1 //===--- FileManager.cpp - File System Probing and Caching ----------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the FileManager interface. 11 // 12 //===----------------------------------------------------------------------===// 13 // 14 // TODO: This should index all interesting directories with dirent calls. 15 // getdirentries ? 16 // opendir/readdir_r/closedir ? 17 // 18 //===----------------------------------------------------------------------===// 19 20 #include "clang/Basic/FileManager.h" 21 #include "clang/Basic/FileSystemStatCache.h" 22 #include "llvm/ADT/SmallString.h" 23 #include "llvm/Support/FileSystem.h" 24 #include "llvm/Support/MemoryBuffer.h" 25 #include "llvm/Support/raw_ostream.h" 26 #include "llvm/Support/Path.h" 27 #include "llvm/Support/system_error.h" 28 #include "llvm/Config/config.h" 29 #include <map> 30 #include <set> 31 #include <string> 32 33 // FIXME: This is terrible, we need this for ::close. 34 #if !defined(_MSC_VER) && !defined(__MINGW32__) 35 #include <unistd.h> 36 #include <sys/uio.h> 37 #else 38 #include <io.h> 39 #endif 40 using namespace clang; 41 42 // FIXME: Enhance libsystem to support inode and other fields. 43 #include <sys/stat.h> 44 45 /// NON_EXISTENT_DIR - A special value distinct from null that is used to 46 /// represent a dir name that doesn't exist on the disk. 47 #define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1) 48 49 /// NON_EXISTENT_FILE - A special value distinct from null that is used to 50 /// represent a filename that doesn't exist on the disk. 51 #define NON_EXISTENT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1) 52 53 54 FileEntry::~FileEntry() { 55 // If this FileEntry owns an open file descriptor that never got used, close 56 // it. 57 if (FD != -1) ::close(FD); 58 } 59 60 //===----------------------------------------------------------------------===// 61 // Windows. 62 //===----------------------------------------------------------------------===// 63 64 #ifdef LLVM_ON_WIN32 65 66 namespace { 67 static std::string GetFullPath(const char *relPath) { 68 char *absPathStrPtr = _fullpath(NULL, relPath, 0); 69 assert(absPathStrPtr && "_fullpath() returned NULL!"); 70 71 std::string absPath(absPathStrPtr); 72 73 free(absPathStrPtr); 74 return absPath; 75 } 76 } 77 78 class FileManager::UniqueDirContainer { 79 /// UniqueDirs - Cache from full path to existing directories/files. 80 /// 81 llvm::StringMap<DirectoryEntry> UniqueDirs; 82 83 public: 84 /// getDirectory - Return an existing DirectoryEntry with the given 85 /// name if there is already one; otherwise create and return a 86 /// default-constructed DirectoryEntry. 87 DirectoryEntry &getDirectory(const char *Name, 88 const struct stat & /*StatBuf*/) { 89 std::string FullPath(GetFullPath(Name)); 90 return UniqueDirs.GetOrCreateValue(FullPath).getValue(); 91 } 92 93 size_t size() const { return UniqueDirs.size(); } 94 }; 95 96 class FileManager::UniqueFileContainer { 97 /// UniqueFiles - Cache from full path to existing directories/files. 98 /// 99 llvm::StringMap<FileEntry, llvm::BumpPtrAllocator> UniqueFiles; 100 101 public: 102 /// getFile - Return an existing FileEntry with the given name if 103 /// there is already one; otherwise create and return a 104 /// default-constructed FileEntry. 105 FileEntry &getFile(const char *Name, const struct stat & /*StatBuf*/) { 106 std::string FullPath(GetFullPath(Name)); 107 108 // Lowercase string because Windows filesystem is case insensitive. 109 FullPath = StringRef(FullPath).lower(); 110 return UniqueFiles.GetOrCreateValue(FullPath).getValue(); 111 } 112 113 size_t size() const { return UniqueFiles.size(); } 114 }; 115 116 //===----------------------------------------------------------------------===// 117 // Unix-like Systems. 118 //===----------------------------------------------------------------------===// 119 120 #else 121 122 class FileManager::UniqueDirContainer { 123 /// UniqueDirs - Cache from ID's to existing directories/files. 