1*eda14cbcSMatt Macy /* BEGIN CSTYLED */ 2*eda14cbcSMatt Macy /* 3*eda14cbcSMatt Macy ** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $ 4*eda14cbcSMatt Macy ** Limits, basic types, and some other `installation-dependent' definitions 5*eda14cbcSMatt Macy ** See Copyright Notice in lua.h 6*eda14cbcSMatt Macy */ 7*eda14cbcSMatt Macy 8*eda14cbcSMatt Macy #ifndef llimits_h 9*eda14cbcSMatt Macy #define llimits_h 10*eda14cbcSMatt Macy 11*eda14cbcSMatt Macy 12*eda14cbcSMatt Macy #include <sys/lua/lua.h> 13*eda14cbcSMatt Macy 14*eda14cbcSMatt Macy 15*eda14cbcSMatt Macy typedef unsigned LUA_INT32 lu_int32; 16*eda14cbcSMatt Macy 17*eda14cbcSMatt Macy typedef LUAI_UMEM lu_mem; 18*eda14cbcSMatt Macy 19*eda14cbcSMatt Macy typedef LUAI_MEM l_mem; 20*eda14cbcSMatt Macy 21*eda14cbcSMatt Macy 22*eda14cbcSMatt Macy 23*eda14cbcSMatt Macy /* chars used as small naturals (so that `char' is reserved for characters) */ 24*eda14cbcSMatt Macy typedef unsigned char lu_byte; 25*eda14cbcSMatt Macy 26*eda14cbcSMatt Macy 27*eda14cbcSMatt Macy #define MAX_SIZET ((size_t)(~(size_t)0)-2) 28*eda14cbcSMatt Macy 29*eda14cbcSMatt Macy #define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2) 30*eda14cbcSMatt Macy 31*eda14cbcSMatt Macy #define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2)) 32*eda14cbcSMatt Macy 33*eda14cbcSMatt Macy 34*eda14cbcSMatt Macy #define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */ 35*eda14cbcSMatt Macy 36*eda14cbcSMatt Macy /* 37*eda14cbcSMatt Macy ** conversion of pointer to integer 38*eda14cbcSMatt Macy ** this is for hashing only; there is no problem if the integer 39*eda14cbcSMatt Macy ** cannot hold the whole pointer value 40*eda14cbcSMatt Macy */ 41*eda14cbcSMatt Macy #define IntPoint(p) ((unsigned int)(lu_mem)(p)) 42*eda14cbcSMatt Macy 43*eda14cbcSMatt Macy 44*eda14cbcSMatt Macy 45*eda14cbcSMatt Macy /* type to ensure maximum alignment */ 46*eda14cbcSMatt Macy #if !defined(LUAI_USER_ALIGNMENT_T) 47*eda14cbcSMatt Macy #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } 48*eda14cbcSMatt Macy #endif 49*eda14cbcSMatt Macy 50*eda14cbcSMatt Macy typedef LUAI_USER_ALIGNMENT_T L_Umaxalign; 51*eda14cbcSMatt Macy 52*eda14cbcSMatt Macy 53*eda14cbcSMatt Macy /* result of a `usual argument conversion' over lua_Number */ 54*eda14cbcSMatt Macy typedef LUAI_UACNUMBER l_uacNumber; 55*eda14cbcSMatt Macy 56*eda14cbcSMatt Macy 57*eda14cbcSMatt Macy /* internal assertions for in-house debugging */ 58*eda14cbcSMatt Macy #if defined(lua_assert) 59*eda14cbcSMatt Macy #define check_exp(c,e) (lua_assert(c), (e)) 60*eda14cbcSMatt Macy /* to avoid problems with conditions too long */ 61*eda14cbcSMatt Macy #define lua_longassert(c) { if (!