1 //===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "DebuggerThread.h" 11 #include "ExceptionRecord.h" 12 #include "IDebugDelegate.h" 13 14 #include "lldb/Core/ModuleSpec.h" 15 #include "lldb/Host/ThreadLauncher.h" 16 #include "lldb/Host/windows/HostProcessWindows.h" 17 #include "lldb/Host/windows/HostThreadWindows.h" 18 #include "lldb/Host/windows/ProcessLauncherWindows.h" 19 #include "lldb/Target/Process.h" 20 #include "lldb/Target/ProcessLaunchInfo.h" 21 #include "lldb/Utility/FileSpec.h" 22 #include "lldb/Utility/Log.h" 23 #include "lldb/Utility/Predicate.h" 24 #include "lldb/Utility/Status.h" 25 26 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" 27 28 #include "llvm/ADT/STLExtras.h" 29 #include "llvm/Support/ConvertUTF.h" 30 #include "llvm/Support/Threading.h" 31 #include "llvm/Support/raw_ostream.h" 32 33 using namespace lldb; 34 using namespace lldb_private; 35 36 namespace { 37 struct DebugLaunchContext { 38 DebugLaunchContext(DebuggerThread *thread, 39 const ProcessLaunchInfo &launch_info) 40 : m_thread(thread), m_launch_info(launch_info) {} 41 DebuggerThread *m_thread; 42 ProcessLaunchInfo m_launch_info; 43 }; 44 45 struct DebugAttachContext { 46 DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, 47 const ProcessAttachInfo &attach_info) 48 : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {} 49 DebuggerThread *m_thread; 50 lldb::pid_t m_pid; 51 ProcessAttachInfo m_attach_info; 52 }; 53 } // namespace 54 55 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) 56 : m_debug_delegate(debug_delegate), m_pid_to_detach(0), 57 m_is_shutting_down(false) { 58 m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); 59 } 60 61 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } 62 63 Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { 64 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 65 LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath()); 66 67 Status error; 68 DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); 69 HostThread slave_thread(ThreadLauncher::LaunchThread( 70 "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine, 71 context, &error)); 72 73 if (!error.Success()) 74 LLDB_LOG(log, "couldn't launch debugger thread. {0}", error); 75 76 return error; 77 } 78 79 Status DebuggerThread::DebugAttach(lldb::pid_t pid, 80 const ProcessAttachInfo &attach_info) { 81 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 82 LLDB_LOG(log, "attaching to '{0}'", pid); 83 84 Status error; 85 DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); 86 HostThread slave_thread(ThreadLauncher::LaunchThread( 87 "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine, 88 context, &error)); 89 90 if (!error.Success()) 91 LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error); 92 93 return error; 94 } 95 96 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { 97 DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); 98 lldb::thread_result_t result = 99 context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); 100 delete context; 101 return result; 102 } 103 104 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { 105 DebugAttachContext *context = static_cast<DebugAttachContext *>(data); 106 lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine( 107 context->m_pid, context->m_attach_info); 108 delete context; 109 return result; 110 } 111 112 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine( 113 const ProcessLaunchInfo &launch_info) { 114 // Grab a shared_ptr reference to this so that we know it won't get deleted 115 // until after the thread routine has exited. 116 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 117 118 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 119 LLDB_LOG(log, "preparing to launch '{0}' on background thread.", 120 launch_info.GetExecutableFile().GetPath()); 121 122 Status error; 123 ProcessLauncherWindows launcher; 124 HostProcess process(launcher.LaunchProcess(launch_info, error)); 125 // If we couldn't create the process, notify waiters immediately. Otherwise 126 // enter the debug loop and wait until we get the create process debug 127 // notification. Note that if the process was created successfully, we can 128 // throw away the process handle we got from CreateProcess because Windows 129 // will give us another (potentially more useful?) handle when it sends us 130 // the CREATE_PROCESS_DEBUG_EVENT. 