124 std::map<std::pair<dev_t, ino_t>, DirectoryEntry> UniqueDirs; 125 126 public: 127 /// getDirectory - Return an existing DirectoryEntry with the given 128 /// ID's if there is already one; otherwise create and return a 129 /// default-constructed DirectoryEntry. 130 DirectoryEntry &getDirectory(const char * /*Name*/, 131 const struct stat &StatBuf) { 132 return UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)]; 133 } 134 135 size_t size() const { return UniqueDirs.size(); } 136 }; 137 138 class FileManager::UniqueFileContainer { 139 /// UniqueFiles - Cache from ID's to existing directories/files. 140 std::set<FileEntry> UniqueFiles; 141 142 public: 143 /// getFile - Return an existing FileEntry with the given ID's if 144 /// there is already one; otherwise create and return a 145 /// default-constructed FileEntry. 146 FileEntry &getFile(const char * /*Name*/, const struct stat &StatBuf) { 147 return 148 const_cast<FileEntry&>( 149 *UniqueFiles.insert(FileEntry(StatBuf.st_dev, 150 StatBuf.st_ino, 151 StatBuf.st_mode)).first); 152 } 153 154 size_t size() const { return UniqueFiles.size(); } 155 }; 156 157 #endif 158 159 //===----------------------------------------------------------------------===// 160 // Common logic. 161 //===----------------------------------------------------------------------===// 162 163 FileManager::FileManager(const FileSystemOptions &FSO) 164 : FileSystemOpts(FSO), 165 UniqueRealDirs(*new UniqueDirContainer()), 166 UniqueRealFiles(*new UniqueFileContainer()), 167 SeenDirEntries(64), SeenFileEntries(64), NextFileUID(0) { 168 NumDirLookups = NumFileLookups = 0; 169 NumDirCacheMisses = NumFileCacheMisses = 0; 170 } 171 172 FileManager::~FileManager() { 173 delete &UniqueRealDirs; 174 delete &UniqueRealFiles; 175 for (unsigned i = 0, e = VirtualFileEntries.size(); i != e; ++i) 176 delete VirtualFileEntries[i]; 177 for (unsigned i = 0, e = VirtualDirectoryEntries.size(); i != e; ++i) 178 delete VirtualDirectoryEntries[i]; 179 } 180 181 void FileManager::addStatCache(FileSystemStatCache *statCache, 182 bool AtBeginning) { 183 assert(statCache && "No stat cache provided?"); 184 if (AtBeginning || StatCache.get() == 0) { 185 statCache->setNextStatCache(StatCache.take()); 186 StatCache.reset(statCache); 187 return; 188 } 189 190 FileSystemStatCache *LastCache = StatCache.get(); 191 while (LastCache->getNextStatCache()) 192 LastCache = LastCache->getNextStatCache(); 193 194 LastCache->setNextStatCache(statCache); 195 } 196 197 void FileManager::removeStatCache(FileSystemStatCache *statCache) { 198 if (!statCache) 199 return; 200 201 if (StatCache.get() == statCache) { 202 // This is the first stat cache. 203 StatCache.reset(StatCache->takeNextStatCache()); 204 return; 205 } 206 207 // Find the stat cache in the list. 208 FileSystemStatCache *PrevCache = StatCache.get(); 209 while (PrevCache && PrevCache->getNextStatCache() != statCache) 210 PrevCache = PrevCache->getNextStatCache(); 211 212 assert(PrevCache && "Stat cache not found for removal"); 213 PrevCache->setNextStatCache(statCache->getNextStatCache()); 214 } 215 216 /// \brief Retrieve the directory that the given file name resides in. 217 /// Filename can point to either a real file or a virtual file. 218 static const DirectoryEntry *getDirectoryFromFile(FileManager &FileMgr, 219 StringRef Filename, 220 bool CacheFailure) { 221 if (Filename.empty()) 222 return NULL; 223 224 if (llvm::sys::path::is_separator(Filename[Filename.size() - 1])) 225 return NULL; // If Filename is a directory. 226 227 StringRef DirName = llvm::sys::path::parent_path(Filename); 228 // Use the current directory if file has no path component. 229 if (DirName.empty()) 230 DirName = "."; 231 232 return FileMgr.getDirectory(DirName, CacheFailure); 233 } 234 235 /// Add all ancestors of the given path (pointing to either a file or 236 /// a directory) as virtual directories. 