 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef, 29 /// used to lookup the node in the FoldingSetBase. 30 unsigned FoldingSetNodeIDRef::ComputeHash() const { 31 return static_cast<unsigned>(hash_combine_range(Data, Data+Size)); 32 } 33 34 bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const { 35 if (Size != RHS.Size) return false; 36 return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0; 37 } 38 39 /// Used to compare the "ordering" of two nodes as defined by the 40 /// profiled bits and their ordering defined by memcmp(). 41 bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const { 42 if (Size != RHS.Size) 43 return Size < RHS.Size; 44 return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0; 45 } 46 47 //===----------------------------------------------------------------------===// 48 // FoldingSetNodeID Implementation 49 50 /// Add* - Add various data types to Bit data. 51 /// 52 void FoldingSetNodeID::AddPointer(const void *Ptr) { 53 // Note: this adds pointers to the hash using sizes and endianness that 54 // depend on the host. It doesn't matter, however, because hashing on 55 // pointer values is inherently unstable. Nothing should depend on the 56 // ordering of nodes in the folding set. 57 static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long), 58 "unexpected pointer size"); 59 AddInteger(reinterpret_cast<uintptr_t>(Ptr)); 60 } 61 void FoldingSetNodeID::AddInteger(signed I) { 62 Bits.push_back(I); 63 } 64 void FoldingSetNodeID::AddInteger(unsigned I) { 65 Bits.push_back(I); 66 } 67 void FoldingSetNodeID::AddInteger(long I) { 68 AddInteger((unsigned long)I); 69 } 70 void FoldingSetNodeID::AddInteger(unsigned long I) { 71 if (sizeof(long) == sizeof(int)) 72 AddInteger(unsigned(I)); 73 else if (sizeof(long) == sizeof(long long)) { 74 AddInteger((unsigned long long)I); 75 } else { 76 llvm_unreachable("unexpected sizeof(long)"); 77 } 78 } 79 void FoldingSetNodeID::AddInteger(long long I) { 80 AddInteger((unsigned long long)I); 81 } 82 void FoldingSetNodeID::AddInteger(unsigned long long I) { 83 AddInteger(unsigned(I)); 84 AddInteger(unsigned(I >> 32)); 85 } 86 87 void FoldingSetNodeID::AddString(StringRef String) { 88 unsigned Size = String.size(); 89 Bits.push_back(Size); 90 if (!Size) return; 91 92 unsigned Units = Size / 4; 93 unsigned Pos = 0; 94 const unsigned *Base = (const unsigned*) String.data(); 95 96 // If the string is aligned do a bulk transfer. 97 if (!((intptr_t)Base & 3)) { 98 Bits.append(Base, Base + Units); 99 Pos = (Units + 1) * 4; 100 } else { 101 // Otherwise do it the hard way. 102 // To be compatible with above bulk transfer, we need to take endianness 103 // into account. 104 static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost, 105 "Unexpected host endianness"); 106 if (sys::IsBigEndianHost) { 107 for (Pos += 4; Pos <= Size; Pos += 4) { 108 unsigned V = ((unsigned char)String[Pos - 4] << 24) | 109 ((unsigned char)String[Pos - 3] << 16) | 110 ((unsigned char)String[Pos - 2] << 8) | 111 (unsigned char)String[Pos - 1]; 112 Bits.push_back(V); 113 } 114 } else { // Little-endian host 115 for (Pos += 4; Pos <= Size; Pos += 4) { 116 unsigned V = ((unsigned char)String[Pos - 1] << 24) | 117 ((unsigned char)String[Pos - 2] << 16) | 118 ((unsigned char)String[Pos - 3] << 8) | 119 (unsigned char)String[Pos - 4]; 120 Bits.push_back(V); 121 } 122 } 123 } 124 125 // With the leftover bits. 126 unsigned V = 0; 127 // Pos will have overshot size by 4 - #bytes left over. 128 // No need to take endianness into account here - this is always executed. 129 switch (Pos - Size) { 130 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; LLVM_FALLTHROUGH; 131 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; LLVM_FALLTHROUGH; 132 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; 133 default: return; // Nothing left. 134 } 135 136 Bits.push_back(V); 137 } 138 139 // AddNodeID - Adds the Bit data of another ID to *this. 140 void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) { 141 Bits.append(ID.Bits.begin(), ID.Bits.end()); 142 } 143 144 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to 145 /// lookup the node in the FoldingSetBase. 146 unsigned FoldingSetNodeID::ComputeHash() const { 147 return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash(); 148 } 149 150 /// operator== - Used to compare two nodes to each other. 151 /// 152 bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const { 153 return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size()); 154 } 155 156 /// operator== - Used to compare two nodes to each other. 157 /// 158 bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const { 159 return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS; 160 } 161 162 /// Used to compare the "ordering" of two nodes as defined by the 163 /// profiled bits and their ordering defined by memcmp(). 