131 if (error.Success()) 132 DebugLoop(); 133 else 134 m_debug_delegate->OnDebuggerError(error, 0); 135 136 return 0; 137 } 138 139 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine( 140 lldb::pid_t pid, const ProcessAttachInfo &attach_info) { 141 // Grab a shared_ptr reference to this so that we know it won't get deleted 142 // until after the thread routine has exited. 143 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 144 145 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 146 LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.", 147 pid); 148 149 if (!DebugActiveProcess((DWORD)pid)) { 150 Status error(::GetLastError(), eErrorTypeWin32); 151 m_debug_delegate->OnDebuggerError(error, 0); 152 return 0; 153 } 154 155 // The attach was successful, enter the debug loop. From here on out, this 156 // is no different than a create process operation, so all the same comments 157 // in DebugLaunch should apply from this point out. 158 DebugLoop(); 159 160 return 0; 161 } 162 163 Status DebuggerThread::StopDebugging(bool terminate) { 164 Status error; 165 166 lldb::pid_t pid = m_process.GetProcessId(); 167 168 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 169 LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid); 170 171 // Set m_is_shutting_down to true if it was false. Return if it was already 172 // true. 173 bool expected = false; 174 if (!m_is_shutting_down.compare_exchange_strong(expected, true)) 175 return error; 176 177 // Make a copy of the process, since the termination sequence will reset 178 // DebuggerThread's internal copy and it needs to remain open for the Wait 179 // operation. 180 HostProcess process_copy = m_process; 181 lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); 182 183 if (terminate) { 184 if (handle != nullptr && handle != LLDB_INVALID_PROCESS) { 185 // Initiate the termination before continuing the exception, so that the 186 // next debug event we get is the exit process event, and not some other 187 // event. 188 BOOL terminate_suceeded = TerminateProcess(handle, 0); 189 LLDB_LOG(log, 190 "calling TerminateProcess({0}, 0) (inferior={1}), success={2}", 191 handle, pid, terminate_suceeded); 192 } else { 193 LLDB_LOG(log, 194 "NOT calling TerminateProcess because the inferior is not valid " 195 "({0}, 0) (inferior={1})", 196 handle, pid); 197 } 198 } 199 200 // If we're stuck waiting for an exception to continue (e.g. the user is at a 201 // breakpoint messing around in the debugger), continue it now. But only 202 // AFTER calling TerminateProcess to make sure that the very next call to 203 // WaitForDebugEvent is an exit process event. 204 if (m_active_exception.get()) { 205 LLDB_LOG(log, "masking active exception"); 206 ContinueAsyncException(ExceptionResult::MaskException); 207 } 208 209 if (!terminate) { 210 // Indicate that we want to detach. 211 m_pid_to_detach = GetProcess().GetProcessId(); 212 213 // Force a fresh break so that the detach can happen from the debugger 214 // thread. 215 if (!::DebugBreakProcess( 216 GetProcess().GetNativeProcess().GetSystemHandle())) { 217 error.SetError(::GetLastError(), eErrorTypeWin32); 218 } 219 } 220 221 LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid); 222 223 DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); 224 if (wait_result != WAIT_OBJECT_0) { 225 error.SetError(GetLastError(), eErrorTypeWin32); 226 LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}", 227 m_debugging_ended_event, wait_result); 228 } else 229 LLDB_LOG(log, "detach from process {0} completed successfully.", pid); 230 231 if (!error.Success()) { 232 LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}", 233 pid, error); 234 } 235 return error; 236 } 237 238 void DebuggerThread::ContinueAsyncException(ExceptionResult result) { 239 if (!m_active_exception.get()) 240 return; 241 242 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS | 243 WINDOWS_LOG_EXCEPTION); 244 LLDB_LOG(log, "broadcasting for inferior process {0}.", 245 m_process.GetProcessId()); 246 247 m_active_exception.reset(); 248 m_exception_pred.SetValue(result, eBroadcastAlways); 249 } 250 251 void DebuggerThread::FreeProcessHandles() { 252 m_process = HostProcess(); 253 m_main_thread = HostThread(); 254 if (m_image_file) { 255 ::CloseHandle(m_image_file); 