xref: /freebsd-src/contrib/llvm-project/lldb/source/Core/Mangled.cpp (revision 0eae32dcef82f6f06de6419a0d623d7def0cc8f6)
1 //===-- Mangled.cpp -------------------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "lldb/Core/Mangled.h"
10 
11 #include "lldb/Core/DataFileCache.h"
12 #include "lldb/Core/RichManglingContext.h"
13 #include "lldb/Target/Language.h"
14 #include "lldb/Utility/ConstString.h"
15 #include "lldb/Utility/DataEncoder.h"
16 #include "lldb/Utility/Log.h"
17 #include "lldb/Utility/Logging.h"
18 #include "lldb/Utility/RegularExpression.h"
19 #include "lldb/Utility/Stream.h"
20 #include "lldb/lldb-enumerations.h"
21 
22 #include "llvm/ADT/StringRef.h"
23 #include "llvm/Demangle/Demangle.h"
24 #include "llvm/Support/Compiler.h"
25 
26 #include <mutex>
27 #include <string>
28 #include <utility>
29 
30 #include <cstdlib>
31 #include <cstring>
32 using namespace lldb_private;
33 
34 static inline bool cstring_is_mangled(llvm::StringRef s) {
35   return Mangled::GetManglingScheme(s) != Mangled::eManglingSchemeNone;
36 }
37 
38 #pragma mark Mangled
39 
40 Mangled::ManglingScheme Mangled::GetManglingScheme(llvm::StringRef const name) {
41   if (name.empty())
42     return Mangled::eManglingSchemeNone;
43 
44   if (name.startswith("?"))
45     return Mangled::eManglingSchemeMSVC;
46 
47   if (name.startswith("_R"))
48     return Mangled::eManglingSchemeRustV0;
49 
50   if (name.startswith("_D"))
51     return Mangled::eManglingSchemeD;
52 
53   if (name.startswith("_Z"))
54     return Mangled::eManglingSchemeItanium;
55 
56   // ___Z is a clang extension of block invocations
57   if (name.startswith("___Z"))
58     return Mangled::eManglingSchemeItanium;
59 
60   return Mangled::eManglingSchemeNone;
61 }
62 
63 Mangled::Mangled(ConstString s) : m_mangled(), m_demangled() {
64   if (s)
65     SetValue(s);
66 }
67 
68 Mangled::Mangled(llvm::StringRef name) {
69   if (!name.empty())
70     SetValue(ConstString(name));
71 }
72 
73 // Convert to pointer operator. This allows code to check any Mangled objects
74 // to see if they contain anything valid using code such as:
75 //
76 //  Mangled mangled(...);
77 //  if (mangled)
78 //  { ...
79 Mangled::operator void *() const {
80   return (m_mangled) ? const_cast<Mangled *>(this) : nullptr;
81 }
82 
83 // Logical NOT operator. This allows code to check any Mangled objects to see
84 // if they are invalid using code such as:
85 //
86 //  Mangled mangled(...);
87 //  if (!file_spec)
88 //  { ...
89 bool Mangled::operator!() const { return !m_mangled; }
90 
91 // Clear the mangled and demangled values.
92 void Mangled::Clear() {
93   m_mangled.Clear();
94   m_demangled.Clear();
95 }
96 
97 // Compare the string values.
98 int Mangled::Compare(const Mangled &a, const Mangled &b) {
99   return ConstString::Compare(a.GetName(ePreferMangled),
100                               b.GetName(ePreferMangled));
101 }
102 
103 // Set the string value in this objects. If "mangled" is true, then the mangled
104 // named is set with the new value in "s", else the demangled name is set.
105 void Mangled::SetValue(ConstString s, bool mangled) {
106   if (s) {
107     if (mangled) {
108       m_demangled.Clear();
109       m_mangled = s;
110     } else {
111       m_demangled = s;
112       m_mangled.Clear();
113     }
114   } else {
115     m_demangled.Clear();
116     m_mangled.Clear();
117   }
118 }
119 
120 void Mangled::SetValue(ConstString name) {
121   if (name) {
122     if (cstring_is_mangled(name.GetStringRef())) {
123       m_demangled.Clear();
124       m_mangled = name;
125     } else {
126       m_demangled = name;
127       m_mangled.Clear();
128     }
129   } else {
130     m_demangled.Clear();
131     m_mangled.Clear();
132   }
133 }
134 
135 // Local helpers for different demangling implementations.
