1 //===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "DebuggerThread.h" 11 #include "ExceptionRecord.h" 12 #include "IDebugDelegate.h" 13 14 #include "lldb/Core/ModuleSpec.h" 15 #include "lldb/Host/ThreadLauncher.h" 16 #include "lldb/Host/windows/HostProcessWindows.h" 17 #include "lldb/Host/windows/HostThreadWindows.h" 18 #include "lldb/Host/windows/ProcessLauncherWindows.h" 19 #include "lldb/Target/Process.h" 20 #include "lldb/Target/ProcessLaunchInfo.h" 21 #include "lldb/Utility/FileSpec.h" 22 #include "lldb/Utility/Log.h" 23 #include "lldb/Utility/Predicate.h" 24 #include "lldb/Utility/Status.h" 25 26 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" 27 28 #include "llvm/ADT/STLExtras.h" 29 #include "llvm/Support/ConvertUTF.h" 30 #include "llvm/Support/Threading.h" 31 #include "llvm/Support/raw_ostream.h" 32 33 using namespace lldb; 34 using namespace lldb_private; 35 36 namespace { 37 struct DebugLaunchContext { 38 DebugLaunchContext(DebuggerThread *thread, 39 const ProcessLaunchInfo &launch_info) 40 : m_thread(thread), m_launch_info(launch_info) {} 41 DebuggerThread *m_thread; 42 ProcessLaunchInfo m_launch_info; 43 }; 44 45 struct DebugAttachContext { 46 DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, 47 const ProcessAttachInfo &attach_info) 48 : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {} 49 DebuggerThread *m_thread; 50 lldb::pid_t m_pid; 51 ProcessAttachInfo m_attach_info; 52 }; 53 } 54 55 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) 56 : m_debug_delegate(debug_delegate), m_pid_to_detach(0), 57 m_is_shutting_down(false) { 58 m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); 59 } 60 61 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } 62 63 Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { 64 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 65 LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath()); 66 67 Status error; 68 DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); 69 HostThread slave_thread(ThreadLauncher::LaunchThread( 70 "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine, 71 context, &error)); 72 73 if (!error.Success()) 74 LLDB_LOG(log, "couldn't launch debugger thread. {0}", error); 75 76 return error; 77 } 78 79 Status DebuggerThread::DebugAttach(lldb::pid_t pid, 80 const ProcessAttachInfo &attach_info) { 81 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 82 LLDB_LOG(log, "attaching to '{0}'", pid); 83 84 Status error; 85 DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); 86 HostThread slave_thread(ThreadLauncher::LaunchThread( 87 "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine, 88 context, &error)); 89 90 if (!error.Success()) 91 LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error); 92 93 return error; 94 } 95 96 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { 97 DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); 98 lldb::thread_result_t result = 99 context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); 100 delete context; 101 return result; 102 } 103 104 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { 105 DebugAttachContext *context = static_cast<DebugAttachContext *>(data); 106 lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine( 107 context->m_pid, context->m_attach_info); 108 delete context; 109 return result; 110 } 111 112 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine( 113 const ProcessLaunchInfo &launch_info) { 114 // Grab a shared_ptr reference to this so that we know it won't get deleted 115 // until after the thread routine has exited. 116 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 117 118 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 119 LLDB_LOG(log, "preparing to launch '{0}' on background thread.", 120 launch_info.GetExecutableFile().GetPath()); 121 122 Status error; 123 ProcessLauncherWindows launcher; 124 HostProcess process(launcher.LaunchProcess(launch_info, error)); 125 // If we couldn't create the process, notify waiters immediately. Otherwise 126 // enter the debug loop and wait until we get the create process debug 127 // notification. Note that if the process was created successfully, we can 128 // throw away the process handle we got from CreateProcess because Windows 129 // will give us another (potentially more useful?) handle when it sends us 130 // the CREATE_PROCESS_DEBUG_EVENT. 