xref: /freebsd-src/sys/contrib/openzfs/module/lua/ltable.c (revision eda14cbc264d6969b02f2b1994cef11148e914f1)
1*eda14cbcSMatt Macy /* BEGIN CSTYLED */
2*eda14cbcSMatt Macy /*
3*eda14cbcSMatt Macy ** $Id: ltable.c,v 2.72.1.1 2013/04/12 18:48:47 roberto Exp $
4*eda14cbcSMatt Macy ** Lua tables (hash)
5*eda14cbcSMatt Macy ** See Copyright Notice in lua.h
6*eda14cbcSMatt Macy */
7*eda14cbcSMatt Macy 
8*eda14cbcSMatt Macy 
9*eda14cbcSMatt Macy /*
10*eda14cbcSMatt Macy ** Implementation of tables (aka arrays, objects, or hash tables).
11*eda14cbcSMatt Macy ** Tables keep its elements in two parts: an array part and a hash part.
12*eda14cbcSMatt Macy ** Non-negative integer keys are all candidates to be kept in the array
13*eda14cbcSMatt Macy ** part. The actual size of the array is the largest `n' such that at
14*eda14cbcSMatt Macy ** least half the slots between 0 and n are in use.
15*eda14cbcSMatt Macy ** Hash uses a mix of chained scatter table with Brent's variation.
16*eda14cbcSMatt Macy ** A main invariant of these tables is that, if an element is not
17*eda14cbcSMatt Macy ** in its main position (i.e. the `original' position that its hash gives
18*eda14cbcSMatt Macy ** to it), then the colliding element is in its own main position.
19*eda14cbcSMatt Macy ** Hence even when the load factor reaches 100%, performance remains good.
20*eda14cbcSMatt Macy */
21*eda14cbcSMatt Macy 
22*eda14cbcSMatt Macy 
23*eda14cbcSMatt Macy #define ltable_c
24*eda14cbcSMatt Macy #define LUA_CORE
25*eda14cbcSMatt Macy 
26*eda14cbcSMatt Macy #include <sys/lua/lua.h>
27*eda14cbcSMatt Macy 
28*eda14cbcSMatt Macy #include "ldebug.h"
29*eda14cbcSMatt Macy #include "ldo.h"
30*eda14cbcSMatt Macy #include "lgc.h"
31*eda14cbcSMatt Macy #include "lmem.h"
32*eda14cbcSMatt Macy #include "lobject.h"
33*eda14cbcSMatt Macy #include "lstate.h"
34*eda14cbcSMatt Macy #include "lstring.h"
35*eda14cbcSMatt Macy #include "ltable.h"
36*eda14cbcSMatt Macy #include "lvm.h"
37*eda14cbcSMatt Macy 
38*eda14cbcSMatt Macy 
39*eda14cbcSMatt Macy /*
40*eda14cbcSMatt Macy ** max size of array part is 2^MAXBITS
41*eda14cbcSMatt Macy */
42*eda14cbcSMatt Macy #if LUAI_BITSINT >= 32
43*eda14cbcSMatt Macy #define MAXBITS		30
44*eda14cbcSMatt Macy #else
45*eda14cbcSMatt Macy #define MAXBITS		(LUAI_BITSINT-2)
46*eda14cbcSMatt Macy #endif
47*eda14cbcSMatt Macy 
48*eda14cbcSMatt Macy #define MAXASIZE	(1 << MAXBITS)
49*eda14cbcSMatt Macy 
50*eda14cbcSMatt Macy 
51*eda14cbcSMatt Macy #define hashpow2(t,n)		(gnode(t, lmod((n), sizenode(t))))
52*eda14cbcSMatt Macy 
53*eda14cbcSMatt Macy #define hashstr(t,str)		hashpow2(t, (str)->tsv.hash)
54*eda14cbcSMatt Macy #define hashboolean(t,p)	hashpow2(t, p)
55*eda14cbcSMatt Macy 
56*eda14cbcSMatt Macy 
57*eda14cbcSMatt Macy /*
58*eda14cbcSMatt Macy ** for some types, it is better to avoid modulus by power of 2, as
59*eda14cbcSMatt Macy ** they tend to have many 2 factors.
