1 //===-- llvm/CodeGen/MachineBasicBlock.cpp ----------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // Collect the sequence of machine instructions for a basic block. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "llvm/CodeGen/MachineBasicBlock.h" 15 #include "llvm/BasicBlock.h" 16 #include "llvm/CodeGen/MachineFunction.h" 17 #include "llvm/Target/TargetRegisterInfo.h" 18 #include "llvm/Target/TargetData.h" 19 #include "llvm/Target/TargetInstrDesc.h" 20 #include "llvm/Target/TargetMachine.h" 21 #include "llvm/Support/LeakDetector.h" 22 #include "llvm/Support/raw_ostream.h" 23 #include <algorithm> 24 using namespace llvm; 25 26 MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb) 27 : BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false) { 28 Insts.Parent = this; 29 } 30 31 MachineBasicBlock::~MachineBasicBlock() { 32 LeakDetector::removeGarbageObject(this); 33 } 34 35 raw_ostream &llvm::operator<<(raw_ostream &OS, const MachineBasicBlock &MBB) { 36 MBB.print(OS); 37 return OS; 38 } 39 40 /// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the 41 /// parent pointer of the MBB, the MBB numbering, and any instructions in the 42 /// MBB to be on the right operand list for registers. 43 /// 44 /// MBBs start out as #-1. When a MBB is added to a MachineFunction, it 45 /// gets the next available unique MBB number. If it is removed from a 46 /// MachineFunction, it goes back to being #-1. 47 void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock *N) { 48 MachineFunction &MF = *N->getParent(); 49 N->Number = MF.addToMBBNumbering(N); 50 51 // Make sure the instructions have their operands in the reginfo lists. 52 MachineRegisterInfo &RegInfo = MF.getRegInfo(); 53 for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I) 54 I->AddRegOperandsToUseLists(RegInfo); 55 56 LeakDetector::removeGarbageObject(N); 57 } 58 59 void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock *N) { 60 N->getParent()->removeFromMBBNumbering(N->Number); 61 N->Number = -1; 62 LeakDetector::addGarbageObject(N); 63 } 64 65 66 /// addNodeToList (MI) - When we add an instruction to a basic block 67 /// list, we update its parent pointer and add its operands from reg use/def 68 /// lists if appropriate. 69 void ilist_traits<MachineInstr>::addNodeToList(MachineInstr *N) { 70 assert(N->getParent() == 0 && "machine instruction already in a basic block"); 71 N->setParent(Parent); 72 73 // Add the instruction's register operands to their corresponding 74 // use/def lists. 75 MachineFunction *MF = Parent->getParent(); 76 N->AddRegOperandsToUseLists(MF->getRegInfo()); 77 78 LeakDetector::removeGarbageObject(N); 79 } 80 81 /// removeNodeFromList (MI) - When we remove an instruction from a basic block 82 /// list, we update its parent pointer and remove its operands from reg use/def 83 /// lists if appropriate. 84 void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr *N) { 85 assert(N->getParent() != 0 && "machine instruction not in a basic block"); 86 87 // Remove from the use/def lists. 88 N->RemoveRegOperandsFromUseLists(); 89 90 N->setParent(0); 91 92 LeakDetector::addGarbageObject(N); 93 } 94 95 /// transferNodesFromList (MI) - When moving a range of instructions from one 96 /// MBB list to another, we need to update the parent pointers and the use/def 97 /// lists. 98 void ilist_traits<MachineInstr>:: 99 transferNodesFromList(ilist_traits<MachineInstr> &fromList, 100 MachineBasicBlock::iterator first, 101 MachineBasicBlock::iterator last) { 102 assert(Parent->getParent() == fromList.Parent->getParent() && 103 "MachineInstr parent mismatch!"); 104 105 // Splice within the same MBB -> no change. 106 if (Parent == fromList.Parent) return; 107 108 // If splicing between two blocks within the same function, just update the 109 // parent pointers. 110 for (; first != last; ++first) 111 first->setParent(Parent); 112 } 113 114 void ilist_traits<MachineInstr>::deleteNode(MachineInstr* MI) { 115 assert(!MI->getParent() && "MI is still in a block!"); 116 Parent->getParent()->DeleteMachineInstr(MI); 117 } 118 119 MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() { 120 iterator I = end(); 121 while (I != begin() && (--I)->getDesc().isTerminator()) 122 ; /*noop */ 123 if (I != end() && !I->getDesc().isTerminator()) ++I; 124 return I; 125 } 126 127 /// isOnlyReachableViaFallthough - Return true if this basic block has 128 /// exactly one predecessor and the control transfer mechanism between 129 /// the predecessor and this block is a fall-through. 