1 //===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This pass moves instructions into successor blocks, when possible, so that 11 // they aren't executed on paths where their results aren't needed. 12 // 13 // This pass is not intended to be a replacement or a complete alternative 14 // for an LLVM-IR-level sinking pass. It is only designed to sink simple 15 // constructs that are not exposed before lowering and instruction selection. 16 // 17 //===----------------------------------------------------------------------===// 18 19 #define DEBUG_TYPE "machine-sink" 20 #include "llvm/CodeGen/Passes.h" 21 #include "llvm/CodeGen/MachineRegisterInfo.h" 22 #include "llvm/CodeGen/MachineDominators.h" 23 #include "llvm/Target/TargetRegisterInfo.h" 24 #include "llvm/Target/TargetInstrInfo.h" 25 #include "llvm/Target/TargetMachine.h" 26 #include "llvm/ADT/Statistic.h" 27 #include "llvm/Support/Compiler.h" 28 #include "llvm/Support/Debug.h" 29 #include "llvm/Support/raw_ostream.h" 30 using namespace llvm; 31 32 STATISTIC(NumSunk, "Number of machine instructions sunk"); 33 34 namespace { 35 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 36 const TargetMachine *TM; 37 const TargetInstrInfo *TII; 38 const TargetRegisterInfo *TRI; 39 MachineFunction *CurMF; // Current MachineFunction 40 MachineRegisterInfo *RegInfo; // Machine register information 41 MachineDominatorTree *DT; // Machine dominator tree 42 BitVector AllocatableSet; // Which physregs are allocatable? 43 44 public: 45 static char ID; // Pass identification 46 MachineSinking() : MachineFunctionPass(&ID) {} 47 48 virtual bool runOnMachineFunction(MachineFunction &MF); 49 50 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 51 AU.setPreservesCFG(); 52 MachineFunctionPass::getAnalysisUsage(AU); 53 AU.addRequired<MachineDominatorTree>(); 54 AU.addPreserved<MachineDominatorTree>(); 55 } 56 private: 57 bool ProcessBlock(MachineBasicBlock &MBB); 58 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 59 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 60 }; 61 } // end anonymous namespace 62 63 char MachineSinking::ID = 0; 64 static RegisterPass<MachineSinking> 65 X("machine-sink", "Machine code sinking"); 66 67 FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 68 69 /// AllUsesDominatedByBlock - Return true if all uses of the specified register 70 /// occur in blocks dominated by the specified block. 71 bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 72 MachineBasicBlock *MBB) const { 73 assert(TargetRegisterInfo::isVirtualRegister(Reg) && 74 "Only makes sense for vregs"); 75 for (MachineRegisterInfo::use_iterator I = RegInfo->use_begin(Reg), 76 E = RegInfo->use_end(); I != E; ++I) { 77 // Determine the block of the use. 78 MachineInstr *UseInst = &*I; 79 MachineBasicBlock *UseBlock = UseInst->getParent(); 80 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 81 // PHI nodes use the operand in the predecessor block, not the block with 82 // the PHI. 83 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 84 } 85 // Check that it dominates. 86 if (!DT->dominates(MBB, UseBlock)) 87 return false; 88 } 89 return true; 90 } 91 92 93 94 bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 95 DEBUG(errs() << "******** Machine Sinking ********\n"); 96 97 CurMF = &MF; 98 TM = &CurMF->getTarget(); 99 TII = TM->getInstrInfo(); 100 TRI = TM->getRegisterInfo(); 101 RegInfo = &CurMF->getRegInfo(); 102 DT = &getAnalysis<MachineDominatorTree>(); 103 AllocatableSet = TRI->getAllocatableSet(*CurMF); 104 105 bool EverMadeChange = false; 106 107 while (1) { 108 bool MadeChange = false; 109 110 // Process all basic blocks. 111 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 112 I != E; ++I) 113 MadeChange |= ProcessBlock(*I); 114 115 // If this iteration over the code changed anything, keep iterating. 116 if (!MadeChange) break; 117 EverMadeChange = true; 118 } 119 return EverMadeChange; 120 } 121 122 bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 123 // Can't sink anything out of a block that has less than two successors. 124 if (MBB.succ_size() <= 1 || MBB.empty()) return false; 125 126 bool MadeChange = false; 127 128 // Walk the basic block bottom-up. Remember if we saw a store. 129 MachineBasicBlock::iterator I = MBB.end(); 130 --I; 131 bool ProcessedBegin, SawStore = false; 132 do { 133 MachineInstr *MI = I; // The instruction to sink. 134 135 // Predecrement I (if it's not begin) so that it isn't invalidated by 136 // sinking. 137 ProcessedBegin = I == MBB.begin(); 138 if (!ProcessedBegin) 139 --I; 140 141 if (SinkInstruction(MI, SawStore)) 142 ++NumSunk, MadeChange = true; 143 144 // If we just processed the first instruction in the block, we're done. 145 } while (!ProcessedBegin); 146 147 return MadeChange; 148 } 149 150 /// SinkInstruction - Determine whether it is safe to sink the specified machine 151 /// instruction out of its current block into a successor. 