60*eda14cbcSMatt Macy */
61*eda14cbcSMatt Macy #define hashmod(t,n)	(gnode(t, ((n) % ((sizenode(t)-1)|1))))
62*eda14cbcSMatt Macy 
63*eda14cbcSMatt Macy 
64*eda14cbcSMatt Macy #define hashpointer(t,p)	hashmod(t, IntPoint(p))
65*eda14cbcSMatt Macy 
66*eda14cbcSMatt Macy 
67*eda14cbcSMatt Macy #define dummynode		(&dummynode_)
68*eda14cbcSMatt Macy 
69*eda14cbcSMatt Macy #define isdummy(n)		((n) == dummynode)
70*eda14cbcSMatt Macy 
71*eda14cbcSMatt Macy static const Node dummynode_ = {
72*eda14cbcSMatt Macy   {NILCONSTANT},  /* value */
73*eda14cbcSMatt Macy   {{NILCONSTANT, NULL}}  /* key */
74*eda14cbcSMatt Macy };
75*eda14cbcSMatt Macy 
76*eda14cbcSMatt Macy 
77*eda14cbcSMatt Macy /*
78*eda14cbcSMatt Macy ** hash for lua_Numbers
79*eda14cbcSMatt Macy */
80*eda14cbcSMatt Macy static Node *hashnum (const Table *t, lua_Number n) {
81*eda14cbcSMatt Macy   int i;
82*eda14cbcSMatt Macy   luai_hashnum(i, n);
83*eda14cbcSMatt Macy   if (i < 0) {
84*eda14cbcSMatt Macy     if (cast(unsigned int, i) == 0u - i)  /* use unsigned to avoid overflows */
85*eda14cbcSMatt Macy       i = 0;  /* handle INT_MIN */
86*eda14cbcSMatt Macy     i = -i;  /* must be a positive value */
87*eda14cbcSMatt Macy   }
88*eda14cbcSMatt Macy   return hashmod(t, i);
89*eda14cbcSMatt Macy }
90*eda14cbcSMatt Macy 
91*eda14cbcSMatt Macy 
92*eda14cbcSMatt Macy 
93*eda14cbcSMatt Macy /*
94*eda14cbcSMatt Macy ** returns the `main' position of an element in a table (that is, the index
95*eda14cbcSMatt Macy ** of its hash value)
96*eda14cbcSMatt Macy */
97*eda14cbcSMatt Macy static Node *mainposition (const Table *t, const TValue *key) {
98*eda14cbcSMatt Macy   switch (ttype(key)) {
99*eda14cbcSMatt Macy     case LUA_TNUMBER:
100*eda14cbcSMatt Macy       return hashnum(t, nvalue(key));
101*eda14cbcSMatt Macy     case LUA_TLNGSTR: {
102*eda14cbcSMatt Macy       TString *s = rawtsvalue(key);
103*eda14cbcSMatt Macy       if (s->tsv.extra == 0) {  /* no hash? */
104*eda14cbcSMatt Macy         s->tsv.hash = luaS_hash(getstr(s), s->tsv.len, s->tsv.hash);
105*eda14cbcSMatt Macy         s->tsv.extra = 1;  /* now it has its hash */
106*eda14cbcSMatt Macy       }
107*eda14cbcSMatt Macy       return hashstr(t, rawtsvalue(key));
108*eda14cbcSMatt Macy     }
109*eda14cbcSMatt Macy     case LUA_TSHRSTR:
110*eda14cbcSMatt Macy       return hashstr(t, rawtsvalue(key));
111*eda14cbcSMatt Macy     case LUA_TBOOLEAN:
112*eda14cbcSMatt Macy       return hashboolean(t, bvalue(key));
113*eda14cbcSMatt Macy     case LUA_TLIGHTUSERDATA:
114*eda14cbcSMatt Macy       return hashpointer(t, pvalue(key));
115*eda14cbcSMatt Macy     case LUA_TLCF:
116*eda14cbcSMatt Macy       return hashpointer(t, fvalue(key));
117*eda14cbcSMatt Macy     default:
118*eda14cbcSMatt Macy       return hashpointer(t, gcvalue(key));
119*eda14cbcSMatt Macy   }
120*eda14cbcSMatt Macy }
121*eda14cbcSMatt Macy 
122*eda14cbcSMatt Macy 
123*eda14cbcSMatt Macy /*
124*eda14cbcSMatt Macy ** returns the index for `key' if `key' is an appropriate key to live in
125*eda14cbcSMatt Macy ** the array part of the table, -1 otherwise.
126*eda14cbcSMatt Macy */
127*eda14cbcSMatt Macy static int arrayindex (const TValue *key) {
128*eda14cbcSMatt Macy   if (ttisnumber(key)) {
129*eda14cbcSMatt Macy     lua_Number n = nvalue(key);
130*eda14cbcSMatt Macy     int k;
131*eda14cbcSMatt Macy     lua_number2int(k, n);
132*eda14cbcSMatt Macy     if (luai_numeq(cast_num(k), n))
133*eda14cbcSMatt Macy       return k;
134*eda14cbcSMatt Macy   }
135*eda14cbcSMatt Macy   return -1;  /* `key' did not match some condition */
136*eda14cbcSMatt Macy }
137*eda14cbcSMatt Macy 
138*eda14cbcSMatt Macy 
139*eda14cbcSMatt Macy /*
140*eda14cbcSMatt Macy ** returns the index of a `key' for table traversals. First goes all
141*eda14cbcSMatt Macy ** elements in the array part, then elements in the hash part. The
142*eda14cbcSMatt Macy ** beginning of a traversal is signaled by -1.