256 m_image_file = nullptr; 257 } 258 } 259 260 void DebuggerThread::DebugLoop() { 261 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 262 DEBUG_EVENT dbe = {}; 263 bool should_debug = true; 264 LLDB_LOGV(log, "Entering WaitForDebugEvent loop"); 265 while (should_debug) { 266 LLDB_LOGV(log, "Calling WaitForDebugEvent"); 267 BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); 268 if (wait_result) { 269 DWORD continue_status = DBG_CONTINUE; 270 switch (dbe.dwDebugEventCode) { 271 default: 272 llvm_unreachable("Unhandle debug event code!"); 273 case EXCEPTION_DEBUG_EVENT: { 274 ExceptionResult status = 275 HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); 276 277 if (status == ExceptionResult::MaskException) 278 continue_status = DBG_CONTINUE; 279 else if (status == ExceptionResult::SendToApplication) 280 continue_status = DBG_EXCEPTION_NOT_HANDLED; 281 282 break; 283 } 284 case CREATE_THREAD_DEBUG_EVENT: 285 continue_status = 286 HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); 287 break; 288 case CREATE_PROCESS_DEBUG_EVENT: 289 continue_status = 290 HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); 291 break; 292 case EXIT_THREAD_DEBUG_EVENT: 293 continue_status = 294 HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); 295 break; 296 case EXIT_PROCESS_DEBUG_EVENT: 297 continue_status = 298 HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); 299 should_debug = false; 300 break; 301 case LOAD_DLL_DEBUG_EVENT: 302 continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); 303 break; 304 case UNLOAD_DLL_DEBUG_EVENT: 305 continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); 306 break; 307 case OUTPUT_DEBUG_STRING_EVENT: 308 continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); 309 break; 310 case RIP_EVENT: 311 continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); 312 if (dbe.u.RipInfo.dwType == SLE_ERROR) 313 should_debug = false; 314 break; 315 } 316 317 LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.", 318 dbe.dwProcessId, dbe.dwThreadId, continue_status, 319 ::GetCurrentThreadId()); 320 321 ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); 322 323 if (m_detached) { 324 should_debug = false; 325 } 326 } else { 327 LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}", 328 ::GetLastError()); 329 330 should_debug = false; 331 } 332 } 333 FreeProcessHandles(); 334 335 LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); 336 ::SetEvent(m_debugging_ended_event); 337 } 338 339 ExceptionResult 340 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, 341 DWORD thread_id) { 342 Log *log = 343 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION); 344 if (m_is_shutting_down) { 345 // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic 346 // exception that 347 // we use simply to wake up the DebuggerThread so that we can close out the 348 // debug loop. 349 if (m_pid_to_detach != 0 && 350 info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) { 351 LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}", 352 m_pid_to_detach.load()); 353 ::DebugActiveProcessStop(m_pid_to_detach); 354 m_detached = true; 355 } 356 357 // Don't perform any blocking operations while we're shutting down. That 358 // will cause TerminateProcess -> WaitForSingleObject to time out. 359 return ExceptionResult::SendToApplication; 360 } 361 362 bool first_chance = (info.dwFirstChance != 0); 363 364 m_active_exception.reset( 365 new ExceptionRecord(info.ExceptionRecord, thread_id)); 366 LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}", 367 first_chance ? "first" : "second", 368 info.ExceptionRecord.ExceptionCode, thread_id); 369 370 ExceptionResult result = 371 m_debug_delegate->OnDebugException(first_chance, *m_active_exception); 372 m_exception_pred.SetValue(result, eBroadcastNever); 373 374 LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger"); 375 result = *m_exception_pred.WaitForValueNotEqualTo( 376 ExceptionResult::BreakInDebugger); 377 378 LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue()); 379 return result; 380 } 381 382 DWORD 383 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, 384 DWORD thread_id) { 385 Log *log = 386 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 387 LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id, 388 m_process.GetProcessId()); 