xref: /llvm-project/lldb/source/Plugins/Process/Windows/Common/DebuggerThread.cpp (revision 7fae4932ada124e97562277b6462fb1c49075c93)
1 //===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 #include "DebuggerThread.h"
11 #include "ExceptionRecord.h"
12 #include "IDebugDelegate.h"
13 
14 #include "lldb/Core/ModuleSpec.h"
15 #include "lldb/Host/ThreadLauncher.h"
16 #include "lldb/Host/windows/HostProcessWindows.h"
17 #include "lldb/Host/windows/HostThreadWindows.h"
18 #include "lldb/Host/windows/ProcessLauncherWindows.h"
19 #include "lldb/Target/Process.h"
20 #include "lldb/Target/ProcessLaunchInfo.h"
21 #include "lldb/Utility/FileSpec.h"
22 #include "lldb/Utility/Log.h"
23 #include "lldb/Utility/Predicate.h"
24 #include "lldb/Utility/Status.h"
25 
26 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
27 
28 #include "llvm/ADT/STLExtras.h"
29 #include "llvm/Support/ConvertUTF.h"
30 #include "llvm/Support/Threading.h"
31 #include "llvm/Support/raw_ostream.h"
32 
33 using namespace lldb;
34 using namespace lldb_private;
35 
36 namespace {
37 struct DebugLaunchContext {
38   DebugLaunchContext(DebuggerThread *thread,
39                      const ProcessLaunchInfo &launch_info)
40       : m_thread(thread), m_launch_info(launch_info) {}
41   DebuggerThread *m_thread;
42   ProcessLaunchInfo m_launch_info;
43 };
44 
45 struct DebugAttachContext {
46   DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
47                      const ProcessAttachInfo &attach_info)
48       : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
49   DebuggerThread *m_thread;
50   lldb::pid_t m_pid;
51   ProcessAttachInfo m_attach_info;
52 };
53 }
54 
55 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
56     : m_debug_delegate(debug_delegate), m_pid_to_detach(0),
57       m_is_shutting_down(false) {
58   m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
59 }
60 
61 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
62 
63 Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
64   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
65   LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
66 
67   Status error;
68   DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
69   HostThread slave_thread(ThreadLauncher::LaunchThread(
70       "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine,
71       context, &error));
72 
73   if (!error.Success())
74     LLDB_LOG(log, "couldn't launch debugger thread. {0}", error);
75 
76   return error;
77 }
78 
79 Status DebuggerThread::DebugAttach(lldb::pid_t pid,
80                                    const ProcessAttachInfo &attach_info) {
81   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
82   LLDB_LOG(log, "attaching to '{0}'", pid);
83 
84   Status error;
85   DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
86   HostThread slave_thread(ThreadLauncher::LaunchThread(
87       "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine,
88       context, &error));
89 
90   if (!error.Success())
91     LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error);
92 
93   return error;
94 }
95 
96 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
97   DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
98   lldb::thread_result_t result =
99       context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
100   delete context;
101   return result;
102 }
103 
104 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
105   DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
106   lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
107       context->m_pid, context->m_attach_info);
108   delete context;
109   return result;
110 }
111 
112 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
113     const ProcessLaunchInfo &launch_info) {
114   // Grab a shared_ptr reference to this so that we know it won't get deleted
115   // until after the thread routine has exited.
116   std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
117 
118   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
119   LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
120            launch_info.GetExecutableFile().GetPath());
121 
122   Status error;
123   ProcessLauncherWindows launcher;
124   HostProcess process(launcher.LaunchProcess(launch_info, error));
125   // If we couldn't create the process, notify waiters immediately.  Otherwise
126   // enter the debug loop and wait until we get the create process debug
127   // notification.  Note that if the process was created successfully, we can
128   // throw away the process handle we got from CreateProcess because Windows
129   // will give us another (potentially more useful?) handle when it sends us
130   // the CREATE_PROCESS_DEBUG_EVENT.
131   if (error.Success())
132     DebugLoop();
133   else
134     m_debug_delegate->OnDebuggerError(error, 0);
135 
136   return 0;
137 }
138 
139 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
140     lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
141   // Grab a shared_ptr reference to this so that we know it won't get deleted
142   // until after the thread routine has exited.
143   std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
144 
145   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
146   LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
147            pid);
148 
149   if (!DebugActiveProcess((DWORD)pid)) {
150     Status error(::GetLastError(), eErrorTypeWin32);
151     m_debug_delegate->OnDebuggerError(error, 0);
152     return 0;
153   }
154 
155   // The attach was successful, enter the debug loop.  From here on out, this
156   // is no different than a create process operation, so all the same comments
157   // in DebugLaunch should apply from this point out.
158   DebugLoop();
159 
160   return 0;
161 }
162 
163 Status DebuggerThread::StopDebugging(bool terminate) {
164   Status error;
165 
166   lldb::pid_t pid = m_process.GetProcessId();
167 
168   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
169   LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
170 
171   // Set m_is_shutting_down to true if it was false.  Return if it was already
172   // true.