164 bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const { 165 return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size()); 166 } 167 168 bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const { 169 return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS; 170 } 171 172 /// Intern - Copy this node's data to a memory region allocated from the 173 /// given allocator and return a FoldingSetNodeIDRef describing the 174 /// interned data. 175 FoldingSetNodeIDRef 176 FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const { 177 unsigned *New = Allocator.Allocate<unsigned>(Bits.size()); 178 std::uninitialized_copy(Bits.begin(), Bits.end(), New); 179 return FoldingSetNodeIDRef(New, Bits.size()); 180 } 181 182 //===----------------------------------------------------------------------===// 183 /// Helper functions for FoldingSetBase. 184 185 /// GetNextPtr - In order to save space, each bucket is a 186 /// singly-linked-list. In order to make deletion more efficient, we make 187 /// the list circular, so we can delete a node without computing its hash. 188 /// The problem with this is that the start of the hash buckets are not 189 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null: 190 /// use GetBucketPtr when this happens. 191 static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) { 192 // The low bit is set if this is the pointer back to the bucket. 193 if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1) 194 return nullptr; 195 196 return static_cast<FoldingSetBase::Node*>(NextInBucketPtr); 197 } 198 199 200 /// testing. 201 static void **GetBucketPtr(void *NextInBucketPtr) { 202 intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr); 203 assert((Ptr & 1) && "Not a bucket pointer"); 204 return reinterpret_cast<void**>(Ptr & ~intptr_t(1)); 205 } 206 207 /// GetBucketFor - Hash the specified node ID and return the hash bucket for 208 /// the specified ID. 209 static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) { 210 // NumBuckets is always a power of 2. 211 unsigned BucketNum = Hash & (NumBuckets-1); 212 return Buckets + BucketNum; 213 } 214 215 /// AllocateBuckets - Allocated initialized bucket memory. 216 static void **AllocateBuckets(unsigned NumBuckets) { 217 void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*))); 218 219 if (Buckets == nullptr) 220 report_bad_alloc_error("Allocation of Buckets failed."); 221 222 // Set the very last bucket to be a non-null "pointer". 223 Buckets[NumBuckets] = reinterpret_cast<void*>(-1); 224 return Buckets; 225 } 226 227 //===----------------------------------------------------------------------===// 228 // FoldingSetBase Implementation 229 230 void FoldingSetBase::anchor() {} 231 232 FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) { 233 assert(5 < Log2InitSize && Log2InitSize < 32 && 234 "Initial hash table size out of range"); 235 NumBuckets = 1 << Log2InitSize; 236 Buckets = AllocateBuckets(NumBuckets); 237 NumNodes = 0; 238 } 239 240 FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg) 241 : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) { 242 Arg.Buckets = nullptr; 243 Arg.NumBuckets = 0; 244 Arg.NumNodes = 0; 245 } 246 247 FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) { 248 free(Buckets); // This may be null if the set is in a moved-from state. 249 Buckets = RHS.Buckets; 250 NumBuckets = RHS.NumBuckets; 251 NumNodes = RHS.NumNodes; 252 RHS.Buckets = nullptr; 253 RHS.NumBuckets = 0; 254 RHS.NumNodes = 0; 255 return *this; 256 } 257 258 FoldingSetBase::~FoldingSetBase() { 259 free(Buckets); 260 } 261 262 void FoldingSetBase::clear() { 263 // Set all but the last bucket to null pointers. 264 memset(Buckets, 0, NumBuckets*sizeof(void*)); 265 266 // Set the very last bucket to be a non-null "pointer". 267 Buckets[NumBuckets] = reinterpret_cast<void*>(-1); 268 269 // Reset the node count to zero. 270 NumNodes = 0; 271 } 272 273 void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) { 274 assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount"); 275 assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!"); 276 void **OldBuckets = Buckets; 277 unsigned OldNumBuckets = NumBuckets; 278 279 // Clear out new buckets. 280 Buckets = AllocateBuckets(NewBucketCount); 281 // Set NumBuckets only if allocation of new buckets was succesful 282 NumBuckets = NewBucketCount; 283 NumNodes = 0; 284 285 // Walk the old buckets, rehashing nodes into their new place. 286 FoldingSetNodeID TempID; 287 for (unsigned i = 0; i != OldNumBuckets; ++i) { 288 void *Probe = OldBuckets[i]; 289 if (!Probe) continue; 290 while (Node *NodeInBucket = GetNextPtr(Probe)) { 291 // Figure out the next link, remove NodeInBucket from the old link. 292 Probe = NodeInBucket->getNextInBucket(); 293 NodeInBucket->SetNextInBucket(nullptr); 294 295 // Insert the node into the new bucket, after recomputing the hash. 296 InsertNode(NodeInBucket, 297 GetBucketFor(ComputeNodeHash(NodeInBucket, TempID), 298 Buckets, NumBuckets)); 299 TempID.clear(); 300 } 301 } 302 303 free(OldBuckets); 304 } 305 306 /// GrowHashTable - Double the size of the hash table and rehash everything. 307 /// 308 void FoldingSetBase::GrowHashTable() { 309 GrowBucketCount(NumBuckets * 2); 310 } 311 312 void FoldingSetBase::reserve(unsigned EltCount) { 313 // This will give us somewhere between EltCount / 2 and 314 // EltCount buckets. This puts us in the load factor 315 // range of 1.0 - 2.0. 