136 static char *GetMSVCDemangledStr(const char *M) {
137   char *demangled_cstr = llvm::microsoftDemangle(
138       M, nullptr, nullptr, nullptr, nullptr,
139       llvm::MSDemangleFlags(
140           llvm::MSDF_NoAccessSpecifier | llvm::MSDF_NoCallingConvention |
141           llvm::MSDF_NoMemberType | llvm::MSDF_NoVariableType));
142 
143   if (Log *log = lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_DEMANGLE)) {
144     if (demangled_cstr && demangled_cstr[0])
145       LLDB_LOGF(log, "demangled msvc: %s -> \"%s\"", M, demangled_cstr);
146     else
147       LLDB_LOGF(log, "demangled msvc: %s -> error", M);
148   }
149 
150   return demangled_cstr;
151 }
152 
153 static char *GetItaniumDemangledStr(const char *M) {
154   char *demangled_cstr = nullptr;
155 
156   llvm::ItaniumPartialDemangler ipd;
157   bool err = ipd.partialDemangle(M);
158   if (!err) {
159     // Default buffer and size (will realloc in case it's too small).
160     size_t demangled_size = 80;
161     demangled_cstr = static_cast<char *>(std::malloc(demangled_size));
162     demangled_cstr = ipd.finishDemangle(demangled_cstr, &demangled_size);
163 
164     assert(demangled_cstr &&
165            "finishDemangle must always succeed if partialDemangle did");
166     assert(demangled_cstr[demangled_size - 1] == '\0' &&
167            "Expected demangled_size to return length including trailing null");
168   }
169 
170   if (Log *log = lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_DEMANGLE)) {
171     if (demangled_cstr)
172       LLDB_LOGF(log, "demangled itanium: %s -> \"%s\"", M, demangled_cstr);
173     else
174       LLDB_LOGF(log, "demangled itanium: %s -> error: failed to demangle", M);
175   }
176 
177   return demangled_cstr;
178 }
179 
180 static char *GetRustV0DemangledStr(const char *M) {
181   char *demangled_cstr = llvm::rustDemangle(M, nullptr, nullptr, nullptr);
182 
183   if (Log *log = lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_DEMANGLE)) {
184     if (demangled_cstr && demangled_cstr[0])
185       LLDB_LOG(log, "demangled rustv0: {0} -> \"{1}\"", M, demangled_cstr);
186     else
187       LLDB_LOG(log, "demangled rustv0: {0} -> error: failed to demangle", M);
188   }
189 
190   return demangled_cstr;
191 }
192 
193 static char *GetDLangDemangledStr(const char *M) {
194   char *demangled_cstr = llvm::dlangDemangle(M);
195 
196   if (Log *log = lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_DEMANGLE)) {
197     if (demangled_cstr && demangled_cstr[0])
198       LLDB_LOG(log, "demangled dlang: {0} -> \"{1}\"", M, demangled_cstr);
199     else
200       LLDB_LOG(log, "demangled dlang: {0} -> error: failed to demangle", M);
201   }
202 
203   return demangled_cstr;
204 }
205 
206 // Explicit demangling for scheduled requests during batch processing. This
207 // makes use of ItaniumPartialDemangler's rich demangle info
208 bool Mangled::DemangleWithRichManglingInfo(
209     RichManglingContext &context, SkipMangledNameFn *skip_mangled_name) {
210   // Others are not meant to arrive here. ObjC names or C's main() for example
211   // have their names stored in m_demangled, while m_mangled is empty.
212   assert(m_mangled);
213 
214   // Check whether or not we are interested in this name at all.