130 bool MachineBasicBlock::isOnlyReachableByFallthrough() const { 131 // If this is a landing pad, it isn't a fall through. If it has no preds, 132 // then nothing falls through to it. 133 if (isLandingPad() || pred_empty()) 134 return false; 135 136 // If there isn't exactly one predecessor, it can't be a fall through. 137 const_pred_iterator PI = pred_begin(), PI2 = PI; 138 ++PI2; 139 if (PI2 != pred_end()) 140 return false; 141 142 // The predecessor has to be immediately before this block. 143 const MachineBasicBlock *Pred = *PI; 144 145 if (!Pred->isLayoutSuccessor(this)) 146 return false; 147 148 // If the block is completely empty, then it definitely does fall through. 149 if (Pred->empty()) 150 return true; 151 152 // Otherwise, check the last instruction. 153 const MachineInstr &LastInst = Pred->back(); 154 return !LastInst.getDesc().isBarrier(); 155 } 156 157 void MachineBasicBlock::dump() const { 158 print(errs()); 159 } 160 161 static inline void OutputReg(raw_ostream &os, unsigned RegNo, 162 const TargetRegisterInfo *TRI = 0) { 163 if (!RegNo || TargetRegisterInfo::isPhysicalRegister(RegNo)) { 164 if (TRI) 165 os << " %" << TRI->get(RegNo).Name; 166 else 167 os << " %mreg(" << RegNo << ")"; 168 } else 169 os << " %reg" << RegNo; 170 } 171 172 void MachineBasicBlock::print(raw_ostream &OS) const { 173 const MachineFunction *MF = getParent(); 174 if (!MF) { 175 OS << "Can't print out MachineBasicBlock because parent MachineFunction" 176 << " is null\n"; 177 return; 178 } 179 180 const BasicBlock *LBB = getBasicBlock(); 181 OS << '\n'; 182 if (LBB) OS << LBB->getName() << ": "; 183 OS << (const void*)this 184 << ", LLVM BB @" << (const void*) LBB << ", ID#" << getNumber(); 185 if (Alignment) OS << ", Alignment " << Alignment; 186 if (isLandingPad()) OS << ", EH LANDING PAD"; 187 OS << ":\n"; 188 189 const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo(); 190 if (!livein_empty()) { 191 OS << "Live Ins:"; 192 for (const_livein_iterator I = livein_begin(),E = livein_end(); I != E; ++I) 193 OutputReg(OS, *I, TRI); 194 OS << '\n'; 195 } 196 // Print the preds of this block according to the CFG. 197 if (!pred_empty()) { 198 OS << " Predecessors according to CFG:"; 199 for (const_pred_iterator PI = pred_begin(), E = pred_end(); PI != E; ++PI) 200 OS << ' ' << *PI << " (#" << (*PI)->getNumber() << ')'; 201 OS << '\n'; 202 } 203 204 for (const_iterator I = begin(); I != end(); ++I) { 205 OS << '\t'; 206 I->print(OS, &getParent()->getTarget()); 207 } 208 209 // Print the successors of this block according to the CFG. 210 if (!succ_empty()) { 211 OS << " Successors according to CFG:"; 212 for (const_succ_iterator SI = succ_begin(), E = succ_end(); SI != E; ++SI) 213 OS << ' ' << *SI << " (#" << (*SI)->getNumber() << ')'; 214 OS << '\n'; 215 } 216 } 217 218 void MachineBasicBlock::removeLiveIn(unsigned Reg) { 219 livein_iterator I = std::find(livein_begin(), livein_end(), Reg); 220 assert(I != livein_end() && "Not a live in!"); 221 LiveIns.erase(I); 222 } 223 224 bool MachineBasicBlock::isLiveIn(unsigned Reg) const { 225 const_livein_iterator I = std::find(livein_begin(), livein_end(), Reg); 226 return I != livein_end(); 227 } 228 229 void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) { 230 getParent()->splice(NewAfter, this); 231 } 232 233 void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) { 234 MachineFunction::iterator BBI = NewBefore; 235 getParent()->splice(++BBI, this); 236 } 237 238 239 void MachineBasicBlock::addSuccessor(MachineBasicBlock *succ) { 240 Successors.push_back(succ); 241 succ->addPredecessor(this); 242 } 243 244 void MachineBasicBlock::removeSuccessor(MachineBasicBlock *succ) { 245 succ->removePredecessor(this); 246 succ_iterator I = std::find(Successors.begin(), Successors.end(), succ); 247 assert(I != Successors.end() && "Not a current successor!"); 248 Successors.erase(I); 249 } 250 251 MachineBasicBlock::succ_iterator 252 MachineBasicBlock::removeSuccessor(succ_iterator I) { 253 assert(I != Successors.end() && "Not a current successor!"); 254 (*I)->removePredecessor(this); 255 return Successors.erase(I); 256 } 257 258 void MachineBasicBlock::addPredecessor(MachineBasicBlock *pred) { 259 Predecessors.push_back(pred); 260 } 261 262 void MachineBasicBlock::removePredecessor(MachineBasicBlock *pred) { 