152 bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 153 // Check if it's safe to move the instruction. 154 if (!MI->isSafeToMove(TII, SawStore)) 155 return false; 156 157 // FIXME: This should include support for sinking instructions within the 158 // block they are currently in to shorten the live ranges. We often get 159 // instructions sunk into the top of a large block, but it would be better to 160 // also sink them down before their first use in the block. This xform has to 161 // be careful not to *increase* register pressure though, e.g. sinking 162 // "x = y + z" down if it kills y and z would increase the live ranges of y 163 // and z and only shrink the live range of x. 164 165 // Loop over all the operands of the specified instruction. If there is 166 // anything we can't handle, bail out. 167 MachineBasicBlock *ParentBlock = MI->getParent(); 168 169 // SuccToSinkTo - This is the successor to sink this instruction to, once we 170 // decide. 171 MachineBasicBlock *SuccToSinkTo = 0; 172 173 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 174 const MachineOperand &MO = MI->getOperand(i); 175 if (!MO.isReg()) continue; // Ignore non-register operands. 176 177 unsigned Reg = MO.getReg(); 178 if (Reg == 0) continue; 179 180 if (TargetRegisterInfo::isPhysicalRegister(Reg)) { 181 // If this is a physical register use, we can't move it. If it is a def, 182 // we can move it, but only if the def is dead. 183 if (MO.isUse()) { 184 // If the physreg has no defs anywhere, it's just an ambient register 185 // and we can freely move its uses. Alternatively, if it's allocatable, 186 // it could get allocated to something with a def during allocation. 187 if (!RegInfo->def_empty(Reg)) 188 return false; 189 if (AllocatableSet.test(Reg)) 190 return false; 191 // Check for a def among the register's aliases too. 192 for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) { 193 unsigned AliasReg = *Alias; 194 if (!RegInfo->def_empty(AliasReg)) 195 return false; 196 if (AllocatableSet.test(AliasReg)) 197 return false; 198 } 199 } else if (!MO.isDead()) { 200 // A def that isn't dead. We can't move it. 201 return false; 202 } 203 } else { 204 // Virtual register uses are always safe to sink. 205 if (MO.isUse()) continue; 206 207 // If it's not safe to move defs of the register class, then abort. 208 if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg))) 209 return false; 210 211 // FIXME: This picks a successor to sink into based on having one 212 // successor that dominates all the uses. However, there are cases where 213 // sinking can happen but where the sink point isn't a successor. For 214 // example: 215 // x = computation 216 // if () {} else {} 217 // use x 218 // the instruction could be sunk over the whole diamond for the 219 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 220 // after that. 221 222 // Virtual register defs can only be sunk if all their uses are in blocks 223 // dominated by one of the successors. 224 if (SuccToSinkTo) { 225 // If a previous operand picked a block to sink to, then this operand 226 // must be sinkable to the same block. 227 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 228 return false; 229 continue; 230 } 231 232 // Otherwise, we should look at all the successors and decide which one 233 // we should sink to. 234 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 235 E = ParentBlock->succ_end(); SI != E; ++SI) { 236 if (AllUsesDominatedByBlock(Reg, *SI)) { 237 SuccToSinkTo = *SI; 238 break; 239 } 240 } 241 242 // If we couldn't find a block to sink to, ignore this instruction. 243 if (SuccToSinkTo == 0) 244 return false; 245 } 246 } 247 248 // If there are no outputs, it must have side-effects. 249 if (SuccToSinkTo == 0) 250 return false; 251 252 // It's not safe to sink instructions to EH landing pad. Control flow into 253 // landing pad is implicitly defined. 254 if (SuccToSinkTo->isLandingPad()) 255 return false; 256 257 // If is not possible to sink an instruction into its own block. This can 258 // happen with loops. 259 if (MI->getParent() == SuccToSinkTo) 260 return false; 261 262 DEBUG(errs() << "Sink instr " << *MI); 263 DEBUG(errs() << "to block " << *SuccToSinkTo); 264 265 // If the block has multiple predecessors, this would introduce computation on 266 // a path that it doesn't already exist. We could split the critical edge, 267 // but for now we just punt. 268 // FIXME: Split critical edges if not backedges. 269 if (SuccToSinkTo->pred_size() > 1) { 270 DEBUG(errs() << " *** PUNTING: Critical edge found\n"); 271 return false; 272 } 273 274 // Determine where to insert into. Skip phi nodes. 275 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 276 while (InsertPos != SuccToSinkTo->end() && 277 InsertPos->getOpcode() == TargetInstrInfo::PHI) 278 ++InsertPos; 279 280 // Move the instruction. 281 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 282 ++MachineBasicBlock::iterator(MI)); 283 return true; 284 } 285