143*eda14cbcSMatt Macy */
144*eda14cbcSMatt Macy static int findindex (lua_State *L, Table *t, StkId key) {
145*eda14cbcSMatt Macy   int i;
146*eda14cbcSMatt Macy   if (ttisnil(key)) return -1;  /* first iteration */
147*eda14cbcSMatt Macy   i = arrayindex(key);
148*eda14cbcSMatt Macy   if (0 < i && i <= t->sizearray)  /* is `key' inside array part? */
149*eda14cbcSMatt Macy     return i-1;  /* yes; that's the index (corrected to C) */
150*eda14cbcSMatt Macy   else {
151*eda14cbcSMatt Macy     Node *n = mainposition(t, key);
152*eda14cbcSMatt Macy     for (;;) {  /* check whether `key' is somewhere in the chain */
153*eda14cbcSMatt Macy       /* key may be dead already, but it is ok to use it in `next' */
154*eda14cbcSMatt Macy       if (luaV_rawequalobj(gkey(n), key) ||
155*eda14cbcSMatt Macy             (ttisdeadkey(gkey(n)) && iscollectable(key) &&
156*eda14cbcSMatt Macy              deadvalue(gkey(n)) == gcvalue(key))) {
157*eda14cbcSMatt Macy         i = cast_int(n - gnode(t, 0));  /* key index in hash table */
158*eda14cbcSMatt Macy         /* hash elements are numbered after array ones */
159*eda14cbcSMatt Macy         return i + t->sizearray;
160*eda14cbcSMatt Macy       }
161*eda14cbcSMatt Macy       else n = gnext(n);
162*eda14cbcSMatt Macy       if (n == NULL)
163*eda14cbcSMatt Macy         luaG_runerror(L, "invalid key to " LUA_QL("next"));  /* key not found */
164*eda14cbcSMatt Macy     }
165*eda14cbcSMatt Macy   }
166*eda14cbcSMatt Macy }
167*eda14cbcSMatt Macy 
168*eda14cbcSMatt Macy 
169*eda14cbcSMatt Macy int luaH_next (lua_State *L, Table *t, StkId key) {
170*eda14cbcSMatt Macy   int i = findindex(L, t, key);  /* find original element */
171*eda14cbcSMatt Macy   for (i++; i < t->sizearray; i++) {  /* try first array part */
172*eda14cbcSMatt Macy     if (!ttisnil(&t->array[i])) {  /* a non-nil value? */
173*eda14cbcSMatt Macy       setnvalue(key, cast_num(i+1));
174*eda14cbcSMatt Macy       setobj2s(L, key+1, &t->array[i]);
175*eda14cbcSMatt Macy       return 1;
176*eda14cbcSMatt Macy     }
177*eda14cbcSMatt Macy   }
178*eda14cbcSMatt Macy   for (i -= t->sizearray; i < sizenode(t); i++) {  /* then hash part */
179*eda14cbcSMatt Macy     if (!ttisnil(gval(gnode(t, i)))) {  /* a non-nil value? */
180*eda14cbcSMatt Macy       setobj2s(L, key, gkey(gnode(t, i)));
181*eda14cbcSMatt Macy       setobj2s(L, key+1, gval(gnode(t, i)));
182*eda14cbcSMatt Macy       return 1;
183*eda14cbcSMatt Macy     }
184*eda14cbcSMatt Macy   }
185*eda14cbcSMatt Macy   return 0;  /* no more elements */
186*eda14cbcSMatt Macy }
187*eda14cbcSMatt Macy 
188*eda14cbcSMatt Macy 
189*eda14cbcSMatt Macy /*
190*eda14cbcSMatt Macy ** {=============================================================
191*eda14cbcSMatt Macy ** Rehash
192*eda14cbcSMatt Macy ** ==============================================================
193*eda14cbcSMatt Macy */
194*eda14cbcSMatt Macy 
195*eda14cbcSMatt Macy 
196*eda14cbcSMatt Macy static int computesizes (int nums[], int *narray) {
197*eda14cbcSMatt Macy   int i;
198*eda14cbcSMatt Macy   int twotoi;  /* 2^i */
199*eda14cbcSMatt Macy   int a = 0;  /* number of elements smaller than 2^i */
200*eda14cbcSMatt Macy   int na = 0;  /* number of elements to go to array part */
201*eda14cbcSMatt Macy   int n = 0;  /* optimal size for array part */
202*eda14cbcSMatt Macy   for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) {
203*eda14cbcSMatt Macy     if (nums[i] > 0) {
204*eda14cbcSMatt Macy       a += nums[i];
205*eda14cbcSMatt Macy       if (a > twotoi/2) {  /* more than half elements present? */
206*eda14cbcSMatt Macy         n = twotoi;  /* optimal size (till now) */
207*eda14cbcSMatt Macy         na = a;  /* all elements smaller than n will go to array part */
208*eda14cbcSMatt Macy       }
209*eda14cbcSMatt Macy     }
210*eda14cbcSMatt Macy     if (a == *narray) break;  /* all elements already counted */
