1 //===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This pass moves instructions into successor blocks, when possible, so that 11 // they aren't executed on paths where their results aren't needed. 12 // 13 // This pass is not intended to be a replacement or a complete alternative 14 // for an LLVM-IR-level sinking pass. It is only designed to sink simple 15 // constructs that are not exposed before lowering and instruction selection. 16 // 17 //===----------------------------------------------------------------------===// 18 19 #define DEBUG_TYPE "machine-sink" 20 #include "llvm/CodeGen/Passes.h" 21 #include "llvm/CodeGen/MachineRegisterInfo.h" 22 #include "llvm/CodeGen/MachineDominators.h" 23 #include "llvm/Target/TargetRegisterInfo.h" 24 #include "llvm/Target/TargetInstrInfo.h" 25 #include "llvm/Target/TargetMachine.h" 26 #include "llvm/ADT/Statistic.h" 27 #include "llvm/Support/Compiler.h" 28 #include "llvm/Support/Debug.h" 29 #include "llvm/Support/raw_ostream.h" 30 using namespace llvm; 31 32 STATISTIC(NumSunk, "Number of machine instructions sunk"); 33 34 namespace { 35 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 36 const TargetMachine *TM; 37 const TargetInstrInfo *TII; 38 MachineFunction *CurMF; // Current MachineFunction 39 MachineRegisterInfo *RegInfo; // Machine register information 40 MachineDominatorTree *DT; // Machine dominator tree 41 42 public: 43 static char ID; // Pass identification 44 MachineSinking() : MachineFunctionPass(&ID) {} 45 46 virtual bool runOnMachineFunction(MachineFunction &MF); 47 48 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 49 AU.setPreservesCFG(); 50 MachineFunctionPass::getAnalysisUsage(AU); 51 AU.addRequired<MachineDominatorTree>(); 52 AU.addPreserved<MachineDominatorTree>(); 53 } 54 private: 55 bool ProcessBlock(MachineBasicBlock &MBB); 56 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 57 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 58 }; 59 } // end anonymous namespace 60 61 char MachineSinking::ID = 0; 62 static RegisterPass<MachineSinking> 63 X("machine-sink", "Machine code sinking"); 64 65 FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 66 67 /// AllUsesDominatedByBlock - Return true if all uses of the specified register 68 /// occur in blocks dominated by the specified block. 69 bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 70 MachineBasicBlock *MBB) const { 71 assert(TargetRegisterInfo::isVirtualRegister(Reg) && 72 "Only makes sense for vregs"); 73 for (MachineRegisterInfo::use_iterator I = RegInfo->use_begin(Reg), 74 E = RegInfo->use_end(); I != E; ++I) { 75 // Determine the block of the use. 76 MachineInstr *UseInst = &*I; 77 MachineBasicBlock *UseBlock = UseInst->getParent(); 78 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 79 // PHI nodes use the operand in the predecessor block, not the block with 80 // the PHI. 81 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 82 } 83 // Check that it dominates. 84 if (!DT->dominates(MBB, UseBlock)) 85 return false; 86 } 87 return true; 88 } 89 90 91 92 bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 93 DEBUG(errs() << "******** Machine Sinking ********\n"); 94 95 CurMF = &MF; 96 TM = &CurMF->getTarget(); 97 TII = TM->getInstrInfo(); 98 RegInfo = &CurMF->getRegInfo(); 99 DT = &getAnalysis<MachineDominatorTree>(); 100 101 bool EverMadeChange = false; 102 103 while (1) { 104 bool MadeChange = false; 105 106 // Process all basic blocks. 107 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 108 I != E; ++I) 109 MadeChange |= ProcessBlock(*I); 110 111 // If this iteration over the code changed anything, keep iterating. 112 if (!MadeChange) break; 113 EverMadeChange = true; 114 } 115 return EverMadeChange; 116 } 117 118 bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 119 // Can't sink anything out of a block that has less than two successors. 120 if (MBB.succ_size() <= 1 || MBB.empty()) return false; 121 122 bool MadeChange = false; 123 124 // Walk the basic block bottom-up. Remember if we saw a store. 125 MachineBasicBlock::iterator I = MBB.end(); 126 --I; 127 bool ProcessedBegin, SawStore = false; 128 do { 129 MachineInstr *MI = I; // The instruction to sink. 130 131 // Predecrement I (if it's not begin) so that it isn't invalidated by 132 // sinking. 133 ProcessedBegin = I == MBB.begin(); 134 if (!ProcessedBegin) 135 --I; 136 137 if (SinkInstruction(MI, SawStore)) 138 ++NumSunk, MadeChange = true; 139 140 // If we just processed the first instruction in the block, we're done. 141 } while (!ProcessedBegin); 142 143 return MadeChange; 144 } 145 146 /// SinkInstruction - Determine whether it is safe to sink the specified machine 147 /// instruction out of its current block into a successor. 