1 //===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "DebuggerThread.h" 10 #include "ExceptionRecord.h" 11 #include "IDebugDelegate.h" 12 13 #include "lldb/Core/ModuleSpec.h" 14 #include "lldb/Host/ProcessLaunchInfo.h" 15 #include "lldb/Host/ThreadLauncher.h" 16 #include "lldb/Host/windows/HostProcessWindows.h" 17 #include "lldb/Host/windows/HostThreadWindows.h" 18 #include "lldb/Host/windows/ProcessLauncherWindows.h" 19 #include "lldb/Target/Process.h" 20 #include "lldb/Utility/FileSpec.h" 21 #include "lldb/Utility/Log.h" 22 #include "lldb/Utility/Predicate.h" 23 #include "lldb/Utility/Status.h" 24 25 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" 26 27 #include "llvm/ADT/STLExtras.h" 28 #include "llvm/Support/ConvertUTF.h" 29 #include "llvm/Support/Threading.h" 30 #include "llvm/Support/raw_ostream.h" 31 32 using namespace lldb; 33 using namespace lldb_private; 34 35 namespace { 36 struct DebugLaunchContext { 37 DebugLaunchContext(DebuggerThread *thread, 38 const ProcessLaunchInfo &launch_info) 39 : m_thread(thread), m_launch_info(launch_info) {} 40 DebuggerThread *m_thread; 41 ProcessLaunchInfo m_launch_info; 42 }; 43 44 struct DebugAttachContext { 45 DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, 46 const ProcessAttachInfo &attach_info) 47 : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {} 48 DebuggerThread *m_thread; 49 lldb::pid_t m_pid; 50 ProcessAttachInfo m_attach_info; 51 }; 52 } // namespace 53 54 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) 55 : m_debug_delegate(debug_delegate), m_pid_to_detach(0), 56 m_is_shutting_down(false) { 57 m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); 58 } 59 60 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } 61 62 Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { 63 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 64 LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath()); 65 66 Status error; 67 DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); 68 HostThread slave_thread(ThreadLauncher::LaunchThread( 69 "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine, 70 context, &error)); 71 72 if (!error.Success()) 73 LLDB_LOG(log, "couldn't launch debugger thread. {0}", error); 74 75 return error; 76 } 77 78 Status DebuggerThread::DebugAttach(lldb::pid_t pid, 79 const ProcessAttachInfo &attach_info) { 80 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 81 LLDB_LOG(log, "attaching to '{0}'", pid); 82 83 Status error; 84 DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); 85 HostThread slave_thread(ThreadLauncher::LaunchThread( 86 "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine, 87 context, &error)); 88 89 if (!error.Success()) 90 LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error); 91 92 return error; 93 } 94 95 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { 96 DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); 97 lldb::thread_result_t result = 98 context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); 99 delete context; 100 return result; 101 } 102 103 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { 104 DebugAttachContext *context = static_cast<DebugAttachContext *>(data); 105 lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine( 106 context->m_pid, context->m_attach_info); 107 delete context; 108 return result; 109 } 110 111 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine( 112 const ProcessLaunchInfo &launch_info) { 113 // Grab a shared_ptr reference to this so that we know it won't get deleted 114 // until after the thread routine has exited. 115 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 116 117 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 118 LLDB_LOG(log, "preparing to launch '{0}' on background thread.", 119 launch_info.GetExecutableFile().GetPath()); 120 121 Status error; 122 ProcessLauncherWindows launcher; 123 HostProcess process(launcher.LaunchProcess(launch_info, error)); 124 // If we couldn't create the process, notify waiters immediately. Otherwise 125 // enter the debug loop and wait until we get the create process debug 126 // notification. Note that if the process was created successfully, we can 127 // throw away the process handle we got from CreateProcess because Windows 128 // will give us another (potentially more useful?) handle when it sends us 129 // the CREATE_PROCESS_DEBUG_EVENT. 