1 //===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This pass moves instructions into successor blocks, when possible, so that 11 // they aren't executed on paths where their results aren't needed. 12 // 13 // This pass is not intended to be a replacement or a complete alternative 14 // for an LLVM-IR-level sinking pass. It is only designed to sink simple 15 // constructs that are not exposed before lowering and instruction selection. 16 // 17 //===----------------------------------------------------------------------===// 18 19 #define DEBUG_TYPE "machine-sink" 20 #include "llvm/CodeGen/Passes.h" 21 #include "llvm/CodeGen/MachineRegisterInfo.h" 22 #include "llvm/CodeGen/MachineDominators.h" 23 #include "llvm/Target/TargetRegisterInfo.h" 24 #include "llvm/Target/TargetInstrInfo.h" 25 #include "llvm/Target/TargetMachine.h" 26 #include "llvm/ADT/Statistic.h" 27 #include "llvm/Support/Compiler.h" 28 #include "llvm/Support/Debug.h" 29 #include "llvm/Support/raw_ostream.h" 30 using namespace llvm; 31 32 STATISTIC(NumSunk, "Number of machine instructions sunk"); 33 34 namespace { 35 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 36 const TargetMachine *TM; 37 const TargetInstrInfo *TII; 38 MachineFunction *CurMF; // Current MachineFunction 39 MachineRegisterInfo *RegInfo; // Machine register information 40 MachineDominatorTree *DT; // Machine dominator tree 41 42 public: 43 static char ID; // Pass identification 44 MachineSinking() : MachineFunctionPass(&ID) {} 45 46 virtual bool runOnMachineFunction(MachineFunction &MF); 47 48 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 49 AU.setPreservesCFG(); 50 MachineFunctionPass::getAnalysisUsage(AU); 51 AU.addRequired<MachineDominatorTree>(); 52 AU.addPreserved<MachineDominatorTree>(); 53 } 54 private: 55 bool ProcessBlock(MachineBasicBlock &MBB); 56 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 57 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 58 }; 59 } // end anonymous namespace 60 61 char MachineSinking::ID = 0; 62 static RegisterPass<MachineSinking> 63 X("machine-sink", "Machine code sinking"); 64 65 FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 66 67 /// AllUsesDominatedByBlock - Return true if all uses of the specified register 68 /// occur in blocks dominated by the specified block. 69 bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 70 MachineBasicBlock *MBB) const { 71 assert(TargetRegisterInfo::isVirtualRegister(Reg) && 72 "Only makes sense for vregs"); 73 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg), 74 E = RegInfo->reg_end(); I != E; ++I) { 75 if (I.getOperand().isDef()) continue; // ignore def. 76 77 // Determine the block of the use. 78 MachineInstr *UseInst = &*I; 79 MachineBasicBlock *UseBlock = UseInst->getParent(); 80 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 81 // PHI nodes use the operand in the predecessor block, not the block with 82 // the PHI. 83 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 84 } 85 // Check that it dominates. 86 if (!DT->dominates(MBB, UseBlock)) 87 return false; 88 } 89 return true; 90 } 91 92 93 94 bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 95 DEBUG(errs() << "******** Machine Sinking ********\n"); 96 97 CurMF = &MF; 98 TM = &CurMF->getTarget(); 99 TII = TM->getInstrInfo(); 100 RegInfo = &CurMF->getRegInfo(); 101 DT = &getAnalysis<MachineDominatorTree>(); 102 103 bool EverMadeChange = false; 104 105 while (1) { 106 bool MadeChange = false; 107 108 // Process all basic blocks. 109 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 110 I != E; ++I) 111 MadeChange |= ProcessBlock(*I); 112 113 // If this iteration over the code changed anything, keep iterating. 114 if (!MadeChange) break; 115 EverMadeChange = true; 116 } 117 return EverMadeChange; 118 } 119 120 bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 121 // Can't sink anything out of a block that has less than two successors. 122 if (MBB.succ_size() <= 1 || MBB.empty()) return false; 123 124 bool MadeChange = false; 125 126 // Walk the basic block bottom-up. Remember if we saw a store. 127 MachineBasicBlock::iterator I = MBB.end(); 128 --I; 129 bool ProcessedBegin, SawStore = false; 130 do { 131 MachineInstr *MI = I; // The instruction to sink. 132 133 // Predecrement I (if it's not begin) so that it isn't invalidated by 134 // sinking. 