263 std::vector<MachineBasicBlock *>::iterator I = 264 std::find(Predecessors.begin(), Predecessors.end(), pred); 265 assert(I != Predecessors.end() && "Pred is not a predecessor of this block!"); 266 Predecessors.erase(I); 267 } 268 269 void MachineBasicBlock::transferSuccessors(MachineBasicBlock *fromMBB) { 270 if (this == fromMBB) 271 return; 272 273 for (MachineBasicBlock::succ_iterator I = fromMBB->succ_begin(), 274 E = fromMBB->succ_end(); I != E; ++I) 275 addSuccessor(*I); 276 277 while (!fromMBB->succ_empty()) 278 fromMBB->removeSuccessor(fromMBB->succ_begin()); 279 } 280 281 bool MachineBasicBlock::isSuccessor(const MachineBasicBlock *MBB) const { 282 std::vector<MachineBasicBlock *>::const_iterator I = 283 std::find(Successors.begin(), Successors.end(), MBB); 284 return I != Successors.end(); 285 } 286 287 bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const { 288 MachineFunction::const_iterator I(this); 289 return next(I) == MachineFunction::const_iterator(MBB); 290 } 291 292 /// removeFromParent - This method unlinks 'this' from the containing function, 293 /// and returns it, but does not delete it. 294 MachineBasicBlock *MachineBasicBlock::removeFromParent() { 295 assert(getParent() && "Not embedded in a function!"); 296 getParent()->remove(this); 297 return this; 298 } 299 300 301 /// eraseFromParent - This method unlinks 'this' from the containing function, 302 /// and deletes it. 303 void MachineBasicBlock::eraseFromParent() { 304 assert(getParent() && "Not embedded in a function!"); 305 getParent()->erase(this); 306 } 307 308 309 /// ReplaceUsesOfBlockWith - Given a machine basic block that branched to 310 /// 'Old', change the code and CFG so that it branches to 'New' instead. 311 void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old, 312 MachineBasicBlock *New) { 313 assert(Old != New && "Cannot replace self with self!"); 314 315 MachineBasicBlock::iterator I = end(); 316 while (I != begin()) { 317 --I; 318 if (!I->getDesc().isTerminator()) break; 319 320 // Scan the operands of this machine instruction, replacing any uses of Old 321 // with New. 322 for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) 323 if (I->getOperand(i).isMBB() && 324 I->getOperand(i).getMBB() == Old) 325 I->getOperand(i).setMBB(New); 326 } 327 328 // Update the successor information. 329 removeSuccessor(Old); 330 addSuccessor(New); 331 } 332 333 /// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in the 334 /// CFG to be inserted. If we have proven that MBB can only branch to DestA and 335 /// DestB, remove any other MBB successors from the CFG. DestA and DestB can 336 /// be null. 337 /// Besides DestA and DestB, retain other edges leading to LandingPads 338 /// (currently there can be only one; we don't check or require that here). 339 /// Note it is possible that DestA and/or DestB are LandingPads. 340 bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA, 341 MachineBasicBlock *DestB, 342 bool isCond) { 343 bool MadeChange = false; 344 bool AddedFallThrough = false; 345 346 MachineFunction::iterator FallThru = next(MachineFunction::iterator(this)); 347 348 // If this block ends with a conditional branch that falls through to its 349 // successor, set DestB as the successor. 350 if (isCond) { 351 if (DestB == 0 && FallThru != getParent()->end()) { 352 DestB = FallThru; 353 AddedFallThrough = true; 354 } 355 } else { 356 // If this is an unconditional branch with no explicit dest, it must just be 357 // a fallthrough into DestB. 358 if (DestA == 0 && FallThru != getParent()->end()) { 359 DestA = FallThru; 360 AddedFallThrough = true; 361 } 362 } 363 364 MachineBasicBlock::succ_iterator SI = succ_begin(); 365 MachineBasicBlock *OrigDestA = DestA, *OrigDestB = DestB; 366 while (SI != succ_end()) { 367 if (*SI == DestA && DestA == DestB) { 368 DestA = DestB = 0; 369 ++SI; 370 } else if (*SI == DestA) { 371 DestA = 0; 372 ++SI; 373 } else if (*SI == DestB) { 374 DestB = 0; 375 ++SI; 376 } else if ((*SI)->isLandingPad() && 377 *SI!=OrigDestA && *SI!=OrigDestB) { 378 ++SI; 379 } else { 380 // Otherwise, this is a superfluous edge, remove it. 381 SI = removeSuccessor(SI); 382 MadeChange = true; 383 } 384 } 385 if (!AddedFallThrough) { 386 assert(DestA == 0 && DestB == 0 && 387 "MachineCFG is missing edges!"); 388 } else if (isCond) { 389 assert(DestA == 0 && "MachineCFG is missing edges!"); 390 } 391 return MadeChange; 392 } 393