1.. BSD LICENSE 2 Copyright(c) 2010-2014 Intel Corporation. All rights reserved. 3 All rights reserved. 4 5 Redistribution and use in source and binary forms, with or without 6 modification, are permitted provided that the following conditions 7 are met: 8 9 * Redistributions of source code must retain the above copyright 10 notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above copyright 12 notice, this list of conditions and the following disclaimer in 13 the documentation and/or other materials provided with the 14 distribution. 15 * Neither the name of Intel Corporation nor the names of its 16 contributors may be used to endorse or promote products derived 17 from this software without specific prior written permission. 18 19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31.. _Ring_Library: 32 33Ring Library 34============ 35 36The ring allows the management of queues. 37Instead of having a linked list of infinite size, the rte_ring has the following properties: 38 39* FIFO 40 41* Maximum size is fixed, the pointers are stored in a table 42 43* Lockless implementation 44 45* Multi-consumer or single-consumer dequeue 46 47* Multi-producer or single-producer enqueue 48 49* Bulk dequeue - Dequeues the specified count of objects if successful; otherwise fails 50 51* Bulk enqueue - Enqueues the specified count of objects if successful; otherwise fails 52 53* Burst dequeue - Dequeue the maximum available objects if the specified count cannot be fulfilled 54 55* Burst enqueue - Enqueue the maximum available objects if the specified count cannot be fulfilled 56 57The advantages of this data structure over a linked list queue are as follows: 58 59* Faster; only requires a single Compare-And-Swap instruction of sizeof(void \*) instead of several double-Compare-And-Swap instructions. 60 61* Simpler than a full lockless queue. 62 63* Adapted to bulk enqueue/dequeue operations. 64 As pointers are stored in a table, a dequeue of several objects will not produce as many cache misses as in a linked queue. 65 Also, a bulk dequeue of many objects does not cost more than a dequeue of a simple object. 66 67The disadvantages: 68 69* Size is fixed 70 71* Having many rings costs more in terms of memory than a linked list queue. An empty ring contains at least N pointers. 72 73A simplified representation of a Ring is shown in with consumer and producer head and tail pointers to objects stored in the data structure. 74 75.. _figure_ring1: 76 77.. figure:: img/ring1.* 78 79 Ring Structure 80 81 82References for Ring Implementation in FreeBSD* 83---------------------------------------------- 84 85The following code was added in FreeBSD 8.0, and is used in some network device drivers (at least in Intel drivers): 86 87 * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&view=markup>`_ 88 89 * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&view=markup>`_ 90 91Lockless Ring Buffer in Linux* 92------------------------------ 93 94The following is a link describing the `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_. 95 96Additional Features 97------------------- 98 99Name 100~~~~ 101 102A ring is identified by a unique name. 103It is not possible to create two rings with the same name (rte_ring_create() returns NULL if this is attempted). 104 105Water Marking 106~~~~~~~~~~~~~ 107 108The ring can have a high water mark (threshold). 109Once an enqueue operation reaches the high water mark, the producer is notified, if the water mark is configured. 110 111This mechanism can be used, for example, to exert a back pressure on I/O to inform the LAN to PAUSE. 112 113Debug 114~~~~~ 115 116When debug is enabled (CONFIG_RTE_LIBRTE_RING_DEBUG is set), 117the library stores some per-ring statistic counters about the number of enqueues/dequeues. 118These statistics are per-core to avoid concurrent accesses or atomic operations. 119 120Use Cases 121--------- 122 123Use cases for the Ring library include: 124 125 * Communication between applications in the DPDK 126 127 * Used by memory pool allocator 128 129Anatomy of a Ring Buffer 130------------------------ 131 132This section explains how a ring buffer operates. 133The ring structure is composed of two head and tail couples; one is used by producers and one is used by the consumers. 