1.. SPDX-License-Identifier: BSD-3-Clause 2 Copyright(c) 2010-2014 Intel Corporation. 3 4.. _Ring_Library: 5 6Ring Library 7============ 8 9The ring allows the management of queues. 10Instead of having a linked list of infinite size, the rte_ring has the following properties: 11 12* FIFO 13 14* Maximum size is fixed, the objects are stored in a table 15 16* Objects can be pointers or elements of multiple of 4 byte size 17 18* Lockless implementation 19 20* Multi-consumer or single-consumer dequeue 21 22* Multi-producer or single-producer enqueue 23 24* Bulk dequeue - Dequeues the specified count of objects if successful; otherwise fails 25 26* Bulk enqueue - Enqueues the specified count of objects if successful; otherwise fails 27 28* Burst dequeue - Dequeue the maximum available objects if the specified count cannot be fulfilled 29 30* Burst enqueue - Enqueue the maximum available objects if the specified count cannot be fulfilled 31 32The advantages of this data structure over a linked list queue are as follows: 33 34* Faster; only requires a single 32 bit Compare-And-Swap instruction instead of several pointer size Compare-And-Swap instructions. 35 36* Simpler than a full lockless queue. 37 38* Adapted to bulk enqueue/dequeue operations. 39 As objects are stored in a table, a dequeue of several objects will not produce as many cache misses as in a linked queue. 40 Also, a bulk dequeue of many objects does not cost more than a dequeue of a simple object. 41 42The disadvantages: 43 44* Size is fixed 45 46* Having many rings costs more in terms of memory than a linked list queue. An empty ring contains at least N objects. 47 48A simplified representation of a Ring is shown in with consumer and producer head and tail pointers to objects stored in the data structure. 49 50.. _figure_ring1: 51 52.. figure:: img/ring1.* 53 54 Ring Structure 55 56 57References for Ring Implementation in FreeBSD* 58---------------------------------------------- 59 60The following code was added in FreeBSD 8.0, and is used in some network device drivers (at least in Intel drivers): 61 62 * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&view=markup>`_ 63 64 * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&view=markup>`_ 65 66Lockless Ring Buffer in Linux* 67------------------------------ 68 69The following is a link describing the `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_. 70 71Additional Features 72------------------- 73 74Name 75~~~~ 76 77A ring is identified by a unique name. 78It is not possible to create two rings with the same name (rte_ring_create() returns NULL if this is attempted). 79 80Use Cases 81--------- 82 83Use cases for the Ring library include: 84 85 * Communication between applications in the DPDK 86 87 * Used by memory pool allocator 88 89Anatomy of a Ring Buffer 90------------------------ 91 92This section explains how a ring buffer operates. 93The ring structure is composed of two head and tail couples; one is used by producers and one is used by the consumers. 94The figures of the following sections refer to them as prod_head, prod_tail, cons_head and cons_tail. 95 96Each figure represents a simplified state of the ring, which is a circular buffer. 97The content of the function local variables is represented on the top of the figure, 98and the content of ring structure is represented on the bottom of the figure. 99 100Single Producer Enqueue 101~~~~~~~~~~~~~~~~~~~~~~~ 102 103This section explains what occurs when a producer adds an object to the ring. 104In this example, only the producer head and tail (prod_head and prod_tail) are modified, 105and there is only one producer. 106 107The initial state is to have a prod_head and prod_tail pointing at the same location. 108 109Enqueue First Step 110^^^^^^^^^^^^^^^^^^ 111 112First, *ring->prod_head* and ring->cons_tail are copied in local variables. 113The prod_next local variable points to the next element of the table, or several elements after in case of bulk enqueue. 114 115If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error. 116 117 118.. _figure_ring-enqueue1: 119 120.. figure:: img/ring-enqueue1.