(c)) lua_assert(0); } 62*eda14cbcSMatt Macy #else 63*eda14cbcSMatt Macy #define lua_assert(c) ((void)0) 64*eda14cbcSMatt Macy #define check_exp(c,e) (e) 65*eda14cbcSMatt Macy #define lua_longassert(c) ((void)0) 66*eda14cbcSMatt Macy #endif 67*eda14cbcSMatt Macy 68*eda14cbcSMatt Macy /* 69*eda14cbcSMatt Macy ** assertion for checking API calls 70*eda14cbcSMatt Macy */ 71*eda14cbcSMatt Macy #if !defined(luai_apicheck) 72*eda14cbcSMatt Macy 73*eda14cbcSMatt Macy #if defined(LUA_USE_APICHECK) 74*eda14cbcSMatt Macy #include <assert.h> 75*eda14cbcSMatt Macy #define luai_apicheck(L,e) assert(e) 76*eda14cbcSMatt Macy #else 77*eda14cbcSMatt Macy #define luai_apicheck(L,e) lua_assert(e) 78*eda14cbcSMatt Macy #endif 79*eda14cbcSMatt Macy 80*eda14cbcSMatt Macy #endif 81*eda14cbcSMatt Macy 82*eda14cbcSMatt Macy #define api_check(l,e,msg) luai_apicheck(l,(e) && msg) 83*eda14cbcSMatt Macy 84*eda14cbcSMatt Macy 85*eda14cbcSMatt Macy #if !defined(UNUSED) 86*eda14cbcSMatt Macy #define UNUSED(x) ((void)(x)) /* to avoid warnings */ 87*eda14cbcSMatt Macy #endif 88*eda14cbcSMatt Macy 89*eda14cbcSMatt Macy 90*eda14cbcSMatt Macy #define cast(t, exp) ((t)(exp)) 91*eda14cbcSMatt Macy 92*eda14cbcSMatt Macy #define cast_byte(i) cast(lu_byte, (i)) 93*eda14cbcSMatt Macy #define cast_num(i) cast(lua_Number, (i)) 94*eda14cbcSMatt Macy #define cast_int(i) cast(int, (i)) 95*eda14cbcSMatt Macy #define cast_uchar(i) cast(unsigned char, (i)) 96*eda14cbcSMatt Macy 97*eda14cbcSMatt Macy 98*eda14cbcSMatt Macy /* 99*eda14cbcSMatt Macy ** non-return type 100*eda14cbcSMatt Macy ** 101*eda14cbcSMatt Macy ** Suppress noreturn attribute in kernel builds to avoid objtool check warnings 102*eda14cbcSMatt Macy */ 103*eda14cbcSMatt Macy #if defined(__GNUC__) && !defined(_KERNEL) 104*eda14cbcSMatt Macy #define l_noret void __attribute__((noreturn)) 105*eda14cbcSMatt Macy #elif defined(_MSC_VER) 106*eda14cbcSMatt Macy #define l_noret void __declspec(noreturn) 107*eda14cbcSMatt Macy #else 108*eda14cbcSMatt Macy #define l_noret void 109*eda14cbcSMatt Macy #endif 110*eda14cbcSMatt Macy 111*eda14cbcSMatt Macy 112*eda14cbcSMatt Macy 113*eda14cbcSMatt Macy /* 114*eda14cbcSMatt Macy ** maximum depth for nested C calls and syntactical nested non-terminals 115*eda14cbcSMatt Macy ** in a program. (Value must fit in an unsigned short int.) 116*eda14cbcSMatt Macy ** 117*eda14cbcSMatt Macy ** Note: On amd64 platform, the limit has been measured to be 45. We set 118*eda14cbcSMatt Macy ** the maximum lower to give a margin for changing the amount of stack 119*eda14cbcSMatt Macy ** used by various functions involved in parsing and executing code. 120*eda14cbcSMatt Macy */ 121*eda14cbcSMatt Macy #if !defined(LUAI_MAXCCALLS) 122*eda14cbcSMatt Macy #define LUAI_MAXCCALLS 20 123*eda14cbcSMatt Macy #endif 124*eda14cbcSMatt Macy 125*eda14cbcSMatt Macy /* 126*eda14cbcSMatt Macy * Minimum amount of available stack space (in bytes) to make a C call. With 127*eda14cbcSMatt Macy * gsub() recursion, the stack space between each luaD_call() is 1256 bytes. 128*eda14cbcSMatt Macy */ 129*eda14cbcSMatt Macy #if defined(__FreeBSD__) 130*eda14cbcSMatt Macy /* 131*eda14cbcSMatt Macy * FreeBSD needs a few extra bytes in unoptimized debug builds to avoid a 132*eda14cbcSMatt Macy * double-fault handling the error when the max call depth is exceeded just 133*eda14cbcSMatt Macy * before the C stack runs out. 64 bytes seems to do the trick. 