389 HostThread thread(info.hThread); 390 thread.GetNativeThread().SetOwnsHandle(false); 391 m_debug_delegate->OnCreateThread(thread); 392 return DBG_CONTINUE; 393 } 394 395 DWORD 396 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, 397 DWORD thread_id) { 398 Log *log = 399 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS); 400 uint32_t process_id = ::GetProcessId(info.hProcess); 401 402 LLDB_LOG(log, "process {0} spawned", process_id); 403 404 std::string thread_name; 405 llvm::raw_string_ostream name_stream(thread_name); 406 name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; 407 name_stream.flush(); 408 llvm::set_thread_name(thread_name); 409 410 // info.hProcess and info.hThread are closed automatically by Windows when 411 // EXIT_PROCESS_DEBUG_EVENT is received. 412 m_process = HostProcess(info.hProcess); 413 ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); 414 m_main_thread = HostThread(info.hThread); 415 m_main_thread.GetNativeThread().SetOwnsHandle(false); 416 m_image_file = info.hFile; 417 418 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); 419 m_debug_delegate->OnDebuggerConnected(load_addr); 420 421 return DBG_CONTINUE; 422 } 423 424 DWORD 425 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, 426 DWORD thread_id) { 427 Log *log = 428 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 429 LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id, 430 info.dwExitCode, m_process.GetProcessId()); 431 m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); 432 return DBG_CONTINUE; 433 } 434 435 DWORD 436 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, 437 DWORD thread_id) { 438 Log *log = 439 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 440 LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(), 441 info.dwExitCode); 442 443 m_debug_delegate->OnExitProcess(info.dwExitCode); 444 445 return DBG_CONTINUE; 446 } 447 448 DWORD 449 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, 450 DWORD thread_id) { 451 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 452 if (info.hFile == nullptr) { 453 // Not sure what this is, so just ignore it. 454 LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...", 455 m_process.GetProcessId()); 456 return DBG_CONTINUE; 457 } 458 459 std::vector<wchar_t> buffer(1); 460 DWORD required_size = 461 GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); 462 if (required_size > 0) { 463 buffer.resize(required_size + 1); 464 required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 465 required_size, VOLUME_NAME_DOS); 466 std::string path_str_utf8; 467 llvm::convertWideToUTF8(buffer.data(), path_str_utf8); 468 llvm::StringRef path_str = path_str_utf8; 469 const char *path = path_str.data(); 470 if (path_str.startswith("\\\\?\\")) 471 path += 4; 472 473 FileSpec file_spec(path, false); 474 ModuleSpec module_spec(file_spec); 475 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); 476 477 LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...", 478 m_process.GetProcessId(), path, info.lpBaseOfDll); 479 480 m_debug_delegate->OnLoadDll(module_spec, load_addr); 481 } else { 482 LLDB_LOG( 483 log, 484 "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle", 485 m_process.GetProcessId(), ::GetLastError()); 486 } 487 // Windows does not automatically close info.hFile, so we need to do it. 488 ::CloseHandle(info.hFile); 489 return DBG_CONTINUE; 490 } 491 492 DWORD 493 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, 494 DWORD thread_id) { 495 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 496 LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.", 497 m_process.GetProcessId(), info.lpBaseOfDll); 498 499 m_debug_delegate->OnUnloadDll( 500 reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); 501 return DBG_CONTINUE; 502 } 503 504 DWORD 505 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, 506 DWORD thread_id) { 507 return DBG_CONTINUE; 508 } 509 510 DWORD 511 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { 512 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 513 LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}", 514 info.dwError, info.dwType, m_process.GetProcessId(), thread_id); 515 516 Status error(info.dwError, eErrorTypeWin32); 517 m_debug_delegate->OnDebuggerError(error, info.dwType); 518 519 return DBG_CONTINUE; 520 } 521