211*eda14cbcSMatt Macy   }
212*eda14cbcSMatt Macy   *narray = n;
213*eda14cbcSMatt Macy   lua_assert(*narray/2 <= na && na <= *narray);
214*eda14cbcSMatt Macy   return na;
215*eda14cbcSMatt Macy }
216*eda14cbcSMatt Macy 
217*eda14cbcSMatt Macy 
218*eda14cbcSMatt Macy static int countint (const TValue *key, int *nums) {
219*eda14cbcSMatt Macy   int k = arrayindex(key);
220*eda14cbcSMatt Macy   if (0 < k && k <= MAXASIZE) {  /* is `key' an appropriate array index? */
221*eda14cbcSMatt Macy     nums[luaO_ceillog2(k)]++;  /* count as such */
222*eda14cbcSMatt Macy     return 1;
223*eda14cbcSMatt Macy   }
224*eda14cbcSMatt Macy   else
225*eda14cbcSMatt Macy     return 0;
226*eda14cbcSMatt Macy }
227*eda14cbcSMatt Macy 
228*eda14cbcSMatt Macy 
229*eda14cbcSMatt Macy static int numusearray (const Table *t, int *nums) {
230*eda14cbcSMatt Macy   int lg;
231*eda14cbcSMatt Macy   int ttlg;  /* 2^lg */
232*eda14cbcSMatt Macy   int ause = 0;  /* summation of `nums' */
233*eda14cbcSMatt Macy   int i = 1;  /* count to traverse all array keys */
234*eda14cbcSMatt Macy   for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) {  /* for each slice */
235*eda14cbcSMatt Macy     int lc = 0;  /* counter */
236*eda14cbcSMatt Macy     int lim = ttlg;
237*eda14cbcSMatt Macy     if (lim > t->sizearray) {
238*eda14cbcSMatt Macy       lim = t->sizearray;  /* adjust upper limit */
239*eda14cbcSMatt Macy       if (i > lim)
240*eda14cbcSMatt Macy         break;  /* no more elements to count */
241*eda14cbcSMatt Macy     }
242*eda14cbcSMatt Macy     /* count elements in range (2^(lg-1), 2^lg] */
243*eda14cbcSMatt Macy     for (; i <= lim; i++) {
244*eda14cbcSMatt Macy       if (!ttisnil(&t->array[i-1]))
245*eda14cbcSMatt Macy         lc++;
246*eda14cbcSMatt Macy     }
247*eda14cbcSMatt Macy     nums[lg] += lc;
248*eda14cbcSMatt Macy     ause += lc;
249*eda14cbcSMatt Macy   }
250*eda14cbcSMatt Macy   return ause;
251*eda14cbcSMatt Macy }
252*eda14cbcSMatt Macy 
253*eda14cbcSMatt Macy 
254*eda14cbcSMatt Macy static int numusehash (const Table *t, int *nums, int *pnasize) {
255*eda14cbcSMatt Macy   int totaluse = 0;  /* total number of elements */
256*eda14cbcSMatt Macy   int ause = 0;  /* summation of `nums' */
257*eda14cbcSMatt Macy   int i = sizenode(t);
258*eda14cbcSMatt Macy   while (i--) {
259*eda14cbcSMatt Macy     Node *n = &t->node[i];
260*eda14cbcSMatt Macy     if (!ttisnil(gval(n))) {
261*eda14cbcSMatt Macy       ause += countint(gkey(n), nums);
262*eda14cbcSMatt Macy       totaluse++;
263*eda14cbcSMatt Macy     }
264*eda14cbcSMatt Macy   }
265*eda14cbcSMatt Macy   *pnasize += ause;
266*eda14cbcSMatt Macy   return totaluse;
267*eda14cbcSMatt Macy }
268*eda14cbcSMatt Macy 
269*eda14cbcSMatt Macy 
270*eda14cbcSMatt Macy static void setarrayvector (lua_State *L, Table *t, int size) {
271*eda14cbcSMatt Macy   int i;
272*eda14cbcSMatt Macy   luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
273*eda14cbcSMatt Macy   for (i=t->sizearray; i<size; i++)
274*eda14cbcSMatt Macy      setnilvalue(&t->array[i]);
275*eda14cbcSMatt Macy   t->sizearray = size;
276*eda14cbcSMatt Macy }
277*eda14cbcSMatt Macy 
278*eda14cbcSMatt Macy 
279*eda14cbcSMatt Macy static void setnodevector (lua_State *L, Table *t, int size) {
280*eda14cbcSMatt Macy   int lsize;
281*eda14cbcSMatt Macy   if (size == 0) {  /* no elements to hash part? */
282*eda14cbcSMatt Macy     t->node = cast(Node *, dummynode);  /* use common `dummynode' */
283*eda14cbcSMatt Macy     lsize = 0;
284*eda14cbcSMatt Macy   }
285*eda14cbcSMatt Macy   else {
286*eda14cbcSMatt Macy     int i;
287*eda14cbcSMatt Macy     lsize = luaO_ceillog2(size);
288*eda14cbcSMatt Macy     if (lsize > MAXBITS)
289*eda14cbcSMatt Macy       luaG_runerror(L, "table overflow");
290*eda14cbcSMatt Macy     size = twoto(lsize);
291*eda14cbcSMatt Macy     t->node = luaM_newvector(L, size, Node);
292*eda14cbcSMatt Macy     for (i=0; i<size; i++) {
