xref: /dflybsd-src/games/hack/hack.u_init.c (revision c6cf4f8f1ebc9e3fe2a8c566f08adfc86122c7bf)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.u_init.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5 
6 #include "hack.h"
7 #include <stdio.h>
8 #include <signal.h>
9 #include <stdlib.h>
10 #define Strcpy	(void) strcpy
11 #define	Strcat	(void) strcat
12 #define	UNDEF_TYP	0
13 #define	UNDEF_SPE	'\177'
14 extern struct obj *addinv();
15 extern char *eos();
16 extern char plname[];
17 
18 struct you zerou;
19 char pl_character[PL_CSIZ];
20 char *(roles[]) = {	/* must all have distinct first letter */
21 			/* roles[4] may be changed to -man */
22 	"Tourist", "Speleologist", "Fighter", "Knight",
23 	"Cave-man", "Wizard"
24 };
25 #define	NR_OF_ROLES	SIZE(roles)
26 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
27 
28 struct trobj {
29 	uchar trotyp;
30 	schar trspe;
31 	char trolet;
32 	Bitfield(trquan,6);
33 	Bitfield(trknown,1);
34 };
35 
36 #ifdef WIZARD
37 struct trobj Extra_objs[] = {
38 	{ 0, 0, 0, 0, 0 },
39 	{ 0, 0, 0, 0, 0 }
40 };
41 #endif /* WIZARD */
42 
43 struct trobj Cave_man[] = {
44 	{ MACE, 1, WEAPON_SYM, 1, 1 },
45 	{ BOW, 1, WEAPON_SYM, 1, 1 },
46 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
47 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
48 	{ 0, 0, 0, 0, 0}
49 };
50 
51 struct trobj Fighter[] = {
52 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
53 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
54 	{ 0, 0, 0, 0, 0 }
55 };
56 
57 struct trobj Knight[] = {
58 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
59 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
60 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
61 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
62 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
63 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
64 	{ 0, 0, 0, 0, 0 }
65 };
66 
67 struct trobj Speleologist[] = {
68 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
69 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
70 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
71 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
72 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
73 	{ 0, 0, 0, 0, 0}
74 };
75 
76 struct trobj Tinopener[] = {
77 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
78 	{ 0, 0, 0, 0, 0 }
79 };
80 
81 struct trobj Tourist[] = {
82 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
83 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
84 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
85 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
86 	{ 0, 0, 0, 0, 0 }
87 };
88 
89 struct trobj Wizard[] = {
90 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
91 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
92 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
93 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
94 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
95 	{ 0, 0, 0, 0, 0 }
96 };
97 
98 u_init(){
99 int i;
100 char exper = 'y', pc;
101 extern char readchar();
102 	if(flags.female)	/* should have been set in HACKOPTIONS */
103 		roles[4] = "Cave-woman";
104 	for(i = 0; i < NR_OF_ROLES; i++)
105 		rolesyms[i] = roles[i][0];
106 	rolesyms[i] = 0;
107 
108 	if(pc = pl_character[0]) {
109 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
110 		if((i = role_index(pc)) >= 0)
111 			goto got_suffix;	/* implies experienced */
112 		printf("\nUnknown role: %c\n", pc);
113 		pl_character[0] = pc = 0;
114 	}
115 
116 	printf("\nAre you an experienced player? [ny] ");
117 
118 	while(!index("ynYN \n\004", (exper = readchar())))
119 		bell();
120 	if(exper == '\004')		/* Give him an opportunity to get out */
121 		end_of_input();
122 	printf("%c\n", exper);		/* echo */
123 	if(index("Nn \n", exper)) {
124 		exper = 0;
125 		goto beginner;
126 	}
127 
128 	printf("\nTell me what kind of character you are:\n");
129 	printf("Are you");
130 	for(i = 0; i < NR_OF_ROLES; i++) {
131 		printf(" a %s", roles[i]);
132 		if(i == 2)			/* %% */
133 			printf(",\n\t");
134 		else if(i < NR_OF_ROLES - 2)
135 			printf(",");
136 		else if(i == NR_OF_ROLES - 2)
137 			printf(" or");
138 	}
139 	printf("? [%s] ", rolesyms);
140 
141 	while(pc = readchar()) {
142 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
143 		if((i = role_index(pc)) >= 0) {
144 			printf("%c\n", pc);	/* echo */
145 			(void) fflush(stdout);	/* should be seen */
146 			break;
147 		}
148 		if(pc == '\n')
149 			break;
150 		if(pc == '\004')    /* Give him the opportunity to get out */
151 			end_of_input();
152 		bell();
153 	}
154 	if(pc == '\n')
155 		pc = 0;
156 
157 beginner:
158 	if(!pc) {
159 		printf("\nI'll choose a character for you.\n");
160 		i = rn2(NR_OF_ROLES);
161 		pc = rolesyms[i];
162 		printf("This game you will be a%s %s.\n",