237 void FileManager::addAncestorsAsVirtualDirs(StringRef Path) { 238 StringRef DirName = llvm::sys::path::parent_path(Path); 239 if (DirName.empty()) 240 return; 241 242 llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt = 243 SeenDirEntries.GetOrCreateValue(DirName); 244 245 // When caching a virtual directory, we always cache its ancestors 246 // at the same time. Therefore, if DirName is already in the cache, 247 // we don't need to recurse as its ancestors must also already be in 248 // the cache. 249 if (NamedDirEnt.getValue()) 250 return; 251 252 // Add the virtual directory to the cache. 253 DirectoryEntry *UDE = new DirectoryEntry; 254 UDE->Name = NamedDirEnt.getKeyData(); 255 NamedDirEnt.setValue(UDE); 256 VirtualDirectoryEntries.push_back(UDE); 257 258 // Recursively add the other ancestors. 259 addAncestorsAsVirtualDirs(DirName); 260 } 261 262 /// getDirectory - Lookup, cache, and verify the specified directory 263 /// (real or virtual). This returns NULL if the directory doesn't 264 /// exist. 265 /// 266 const DirectoryEntry *FileManager::getDirectory(StringRef DirName, 267 bool CacheFailure) { 268 ++NumDirLookups; 269 llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt = 270 SeenDirEntries.GetOrCreateValue(DirName); 271 272 // See if there was already an entry in the map. Note that the map 273 // contains both virtual and real directories. 274 if (NamedDirEnt.getValue()) 275 return NamedDirEnt.getValue() == NON_EXISTENT_DIR 276 ? 0 : NamedDirEnt.getValue(); 277 278 ++NumDirCacheMisses; 279 280 // By default, initialize it to invalid. 281 NamedDirEnt.setValue(NON_EXISTENT_DIR); 282 283 // Get the null-terminated directory name as stored as the key of the 284 // SeenDirEntries map. 285 const char *InterndDirName = NamedDirEnt.getKeyData(); 286 287 // Check to see if the directory exists. 288 struct stat StatBuf; 289 if (getStatValue(InterndDirName, StatBuf, 0/*directory lookup*/)) { 290 // There's no real directory at the given path. 291 if (!CacheFailure) 292 SeenDirEntries.erase(DirName); 293 return 0; 294 } 295 296 // It exists. See if we have already opened a directory with the 297 // same inode (this occurs on Unix-like systems when one dir is 298 // symlinked to another, for example) or the same path (on 299 // Windows). 300 DirectoryEntry &UDE = UniqueRealDirs.getDirectory(InterndDirName, StatBuf); 301 302 NamedDirEnt.setValue(&UDE); 303 if (!UDE.getName()) { 304 // We don't have this directory yet, add it. We use the string 305 // key from the SeenDirEntries map as the string. 306 UDE.Name = InterndDirName; 307 } 308 309 return &UDE; 310 } 311 312 /// getFile - Lookup, cache, and verify the specified file (real or 313 /// virtual). This returns NULL if the file doesn't exist. 314 /// 315 const FileEntry *FileManager::getFile(StringRef Filename, bool openFile, 316 bool CacheFailure) { 317 ++NumFileLookups; 318 319 // See if there is already an entry in the map. 320 llvm::StringMapEntry<FileEntry *> &NamedFileEnt = 321 SeenFileEntries.GetOrCreateValue(Filename); 322 323 // See if there is already an entry in the map. 324 if (NamedFileEnt.getValue()) 325 return NamedFileEnt.getValue() == NON_EXISTENT_FILE 326 ? 0 : NamedFileEnt.getValue(); 327 328 ++NumFileCacheMisses; 329 330 // By default, initialize it to invalid. 331 NamedFileEnt.setValue(NON_EXISTENT_FILE); 332 333 // Get the null-terminated file name as stored as the key of the 334 // SeenFileEntries map. 335 const char *InterndFileName = NamedFileEnt.getKeyData(); 336 337 // Look up the directory for the file. When looking up something like 338 // sys/foo.h we'll discover all of the search directories that have a 'sys' 339 // subdirectory. This will let us avoid having to waste time on known-to-fail 340 // searches when we go to find sys/bar.h, because all the search directories 341 // without a 'sys' subdir will get a cached failure result. 342 const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename, 343 CacheFailure); 344 if (DirInfo == 0) { // Directory doesn't exist, file can't exist. 345 if (!CacheFailure) 346 SeenFileEntries.erase(Filename); 347 348 return 0; 349 } 350 351 // FIXME: Use the directory info to prune this, before doing the stat syscall. 352 // FIXME: This will reduce the # syscalls. 