293*eda14cbcSMatt Macy       Node *n = gnode(t, i);
294*eda14cbcSMatt Macy       gnext(n) = NULL;
295*eda14cbcSMatt Macy       setnilvalue(gkey(n));
296*eda14cbcSMatt Macy       setnilvalue(gval(n));
297*eda14cbcSMatt Macy     }
298*eda14cbcSMatt Macy   }
299*eda14cbcSMatt Macy   t->lsizenode = cast_byte(lsize);
300*eda14cbcSMatt Macy   t->lastfree = gnode(t, size);  /* all positions are free */
301*eda14cbcSMatt Macy }
302*eda14cbcSMatt Macy 
303*eda14cbcSMatt Macy 
304*eda14cbcSMatt Macy void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize) {
305*eda14cbcSMatt Macy   int i;
306*eda14cbcSMatt Macy   int oldasize = t->sizearray;
307*eda14cbcSMatt Macy   int oldhsize = t->lsizenode;
308*eda14cbcSMatt Macy   Node *nold = t->node;  /* save old hash ... */
309*eda14cbcSMatt Macy   if (nasize > oldasize)  /* array part must grow? */
310*eda14cbcSMatt Macy     setarrayvector(L, t, nasize);
311*eda14cbcSMatt Macy   /* create new hash part with appropriate size */
312*eda14cbcSMatt Macy   setnodevector(L, t, nhsize);
313*eda14cbcSMatt Macy   if (nasize < oldasize) {  /* array part must shrink? */
314*eda14cbcSMatt Macy     t->sizearray = nasize;
315*eda14cbcSMatt Macy     /* re-insert elements from vanishing slice */
316*eda14cbcSMatt Macy     for (i=nasize; i<oldasize; i++) {
317*eda14cbcSMatt Macy       if (!ttisnil(&t->array[i]))
318*eda14cbcSMatt Macy         luaH_setint(L, t, i + 1, &t->array[i]);
319*eda14cbcSMatt Macy     }
320*eda14cbcSMatt Macy     /* shrink array */
321*eda14cbcSMatt Macy     luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
322*eda14cbcSMatt Macy   }
323*eda14cbcSMatt Macy   /* re-insert elements from hash part */
324*eda14cbcSMatt Macy   for (i = twoto(oldhsize) - 1; i >= 0; i--) {
325*eda14cbcSMatt Macy     Node *old = nold+i;
326*eda14cbcSMatt Macy     if (!ttisnil(gval(old))) {
327*eda14cbcSMatt Macy       /* doesn't need barrier/invalidate cache, as entry was
328*eda14cbcSMatt Macy          already present in the table */
329*eda14cbcSMatt Macy       setobjt2t(L, luaH_set(L, t, gkey(old)), gval(old));
330*eda14cbcSMatt Macy     }
331*eda14cbcSMatt Macy   }
332*eda14cbcSMatt Macy   if (!isdummy(nold))
333*eda14cbcSMatt Macy     luaM_freearray(L, nold, cast(size_t, twoto(oldhsize))); /* free old array */
334*eda14cbcSMatt Macy }
335*eda14cbcSMatt Macy 
336*eda14cbcSMatt Macy 
337*eda14cbcSMatt Macy void luaH_resizearray (lua_State *L, Table *t, int nasize) {
338*eda14cbcSMatt Macy   int nsize = isdummy(t->node) ? 0 : sizenode(t);
339*eda14cbcSMatt Macy   luaH_resize(L, t, nasize, nsize);
340*eda14cbcSMatt Macy }
341*eda14cbcSMatt Macy 
342*eda14cbcSMatt Macy 
343*eda14cbcSMatt Macy static void rehash (lua_State *L, Table *t, const TValue *ek) {
344*eda14cbcSMatt Macy   int nasize, na;
345*eda14cbcSMatt Macy   int nums[MAXBITS+1];  /* nums[i] = number of keys with 2^(i-1) < k <= 2^i */
346*eda14cbcSMatt Macy   int i;
347*eda14cbcSMatt Macy   int totaluse;
348*eda14cbcSMatt Macy   for (i=0; i<=MAXBITS; i++) nums[i] = 0;  /* reset counts */
349*eda14cbcSMatt Macy   nasize = numusearray(t, nums);  /* count keys in array part */
350*eda14cbcSMatt Macy   totaluse = nasize;  /* all those keys are integer keys */
351*eda14cbcSMatt Macy   totaluse += numusehash(t, nums, &nasize);  /* count keys in hash part */
352*eda14cbcSMatt Macy   /* count extra key */
353*eda14cbcSMatt Macy   nasize += countint(ek, nums);
354*eda14cbcSMatt Macy   totaluse++;
355*eda14cbcSMatt Macy   /* compute new size for array part */
356*eda14cbcSMatt Macy   na = computesizes(nums, &nasize);
357*eda14cbcSMatt Macy   /* resize the table to new computed sizes */
358*eda14cbcSMatt Macy   luaH_resize(L, t, nasize, totaluse - na);
359*eda14cbcSMatt Macy }
360*eda14cbcSMatt Macy 
361*eda14cbcSMatt Macy 
362*eda14cbcSMatt Macy 
363*eda14cbcSMatt Macy /*
364*eda14cbcSMatt Macy ** }=============================================================