215   ManglingScheme scheme = GetManglingScheme(m_mangled.GetStringRef());
216   if (skip_mangled_name && skip_mangled_name(m_mangled.GetStringRef(), scheme))
217     return false;
218 
219   switch (scheme) {
220   case eManglingSchemeNone:
221     // The current mangled_name_filter would allow llvm_unreachable here.
222     return false;
223 
224   case eManglingSchemeItanium:
225     // We want the rich mangling info here, so we don't care whether or not
226     // there is a demangled string in the pool already.
227     if (context.FromItaniumName(m_mangled)) {
228       // If we got an info, we have a name. Copy to string pool and connect the
229       // counterparts to accelerate later access in GetDemangledName().
230       context.ParseFullName();
231       m_demangled.SetStringWithMangledCounterpart(context.GetBufferRef(),
232                                                   m_mangled);
233       return true;
234     } else {
235       m_demangled.SetCString("");
236       return false;
237     }
238 
239   case eManglingSchemeMSVC: {
240     // We have no rich mangling for MSVC-mangled names yet, so first try to
241     // demangle it if necessary.
242     if (!m_demangled && !m_mangled.GetMangledCounterpart(m_demangled)) {
243       if (char *d = GetMSVCDemangledStr(m_mangled.GetCString())) {
244         // If we got an info, we have a name. Copy to string pool and connect
245         // the counterparts to accelerate later access in GetDemangledName().
246         m_demangled.SetStringWithMangledCounterpart(llvm::StringRef(d),
247                                                     m_mangled);
248         ::free(d);
249       } else {
250         m_demangled.SetCString("");
251       }
252     }
253 
254     if (m_demangled.IsEmpty()) {
255       // Cannot demangle it, so don't try parsing.
256       return false;
257     } else {
258       // Demangled successfully, we can try and parse it with
259       // CPlusPlusLanguage::MethodName.
260       return context.FromCxxMethodName(m_demangled);
261     }
262   }
263 
264   case eManglingSchemeRustV0:
265   case eManglingSchemeD:
266     // Rich demangling scheme is not supported
267     return false;
268   }
269   llvm_unreachable("Fully covered switch above!");
270 }
271 
272 // Generate the demangled name on demand using this accessor. Code in this
273 // class will need to use this accessor if it wishes to decode the demangled
274 // name. The result is cached and will be kept until a new string value is
275 // supplied to this object, or until the end of the object's lifetime.
276 ConstString Mangled::GetDemangledName() const {
277   // Check to make sure we have a valid mangled name and that we haven't
278   // already decoded our mangled name.
279   if (m_mangled && m_demangled.IsNull()) {
280     // Don't bother running anything that isn't mangled
281     const char *mangled_name = m_mangled.GetCString();
282     ManglingScheme mangling_scheme =
283         GetManglingScheme(m_mangled.GetStringRef());
284     if (mangling_scheme != eManglingSchemeNone &&
285         !m_mangled.GetMangledCounterpart(m_demangled)) {
286       // We didn't already mangle this name, demangle it and if all goes well
287       // add it to our map.
288       char *demangled_name = nullptr;
289       switch (mangling_scheme) {
290       case eManglingSchemeMSVC:
291         demangled_name = GetMSVCDemangledStr(mangled_name);
292         break;
293       case eManglingSchemeItanium: {
294         demangled_name = GetItaniumDemangledStr(mangled_name);
295         break;
296       }
297       case eManglingSchemeRustV0:
298         demangled_name = GetRustV0DemangledStr(mangled_name);
299         break;
300       case eManglingSchemeD:
301         demangled_name = GetDLangDemangledStr(mangled_name);
302         break;
303       case eManglingSchemeNone:
304         llvm_unreachable("eManglingSchemeNone was handled already");
305       }
306       if (demangled_name) {
307         m_demangled.SetStringWithMangledCounterpart(
308             llvm::StringRef(demangled_name), m_mangled);
309         free(demangled_name);
310       }
311     }
312     if (m_demangled.IsNull()) {
313       // Set the demangled string to the empty string to indicate we tried to
314       // parse it once and failed.