353 354 // Nope, there isn't. Check to see if the file exists. 355 int FileDescriptor = -1; 356 struct stat StatBuf; 357 if (getStatValue(InterndFileName, StatBuf, &FileDescriptor)) { 358 // There's no real file at the given path. 359 if (!CacheFailure) 360 SeenFileEntries.erase(Filename); 361 362 return 0; 363 } 364 365 if (FileDescriptor != -1 && !openFile) { 366 close(FileDescriptor); 367 FileDescriptor = -1; 368 } 369 370 // It exists. See if we have already opened a file with the same inode. 371 // This occurs when one dir is symlinked to another, for example. 372 FileEntry &UFE = UniqueRealFiles.getFile(InterndFileName, StatBuf); 373 374 NamedFileEnt.setValue(&UFE); 375 if (UFE.getName()) { // Already have an entry with this inode, return it. 376 // If the stat process opened the file, close it to avoid a FD leak. 377 if (FileDescriptor != -1) 378 close(FileDescriptor); 379 380 return &UFE; 381 } 382 383 // Otherwise, we don't have this directory yet, add it. 384 // FIXME: Change the name to be a char* that points back to the 385 // 'SeenFileEntries' key. 386 UFE.Name = InterndFileName; 387 UFE.Size = StatBuf.st_size; 388 UFE.ModTime = StatBuf.st_mtime; 389 UFE.Dir = DirInfo; 390 UFE.UID = NextFileUID++; 391 UFE.FD = FileDescriptor; 392 return &UFE; 393 } 394 395 const FileEntry * 396 FileManager::getVirtualFile(StringRef Filename, off_t Size, 397 time_t ModificationTime) { 398 ++NumFileLookups; 399 400 // See if there is already an entry in the map. 401 llvm::StringMapEntry<FileEntry *> &NamedFileEnt = 402 SeenFileEntries.GetOrCreateValue(Filename); 403 404 // See if there is already an entry in the map. 405 if (NamedFileEnt.getValue() && NamedFileEnt.getValue() != NON_EXISTENT_FILE) 406 return NamedFileEnt.getValue(); 407 408 ++NumFileCacheMisses; 409 410 // By default, initialize it to invalid. 411 NamedFileEnt.setValue(NON_EXISTENT_FILE); 412 413 addAncestorsAsVirtualDirs(Filename); 414 FileEntry *UFE = 0; 415 416 // Now that all ancestors of Filename are in the cache, the 417 // following call is guaranteed to find the DirectoryEntry from the 418 // cache. 419 const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename, 420 /*CacheFailure=*/true); 421 assert(DirInfo && 422 "The directory of a virtual file should already be in the cache."); 423 424 // Check to see if the file exists. If so, drop the virtual file 425 int FileDescriptor = -1; 426 struct stat StatBuf; 427 const char *InterndFileName = NamedFileEnt.getKeyData(); 428 if (getStatValue(InterndFileName, StatBuf, &FileDescriptor) == 0) { 429 // If the stat process opened the file, close it to avoid a FD leak. 430 if (FileDescriptor != -1) 431 close(FileDescriptor); 432 433 StatBuf.st_size = Size; 434 StatBuf.st_mtime = ModificationTime; 435 UFE = &UniqueRealFiles.getFile(InterndFileName, StatBuf); 436 437 NamedFileEnt.setValue(UFE); 438 439 // If we had already opened this file, close it now so we don't 440 // leak the descriptor. We're not going to use the file 441 // descriptor anyway, since this is a virtual file. 442 if (UFE->FD != -1) { 443 close(UFE->FD); 444 UFE->FD = -1; 445 } 446 447 // If we already have an entry with this inode, return it. 448 if (UFE->getName()) 449 return UFE; 450 } 451 452 if (!UFE) { 453 UFE = new FileEntry(); 454 VirtualFileEntries.push_back(UFE); 455 NamedFileEnt.setValue(UFE); 456 } 457 458 UFE->Name = InterndFileName; 459 UFE->Size = Size; 460 UFE->ModTime = ModificationTime; 461 UFE->Dir = DirInfo; 462 UFE->UID = NextFileUID++; 463 UFE->FD = -1; 464 return UFE; 465 } 466 467 void FileManager::FixupRelativePath(SmallVectorImpl<char> &path) const { 468 StringRef pathRef(path.data(), path.size()); 469 470 if (FileSystemOpts.WorkingDir.empty() 471 || llvm::sys::path::is_absolute(pathRef)) 472 return; 473 474 llvm::SmallString<128> NewPath(FileSystemOpts.WorkingDir); 475 llvm::sys::path::append(NewPath, pathRef); 476 path = NewPath; 477 } 478 479 llvm::MemoryBuffer *FileManager:: 480 getBufferForFile(const FileEntry *Entry, std::string *ErrorStr) { 481 llvm::OwningPtr<llvm::MemoryBuffer> Result; 482 llvm::error_code ec; 483 484 const char *Filename = Entry->getName(); 485 // If the file is already open, use the open file descriptor. 