163 			exper ? "n experienced" : "",
164 			roles[i]);
165 		getret();
166 		/* give him some feedback in case mklev takes much time */
167 		(void) putchar('\n');
168 		(void) fflush(stdout);
169 	}
170 	if(exper) {
171 		roles[i][0] = pc;
172 	}
173 
174 got_suffix:
175 
176 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
177 	pl_character[PL_CSIZ-1] = 0;
178 	flags.beginner = 1;
179 	u = zerou;
180 	u.usym = '@';
181 	u.ulevel = 1;
182 	init_uhunger();
183 #ifdef QUEST
184 	u.uhorizon = 6;
185 #endif /* QUEST */
186 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
187 	uleft = uright = 0;
188 
189 	switch(pc) {
190 	case 'c':
191 	case 'C':
192 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
193 		u.uhp = u.uhpmax = 16;
194 		u.ustr = u.ustrmax = 18;
195 		ini_inv(Cave_man);
196 		break;
197 	case 't':
198 	case 'T':
199 		Tourist[3].trquan = 20 + rnd(20);
200 		u.ugold = u.ugold0 = rnd(1000);
201 		u.uhp = u.uhpmax = 10;
202 		u.ustr = u.ustrmax = 8;
203 		ini_inv(Tourist);
204 		if(!rn2(25)) ini_inv(Tinopener);
205 		break;
206 	case 'w':
207 	case 'W':
208 		for(i=1; i<=4; i++) if(!rn2(5))
209 			Wizard[i].trquan += rn2(3) - 1;
210 		u.uhp = u.uhpmax = 15;
211 		u.ustr = u.ustrmax = 16;
212 		ini_inv(Wizard);
213 		break;
214 	case 's':
215 	case 'S':
216 		Fast = INTRINSIC;
217 		Stealth = INTRINSIC;
218 		u.uhp = u.uhpmax = 12;
219 		u.ustr = u.ustrmax = 10;
220 		ini_inv(Speleologist);
221 		if(!rn2(10)) ini_inv(Tinopener);
222 		break;
223 	case 'k':
224 	case 'K':
225 		u.uhp = u.uhpmax = 12;
226 		u.ustr = u.ustrmax = 10;
227 		ini_inv(Knight);
228 		break;
229 	case 'f':
230 	case 'F':
231 		u.uhp = u.uhpmax = 14;
232 		u.ustr = u.ustrmax = 17;
233 		ini_inv(Fighter);
234 		break;
235 	default:	/* impossible */
236 		u.uhp = u.uhpmax = 12;
237 		u.ustr = u.ustrmax = 16;
238 	}
239 	find_ac();
240 	if(!rn2(20)) {
241 		int d = rn2(7) - 2;	/* biased variation */
242 		u.ustr += d;
243 		u.ustrmax += d;
244 	}
245 
246 #ifdef WIZARD
247 	if(wizard) wiz_inv();
248 #endif /* WIZARD */
249 
250 	/* make sure he can carry all he has - especially for T's */
251 	while(inv_weight() > 0 && u.ustr < 118)
252 		u.ustr++, u.ustrmax++;
253 }
254 
255 ini_inv(trop) struct trobj *trop; {
256 struct obj *obj;
257 extern struct obj *mkobj();
258 	while(trop->trolet) {
259 		obj = mkobj(trop->trolet);
260 		obj->known = trop->trknown;
261 		/* not obj->dknown = 1; - let him look at it at least once */
262 		obj->cursed = 0;
263 		if(obj->olet == WEAPON_SYM){
264 			obj->quan = trop->trquan;
265 			trop->trquan = 1;
266 		}
267 		if(trop->trspe != UNDEF_SPE)
268 			obj->spe = trop->trspe;
269 		if(trop->trotyp != UNDEF_TYP)
270 			obj->otyp = trop->trotyp;
271 		else
272 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
273 				obj->otyp = WAN_DEATH;
274 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
275 		obj = addinv(obj);
276 		if(obj->olet == ARMOR_SYM){
277 			switch(obj->otyp){
278 			case SHIELD:
279 				if(!uarms) setworn(obj, W_ARMS);
280 				break;
281 			case HELMET:
282 				if(!uarmh) setworn(obj, W_ARMH);
283 				break;
284 			case PAIR_OF_GLOVES:
285 				if(!uarmg) setworn(obj, W_ARMG);
286 				break;
287 			case ELVEN_CLOAK:
288 				if(!uarm2)
289 					setworn(obj, W_ARM);
290 				break;
291 			default:
292 				if(!uarm) setworn(obj, W_ARM);
293 			}
294 		}
295 		if(obj->olet == WEAPON_SYM)
296 			if(!uwep) setuwep(obj);
297 #ifndef PYRAMID_BUG
298 		if(--trop->trquan) continue;	/* make a similar object */
299 #else
300 		if(trop->trquan) {		/* check if zero first */
301 			--trop->trquan;
302 			if(trop->trquan)
303 				continue;	/* make a similar object */
304 		}
305 #endif /* PYRAMID_BUG */
306 		trop++;
307 	}
308 }
309 
310 #ifdef WIZARD
311 wiz_inv(){
312 struct trobj *trop = &Extra_objs[0];
313 char *ep = getenv("INVENT");
314 int type;
315 	while(ep && *ep) {
316 		type = atoi(ep);
317 		ep = index(ep, ',');
318 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
319 		if(type <= 0 || type > NROFOBJECTS) continue;
320 		trop->trotyp = type;
321 		trop->trolet = objects[type].oc_olet;
322 		trop->trspe = 4;
323 		trop->trknown = 1;
324 		trop->trquan = 1;
325 		ini_inv(trop);
326 	}
327 	/* give him a wand of wishing by default */
328 	trop->trotyp = WAN_WISHING;
329 	trop->trolet = WAND_SYM;
330 	trop->trspe = 20;
331 	trop->trknown = 1;
332 	trop->trquan = 1;
333 	ini_inv(trop);
334 }
335 #endif /* WIZARD */
336 
337 plnamesuffix() {
338 char *p;
339 	if(p = rindex(plname, '-')) {
340 		*p = 0;
341 		pl_character[0] = p[1];
342 		pl_character[1] = 0;
343 		if(!plname[0]) {
344 			askname();
345 			plnamesuffix();
346 		}
347 	}
348 }
349 
350 role_index(pc)
351 char pc;
352 {		/* must be called only from u_init() */
353 		/* so that rolesyms[] is defined */
354 	char *cp;
355 
356 	if(cp = index(rolesyms, pc))
357 		return(cp - rolesyms);
358 	return(-1);
359 }
360