315       m_demangled.SetCString("");
316     }
317   }
318 
319   return m_demangled;
320 }
321 
322 ConstString Mangled::GetDisplayDemangledName() const {
323   return GetDemangledName();
324 }
325 
326 bool Mangled::NameMatches(const RegularExpression &regex) const {
327   if (m_mangled && regex.Execute(m_mangled.GetStringRef()))
328     return true;
329 
330   ConstString demangled = GetDemangledName();
331   return demangled && regex.Execute(demangled.GetStringRef());
332 }
333 
334 // Get the demangled name if there is one, else return the mangled name.
335 ConstString Mangled::GetName(Mangled::NamePreference preference) const {
336   if (preference == ePreferMangled && m_mangled)
337     return m_mangled;
338 
339   // Call the accessor to make sure we get a demangled name in case it hasn't
340   // been demangled yet...
341   ConstString demangled = GetDemangledName();
342 
343   if (preference == ePreferDemangledWithoutArguments) {
344     if (Language *lang = Language::FindPlugin(GuessLanguage())) {
345       return lang->GetDemangledFunctionNameWithoutArguments(*this);
346     }
347   }
348   if (preference == ePreferDemangled) {
349     if (demangled)
350       return demangled;
351     return m_mangled;
352   }
353   return demangled;
354 }
355 
356 // Dump a Mangled object to stream "s". We don't force our demangled name to be
357 // computed currently (we don't use the accessor).
358 void Mangled::Dump(Stream *s) const {
359   if (m_mangled) {
360     *s << ", mangled = " << m_mangled;
361   }
362   if (m_demangled) {
363     const char *demangled = m_demangled.AsCString();
364     s->Printf(", demangled = %s", demangled[0] ? demangled : "<error>");
365   }
366 }
367 
368 // Dumps a debug version of this string with extra object and state information
369 // to stream "s".
370 void Mangled::DumpDebug(Stream *s) const {
371   s->Printf("%*p: Mangled mangled = ", static_cast<int>(sizeof(void *) * 2),
372             static_cast<const void *>(this));
373   m_mangled.DumpDebug(s);
374   s->Printf(", demangled = ");
375   m_demangled.DumpDebug(s);
376 }
377 
378 // Return the size in byte that this object takes in memory. The size includes
379 // the size of the objects it owns, and not the strings that it references
380 // because they are shared strings.
381 size_t Mangled::MemorySize() const {
382   return m_mangled.MemorySize() + m_demangled.MemorySize();
383 }
384 
385 // We "guess" the language because we can't determine a symbol's language from
386 // it's name.  For example, a Pascal symbol can be mangled using the C++
387 // Itanium scheme, and defined in a compilation unit within the same module as
388 // other C++ units.  In addition, different targets could have different ways
389 // of mangling names from a given language, likewise the compilation units
390 // within those targets.
391 lldb::LanguageType Mangled::GuessLanguage() const {
392   lldb::LanguageType result = lldb::eLanguageTypeUnknown;
393   // Ask each language plugin to check if the mangled name belongs to it.
394   Language::ForEach([this, &result](Language *l) {
395     if (l->SymbolNameFitsToLanguage(*this)) {
396       result = l->GetLanguageType();
397       return false;
398     }
399     return true;
400   });
401   return result;
402 }
403 
404 // Dump OBJ to the supplied stream S.
405 Stream &operator<<(Stream &s, const Mangled &obj) {
406   if (obj.GetMangledName())
407     s << "mangled = '" << obj.GetMangledName() << "'";
408 
409   ConstString demangled = obj.GetDemangledName();
410   if (demangled)
411     s << ", demangled = '" << demangled << '\'';
412   else
413     s << ", demangled = <error>";
414   return s;
415 }
416 
417 // When encoding Mangled objects we can get away with encoding as little
418 // information as is required. The enumeration below helps us to efficiently
419 // encode Mangled objects.
420 enum MangledEncoding {
421   /// If the Mangled object has neither a mangled name or demangled name we can
422   /// encode the object with one zero byte using the Empty enumeration.
423   Empty = 0u,
424   /// If the Mangled object has only a demangled name and no mangled named, we
425   /// can encode only the demangled name.