134*eda14cbcSMatt Macy */ 135*eda14cbcSMatt Macy #define LUAI_MINCSTACK 4160 136*eda14cbcSMatt Macy #else 137*eda14cbcSMatt Macy #define LUAI_MINCSTACK 4096 138*eda14cbcSMatt Macy #endif 139*eda14cbcSMatt Macy 140*eda14cbcSMatt Macy /* 141*eda14cbcSMatt Macy ** maximum number of upvalues in a closure (both C and Lua). (Value 142*eda14cbcSMatt Macy ** must fit in an unsigned char.) 143*eda14cbcSMatt Macy */ 144*eda14cbcSMatt Macy #define MAXUPVAL UCHAR_MAX 145*eda14cbcSMatt Macy 146*eda14cbcSMatt Macy 147*eda14cbcSMatt Macy /* 148*eda14cbcSMatt Macy ** type for virtual-machine instructions 149*eda14cbcSMatt Macy ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h) 150*eda14cbcSMatt Macy */ 151*eda14cbcSMatt Macy typedef lu_int32 Instruction; 152*eda14cbcSMatt Macy 153*eda14cbcSMatt Macy 154*eda14cbcSMatt Macy 155*eda14cbcSMatt Macy /* maximum stack for a Lua function */ 156*eda14cbcSMatt Macy #define MAXSTACK 250 157*eda14cbcSMatt Macy 158*eda14cbcSMatt Macy 159*eda14cbcSMatt Macy 160*eda14cbcSMatt Macy /* minimum size for the string table (must be power of 2) */ 161*eda14cbcSMatt Macy #if !defined(MINSTRTABSIZE) 162*eda14cbcSMatt Macy #define MINSTRTABSIZE 32 163*eda14cbcSMatt Macy #endif 164*eda14cbcSMatt Macy 165*eda14cbcSMatt Macy 166*eda14cbcSMatt Macy /* minimum size for string buffer */ 167*eda14cbcSMatt Macy #if !defined(LUA_MINBUFFER) 168*eda14cbcSMatt Macy #define LUA_MINBUFFER 32 169*eda14cbcSMatt Macy #endif 170*eda14cbcSMatt Macy 171*eda14cbcSMatt Macy 172*eda14cbcSMatt Macy #if !defined(lua_lock) 173*eda14cbcSMatt Macy #define lua_lock(L) ((void) 0) 174*eda14cbcSMatt Macy #define lua_unlock(L) ((void) 0) 175*eda14cbcSMatt Macy #endif 176*eda14cbcSMatt Macy 177*eda14cbcSMatt Macy #if !defined(luai_threadyield) 178*eda14cbcSMatt Macy #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);} 179*eda14cbcSMatt Macy #endif 180*eda14cbcSMatt Macy 181*eda14cbcSMatt Macy 182*eda14cbcSMatt Macy /* 183*eda14cbcSMatt Macy ** these macros allow user-specific actions on threads when you defined 184*eda14cbcSMatt Macy ** LUAI_EXTRASPACE and need to do something extra when a thread is 185*eda14cbcSMatt Macy ** created/deleted/resumed/yielded. 186*eda14cbcSMatt Macy */ 187*eda14cbcSMatt Macy #if !defined(luai_userstateopen) 188*eda14cbcSMatt Macy #define luai_userstateopen(L) ((void)L) 189*eda14cbcSMatt Macy #endif 190*eda14cbcSMatt Macy 191*eda14cbcSMatt Macy #if !defined(luai_userstateclose) 192*eda14cbcSMatt Macy #define luai_userstateclose(L) ((void)L) 193*eda14cbcSMatt Macy #endif 194*eda14cbcSMatt Macy 195*eda14cbcSMatt Macy #if !defined(luai_userstatethread) 196*eda14cbcSMatt Macy #define luai_userstatethread(L,L1) ((void)L) 197*eda14cbcSMatt Macy #endif 198*eda14cbcSMatt Macy 199*eda14cbcSMatt Macy #if !defined(luai_userstatefree) 200*eda14cbcSMatt Macy #define luai_userstatefree(L,L1) ((void)L) 201*eda14cbcSMatt Macy #endif 202*eda14cbcSMatt Macy 203*eda14cbcSMatt Macy #if !defined(luai_userstateresume) 204*eda14cbcSMatt Macy #define luai_userstateresume(L,n) ((void)L) 205*eda14cbcSMatt Macy #endif 206*eda14cbcSMatt Macy 207*eda14cbcSMatt Macy #if !defined(luai_userstateyield) 208*eda14cbcSMatt Macy #define luai_userstateyield(L,n) ((void)L) 209*eda14cbcSMatt Macy #endif 210*eda14cbcSMatt Macy 211*eda14cbcSMatt Macy /* 212*eda14cbcSMatt Macy ** lua_number2int is a macro to convert lua_Number to int. 213*eda14cbcSMatt Macy ** lua_number2integer is a macro to convert lua_Number to lua_Integer. 