131 if (error.Success()) 132 DebugLoop(); 133 else 134 m_debug_delegate->OnDebuggerError(error, 0); 135 136 return 0; 137 } 138 139 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine( 140 lldb::pid_t pid, const ProcessAttachInfo &attach_info) { 141 // Grab a shared_ptr reference to this so that we know it won't get deleted 142 // until after the thread routine has exited. 143 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 144 145 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 146 LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.", 147 pid); 148 149 if (!DebugActiveProcess((DWORD)pid)) { 150 Status error(::GetLastError(), eErrorTypeWin32); 151 m_debug_delegate->OnDebuggerError(error, 0); 152 return 0; 153 } 154 155 // The attach was successful, enter the debug loop. From here on out, this 156 // is no different than a create process operation, so all the same comments 157 // in DebugLaunch should apply from this point out. 158 DebugLoop(); 159 160 return 0; 161 } 162 163 Status DebuggerThread::StopDebugging(bool terminate) { 164 Status error; 165 166 lldb::pid_t pid = m_process.GetProcessId(); 167 168 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 169 LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid); 170 171 // Set m_is_shutting_down to true if it was false. Return if it was already 172 // true. 173 bool expected = false; 174 if (!m_is_shutting_down.compare_exchange_strong(expected, true)) 175 return error; 176 177 // Make a copy of the process, since the termination sequence will reset 178 // DebuggerThread's internal copy and it needs to remain open for the Wait 179 // operation. 180 HostProcess process_copy = m_process; 181 lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); 182 183 if (terminate) { 184 if (handle != nullptr && handle != LLDB_INVALID_PROCESS) { 185 // Initiate the termination before continuing the exception, so that the 186 // next debug event we get is the exit process event, and not some other 187 // event. 188 BOOL terminate_suceeded = TerminateProcess(handle, 0); 189 LLDB_LOG(log, 190 "calling TerminateProcess({0}, 0) (inferior={1}), success={2}", 191 handle, pid, terminate_suceeded); 192 } else { 193 LLDB_LOG(log, 194 "NOT calling TerminateProcess because the inferior is not valid ({0}, 0) (inferior={1})", 195 handle, pid); 196 } 197 } 198 199 // If we're stuck waiting for an exception to continue (e.g. the user is at a 200 // breakpoint messing around in the debugger), continue it now. But only 201 // AFTER calling TerminateProcess to make sure that the very next call to 202 // WaitForDebugEvent is an exit process event. 203 if (m_active_exception.get()) { 204 LLDB_LOG(log, "masking active exception"); 205 ContinueAsyncException(ExceptionResult::MaskException); 206 } 207 208 if (!terminate) { 209 // Indicate that we want to detach. 210 m_pid_to_detach = GetProcess().GetProcessId(); 211 212 // Force a fresh break so that the detach can happen from the debugger 213 // thread. 214 if (!::DebugBreakProcess( 215 GetProcess().GetNativeProcess().GetSystemHandle())) { 216 error.SetError(::GetLastError(), eErrorTypeWin32); 217 } 218 } 219 220 LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid); 221 222 DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); 223 if (wait_result != WAIT_OBJECT_0) { 224 error.SetError(GetLastError(), eErrorTypeWin32); 225 LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}", 226 m_debugging_ended_event, wait_result); 227 } else 228 LLDB_LOG(log, "detach from process {0} completed successfully.", pid); 229 230 if (!error.Success()) { 231 LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}", 232 pid, error); 233 } 234 return error; 235 } 236 237 void DebuggerThread::ContinueAsyncException(ExceptionResult result) { 238 if (!m_active_exception.get()) 239 return; 240 241 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS | 242 WINDOWS_LOG_EXCEPTION); 243 LLDB_LOG(log, "broadcasting for inferior process {0}.", 244 m_process.GetProcessId()); 245 246 m_active_exception.reset(); 247 m_exception_pred.SetValue(result, eBroadcastAlways); 248 } 249 250 void DebuggerThread::FreeProcessHandles() { 251 m_process = HostProcess(); 252 m_main_thread = HostThread(); 253 if (m_image_file) { 254 ::CloseHandle(m_image_file); 