* 121 122 Enqueue first step 123 124 125Enqueue Second Step 126^^^^^^^^^^^^^^^^^^^ 127 128The second step is to modify *ring->prod_head* in ring structure to point to the same location as prod_next. 129 130The added object is copied in the ring (obj4). 131 132 133.. _figure_ring-enqueue2: 134 135.. figure:: img/ring-enqueue2.* 136 137 Enqueue second step 138 139 140Enqueue Last Step 141^^^^^^^^^^^^^^^^^ 142 143Once the object is added in the ring, ring->prod_tail in the ring structure is modified to point to the same location as *ring->prod_head*. 144The enqueue operation is finished. 145 146 147.. _figure_ring-enqueue3: 148 149.. figure:: img/ring-enqueue3.* 150 151 Enqueue last step 152 153 154Single Consumer Dequeue 155~~~~~~~~~~~~~~~~~~~~~~~ 156 157This section explains what occurs when a consumer dequeues an object from the ring. 158In this example, only the consumer head and tail (cons_head and cons_tail) are modified and there is only one consumer. 159 160The initial state is to have a cons_head and cons_tail pointing at the same location. 161 162Dequeue First Step 163^^^^^^^^^^^^^^^^^^ 164 165First, ring->cons_head and ring->prod_tail are copied in local variables. 166The cons_next local variable points to the next element of the table, or several elements after in the case of bulk dequeue. 167 168If there are not enough objects in the ring (this is detected by checking prod_tail), it returns an error. 169 170 171.. _figure_ring-dequeue1: 172 173.. figure:: img/ring-dequeue1.* 174 175 Dequeue last step 176 177 178Dequeue Second Step 179^^^^^^^^^^^^^^^^^^^ 180 181The second step is to modify ring->cons_head in the ring structure to point to the same location as cons_next. 182 183The dequeued object (obj1) is copied in the pointer given by the user. 184 185 186.. _figure_ring-dequeue2: 187 188.. figure:: img/ring-dequeue2.* 189 190 Dequeue second step 191 192 193Dequeue Last Step 194^^^^^^^^^^^^^^^^^ 195 196Finally, ring->cons_tail in the ring structure is modified to point to the same location as ring->cons_head. 197The dequeue operation is finished. 198 199 200.. _figure_ring-dequeue3: 201 202.. figure:: img/ring-dequeue3.* 203 204 Dequeue last step 205 206 207Multiple Producers Enqueue 208~~~~~~~~~~~~~~~~~~~~~~~~~~ 209 210This section explains what occurs when two producers concurrently add an object to the ring. 211In this example, only the producer head and tail (prod_head and prod_tail) are modified. 212 213The initial state is to have a prod_head and prod_tail pointing at the same location. 214 215Multiple Producers Enqueue First Step 216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 217 218On both cores, *ring->prod_head* and ring->cons_tail are copied in local variables. 219The prod_next local variable points to the next element of the table, 220or several elements after in the case of bulk enqueue. 221 222If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error. 223 224 225.. _figure_ring-mp-enqueue1: 226 227.. figure:: img/ring-mp-enqueue1.* 228 229 Multiple producer enqueue first step 230 231 232Multiple Producers Enqueue Second Step 233^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 234 235The second step is to modify ring->prod_head in the ring structure to point to the same location as prod_next. 236This operation is done using a Compare And Swap (CAS) instruction, which does the following operations atomically: 237 238* If ring->prod_head is different to local variable prod_head, 239 the CAS operation fails, and the code restarts at first step. 240 241* Otherwise, ring->prod_head is set to local prod_next, 242 the CAS operation is successful, and processing continues. 243 244In the figure, the operation succeeded on core 1, and step one restarted on core 2. 245 246 247.. _figure_ring-mp-enqueue2: 248 249.. figure:: img/ring-mp-enqueue2.* 250 251 Multiple producer enqueue second step 252 253 254Multiple Producers Enqueue Third Step 255^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 256 257The CAS operation is retried on core 2 with success. 258 259The core 1 updates one element of the ring(obj4), and the core 2 updates another one (obj5). 260 261 262.. _figure_ring-mp-enqueue3: 263 264.. figure:: img/ring-mp-enqueue3.