365*eda14cbcSMatt Macy */
366*eda14cbcSMatt Macy 
367*eda14cbcSMatt Macy 
368*eda14cbcSMatt Macy Table *luaH_new (lua_State *L) {
369*eda14cbcSMatt Macy   Table *t = &luaC_newobj(L, LUA_TTABLE, sizeof(Table), NULL, 0)->h;
370*eda14cbcSMatt Macy   t->metatable = NULL;
371*eda14cbcSMatt Macy   t->flags = cast_byte(~0);
372*eda14cbcSMatt Macy   t->array = NULL;
373*eda14cbcSMatt Macy   t->sizearray = 0;
374*eda14cbcSMatt Macy   setnodevector(L, t, 0);
375*eda14cbcSMatt Macy   return t;
376*eda14cbcSMatt Macy }
377*eda14cbcSMatt Macy 
378*eda14cbcSMatt Macy 
379*eda14cbcSMatt Macy void luaH_free (lua_State *L, Table *t) {
380*eda14cbcSMatt Macy   if (!isdummy(t->node))
381*eda14cbcSMatt Macy     luaM_freearray(L, t->node, cast(size_t, sizenode(t)));
382*eda14cbcSMatt Macy   luaM_freearray(L, t->array, t->sizearray);
383*eda14cbcSMatt Macy   luaM_free(L, t);
384*eda14cbcSMatt Macy }
385*eda14cbcSMatt Macy 
386*eda14cbcSMatt Macy 
387*eda14cbcSMatt Macy static Node *getfreepos (Table *t) {
388*eda14cbcSMatt Macy   while (t->lastfree > t->node) {
389*eda14cbcSMatt Macy     t->lastfree--;
390*eda14cbcSMatt Macy     if (ttisnil(gkey(t->lastfree)))
391*eda14cbcSMatt Macy       return t->lastfree;
392*eda14cbcSMatt Macy   }
393*eda14cbcSMatt Macy   return NULL;  /* could not find a free place */
394*eda14cbcSMatt Macy }
395*eda14cbcSMatt Macy 
396*eda14cbcSMatt Macy 
397*eda14cbcSMatt Macy 
398*eda14cbcSMatt Macy /*
399*eda14cbcSMatt Macy ** inserts a new key into a hash table; first, check whether key's main
400*eda14cbcSMatt Macy ** position is free. If not, check whether colliding node is in its main
401*eda14cbcSMatt Macy ** position or not: if it is not, move colliding node to an empty place and
402*eda14cbcSMatt Macy ** put new key in its main position; otherwise (colliding node is in its main
403*eda14cbcSMatt Macy ** position), new key goes to an empty position.
404*eda14cbcSMatt Macy */
405*eda14cbcSMatt Macy TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key) {
406*eda14cbcSMatt Macy   Node *mp;
407*eda14cbcSMatt Macy   if (ttisnil(key)) luaG_runerror(L, "table index is nil");
408*eda14cbcSMatt Macy #if defined LUA_HAS_FLOAT_NUMBERS
409*eda14cbcSMatt Macy   else if (ttisnumber(key) && luai_numisnan(L, nvalue(key)))
410*eda14cbcSMatt Macy     luaG_runerror(L, "table index is NaN");
411*eda14cbcSMatt Macy #endif
412*eda14cbcSMatt Macy   mp = mainposition(t, key);
413*eda14cbcSMatt Macy   if (!ttisnil(gval(mp)) || isdummy(mp)) {  /* main position is taken? */
414*eda14cbcSMatt Macy     Node *othern;
415*eda14cbcSMatt Macy     Node *n = getfreepos(t);  /* get a free place */
416*eda14cbcSMatt Macy     if (n == NULL) {  /* cannot find a free place? */
417*eda14cbcSMatt Macy       rehash(L, t, key);  /* grow table */
418*eda14cbcSMatt Macy       /* whatever called 'newkey' take care of TM cache and GC barrier */
419*eda14cbcSMatt Macy       return luaH_set(L, t, key);  /* insert key into grown table */
420*eda14cbcSMatt Macy     }
421*eda14cbcSMatt Macy     lua_assert(!isdummy(n));
422*eda14cbcSMatt Macy     othern = mainposition(t, gkey(mp));
423*eda14cbcSMatt Macy     if (othern != mp) {  /* is colliding node out of its main position? */
424*eda14cbcSMatt Macy       /* yes; move colliding node into free position */
425*eda14cbcSMatt Macy       while (gnext(othern) != mp) othern = gnext(othern);  /* find previous */
426*eda14cbcSMatt Macy       gnext(othern) = n;  /* redo the chain with `n' in place of `mp' */
427*eda14cbcSMatt Macy       *n = *mp;  /* copy colliding node into free pos. (mp->next also goes) */
428*eda14cbcSMatt Macy       gnext(mp) = NULL;  /* now `mp' is free */
429*eda14cbcSMatt Macy       setnilvalue(gval(mp));
430*eda14cbcSMatt Macy     }
431*eda14cbcSMatt Macy     else {  /* colliding node is in its own main position */
432*eda14cbcSMatt Macy       /* new node will go into free position */