255 m_image_file = nullptr; 256 } 257 } 258 259 void DebuggerThread::DebugLoop() { 260 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 261 DEBUG_EVENT dbe = {}; 262 bool should_debug = true; 263 LLDB_LOGV(log, "Entering WaitForDebugEvent loop"); 264 while (should_debug) { 265 LLDB_LOGV(log, "Calling WaitForDebugEvent"); 266 BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); 267 if (wait_result) { 268 DWORD continue_status = DBG_CONTINUE; 269 switch (dbe.dwDebugEventCode) { 270 case EXCEPTION_DEBUG_EVENT: { 271 ExceptionResult status = 272 HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); 273 274 if (status == ExceptionResult::MaskException) 275 continue_status = DBG_CONTINUE; 276 else if (status == ExceptionResult::SendToApplication) 277 continue_status = DBG_EXCEPTION_NOT_HANDLED; 278 279 break; 280 } 281 case CREATE_THREAD_DEBUG_EVENT: 282 continue_status = 283 HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); 284 break; 285 case CREATE_PROCESS_DEBUG_EVENT: 286 continue_status = 287 HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); 288 break; 289 case EXIT_THREAD_DEBUG_EVENT: 290 continue_status = 291 HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); 292 break; 293 case EXIT_PROCESS_DEBUG_EVENT: 294 continue_status = 295 HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); 296 should_debug = false; 297 break; 298 case LOAD_DLL_DEBUG_EVENT: 299 continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); 300 break; 301 case UNLOAD_DLL_DEBUG_EVENT: 302 continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); 303 break; 304 case OUTPUT_DEBUG_STRING_EVENT: 305 continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); 306 break; 307 case RIP_EVENT: 308 continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); 309 if (dbe.u.RipInfo.dwType == SLE_ERROR) 310 should_debug = false; 311 break; 312 } 313 314 LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.", 315 dbe.dwProcessId, dbe.dwThreadId, continue_status, 316 ::GetCurrentThreadId()); 317 318 ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); 319 320 if (m_detached) { 321 should_debug = false; 322 } 323 } else { 324 LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}", 325 ::GetLastError()); 326 327 should_debug = false; 328 } 329 } 330 FreeProcessHandles(); 331 332 LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); 333 SetEvent(m_debugging_ended_event); 334 } 335 336 ExceptionResult 337 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, 338 DWORD thread_id) { 339 Log *log = 340 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION); 341 if (m_is_shutting_down) { 342 // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic 343 // exception that 344 // we use simply to wake up the DebuggerThread so that we can close out the 345 // debug loop. 346 if (m_pid_to_detach != 0 && 347 info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) { 348 LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}", 349 m_pid_to_detach.load()); 350 ::DebugActiveProcessStop(m_pid_to_detach); 351 m_detached = true; 352 } 353 354 // Don't perform any blocking operations while we're shutting down. That 355 // will cause TerminateProcess -> WaitForSingleObject to time out. 356 return ExceptionResult::SendToApplication; 357 } 358 359 bool first_chance = (info.dwFirstChance != 0); 360 361 m_active_exception.reset( 362 new ExceptionRecord(info.ExceptionRecord, thread_id)); 363 LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}", 364 first_chance ? "first" : "second", 365 info.ExceptionRecord.ExceptionCode, thread_id); 366 367 ExceptionResult result = 368 m_debug_delegate->OnDebugException(first_chance, *m_active_exception); 369 m_exception_pred.SetValue(result, eBroadcastNever); 370 371 LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger"); 372 result = *m_exception_pred.WaitForValueNotEqualTo( 373 ExceptionResult::BreakInDebugger); 374 375 LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue()); 376 return result; 377 } 378 379 DWORD 380 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, 381 DWORD thread_id) { 382 Log *log = 383 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 384 LLDB_LOG(log, "Thread {0:x} spawned in process {1}", thread_id, 385 m_process.GetProcessId()); 386 HostThread thread(info.hThread); 387 