xref: /llvm-project/llvm/lib/Support/DynamicLibrary.cpp (revision 38817af6a7271aee0581c56eaea44b8c4cf5ecc7)
1 //===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 //  This file implements the operating system DynamicLibrary concept.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #include "llvm/Support/DynamicLibrary.h"
14 #include "llvm-c/Support.h"
15 #include "llvm/ADT/STLExtras.h"
16 #include "llvm/ADT/StringMap.h"
17 #include "llvm/Config/config.h"
18 #include "llvm/Support/Mutex.h"
19 #include <vector>
20 
21 using namespace llvm;
22 using namespace llvm::sys;
23 
24 // All methods for HandleSet should be used holding SymbolsMutex.
25 class DynamicLibrary::HandleSet {
26   typedef std::vector<void *> HandleList;
27   HandleList Handles;
28   void *Process = nullptr;
29 
30 public:
31   static void *DLOpen(const char *Filename, std::string *Err);
32   static void DLClose(void *Handle);
33   static void *DLSym(void *Handle, const char *Symbol);
34 
35   HandleSet() = default;
36   ~HandleSet();
37 
38   HandleList::iterator Find(void *Handle) { return find(Handles, Handle); }
39 
40   bool Contains(void *Handle) {
41     return Handle == Process || Find(Handle) != Handles.end();
42   }
43 
44   bool AddLibrary(void *Handle, bool IsProcess = false, bool CanClose = true) {
45 #ifdef _WIN32
46     assert((Handle == this ? IsProcess : !IsProcess) && "Bad Handle.");
47 #endif
48 
49     if (LLVM_LIKELY(!IsProcess)) {
50       if (Find(Handle) != Handles.end()) {
51         if (CanClose)
52           DLClose(Handle);
53         return false;
54       }
55       Handles.push_back(Handle);
56     } else {
57 #ifndef _WIN32
58       if (Process) {
59         if (CanClose)
60           DLClose(Process);
61         if (Process == Handle)
62           return false;
63       }
64 #endif
65       Process = Handle;
66     }
67     return true;
68   }
69 
70   void *LibLookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
71     if (Order & SO_LoadOrder) {
72       for (void *Handle : Handles) {
73         if (void *Ptr = DLSym(Handle, Symbol))
74           return Ptr;
75       }
76     } else {
77       for (void *Handle : llvm::reverse(Handles)) {
78         if (void *Ptr = DLSym(Handle, Symbol))
79           return Ptr;
80       }
81     }
82     return nullptr;
83   }
84 
85   void *Lookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
86     assert(!((Order & SO_LoadedFirst) && (Order & SO_LoadedLast)) &&
87            "Invalid Ordering");
88 
89     if (!Process || (Order & SO_LoadedFirst)) {
90       if (void *Ptr = LibLookup(Symbol, Order))
91         return Ptr;
92     }
93     if (Process) {
94       // Use OS facilities to search the current binary and all loaded libs.
95       if (void *Ptr = DLSym(Process, Symbol))
96         return Ptr;
97 
98       // Search any libs that might have been skipped because of RTLD_LOCAL.
99       if (Order & SO_LoadedLast) {
100         if (void *Ptr = LibLookup(Symbol, Order))
101           return Ptr;
102       }
103     }
104     return nullptr;
105   }
106 };
107 
108 namespace {
109 
110 struct Globals {
111   // Collection of symbol name/value pairs to be searched prior to any
112   // libraries.
113   llvm::StringMap<void *> ExplicitSymbols;
114   // Collection of known library handles.
115   DynamicLibrary::HandleSet OpenedHandles;
116   // Lock for ExplicitSymbols and OpenedHandles.
117   llvm::sys::SmartMutex<true> SymbolsMutex;
118 };
119 
120 Globals &getGlobals() {
121   static Globals G;
122   return G;
123 }
124 
125 } // namespace
126 
127 #ifdef _WIN32
128 
129 #include "Windows/DynamicLibrary.inc"
130 
131 #else
132 
133 #include "Unix/DynamicLibrary.inc"
134 
135 #endif
136 
137 char DynamicLibrary::Invalid;
138 DynamicLibrary::SearchOrdering DynamicLibrary::SearchOrder =
139     DynamicLibrary::SO_Linker;
140 
141 namespace llvm {
142 void *SearchForAddressOfSpecialSymbol(const char *SymbolName) {
143   return DoSearch(SymbolName); // DynamicLibrary.inc
144 }
145 } // namespace llvm
146 
147 void DynamicLibrary::AddSymbol(StringRef SymbolName, void *SymbolValue) {
148   auto &G = getGlobals();
149   SmartScopedLock<true> Lock(G.SymbolsMutex);
150   G.ExplicitSymbols[SymbolName] = SymbolValue;
151 }
152 
153 DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *FileName,
154                                                    std::string *Err) {
155   auto &G = getGlobals();
156   void *Handle = HandleSet::DLOpen(FileName, Err);
157   if (Handle != &Invalid) {
158     SmartScopedLock<true> Lock(G.SymbolsMutex);
159     G.OpenedHandles.AddLibrary(Handle, /*IsProcess*/ FileName == nullptr);
160   }
161 
162   return DynamicLibrary(Handle);
163 }
164 
165 DynamicLibrary DynamicLibrary::addPermanentLibrary(void *Handle,
166                                                    std::string *Err) {
167   auto &G = getGlobals();
168   SmartScopedLock<true> Lock(G.SymbolsMutex);
169   // If we've already loaded this library, tell the caller.
170   if (!G.OpenedHandles.AddLibrary(Handle, /*IsProcess*/ false,
171                                   /*CanClose*/ false))
172     *Err = "Library already loaded";
173 
174   return DynamicLibrary(Handle);
175 }
176 
177 void *DynamicLibrary::getAddressOfSymbol(const char *SymbolName) {
178   if (!isValid())
179     return nullptr;
180   return HandleSet::DLSym(Data, SymbolName);
181 }
182 
183 void *DynamicLibrary::SearchForAddressOfSymbol(const char *SymbolName) {
184   {
185     auto &G = getGlobals();
186     SmartScopedLock<true> Lock(G.SymbolsMutex);
187 
188     // First check symbols added via AddSymbol().
189     StringMap<void *>::iterator i = G.ExplicitSymbols.find(SymbolName);
190 
191     if (i != G.ExplicitSymbols.end())
192       return i->second;
193 
194     // Now search the libraries.
195     if (void *Ptr = G.OpenedHandles.Lookup(SymbolName, SearchOrder))
196       return Ptr;
197   }
198 
199   return llvm::SearchForAddressOfSpecialSymbol(SymbolName);
200 }
201 
202 //===----------------------------------------------------------------------===//
203 // C API.
204 //===----------------------------------------------------------------------===//
205 
206 LLVMBool LLVMLoadLibraryPermanently(const char *Filename) {
207   return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
208 }
209 
210 void *LLVMSearchForAddressOfSymbol(const char *symbolName) {
211   return llvm::sys::DynamicLibrary::SearchForAddressOfSymbol(symbolName);
212 }
213 
214 void LLVMAddSymbol(const char *symbolName, void *symbolValue) {
215   return llvm::sys::DynamicLibrary::AddSymbol(symbolName, symbolValue);
216 }
217