* 265 266 Multiple producer enqueue third step 267 268 269Multiple Producers Enqueue Fourth Step 270^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 271 272Each core now wants to update ring->prod_tail. 273A core can only update it if ring->prod_tail is equal to the prod_head local variable. 274This is only true on core 1. The operation is finished on core 1. 275 276 277.. _figure_ring-mp-enqueue4: 278 279.. figure:: img/ring-mp-enqueue4.* 280 281 Multiple producer enqueue fourth step 282 283 284Multiple Producers Enqueue Last Step 285^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 286 287Once ring->prod_tail is updated by core 1, core 2 is allowed to update it too. 288The operation is also finished on core 2. 289 290 291.. _figure_ring-mp-enqueue5: 292 293.. figure:: img/ring-mp-enqueue5.* 294 295 Multiple producer enqueue last step 296 297 298Modulo 32-bit Indexes 299~~~~~~~~~~~~~~~~~~~~~ 300 301In the preceding figures, the prod_head, prod_tail, cons_head and cons_tail indexes are represented by arrows. 302In the actual implementation, these values are not between 0 and size(ring)-1 as would be assumed. 303The indexes are between 0 and 2^32 -1, and we mask their value when we access the object table (the ring itself). 30432-bit modulo also implies that operations on indexes (such as, add/subtract) will automatically do 2^32 modulo 305if the result overflows the 32-bit number range. 306 307The following are two examples that help to explain how indexes are used in a ring. 308 309.. note:: 310 311 To simplify the explanation, operations with modulo 16-bit are used instead of modulo 32-bit. 312 In addition, the four indexes are defined as unsigned 16-bit integers, 313 as opposed to unsigned 32-bit integers in the more realistic case. 314 315 316.. _figure_ring-modulo1: 317 318.. figure:: img/ring-modulo1.* 319 320 Modulo 32-bit indexes - Example 1 321 322 323This ring contains 11000 entries. 324 325 326.. _figure_ring-modulo2: 327 328.. figure:: img/ring-modulo2.* 329 330 Modulo 32-bit indexes - Example 2 331 332 333This ring contains 12536 entries. 334 335.. note:: 336 337 For ease of understanding, we use modulo 65536 operations in the above examples. 338 In real execution cases, this is redundant for low efficiency, but is done automatically when the result overflows. 339 340The code always maintains a distance between producer and consumer between 0 and size(ring)-1. 341Thanks to this property, we can do subtractions between 2 index values in a modulo-32bit base: 342that's why the overflow of the indexes is not a problem. 343 344At any time, entries and free_entries are between 0 and size(ring)-1, 345even if only the first term of subtraction has overflowed: 346 347.. code-block:: c 348 349 uint32_t entries = (prod_tail - cons_head); 350 uint32_t free_entries = (mask + cons_tail -prod_head); 351 352Producer/consumer synchronization modes 353--------------------------------------- 354 355rte_ring supports different synchronization modes for producers and consumers. 356These modes can be specified at ring creation/init time via ``flags`` 357parameter. 358That should help users to configure ring in the most suitable way for his 359specific usage scenarios. 360Currently supported modes: 361 362.. _Ring_Library_MPMC_Mode: 363 364MP/MC (default one) 365~~~~~~~~~~~~~~~~~~~ 366 367Multi-producer (/multi-consumer) mode. This is a default enqueue (/dequeue) 368mode for the ring. In this mode multiple threads can enqueue (/dequeue) 369objects to (/from) the ring. For 'classic' DPDK deployments (with one thread 370per core) this is usually the most suitable and fastest synchronization mode. 371As a well known limitation - it can perform quite pure on some overcommitted 372scenarios. 373 374.. _Ring_Library_SPSC_Mode: 375 376SP/SC 377~~~~~ 378Single-producer (/single-consumer) mode. In this mode only one thread at a time 379is allowed to enqueue (/dequeue) objects to (/from) the ring. 380 381.. _Ring_Library_MT_RTS_Mode: 382 383MP_RTS/MC_RTS 384~~~~~~~~~~~~~ 385 386Multi-producer (/multi-consumer) with Relaxed Tail Sync (RTS) mode. 387The main difference from the original MP/MC algorithm is that 388tail value is increased not by every thread that finished enqueue/dequeue, 389but only by the last one. 390That allows threads to avoid spinning on ring tail value, 391leaving actual tail value change to the last thread at a given instance. 