214*eda14cbcSMatt Macy ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned. 215*eda14cbcSMatt Macy ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number. 216*eda14cbcSMatt Macy ** luai_hashnum is a macro to hash a lua_Number value into an integer. 217*eda14cbcSMatt Macy ** The hash must be deterministic and give reasonable values for 218*eda14cbcSMatt Macy ** both small and large values (outside the range of integers). 219*eda14cbcSMatt Macy */ 220*eda14cbcSMatt Macy 221*eda14cbcSMatt Macy #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */ 222*eda14cbcSMatt Macy /* trick with Microsoft assembler for X86 */ 223*eda14cbcSMatt Macy 224*eda14cbcSMatt Macy #define lua_number2int(i,n) __asm {__asm fld n __asm fistp i} 225*eda14cbcSMatt Macy #define lua_number2integer(i,n) lua_number2int(i, n) 226*eda14cbcSMatt Macy #define lua_number2unsigned(i,n) \ 227*eda14cbcSMatt Macy {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;} 228*eda14cbcSMatt Macy 229*eda14cbcSMatt Macy 230*eda14cbcSMatt Macy #elif defined(LUA_IEEE754TRICK) /* }{ */ 231*eda14cbcSMatt Macy /* the next trick should work on any machine using IEEE754 with 232*eda14cbcSMatt Macy a 32-bit int type */ 233*eda14cbcSMatt Macy 234*eda14cbcSMatt Macy union luai_Cast { double l_d; LUA_INT32 l_p[2]; }; 235*eda14cbcSMatt Macy 236*eda14cbcSMatt Macy #if !defined(LUA_IEEEENDIAN) /* { */ 237*eda14cbcSMatt Macy #define LUAI_EXTRAIEEE \ 238*eda14cbcSMatt Macy static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)}; 239*eda14cbcSMatt Macy #define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33) 240*eda14cbcSMatt Macy #else 241*eda14cbcSMatt Macy #define LUA_IEEEENDIANLOC LUA_IEEEENDIAN 242*eda14cbcSMatt Macy #define LUAI_EXTRAIEEE /* empty */ 243*eda14cbcSMatt Macy #endif /* } */ 244*eda14cbcSMatt Macy 245*eda14cbcSMatt Macy #define lua_number2int32(i,n,t) \ 246*eda14cbcSMatt Macy { LUAI_EXTRAIEEE \ 247*eda14cbcSMatt Macy volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \ 248*eda14cbcSMatt Macy (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; } 249*eda14cbcSMatt Macy 250*eda14cbcSMatt Macy #define luai_hashnum(i,n) \ 251*eda14cbcSMatt Macy { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \ 252*eda14cbcSMatt Macy (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */ 253*eda14cbcSMatt Macy 254*eda14cbcSMatt Macy #define lua_number2int(i,n) lua_number2int32(i, n, int) 255*eda14cbcSMatt Macy #define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned) 256*eda14cbcSMatt Macy 257*eda14cbcSMatt Macy /* the trick can be expanded to lua_Integer when it is a 32-bit value */ 258*eda14cbcSMatt Macy #if