426   DemangledOnly = 1u,
427   /// If the mangle name can calculate the demangled name (it is the
428   /// mangled/demangled counterpart), then we only need to encode the mangled
429   /// name as the demangled name can be recomputed.
430   MangledOnly = 2u,
431   /// If we have a Mangled object with two different names that are not related
432   /// then we need to save both strings. This can happen if we have a name that
433   /// isn't a true mangled name, but we want to be able to lookup a symbol by
434   /// name and type in the symbol table. We do this for Objective C symbols like
435   /// "OBJC_CLASS_$_NSValue" where the mangled named will be set to
436   /// "OBJC_CLASS_$_NSValue" and the demangled name will be manually set to
437   /// "NSValue". If we tried to demangled the name "OBJC_CLASS_$_NSValue" it
438   /// would fail, but in these cases we want these unrelated names to be
439   /// preserved.
440   MangledAndDemangled = 3u
441 };
442 
443 bool Mangled::Decode(const DataExtractor &data, lldb::offset_t *offset_ptr,
444                      const StringTableReader &strtab) {
445   m_mangled.Clear();
446   m_demangled.Clear();
447   MangledEncoding encoding = (MangledEncoding)data.GetU8(offset_ptr);
448   switch (encoding) {
449     case Empty:
450       return true;
451 
452     case DemangledOnly:
453       m_demangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
454       return true;
455 
456     case MangledOnly:
457       m_mangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
458       return true;
459 
460     case MangledAndDemangled:
461       m_mangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
462       m_demangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
463       return true;
464   }
465   return false;
466 }
467 /// The encoding format for the Mangled object is as follows:
468 ///
469 /// uint8_t encoding;
470 /// char str1[]; (only if DemangledOnly, MangledOnly)
471 /// char str2[]; (only if MangledAndDemangled)
472 ///
473 /// The strings are stored as NULL terminated UTF8 strings and str1 and str2
474 /// are only saved if we need them based on the encoding.
475 ///
476 /// Some mangled names have a mangled name that can be demangled by the built
477 /// in demanglers. These kinds of mangled objects know when the mangled and
478 /// demangled names are the counterparts for each other. This is done because
479 /// demangling is very expensive and avoiding demangling the same name twice
480 /// saves us a lot of compute time. For these kinds of names we only need to
481 /// save the mangled name and have the encoding set to "MangledOnly".
482 ///
483 /// If a mangled obejct has only a demangled name, then we save only that string
484 /// and have the encoding set to "DemangledOnly".
485 ///
486 /// Some mangled objects have both mangled and demangled names, but the
487 /// demangled name can not be computed from the mangled name. This is often used
488 /// for runtime named, like Objective C runtime V2 and V3 names. Both these
489 /// names must be saved and the encoding is set to "MangledAndDemangled".
490 ///
491 /// For a Mangled object with no names, we only need to set the encoding to
492 /// "Empty" and not store any string values.
493 void Mangled::Encode(DataEncoder &file, ConstStringTable &strtab) const {
494   MangledEncoding encoding = Empty;
495   if (m_mangled) {
496     encoding = MangledOnly;
497     if (m_demangled) {
498       // We have both mangled and demangled names. If the demangled name is the
499       // counterpart of the mangled name, then we only need to save the mangled
500       // named. If they are different, we need to save both.
501       ConstString s;
502       if (!(m_mangled.GetMangledCounterpart(s) && s == m_demangled))
503         encoding = MangledAndDemangled;
504     }
505   } else if (m_demangled) {
506     encoding = DemangledOnly;
507   }
508   file.AppendU8(encoding);
509   switch (encoding) {
510     case Empty:
511       break;
512     case DemangledOnly:
513       file.AppendU32(strtab.Add(m_demangled));
514       break;
515     case MangledOnly:
516       file.AppendU32(strtab.Add(m_mangled));
517       break;
518     case MangledAndDemangled:
519       file.AppendU32(strtab.Add(m_mangled));
520       file.AppendU32(strtab.Add(m_demangled));
521       break;
522   }
523 }
524