130 if (error.Success()) 131 DebugLoop(); 132 else 133 m_debug_delegate->OnDebuggerError(error, 0); 134 135 return {}; 136 } 137 138 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine( 139 lldb::pid_t pid, const ProcessAttachInfo &attach_info) { 140 // Grab a shared_ptr reference to this so that we know it won't get deleted 141 // until after the thread routine has exited. 142 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 143 144 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 145 LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.", 146 pid); 147 148 if (!DebugActiveProcess((DWORD)pid)) { 149 Status error(::GetLastError(), eErrorTypeWin32); 150 m_debug_delegate->OnDebuggerError(error, 0); 151 return {}; 152 } 153 154 // The attach was successful, enter the debug loop. From here on out, this 155 // is no different than a create process operation, so all the same comments 156 // in DebugLaunch should apply from this point out. 157 DebugLoop(); 158 159 return {}; 160 } 161 162 Status DebuggerThread::StopDebugging(bool terminate) { 163 Status error; 164 165 lldb::pid_t pid = m_process.GetProcessId(); 166 167 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 168 LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid); 169 170 // Set m_is_shutting_down to true if it was false. Return if it was already 171 // true. 172 bool expected = false; 173 if (!m_is_shutting_down.compare_exchange_strong(expected, true)) 174 return error; 175 176 // Make a copy of the process, since the termination sequence will reset 177 // DebuggerThread's internal copy and it needs to remain open for the Wait 178 // operation. 179 HostProcess process_copy = m_process; 180 lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); 181 182 if (terminate) { 183 if (handle != nullptr && handle != LLDB_INVALID_PROCESS) { 184 // Initiate the termination before continuing the exception, so that the 185 // next debug event we get is the exit process event, and not some other 186 // event. 187 BOOL terminate_suceeded = TerminateProcess(handle, 0); 188 LLDB_LOG(log, 189 "calling TerminateProcess({0}, 0) (inferior={1}), success={2}", 190 handle, pid, terminate_suceeded); 191 } else { 192 LLDB_LOG(log, 193 "NOT calling TerminateProcess because the inferior is not valid " 194 "({0}, 0) (inferior={1})", 195 handle, pid); 196 } 197 } 198 199 // If we're stuck waiting for an exception to continue (e.g. the user is at a 200 // breakpoint messing around in the debugger), continue it now. But only 201 // AFTER calling TerminateProcess to make sure that the very next call to 202 // WaitForDebugEvent is an exit process event. 203 if (m_active_exception.get()) { 204 LLDB_LOG(log, "masking active exception"); 205 ContinueAsyncException(ExceptionResult::MaskException); 206 } 207 208 if (!terminate) { 209 // Indicate that we want to detach. 210 m_pid_to_detach = GetProcess().GetProcessId(); 211 212 // Force a fresh break so that the detach can happen from the debugger 213 // thread. 214 if (!::DebugBreakProcess( 215 GetProcess().GetNativeProcess().GetSystemHandle())) { 216 error.SetError(::GetLastError(), eErrorTypeWin32); 217 } 218 } 219 220 LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid); 221 222 DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); 223 if (wait_result != WAIT_OBJECT_0) { 224 error.SetError(GetLastError(), eErrorTypeWin32); 225 LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}", 226 m_debugging_ended_event, wait_result); 227 } else 228 LLDB_LOG(log, "detach from process {0} completed successfully.", pid); 229 230 if (!error.Success()) { 231 LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}", 232 pid, error); 233 } 234 return error; 235 } 236 237 void DebuggerThread::ContinueAsyncException(ExceptionResult result) { 238 if (!m_active_exception.get()) 239 return; 240 241 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS | 242 WINDOWS_LOG_EXCEPTION); 243 LLDB_LOG(log, "broadcasting for inferior process {0}.", 244 m_process.GetProcessId()); 245 246 m_active_exception.reset(); 247 m_exception_pred.SetValue(result, eBroadcastAlways); 248 } 249 250 void DebuggerThread::FreeProcessHandles() { 251 m_process = HostProcess(); 252 m_main_thread = HostThread(); 253 if (m_image_file) { 254 ::CloseHandle(m_image_file); 