134The figures of the following sections refer to them as prod_head, prod_tail, cons_head and cons_tail. 135 136Each figure represents a simplified state of the ring, which is a circular buffer. 137The content of the function local variables is represented on the top of the figure, 138and the content of ring structure is represented on the bottom of the figure. 139 140Single Producer Enqueue 141~~~~~~~~~~~~~~~~~~~~~~~ 142 143This section explains what occurs when a producer adds an object to the ring. 144In this example, only the producer head and tail (prod_head and prod_tail) are modified, 145and there is only one producer. 146 147The initial state is to have a prod_head and prod_tail pointing at the same location. 148 149Enqueue First Step 150^^^^^^^^^^^^^^^^^^ 151 152First, *ring->prod_head* and ring->cons_tail are copied in local variables. 153The prod_next local variable points to the next element of the table, or several elements after in case of bulk enqueue. 154 155If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error. 156 157 158.. _figure_ring-enqueue1: 159 160.. figure:: img/ring-enqueue1.* 161 162 Enqueue first step 163 164 165Enqueue Second Step 166^^^^^^^^^^^^^^^^^^^ 167 168The second step is to modify *ring->prod_head* in ring structure to point to the same location as prod_next. 169 170A pointer to the added object is copied in the ring (obj4). 171 172 173.. _figure_ring-enqueue2: 174 175.. figure:: img/ring-enqueue2.* 176 177 Enqueue second step 178 179 180Enqueue Last Step 181^^^^^^^^^^^^^^^^^ 182 183Once the object is added in the ring, ring->prod_tail in the ring structure is modified to point to the same location as *ring->prod_head*. 184The enqueue operation is finished. 185 186 187.. _figure_ring-enqueue3: 188 189.. figure:: img/ring-enqueue3.* 190 191 Enqueue last step 192 193 194Single Consumer Dequeue 195~~~~~~~~~~~~~~~~~~~~~~~ 196 197This section explains what occurs when a consumer dequeues an object from the ring. 198In this example, only the consumer head and tail (cons_head and cons_tail) are modified and there is only one consumer. 199 200The initial state is to have a cons_head and cons_tail pointing at the same location. 201 202Dequeue First Step 203^^^^^^^^^^^^^^^^^^ 204 205First, ring->cons_head and ring->prod_tail are copied in local variables. 206The cons_next local variable points to the next element of the table, or several elements after in the case of bulk dequeue. 207 208If there are not enough objects in the ring (this is detected by checking prod_tail), it returns an error. 209 210 211.. _figure_ring-dequeue1: 212 213.. figure:: img/ring-dequeue1.* 214 215 Dequeue last step 216 217 218Dequeue Second Step 219^^^^^^^^^^^^^^^^^^^ 220 221The second step is to modify ring->cons_head in the ring structure to point to the same location as cons_next. 222 223The pointer to the dequeued object (obj1) is copied in the pointer given by the user. 224 225 226.. _figure_ring-dequeue2: 227 228.. figure:: img/ring-dequeue2.* 229 230 Dequeue second step 231 232 233Dequeue Last Step 234^^^^^^^^^^^^^^^^^ 235 236Finally, ring->cons_tail in the ring structure is modified to point to the same location as ring->cons_head. 237The dequeue operation is finished. 238 239 240.. _figure_ring-dequeue3: 241 242.. figure:: img/ring-dequeue3.* 243 244 Dequeue last step 245 246 247Multiple Producers Enqueue 248~~~~~~~~~~~~~~~~~~~~~~~~~~ 249 250This section explains what occurs when two producers concurrently add an object to the ring. 251In this example, only the producer head and tail (prod_head and prod_tail) are modified. 252 253The initial state is to have a prod_head and prod_tail pointing at the same location. 254 255Multiple Producers Enqueue First Step 256^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 257 258On both cores, *ring->prod_head* and ring->cons_tail are copied in local variables. 259The prod_next local variable points to the next element of the table, 260or several elements after in the case of bulk enqueue. 261 262If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error. 263 264 265.. _figure_ring-mp-enqueue1: 266 267.. figure:: img/ring-mp-enqueue1.