thread.GetNativeThread().SetOwnsHandle(false); 388 m_debug_delegate->OnCreateThread(thread); 389 return DBG_CONTINUE; 390 } 391 392 DWORD 393 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, 394 DWORD thread_id) { 395 Log *log = 396 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS); 397 uint32_t process_id = ::GetProcessId(info.hProcess); 398 399 LLDB_LOG(log, "process {0} spawned", process_id); 400 401 std::string thread_name; 402 llvm::raw_string_ostream name_stream(thread_name); 403 name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; 404 name_stream.flush(); 405 llvm::set_thread_name(thread_name); 406 407 // info.hProcess and info.hThread are closed automatically by Windows when 408 // EXIT_PROCESS_DEBUG_EVENT is received. 409 m_process = HostProcess(info.hProcess); 410 ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); 411 m_main_thread = HostThread(info.hThread); 412 m_main_thread.GetNativeThread().SetOwnsHandle(false); 413 m_image_file = info.hFile; 414 415 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); 416 m_debug_delegate->OnDebuggerConnected(load_addr); 417 418 return DBG_CONTINUE; 419 } 420 421 DWORD 422 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, 423 DWORD thread_id) { 424 Log *log = 425 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 426 LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id, 427 info.dwExitCode, m_process.GetProcessId()); 428 m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); 429 return DBG_CONTINUE; 430 } 431 432 DWORD 433 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, 434 DWORD thread_id) { 435 Log *log = 436 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 437 LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(), 438 info.dwExitCode); 439 440 m_debug_delegate->OnExitProcess(info.dwExitCode); 441 442 FreeProcessHandles(); 443 return DBG_CONTINUE; 444 } 445 446 DWORD 447 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, 448 DWORD thread_id) { 449 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 450 if (info.hFile == nullptr) { 451 // Not sure what this is, so just ignore it. 452 LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...", 453 m_process.GetProcessId()); 454 return DBG_CONTINUE; 455 } 456 457 std::vector<wchar_t> buffer(1); 458 DWORD required_size = 459 GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); 460 if (required_size > 0) { 461 buffer.resize(required_size + 1); 462 required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 463 required_size, VOLUME_NAME_DOS); 464 std::string path_str_utf8; 465 llvm::convertWideToUTF8(buffer.data(), path_str_utf8); 466 llvm::StringRef path_str = path_str_utf8; 467 const char *path = path_str.data(); 468 if (path_str.startswith("\\\\?\\")) 469 path += 4; 470 471 FileSpec file_spec(path, false); 472 ModuleSpec module_spec(file_spec); 473 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); 474 475 LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...", 476 m_process.GetProcessId(), path, info.lpBaseOfDll); 477 478 m_debug_delegate->OnLoadDll(module_spec, load_addr); 479 } else { 480 LLDB_LOG( 481 log, 482 "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle", 483 m_process.GetProcessId(), ::GetLastError()); 484 } 485 // Windows does not automatically close info.hFile, so we need to do it. 486 ::CloseHandle(info.hFile); 487 return DBG_CONTINUE; 488 } 489 490 DWORD 491 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, 492 DWORD thread_id) { 493 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 494 LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.", 495 m_process.GetProcessId(), info.lpBaseOfDll); 496 497 m_debug_delegate->OnUnloadDll( 498 reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); 499 return DBG_CONTINUE; 500 } 501 502 DWORD 503 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, 504 DWORD thread_id) { 505 return DBG_CONTINUE; 506 } 507 508 DWORD 509 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { 510 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 511 LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}", 512 info.dwError, info.dwType, m_process.GetProcessId(), thread_id); 513 514 Status error(info.dwError, eErrorTypeWin32); 515 m_debug_delegate->OnDebuggerError(error, info.dwType); 516 517 return DBG_CONTINUE; 518 } 519