433*eda14cbcSMatt Macy       gnext(n) = gnext(mp);  /* chain new position */
434*eda14cbcSMatt Macy       gnext(mp) = n;
435*eda14cbcSMatt Macy       mp = n;
436*eda14cbcSMatt Macy     }
437*eda14cbcSMatt Macy   }
438*eda14cbcSMatt Macy   setobj2t(L, gkey(mp), key);
439*eda14cbcSMatt Macy   luaC_barrierback(L, obj2gco(t), key);
440*eda14cbcSMatt Macy   lua_assert(ttisnil(gval(mp)));
441*eda14cbcSMatt Macy   return gval(mp);
442*eda14cbcSMatt Macy }
443*eda14cbcSMatt Macy 
444*eda14cbcSMatt Macy 
445*eda14cbcSMatt Macy /*
446*eda14cbcSMatt Macy ** search function for integers
447*eda14cbcSMatt Macy */
448*eda14cbcSMatt Macy const TValue *luaH_getint (Table *t, int key) {
449*eda14cbcSMatt Macy   /* (1 <= key && key <= t->sizearray) */
450*eda14cbcSMatt Macy   if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
451*eda14cbcSMatt Macy     return &t->array[key-1];
452*eda14cbcSMatt Macy   else {
453*eda14cbcSMatt Macy     lua_Number nk = cast_num(key);
454*eda14cbcSMatt Macy     Node *n = hashnum(t, nk);
455*eda14cbcSMatt Macy     do {  /* check whether `key' is somewhere in the chain */
456*eda14cbcSMatt Macy       if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
457*eda14cbcSMatt Macy         return gval(n);  /* that's it */
458*eda14cbcSMatt Macy       else n = gnext(n);
459*eda14cbcSMatt Macy     } while (n);
460*eda14cbcSMatt Macy     return luaO_nilobject;
461*eda14cbcSMatt Macy   }
462*eda14cbcSMatt Macy }
463*eda14cbcSMatt Macy 
464*eda14cbcSMatt Macy 
465*eda14cbcSMatt Macy /*
466*eda14cbcSMatt Macy ** search function for short strings
467*eda14cbcSMatt Macy */
468*eda14cbcSMatt Macy const TValue *luaH_getstr (Table *t, TString *key) {
469*eda14cbcSMatt Macy   Node *n = hashstr(t, key);
470*eda14cbcSMatt Macy   lua_assert(key->tsv.tt == LUA_TSHRSTR);
471*eda14cbcSMatt Macy   do {  /* check whether `key' is somewhere in the chain */
472*eda14cbcSMatt Macy     if (ttisshrstring(gkey(n)) && eqshrstr(rawtsvalue(gkey(n)), key))
473*eda14cbcSMatt Macy       return gval(n);  /* that's it */
474*eda14cbcSMatt Macy     else n = gnext(n);
475*eda14cbcSMatt Macy   } while (n);
476*eda14cbcSMatt Macy   return luaO_nilobject;
477*eda14cbcSMatt Macy }
478*eda14cbcSMatt Macy 
479*eda14cbcSMatt Macy 
480*eda14cbcSMatt Macy /*
481*eda14cbcSMatt Macy ** main search function
482*eda14cbcSMatt Macy */
483*eda14cbcSMatt Macy const TValue *luaH_get (Table *t, const TValue *key) {
484*eda14cbcSMatt Macy   switch (ttype(key)) {
485*eda14cbcSMatt Macy     case LUA_TSHRSTR: return luaH_getstr(t, rawtsvalue(key));
486*eda14cbcSMatt Macy     case LUA_TNIL: return luaO_nilobject;
487*eda14cbcSMatt Macy     case LUA_TNUMBER: {
488*eda14cbcSMatt Macy       int k;
489*eda14cbcSMatt Macy       lua_Number n = nvalue(key);
490*eda14cbcSMatt Macy       lua_number2int(k, n);
491*eda14cbcSMatt Macy       if (luai_numeq(cast_num(k), n)) /* index is int? */
492*eda14cbcSMatt Macy         return luaH_getint(t, k);  /* use specialized version */
493*eda14cbcSMatt Macy       /* else go through */
494*eda14cbcSMatt Macy     }
495*eda14cbcSMatt Macy     /* FALLTHROUGH */
496*eda14cbcSMatt Macy     default: {
497*eda14cbcSMatt Macy       Node *n = mainposition(t, key);
498*eda14cbcSMatt Macy       do {  /* check whether `key' is somewhere in the chain */
499*eda14cbcSMatt Macy         if (luaV_rawequalobj(gkey(n), key))
500*eda14cbcSMatt Macy           return gval(n);  /* that's it */
501*eda14cbcSMatt Macy         else n = gnext(n);
502*eda14cbcSMatt Macy       } while (n);
503*eda14cbcSMatt Macy       return luaO_nilobject;
504*eda14cbcSMatt Macy     }
505*eda14cbcSMatt Macy   }
506*eda14cbcSMatt Macy }
507*eda14cbcSMatt Macy 
508*eda14cbcSMatt Macy 
509*eda14cbcSMatt Macy /*
510*eda14cbcSMatt Macy ** beware: when using this function you probably need to check a GC
511*eda14cbcSMatt Macy ** barrier and invalidate the TM cache.