* 268 269 Multiple producer enqueue first step 270 271 272Multiple Producers Enqueue Second Step 273^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 274 275The second step is to modify ring->prod_head in the ring structure to point to the same location as prod_next. 276This operation is done using a Compare And Swap (CAS) instruction, which does the following operations atomically: 277 278* If ring->prod_head is different to local variable prod_head, 279 the CAS operation fails, and the code restarts at first step. 280 281* Otherwise, ring->prod_head is set to local prod_next, 282 the CAS operation is successful, and processing continues. 283 284In the figure, the operation succeeded on core 1, and step one restarted on core 2. 285 286 287.. _figure_ring-mp-enqueue2: 288 289.. figure:: img/ring-mp-enqueue2.* 290 291 Multiple producer enqueue second step 292 293 294Multiple Producers Enqueue Third Step 295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 296 297The CAS operation is retried on core 2 with success. 298 299The core 1 updates one element of the ring(obj4), and the core 2 updates another one (obj5). 300 301 302.. _figure_ring-mp-enqueue3: 303 304.. figure:: img/ring-mp-enqueue3.* 305 306 Multiple producer enqueue third step 307 308 309Multiple Producers Enqueue Fourth Step 310^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 311 312Each core now wants to update ring->prod_tail. 313A core can only update it if ring->prod_tail is equal to the prod_head local variable. 314This is only true on core 1. The operation is finished on core 1. 315 316 317.. _figure_ring-mp-enqueue4: 318 319.. figure:: img/ring-mp-enqueue4.* 320 321 Multiple producer enqueue fourth step 322 323 324Multiple Producers Enqueue Last Step 325^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 326 327Once ring->prod_tail is updated by core 1, core 2 is allowed to update it too. 328The operation is also finished on core 2. 329 330 331.. _figure_ring-mp-enqueue5: 332 333.. figure:: img/ring-mp-enqueue5.* 334 335 Multiple producer enqueue last step 336 337 338Modulo 32-bit Indexes 339~~~~~~~~~~~~~~~~~~~~~ 340 341In the preceding figures, the prod_head, prod_tail, cons_head and cons_tail indexes are represented by arrows. 342In the actual implementation, these values are not between 0 and size(ring)-1 as would be assumed. 343The indexes are between 0 and 2^32 -1, and we mask their value when we access the pointer table (the ring itself). 34432-bit modulo also implies that operations on indexes (such as, add/subtract) will automatically do 2^32 modulo 345if the result overflows the 32-bit number range. 346 347The following are two examples that help to explain how indexes are used in a ring. 348 349.. note:: 350 351 To simplify the explanation, operations with modulo 16-bit are used instead of modulo 32-bit. 352 In addition, the four indexes are defined as unsigned 16-bit integers, 353 as opposed to unsigned 32-bit integers in the more realistic case. 354 355 356.. _figure_ring-modulo1: 357 358.. figure:: img/ring-modulo1.* 359 360 Modulo 32-bit indexes - Example 1 361 362 363This ring contains 11000 entries. 364 365 366.. _figure_ring-modulo2: 367 368.. figure:: img/ring-modulo2.* 369 370 Modulo 32-bit indexes - Example 2 371 372 373This ring contains 12536 entries. 374 375.. note:: 376 377 For ease of understanding, we use modulo 65536 operations in the above examples. 378 In real execution cases, this is redundant for low efficiency, but is done automatically when the result overflows. 379 380The code always maintains a distance between producer and consumer between 0 and size(ring)-1. 381Thanks to this property, we can do subtractions between 2 index values in a modulo-32bit base: 382that's why the overflow of the indexes is not a problem. 383 384At any time, entries and free_entries are between 0 and size(ring)-1, 385even if only the first term of subtraction has overflowed: 386 387.. code-block:: c 388 389 uint32_t entries = (prod_tail - cons_head); 390 uint32_t free_entries = (mask + cons_tail -prod_head); 391 392References 393---------- 394 395 * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&view=markup>`_ (version 8) 396 397 * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&view=markup>`_ (version 8) 398 399 * `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_ 400