316 if(EltCount < capacity()) 317 return; 318 GrowBucketCount(PowerOf2Floor(EltCount)); 319 } 320 321 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 322 /// return it. If not, return the insertion token that will make insertion 323 /// faster. 324 FoldingSetBase::Node * 325 FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID, 326 void *&InsertPos) { 327 unsigned IDHash = ID.ComputeHash(); 328 void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets); 329 void *Probe = *Bucket; 330 331 InsertPos = nullptr; 332 333 FoldingSetNodeID TempID; 334 while (Node *NodeInBucket = GetNextPtr(Probe)) { 335 if (NodeEquals(NodeInBucket, ID, IDHash, TempID)) 336 return NodeInBucket; 337 TempID.clear(); 338 339 Probe = NodeInBucket->getNextInBucket(); 340 } 341 342 // Didn't find the node, return null with the bucket as the InsertPos. 343 InsertPos = Bucket; 344 return nullptr; 345 } 346 347 /// InsertNode - Insert the specified node into the folding set, knowing that it 348 /// is not already in the map. InsertPos must be obtained from 349 /// FindNodeOrInsertPos. 350 void FoldingSetBase::InsertNode(Node *N, void *InsertPos) { 351 assert(!N->getNextInBucket()); 352 // Do we need to grow the hashtable? 353 if (NumNodes+1 > capacity()) { 354 GrowHashTable(); 355 FoldingSetNodeID TempID; 356 InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets); 357 } 358 359 ++NumNodes; 360 361 /// The insert position is actually a bucket pointer. 362 void **Bucket = static_cast<void**>(InsertPos); 363 364 void *Next = *Bucket; 365 366 // If this is the first insertion into this bucket, its next pointer will be 367 // null. Pretend as if it pointed to itself, setting the low bit to indicate 368 // that it is a pointer to the bucket. 369 if (!Next) 370 Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1); 371 372 // Set the node's next pointer, and make the bucket point to the node. 373 N->SetNextInBucket(Next); 374 *Bucket = N; 375 } 376 377 /// RemoveNode - Remove a node from the folding set, returning true if one was 378 /// removed or false if the node was not in the folding set. 379 bool FoldingSetBase::RemoveNode(Node *N) { 380 // Because each bucket is a circular list, we don't need to compute N's hash 381 // to remove it. 382 void *Ptr = N->getNextInBucket(); 383 if (!Ptr) return false; // Not in folding set. 384 385 --NumNodes; 386 N->SetNextInBucket(nullptr); 387 388 // Remember what N originally pointed to, either a bucket or another node. 389 void *NodeNextPtr = Ptr; 390 391 // Chase around the list until we find the node (or bucket) which points to N. 392 while (true) { 393 if (Node *NodeInBucket = GetNextPtr(Ptr)) { 394 // Advance pointer. 395 Ptr = NodeInBucket->getNextInBucket(); 396 397 // We found a node that points to N, change it to point to N's next node, 398 // removing N from the list. 399 if (Ptr == N) { 400 NodeInBucket->SetNextInBucket(NodeNextPtr); 401 return true; 402 } 403 } else { 404 void **Bucket = GetBucketPtr(Ptr); 405 Ptr = *Bucket; 406 407 // If we found that the bucket points to N, update the bucket to point to 408 // whatever is next. 409 if (Ptr == N) { 410 *Bucket = NodeNextPtr; 411 return true; 412 } 413 } 414 } 415 } 416 417 /// GetOrInsertNode - If there is an existing simple Node exactly 418 /// equal to the specified node, return it. Otherwise, insert 'N' and it 419 /// instead. 420 FoldingSetBase::Node *FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N) { 421 FoldingSetNodeID ID; 422 GetNodeProfile(N, ID); 423 void *IP; 424 if (Node *E = FindNodeOrInsertPos(ID, IP)) 425 return E; 426 InsertNode(N, IP); 427 return N; 428 } 429 430 //===----------------------------------------------------------------------===// 431 // FoldingSetIteratorImpl Implementation 432 433 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) { 434 // Skip to the first non-null non-self-cycle bucket. 435 while (*Bucket != reinterpret_cast<void*>(-1) && 436 (!*Bucket || !GetNextPtr(*Bucket))) 437 ++Bucket; 438 439 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 440 } 441 442 void FoldingSetIteratorImpl::advance() { 443 // If there is another link within this bucket, go to it. 444 void *Probe = NodePtr->getNextInBucket(); 445 446 if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe)) 447 NodePtr = NextNodeInBucket; 448 else { 449 // Otherwise, this is the last link in this bucket. 450 void **Bucket = GetBucketPtr(Probe); 451 452 // Skip to the next non-null non-self-cycle bucket. 453 do { 454 ++Bucket; 455 } while (*Bucket != reinterpret_cast<void*>(-1) && 456 (!*Bucket || !GetNextPtr(*Bucket))); 457 458 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 459 } 460 } 461 462 //===----------------------------------------------------------------------===// 463 // FoldingSetBucketIteratorImpl Implementation 464 465 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) { 466 Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket; 467 } 468