512*eda14cbcSMatt Macy */
513*eda14cbcSMatt Macy TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
514*eda14cbcSMatt Macy   const TValue *p = luaH_get(t, key);
515*eda14cbcSMatt Macy   if (p != luaO_nilobject)
516*eda14cbcSMatt Macy     return cast(TValue *, p);
517*eda14cbcSMatt Macy   else return luaH_newkey(L, t, key);
518*eda14cbcSMatt Macy }
519*eda14cbcSMatt Macy 
520*eda14cbcSMatt Macy 
521*eda14cbcSMatt Macy void luaH_setint (lua_State *L, Table *t, int key, TValue *value) {
522*eda14cbcSMatt Macy   const TValue *p = luaH_getint(t, key);
523*eda14cbcSMatt Macy   TValue *cell;
524*eda14cbcSMatt Macy   if (p != luaO_nilobject)
525*eda14cbcSMatt Macy     cell = cast(TValue *, p);
526*eda14cbcSMatt Macy   else {
527*eda14cbcSMatt Macy     TValue k;
528*eda14cbcSMatt Macy     setnvalue(&k, cast_num(key));
529*eda14cbcSMatt Macy     cell = luaH_newkey(L, t, &k);
530*eda14cbcSMatt Macy   }
531*eda14cbcSMatt Macy   setobj2t(L, cell, value);
532*eda14cbcSMatt Macy }
533*eda14cbcSMatt Macy 
534*eda14cbcSMatt Macy 
535*eda14cbcSMatt Macy static int unbound_search (Table *t, unsigned int j) {
536*eda14cbcSMatt Macy   unsigned int i = j;  /* i is zero or a present index */
537*eda14cbcSMatt Macy   j++;
538*eda14cbcSMatt Macy   /* find `i' and `j' such that i is present and j is not */
539*eda14cbcSMatt Macy   while (!ttisnil(luaH_getint(t, j))) {
540*eda14cbcSMatt Macy     i = j;
541*eda14cbcSMatt Macy     j *= 2;
542*eda14cbcSMatt Macy     if (j > cast(unsigned int, MAX_INT)) {  /* overflow? */
543*eda14cbcSMatt Macy       /* table was built with bad purposes: resort to linear search */
544*eda14cbcSMatt Macy       i = 1;
545*eda14cbcSMatt Macy       while (!ttisnil(luaH_getint(t, i))) i++;
546*eda14cbcSMatt Macy       return i - 1;
547*eda14cbcSMatt Macy     }
548*eda14cbcSMatt Macy   }
549*eda14cbcSMatt Macy   /* now do a binary search between them */
550*eda14cbcSMatt Macy   while (j - i > 1) {
551*eda14cbcSMatt Macy     unsigned int m = (i+j)/2;
552*eda14cbcSMatt Macy     if (ttisnil(luaH_getint(t, m))) j = m;
553*eda14cbcSMatt Macy     else i = m;
554*eda14cbcSMatt Macy   }
555*eda14cbcSMatt Macy   return i;
556*eda14cbcSMatt Macy }
557*eda14cbcSMatt Macy 
558*eda14cbcSMatt Macy 
559*eda14cbcSMatt Macy /*
560*eda14cbcSMatt Macy ** Try to find a boundary in table `t'. A `boundary' is an integer index
561*eda14cbcSMatt Macy ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
562*eda14cbcSMatt Macy */
563*eda14cbcSMatt Macy int luaH_getn (Table *t) {
564*eda14cbcSMatt Macy   unsigned int j = t->sizearray;
565*eda14cbcSMatt Macy   if (j > 0 && ttisnil(&t->array[j - 1])) {
566*eda14cbcSMatt Macy     /* there is a boundary in the array part: (binary) search for it */
567*eda14cbcSMatt Macy     unsigned int i = 0;
568*eda14cbcSMatt Macy     while (j - i > 1) {
569*eda14cbcSMatt Macy       unsigned int m = (i+j)/2;
570*eda14cbcSMatt Macy       if (ttisnil(&t->array[m - 1])) j = m;
571*eda14cbcSMatt Macy       else i = m;
572*eda14cbcSMatt Macy     }
573*eda14cbcSMatt Macy     return i;
574*eda14cbcSMatt Macy   }
575*eda14cbcSMatt Macy   /* else must find a boundary in hash part */
576*eda14cbcSMatt Macy   else if (isdummy(t->node))  /* hash part is empty? */
577*eda14cbcSMatt Macy     return j;  /* that is easy... */
578*eda14cbcSMatt Macy   else return unbound_search(t, j);
579*eda14cbcSMatt Macy }
580*eda14cbcSMatt Macy 
581*eda14cbcSMatt Macy 
582*eda14cbcSMatt Macy 
583*eda14cbcSMatt Macy #if defined(LUA_DEBUG)
584*eda14cbcSMatt Macy 
585*eda14cbcSMatt Macy Node *luaH_mainposition (const Table *t, const TValue *key) {
586*eda14cbcSMatt Macy   return mainposition(t, key);
587*eda14cbcSMatt Macy }
588*eda14cbcSMatt Macy 
589*eda14cbcSMatt Macy int luaH_isdummy (Node *n) { return isdummy(n); }
590*eda14cbcSMatt Macy 
591*eda14cbcSMatt Macy #endif
592*eda14cbcSMatt Macy /* END CSTYLED */
593