486 if (Entry->FD != -1) { 487 ec = llvm::MemoryBuffer::getOpenFile(Entry->FD, Filename, Result, 488 Entry->getSize()); 489 if (ErrorStr) 490 *ErrorStr = ec.message(); 491 492 close(Entry->FD); 493 Entry->FD = -1; 494 return Result.take(); 495 } 496 497 // Otherwise, open the file. 498 499 if (FileSystemOpts.WorkingDir.empty()) { 500 ec = llvm::MemoryBuffer::getFile(Filename, Result, Entry->getSize()); 501 if (ec && ErrorStr) 502 *ErrorStr = ec.message(); 503 return Result.take(); 504 } 505 506 llvm::SmallString<128> FilePath(Entry->getName()); 507 FixupRelativePath(FilePath); 508 ec = llvm::MemoryBuffer::getFile(FilePath.str(), Result, Entry->getSize()); 509 if (ec && ErrorStr) 510 *ErrorStr = ec.message(); 511 return Result.take(); 512 } 513 514 llvm::MemoryBuffer *FileManager:: 515 getBufferForFile(StringRef Filename, std::string *ErrorStr) { 516 llvm::OwningPtr<llvm::MemoryBuffer> Result; 517 llvm::error_code ec; 518 if (FileSystemOpts.WorkingDir.empty()) { 519 ec = llvm::MemoryBuffer::getFile(Filename, Result); 520 if (ec && ErrorStr) 521 *ErrorStr = ec.message(); 522 return Result.take(); 523 } 524 525 llvm::SmallString<128> FilePath(Filename); 526 FixupRelativePath(FilePath); 527 ec = llvm::MemoryBuffer::getFile(FilePath.c_str(), Result); 528 if (ec && ErrorStr) 529 *ErrorStr = ec.message(); 530 return Result.take(); 531 } 532 533 /// getStatValue - Get the 'stat' information for the specified path, 534 /// using the cache to accelerate it if possible. This returns true 535 /// if the path points to a virtual file or does not exist, or returns 536 /// false if it's an existent real file. If FileDescriptor is NULL, 537 /// do directory look-up instead of file look-up. 538 bool FileManager::getStatValue(const char *Path, struct stat &StatBuf, 539 int *FileDescriptor) { 540 // FIXME: FileSystemOpts shouldn't be passed in here, all paths should be 541 // absolute! 542 if (FileSystemOpts.WorkingDir.empty()) 543 return FileSystemStatCache::get(Path, StatBuf, FileDescriptor, 544 StatCache.get()); 545 546 llvm::SmallString<128> FilePath(Path); 547 FixupRelativePath(FilePath); 548 549 return FileSystemStatCache::get(FilePath.c_str(), StatBuf, FileDescriptor, 550 StatCache.get()); 551 } 552 553 bool FileManager::getNoncachedStatValue(StringRef Path, 554 struct stat &StatBuf) { 555 llvm::SmallString<128> FilePath(Path); 556 FixupRelativePath(FilePath); 557 558 return ::stat(FilePath.c_str(), &StatBuf) != 0; 559 } 560 561 void FileManager::GetUniqueIDMapping( 562 SmallVectorImpl<const FileEntry *> &UIDToFiles) const { 563 UIDToFiles.clear(); 564 UIDToFiles.resize(NextFileUID); 565 566 // Map file entries 567 for (llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator>::const_iterator 568 FE = SeenFileEntries.begin(), FEEnd = SeenFileEntries.end(); 569 FE != FEEnd; ++FE) 570 if (FE->getValue() && FE->getValue() != NON_EXISTENT_FILE) 571 UIDToFiles[FE->getValue()->getUID()] = FE->getValue(); 572 573 // Map virtual file entries 574 for (SmallVector<FileEntry*, 4>::const_iterator 575 VFE = VirtualFileEntries.begin(), VFEEnd = VirtualFileEntries.end(); 576 VFE != VFEEnd; ++VFE) 577 if (*VFE && *VFE != NON_EXISTENT_FILE) 578 UIDToFiles[(*VFE)->getUID()] = *VFE; 579 } 580 581 582 void FileManager::PrintStats() const { 583 llvm::errs() << "\n*** File Manager Stats:\n"; 584 llvm::errs() << UniqueRealFiles.size() << " real files found, " 585 << UniqueRealDirs.size() << " real dirs found.\n"; 586 llvm::errs() << VirtualFileEntries.size() << " virtual files found, " 587 << VirtualDirectoryEntries.size() << " virtual dirs found.\n"; 588 llvm::errs() << NumDirLookups << " dir lookups, " 589 << NumDirCacheMisses << " dir cache misses.\n"; 590 llvm::errs() << NumFileLookups << " file lookups, " 591 << NumFileCacheMisses << " file cache misses.\n"; 592 593 //llvm::errs() << PagesMapped << BytesOfPagesMapped << FSLookups; 594 } 595