392That technique helps to avoid the Lock-Waiter-Preemption (LWP) problem on tail 393update and improves average enqueue/dequeue times on overcommitted systems. 394To achieve that RTS requires 2 64-bit CAS for each enqueue(/dequeue) operation: 395one for head update, second for tail update. 396In comparison the original MP/MC algorithm requires one 32-bit CAS 397for head update and waiting/spinning on tail value. 398 399.. _Ring_Library_MT_HTS_Mode: 400 401MP_HTS/MC_HTS 402~~~~~~~~~~~~~ 403 404Multi-producer (/multi-consumer) with Head/Tail Sync (HTS) mode. 405In that mode enqueue/dequeue operation is fully serialized: 406at any given moment only one enqueue/dequeue operation can proceed. 407This is achieved by allowing a thread to proceed with changing ``head.value`` 408only when ``head.value == tail.value``. 409Both head and tail values are updated atomically (as one 64-bit value). 410To achieve that 64-bit CAS is used by head update routine. 411That technique also avoids the Lock-Waiter-Preemption (LWP) problem on tail 412update and helps to improve ring enqueue/dequeue behavior in overcommitted 413scenarios. Another advantage of fully serialized producer/consumer - 414it provides the ability to implement MT safe peek API for rte_ring. 415 416Ring Peek API 417------------- 418 419For ring with serialized producer/consumer (HTS sync mode) it is possible 420to split public enqueue/dequeue API into two phases: 421 422* enqueue/dequeue start 423 424* enqueue/dequeue finish 425 426That allows user to inspect objects in the ring without removing them 427from it (aka MT safe peek) and reserve space for the objects in the ring 428before actual enqueue. 429Note that this API is available only for two sync modes: 430 431* Single Producer/Single Consumer (SP/SC) 432 433* Multi-producer/Multi-consumer with Head/Tail Sync (HTS) 434 435It is a user responsibility to create/init ring with appropriate sync modes 436selected. As an example of usage: 437 438.. code-block:: c 439 440 /* read 1 elem from the ring: */ 441 uint32_t n = rte_ring_dequeue_bulk_start(ring, &obj, 1, NULL); 442 if (n != 0) { 443 /* examine object */ 444 if (object_examine(obj) == KEEP) 445 /* decided to keep it in the ring. */ 446 rte_ring_dequeue_finish(ring, 0); 447 else 448 /* decided to remove it from the ring. */ 449 rte_ring_dequeue_finish(ring, n); 450 } 451 452Note that between ``_start_`` and ``_finish_`` none other thread can proceed 453with enqueue(/dequeue) operation till ``_finish_`` completes. 454 455Ring Peek Zero Copy API 456----------------------- 457 458Along with the advantages of the peek APIs, zero copy APIs provide the ability 459to copy the data to the ring memory directly without the need for temporary 460storage (for ex: array of mbufs on the stack). 461 462These APIs make it possible to split public enqueue/dequeue API into 3 phases: 463 464* enqueue/dequeue start 465 466* copy data to/from the ring 467 468* enqueue/dequeue finish 469 470Note that this API is available only for two sync modes: 471 472* Single Producer/Single Consumer (SP/SC) 473 474* Multi-producer/Multi-consumer with Head/Tail Sync (HTS) 475 476It is a user responsibility to create/init ring with appropriate sync modes. 477Following is an example of usage: 478 479.. code-block:: c 480 481 /* Reserve space on the ring */ 482 n = rte_ring_enqueue_zc_burst_start(r, 32, &zcd, NULL); 483 /* Pkt I/O core polls packets from the NIC */ 484 if (n != 0) { 485 nb_rx = rte_eth_rx_burst(portid, queueid, zcd->ptr1, zcd->n1); 486 if (nb_rx == zcd->n1 && n != zcd->n1) 487 nb_rx += rte_eth_rx_burst(portid, queueid, zcd->ptr2, 488 n - zcd->n1); 489 /* Provide packets to the packet processing cores */ 490 rte_ring_enqueue_zc_finish(r, nb_rx); 491 } 492 493Note that between ``_start_`` and ``_finish_`` no other thread can proceed 494with enqueue(/dequeue) operation till ``_finish_`` completes. 495 496References 497---------- 498 499 * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&view=markup>`_ (version 8) 500 501 * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&view=markup>`_ (version 8) 502 503 * `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_ 504