173   bool expected = false;
174   if (!m_is_shutting_down.compare_exchange_strong(expected, true))
175     return error;
176 
177   // Make a copy of the process, since the termination sequence will reset
178   // DebuggerThread's internal copy and it needs to remain open for the Wait
179   // operation.
180   HostProcess process_copy = m_process;
181   lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
182 
183   if (terminate) {
184     if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
185       // Initiate the termination before continuing the exception, so that the
186       // next debug event we get is the exit process event, and not some other
187       // event.
188       BOOL terminate_suceeded = TerminateProcess(handle, 0);
189       LLDB_LOG(log,
190                "calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
191                handle, pid, terminate_suceeded);
192     } else {
193       LLDB_LOG(log,
194                "NOT calling TerminateProcess because the inferior is not valid ({0}, 0) (inferior={1})",
195                handle, pid);
196     }
197   }
198 
199   // If we're stuck waiting for an exception to continue (e.g. the user is at a
200   // breakpoint messing around in the debugger), continue it now.  But only
201   // AFTER calling TerminateProcess to make sure that the very next call to
202   // WaitForDebugEvent is an exit process event.
203   if (m_active_exception.get()) {
204     LLDB_LOG(log, "masking active exception");
205     ContinueAsyncException(ExceptionResult::MaskException);
206   }
207 
208   if (!terminate) {
209     // Indicate that we want to detach.
210     m_pid_to_detach = GetProcess().GetProcessId();
211 
212     // Force a fresh break so that the detach can happen from the debugger
213     // thread.
214     if (!::DebugBreakProcess(
215             GetProcess().GetNativeProcess().GetSystemHandle())) {
216       error.SetError(::GetLastError(), eErrorTypeWin32);
217     }
218   }
219 
220   LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
221 
222   DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
223   if (wait_result != WAIT_OBJECT_0) {
224     error.SetError(GetLastError(), eErrorTypeWin32);
225     LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
226              m_debugging_ended_event, wait_result);
227   } else
228     LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
229 
230   if (!error.Success()) {
231     LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
232              pid, error);
233   }
234   return error;
235 }
236 
237 void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
238   if (!m_active_exception.get())
239     return;
240 
241   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
242                                             WINDOWS_LOG_EXCEPTION);
243   LLDB_LOG(log, "broadcasting for inferior process {0}.",
244            m_process.GetProcessId());
245 
246   m_active_exception.reset();
247   m_exception_pred.SetValue(result, eBroadcastAlways);
248 }
249 
250 void DebuggerThread::FreeProcessHandles() {
251   m_process = HostProcess();
252   m_main_thread = HostThread();
253   if (m_image_file) {
254     ::CloseHandle(m_image_file);
255     m_image_file = nullptr;
256   }
257 }
258 
259 void DebuggerThread::DebugLoop() {
260   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
261   DEBUG_EVENT dbe = {};
262   bool should_debug = true;
263   LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
264   while (should_debug) {
265     LLDB_LOGV(log, "Calling WaitForDebugEvent");
266     BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
267     if (wait_result) {
268       DWORD continue_status = DBG_CONTINUE;
269       switch (dbe.dwDebugEventCode) {
270       case EXCEPTION_DEBUG_EVENT: {
271         ExceptionResult status =
272             HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
273 
274         if (status == ExceptionResult::MaskException)
275           continue_status = DBG_CONTINUE;
276         else if (status == ExceptionResult::SendToApplication)
277           continue_status = DBG_EXCEPTION_NOT_HANDLED;
278 
279         break;
280       }
281       case CREATE_THREAD_DEBUG_EVENT:
282         continue_status =
283             HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
284         break;
285       case CREATE_PROCESS_DEBUG_EVENT:
286         continue_status =
287             HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
288         break;
289       case EXIT_THREAD_DEBUG_EVENT:
290         continue_status =
291             HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
292         break;
293       case EXIT_PROCESS_DEBUG_EVENT:
294         continue_status =
295             HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
296         should_debug = false;
297         break;
298       case LOAD_DLL_DEBUG_EVENT:
299         continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
300         break;
301       case UNLOAD_DLL_DEBUG_EVENT:
302         continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
303         break;
304       case OUTPUT_DEBUG_STRING_EVENT:
305         continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
306         break;
307       case RIP_EVENT:
308         continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
309         if (dbe.u.RipInfo.dwType == SLE_ERROR)
310           should_debug = false;
311         break;
312       }
313 
314       LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
315                 dbe.dwProcessId, dbe.dwThreadId, continue_status,
316                 ::GetCurrentThreadId());
317 
318       ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
319 
320       if (m_detached) {
321         should_debug = false;
322       }
323     } else {
324       LLDB_LOG(log, "returned FALSE from WaitForDebugEvent.  Error = {0}",
325                ::GetLastError());
326 
327       should_debug = false;
328     }
329   }
330   FreeProcessHandles();
331 
332   LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
333   SetEvent(m_debugging_ended_event);
334 }
335 
336 ExceptionResult
337 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
338                                      DWORD thread_id) {
339   Log *log =
340       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
341   if (m_is_shutting_down) {
342     // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
343     // exception that
344     // we use simply to wake up the DebuggerThread so that we can close out the
345     // debug loop.