148 bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 149 // Check if it's safe to move the instruction. 150 if (!MI->isSafeToMove(TII, SawStore)) 151 return false; 152 153 // FIXME: This should include support for sinking instructions within the 154 // block they are currently in to shorten the live ranges. We often get 155 // instructions sunk into the top of a large block, but it would be better to 156 // also sink them down before their first use in the block. This xform has to 157 // be careful not to *increase* register pressure though, e.g. sinking 158 // "x = y + z" down if it kills y and z would increase the live ranges of y 159 // and z and only shrink the live range of x. 160 161 // Loop over all the operands of the specified instruction. If there is 162 // anything we can't handle, bail out. 163 MachineBasicBlock *ParentBlock = MI->getParent(); 164 165 // SuccToSinkTo - This is the successor to sink this instruction to, once we 166 // decide. 167 MachineBasicBlock *SuccToSinkTo = 0; 168 169 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 170 const MachineOperand &MO = MI->getOperand(i); 171 if (!MO.isReg()) continue; // Ignore non-register operands. 172 173 unsigned Reg = MO.getReg(); 174 if (Reg == 0) continue; 175 176 if (TargetRegisterInfo::isPhysicalRegister(Reg)) { 177 // If this is a physical register use, we can't move it. If it is a def, 178 // we can move it, but only if the def is dead. 179 if (MO.isUse() || !MO.isDead()) 180 return false; 181 } else { 182 // Virtual register uses are always safe to sink. 183 if (MO.isUse()) continue; 184 185 // If it's not safe to move defs of the register class, then abort. 186 if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg))) 187 return false; 188 189 // FIXME: This picks a successor to sink into based on having one 190 // successor that dominates all the uses. However, there are cases where 191 // sinking can happen but where the sink point isn't a successor. For 192 // example: 193 // x = computation 194 // if () {} else {} 195 // use x 196 // the instruction could be sunk over the whole diamond for the 197 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 198 // after that. 199 200 // Virtual register defs can only be sunk if all their uses are in blocks 201 // dominated by one of the successors. 202 if (SuccToSinkTo) { 203 // If a previous operand picked a block to sink to, then this operand 204 // must be sinkable to the same block. 205 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 206 return false; 207 continue; 208 } 209 210 // Otherwise, we should look at all the successors and decide which one 211 // we should sink to. 212 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 213 E = ParentBlock->succ_end(); SI != E; ++SI) { 214 if (AllUsesDominatedByBlock(Reg, *SI)) { 215 SuccToSinkTo = *SI; 216 break; 217 } 218 } 219 220 // If we couldn't find a block to sink to, ignore this instruction. 221 if (SuccToSinkTo == 0) 222 return false; 223 } 224 } 225 226 // If there are no outputs, it must have side-effects. 227 if (SuccToSinkTo == 0) 228 return false; 229 230 // It's not safe to sink instructions to EH landing pad. Control flow into 231 // landing pad is implicitly defined. 232 if (SuccToSinkTo->isLandingPad()) 233 return false; 234 235 // If is not possible to sink an instruction into its own block. This can 236 // happen with loops. 237 if (MI->getParent() == SuccToSinkTo) 238 return false; 239 240 DEBUG(errs() << "Sink instr " << *MI); 241 DEBUG(errs() << "to block " << *SuccToSinkTo); 242 243 // If the block has multiple predecessors, this would introduce computation on 244 // a path that it doesn't already exist. We could split the critical edge, 245 // but for now we just punt. 246 // FIXME: Split critical edges if not backedges. 247 if (SuccToSinkTo->pred_size() > 1) { 248 DEBUG(errs() << " *** PUNTING: Critical edge found\n"); 249 return false; 250 } 251 252 // Determine where to insert into. Skip phi nodes. 253 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 254 while (InsertPos != SuccToSinkTo->end() && 255 InsertPos->getOpcode() == TargetInstrInfo::PHI) 256 ++InsertPos; 257 258 // Move the instruction. 259 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 260 ++MachineBasicBlock::iterator(MI)); 261 return true; 262 } 263