135 ProcessedBegin = I == MBB.begin(); 136 if (!ProcessedBegin) 137 --I; 138 139 if (SinkInstruction(MI, SawStore)) 140 ++NumSunk, MadeChange = true; 141 142 // If we just processed the first instruction in the block, we're done. 143 } while (!ProcessedBegin); 144 145 return MadeChange; 146 } 147 148 /// SinkInstruction - Determine whether it is safe to sink the specified machine 149 /// instruction out of its current block into a successor. 150 bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 151 // Check if it's safe to move the instruction. 152 if (!MI->isSafeToMove(TII, SawStore)) 153 return false; 154 155 // FIXME: This should include support for sinking instructions within the 156 // block they are currently in to shorten the live ranges. We often get 157 // instructions sunk into the top of a large block, but it would be better to 158 // also sink them down before their first use in the block. This xform has to 159 // be careful not to *increase* register pressure though, e.g. sinking 160 // "x = y + z" down if it kills y and z would increase the live ranges of y 161 // and z and only shrink the live range of x. 162 163 // Loop over all the operands of the specified instruction. If there is 164 // anything we can't handle, bail out. 165 MachineBasicBlock *ParentBlock = MI->getParent(); 166 167 // SuccToSinkTo - This is the successor to sink this instruction to, once we 168 // decide. 169 MachineBasicBlock *SuccToSinkTo = 0; 170 171 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 172 const MachineOperand &MO = MI->getOperand(i); 173 if (!MO.isReg()) continue; // Ignore non-register operands. 174 175 unsigned Reg = MO.getReg(); 176 if (Reg == 0) continue; 177 178 if (TargetRegisterInfo::isPhysicalRegister(Reg)) { 179 // If this is a physical register use, we can't move it. If it is a def, 180 // we can move it, but only if the def is dead. 181 if (MO.isUse() || !MO.isDead()) 182 return false; 183 } else { 184 // Virtual register uses are always safe to sink. 185 if (MO.isUse()) continue; 186 187 // If it's not safe to move defs of the register class, then abort. 188 if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg))) 189 return false; 190 191 // FIXME: This picks a successor to sink into based on having one 192 // successor that dominates all the uses. However, there are cases where 193 // sinking can happen but where the sink point isn't a successor. For 194 // example: 195 // x = computation 196 // if () {} else {} 197 // use x 198 // the instruction could be sunk over the whole diamond for the 199 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 200 // after that. 201 202 // Virtual register defs can only be sunk if all their uses are in blocks 203 // dominated by one of the successors. 204 if (SuccToSinkTo) { 205 // If a previous operand picked a block to sink to, then this operand 206 // must be sinkable to the same block. 207 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 208 return false; 209 continue; 210 } 211 212 // Otherwise, we should look at all the successors and decide which one 213 // we should sink to. 214 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 215 E = ParentBlock->succ_end(); SI != E; ++SI) { 216 if (AllUsesDominatedByBlock(Reg, *SI)) { 217 SuccToSinkTo = *SI; 218 break; 219 } 220 } 221 222 // If we couldn't find a block to sink to, ignore this instruction. 223 if (SuccToSinkTo == 0) 224 return false; 225 } 226 } 227 228 // If there are no outputs, it must have side-effects. 229 if (SuccToSinkTo == 0) 230 return false; 231 232 // It's not safe to sink instructions to EH landing pad. Control flow into 233 // landing pad is implicitly defined. 234 if (SuccToSinkTo->isLandingPad()) 235 return false; 236 237 // If is not possible to sink an instruction into its own block. This can 238 // happen with loops. 239 if (MI->getParent() == SuccToSinkTo) 240 return false; 241 242 DEBUG(cerr << "Sink instr " << *MI); 243 DEBUG(cerr << "to block " << *SuccToSinkTo); 244 245 // If the block has multiple predecessors, this would introduce computation on 246 // a path that it doesn't already exist. We could split the critical edge, 247 // but for now we just punt. 248 // FIXME: Split critical edges if not backedges. 249 if (SuccToSinkTo->pred_size() > 1) { 250 DEBUG(cerr << " *** PUNTING: Critical edge found\n"); 251 return false; 252 } 253 254 // Determine where to insert into. Skip phi nodes. 255 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 256 while (InsertPos != SuccToSinkTo->end() && 257 InsertPos->getOpcode() == TargetInstrInfo::PHI) 258 ++InsertPos; 259 260 // Move the instruction. 261 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 262 ++MachineBasicBlock::iterator(MI)); 263 return true; 264 } 265