defined(LUA_IEEELL) 259*eda14cbcSMatt Macy #define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer) 260*eda14cbcSMatt Macy #endif 261*eda14cbcSMatt Macy 262*eda14cbcSMatt Macy #endif /* } */ 263*eda14cbcSMatt Macy 264*eda14cbcSMatt Macy 265*eda14cbcSMatt Macy /* the following definitions always work, but may be slow */ 266*eda14cbcSMatt Macy 267*eda14cbcSMatt Macy #if !defined(lua_number2int) 268*eda14cbcSMatt Macy #define lua_number2int(i,n) ((i)=(int)(n)) 269*eda14cbcSMatt Macy #endif 270*eda14cbcSMatt Macy 271*eda14cbcSMatt Macy #if !defined(lua_number2integer) 272*eda14cbcSMatt Macy #define lua_number2integer(i,n) ((i)=(lua_Integer)(n)) 273*eda14cbcSMatt Macy #endif 274*eda14cbcSMatt Macy 275*eda14cbcSMatt Macy #if !defined(lua_number2unsigned) /* { */ 276*eda14cbcSMatt Macy /* the following definition assures proper modulo behavior */ 277*eda14cbcSMatt Macy #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT) 278*eda14cbcSMatt Macy #include <math.h> 279*eda14cbcSMatt Macy #define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1) 280*eda14cbcSMatt Macy #define lua_number2unsigned(i,n) \ 281*eda14cbcSMatt Macy ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED)) 282*eda14cbcSMatt Macy #else 283*eda14cbcSMatt Macy #define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n)) 284*eda14cbcSMatt Macy #endif 285*eda14cbcSMatt Macy #endif /* } */ 286*eda14cbcSMatt Macy 287*eda14cbcSMatt Macy 288*eda14cbcSMatt Macy #if !defined(lua_unsigned2number) 289*eda14cbcSMatt Macy /* on several machines, coercion from unsigned to double is slow, 290*eda14cbcSMatt Macy so it may be worth to avoid */ 291*eda14cbcSMatt Macy #define lua_unsigned2number(u) \ 292*eda14cbcSMatt Macy (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u)) 293*eda14cbcSMatt Macy #endif 294*eda14cbcSMatt Macy 295*eda14cbcSMatt Macy 296*eda14cbcSMatt Macy 297*eda14cbcSMatt Macy #if defined(ltable_c) && !defined(luai_hashnum) 298*eda14cbcSMatt Macy 299*eda14cbcSMatt Macy #define luai_hashnum(i,n) (i = lcompat_hashnum(n)) 300*eda14cbcSMatt Macy 301*eda14cbcSMatt Macy #endif 302*eda14cbcSMatt Macy 303*eda14cbcSMatt Macy 304*eda14cbcSMatt Macy 305*eda14cbcSMatt Macy /* 306*eda14cbcSMatt Macy ** macro to control inclusion of some hard tests on stack reallocation 307*eda14cbcSMatt Macy */ 308*eda14cbcSMatt Macy #if !defined(HARDSTACKTESTS) 309*eda14cbcSMatt Macy #define condmovestack(L) ((void)0) 310*eda14cbcSMatt Macy #else 311*eda14cbcSMatt Macy /* realloc stack keeping its size */ 312*eda14cbcSMatt Macy #define condmovestack(L) luaD_reallocstack((L), (L)->stacksize) 313*eda14cbcSMatt Macy #endif 314*eda14cbcSMatt Macy 315*eda14cbcSMatt Macy #if !defined(HARDMEMTESTS) 316*eda14cbcSMatt Macy #define condchangemem(L) condmovestack(L) 317*eda14cbcSMatt Macy #else 318*eda14cbcSMatt Macy #define condchangemem(L) \ 319*eda14cbcSMatt Macy ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1))) 320*eda14cbcSMatt Macy #endif 321*eda14cbcSMatt Macy 322*eda14cbcSMatt Macy #endif 323*eda14cbcSMatt Macy /* END CSTYLED */ 324