346     if (m_pid_to_detach != 0 &&
347         info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) {
348       LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
349                m_pid_to_detach.load());
350       ::DebugActiveProcessStop(m_pid_to_detach);
351       m_detached = true;
352     }
353 
354     // Don't perform any blocking operations while we're shutting down.  That
355     // will cause TerminateProcess -> WaitForSingleObject to time out.
356     return ExceptionResult::SendToApplication;
357   }
358 
359   bool first_chance = (info.dwFirstChance != 0);
360 
361   m_active_exception.reset(
362       new ExceptionRecord(info.ExceptionRecord, thread_id));
363   LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
364            first_chance ? "first" : "second",
365            info.ExceptionRecord.ExceptionCode, thread_id);
366 
367   ExceptionResult result =
368       m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
369   m_exception_pred.SetValue(result, eBroadcastNever);
370 
371   LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
372   result = *m_exception_pred.WaitForValueNotEqualTo(
373       ExceptionResult::BreakInDebugger);
374 
375   LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
376   return result;
377 }
378 
379 DWORD
380 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
381                                         DWORD thread_id) {
382   Log *log =
383       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
384   LLDB_LOG(log, "Thread {0:x} spawned in process {1}", thread_id,
385            m_process.GetProcessId());
386   HostThread thread(info.hThread);
387   thread.GetNativeThread().SetOwnsHandle(false);
388   m_debug_delegate->OnCreateThread(thread);
389   return DBG_CONTINUE;
390 }
391 
392 DWORD
393 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
394                                          DWORD thread_id) {
395   Log *log =
396       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
397   uint32_t process_id = ::GetProcessId(info.hProcess);
398 
399   LLDB_LOG(log, "process {0} spawned", process_id);
400 
401   std::string thread_name;
402   llvm::raw_string_ostream name_stream(thread_name);
403   name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
404   name_stream.flush();
405   llvm::set_thread_name(thread_name);
406 
407   // info.hProcess and info.hThread are closed automatically by Windows when
408   // EXIT_PROCESS_DEBUG_EVENT is received.
409   m_process = HostProcess(info.hProcess);
410   ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
411   m_main_thread = HostThread(info.hThread);
412   m_main_thread.GetNativeThread().SetOwnsHandle(false);
413   m_image_file = info.hFile;
414 
415   lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
416   m_debug_delegate->OnDebuggerConnected(load_addr);
417 
418   return DBG_CONTINUE;
419 }
420 
421 DWORD
422 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
423                                       DWORD thread_id) {
424   Log *log =
425       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
426   LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
427            info.dwExitCode, m_process.GetProcessId());
428   m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
429   return DBG_CONTINUE;
430 }
431 
432 DWORD
433 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
434                                        DWORD thread_id) {
435   Log *log =
436       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
437   LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
438            info.dwExitCode);
439 
440   m_debug_delegate->OnExitProcess(info.dwExitCode);
441 
442   FreeProcessHandles();
443   return DBG_CONTINUE;
444 }
445 
446 DWORD
447 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
448                                    DWORD thread_id) {
449   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
450   if (info.hFile == nullptr) {
451     // Not sure what this is, so just ignore it.
452     LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
453              m_process.GetProcessId());
454     return DBG_CONTINUE;
455   }
456 
457   std::vector<wchar_t> buffer(1);
458   DWORD required_size =
459       GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
460   if (required_size > 0) {
461     buffer.resize(required_size + 1);
462     required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
463                                               required_size, VOLUME_NAME_DOS);
464     std::string path_str_utf8;
465     llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
466     llvm::StringRef path_str = path_str_utf8;
467     const char *path = path_str.data();
468     if (path_str.startswith("\\\\?\\"))
469       path += 4;
470 
471     FileSpec file_spec(path, false);
472     ModuleSpec module_spec(file_spec);
473     lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
474 
475     LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
476              m_process.GetProcessId(), path, info.lpBaseOfDll);
477 
478     m_debug_delegate->OnLoadDll(module_spec, load_addr);
479   } else {
480     LLDB_LOG(
481         log,
482         "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
483         m_process.GetProcessId(), ::GetLastError());
484   }
485   // Windows does not automatically close info.hFile, so we need to do it.
486   ::CloseHandle(info.hFile);
487   return DBG_CONTINUE;
488 }
489 
490 DWORD
491 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
492                                      DWORD thread_id) {
493   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
494   LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
495            m_process.GetProcessId(), info.lpBaseOfDll);
496 
497   m_debug_delegate->OnUnloadDll(
498       reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
499   return DBG_CONTINUE;
500 }
501 
502 DWORD
503 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
504                                DWORD thread_id) {
505   return DBG_CONTINUE;
506 }
507 
508 DWORD
509 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
510   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
511   LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
512            info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
513 
514   Status error(info.dwError, eErrorTypeWin32);
515   m_debug_delegate->OnDebuggerError(error, info.dwType);
516 
517   return DBG_CONTINUE;
518 }
519