255 m_image_file = nullptr; 256 } 257 } 258 259 void DebuggerThread::DebugLoop() { 260 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 261 DEBUG_EVENT dbe = {}; 262 bool should_debug = true; 263 LLDB_LOGV(log, "Entering WaitForDebugEvent loop"); 264 while (should_debug) { 265 LLDB_LOGV(log, "Calling WaitForDebugEvent"); 266 BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); 267 if (wait_result) { 268 DWORD continue_status = DBG_CONTINUE; 269 switch (dbe.dwDebugEventCode) { 270 default: 271 llvm_unreachable("Unhandle debug event code!"); 272 case EXCEPTION_DEBUG_EVENT: { 273 ExceptionResult status = 274 HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); 275 276 if (status == ExceptionResult::MaskException) 277 continue_status = DBG_CONTINUE; 278 else if (status == ExceptionResult::SendToApplication) 279 continue_status = DBG_EXCEPTION_NOT_HANDLED; 280 281 break; 282 } 283 case CREATE_THREAD_DEBUG_EVENT: 284 continue_status = 285 HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); 286 break; 287 case CREATE_PROCESS_DEBUG_EVENT: 288 continue_status = 289 HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); 290 break; 291 case EXIT_THREAD_DEBUG_EVENT: 292 continue_status = 293 HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); 294 break; 295 case EXIT_PROCESS_DEBUG_EVENT: 296 continue_status = 297 HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); 298 should_debug = false; 299 break; 300 case LOAD_DLL_DEBUG_EVENT: 301 continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); 302 break; 303 case UNLOAD_DLL_DEBUG_EVENT: 304 continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); 305 break; 306 case OUTPUT_DEBUG_STRING_EVENT: 307 continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); 308 break; 309 case RIP_EVENT: 310 continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); 311 if (dbe.u.RipInfo.dwType == SLE_ERROR) 312 should_debug = false; 313 break; 314 } 315 316 LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.", 317 dbe.dwProcessId, dbe.dwThreadId, continue_status, 318 ::GetCurrentThreadId()); 319 320 ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); 321 322 if (m_detached) { 323 should_debug = false; 324 } 325 } else { 326 LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}", 327 ::GetLastError()); 328 329 should_debug = false; 330 } 331 } 332 FreeProcessHandles(); 333 334 LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); 335 ::SetEvent(m_debugging_ended_event); 336 } 337 338 ExceptionResult 339 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, 340 DWORD thread_id) { 341 Log *log = 342 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION); 343 if (m_is_shutting_down) { 344 // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic 345 // exception that 346 // we use simply to wake up the DebuggerThread so that we can close out the 347 // debug loop. 348 if (m_pid_to_detach != 0 && 349 info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) { 350 LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}", 351 m_pid_to_detach.load()); 352 ::DebugActiveProcessStop(m_pid_to_detach); 353 m_detached = true; 354 } 355 356 // Don't perform any blocking operations while we're shutting down. That 357 // will cause TerminateProcess -> WaitForSingleObject to time out. 358 return ExceptionResult::SendToApplication; 359 } 360 361 bool first_chance = (info.dwFirstChance != 0); 362 363 m_active_exception.reset( 364 new ExceptionRecord(info.ExceptionRecord, thread_id)); 365 LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}", 366 first_chance ? "first" : "second", 367 info.ExceptionRecord.ExceptionCode, thread_id); 368 369 ExceptionResult result = 370 m_debug_delegate->OnDebugException(first_chance, *m_active_exception); 371 m_exception_pred.SetValue(result, eBroadcastNever); 372 373 LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger"); 374 result = *m_exception_pred.WaitForValueNotEqualTo( 375 ExceptionResult::BreakInDebugger); 376 377 LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue()); 378 return result; 379 } 380 381 DWORD 382 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, 383 DWORD thread_id) { 384 Log *log = 385 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 386 LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id, 387 m_process.GetProcessId()); 388 HostThread thread(info.hThread); 389 thread.GetNativeThread().SetOwnsHandle(false); 390 m_debug_delegate->OnCreateThread(thread); 391 return DBG_CONTINUE; 392 } 393 394 DWORD 395 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, 396 DWORD thread_id) { 397 Log *log = 398 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS); 399 uint32_t process_id = ::GetProcessId(info.hProcess); 400 401 LLDB_LOG(log, "process {0} spawned", process_id); 402 403 std::string thread_name; 404 llvm::raw_string_ostream name_stream(thread_name); 405 name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; 406 name_stream.flush(); 407 llvm::set_thread_name(thread_name); 408 409 // info.hProcess and info.hThread are closed automatically by Windows when 410 // EXIT_PROCESS_DEBUG_EVENT is received. 411 m_process = HostProcess(info.hProcess); 412 ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); 413 m_main_thread = HostThread(info.hThread); 414 m_main_thread.GetNativeThread().SetOwnsHandle(false); 415 m_image_file = info.hFile; 416 417 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); 418 m_debug_delegate->OnDebuggerConnected(load_addr); 419 420 return DBG_CONTINUE; 421 } 422 423 DWORD 424 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, 425 DWORD thread_id) { 426 Log *log = 427 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 428 LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id, 429 info.dwExitCode, m_process.GetProcessId()); 430 m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); 431 return DBG_CONTINUE; 432 } 433 434 DWORD 435 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, 436 DWORD thread_id) { 437 Log *log = 438 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 439 LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(), 440 info.dwExitCode); 441 442 m_debug_delegate->OnExitProcess(info.dwExitCode); 443 444 return DBG_CONTINUE; 445 } 446 447 DWORD 448 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, 449 DWORD thread_id) { 450 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 451 if (info.hFile == nullptr) { 452 // Not sure what this is, so just ignore it. 453 LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...", 454 m_process.GetProcessId()); 455 return DBG_CONTINUE; 456 } 457 458 std::vector<wchar_t> buffer(1); 459 DWORD required_size = 460 GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); 461 if (required_size > 0) { 462 buffer.resize(required_size + 1); 463 required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 464 required_size, VOLUME_NAME_DOS); 465 std::string path_str_utf8; 466 llvm::convertWideToUTF8(buffer.data(), path_str_utf8); 467 llvm::StringRef path_str = path_str_utf8; 468 const char *path = path_str.data(); 469 if (path_str.startswith("\\\\?\\")) 470 path += 4; 471 472 FileSpec file_spec(path); 473 ModuleSpec module_spec(file_spec); 474 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); 475 476 LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...", 477 m_process.GetProcessId(), path, info.lpBaseOfDll); 478 479 m_debug_delegate->OnLoadDll(module_spec, load_addr); 480 } else { 481 LLDB_LOG( 482 log, 483 "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle", 484 m_process.GetProcessId(), ::GetLastError()); 485 } 486 // Windows does not automatically close info.hFile, so we need to do it. 487 ::CloseHandle(info.hFile); 488 return DBG_CONTINUE; 489 } 490 491 DWORD 492 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, 493 DWORD thread_id) { 494 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 495 LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.", 496 m_process.GetProcessId(), info.lpBaseOfDll); 497 498 m_debug_delegate->OnUnloadDll( 499 reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); 500 return DBG_CONTINUE; 501 } 502 503 DWORD 504 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, 505 DWORD thread_id) { 506 return DBG_CONTINUE; 507 } 508 509 DWORD 510 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { 511 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 512 LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}", 513 info.dwError, info.dwType, m_process.GetProcessId(), thread_id); 514 515 Status error(info.dwError, eErrorTypeWin32); 516 m_debug_delegate->OnDebuggerError(error, info.dwType); 517 518 return DBG_CONTINUE; 519 } 520