xref: /dflybsd-src/games/hack/hack.potion.c (revision 0402ebbc7d4b6f34d02791995169d25c4aec3b15)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.potion.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.potion.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.potion.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */
5 
6 #include "hack.h"
7 extern int float_down();
8 extern char *nomovemsg;
9 extern struct monst youmonst;
10 extern struct monst *makemon();
11 
12 dodrink() {
13 	struct obj *otmp,*objs;
14 	struct monst *mtmp;
15 	int unkn = 0, nothing = 0;
16 
17 	otmp = getobj("!", "drink");
18 	if(!otmp) return(0);
19 	if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
20 		ghost_from_bottle();
21 		goto use_it;
22 	}
23 	switch(otmp->otyp){
24 	case POT_RESTORE_STRENGTH:
25 		unkn++;
26 		pline("Wow!  This makes you feel great!");
27 		if(u.ustr < u.ustrmax) {
28 			u.ustr = u.ustrmax;
29 			flags.botl = 1;
30 		}
31 		break;
32 	case POT_BOOZE:
33 		unkn++;
34 		pline("Ooph!  This tastes like liquid fire!");
35 		Confusion += d(3,8);
36 		/* the whiskey makes us feel better */
37 		if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
38 		if(!rn2(4)) {
39 			pline("You pass out.");
40 			multi = -rnd(15);
41 			nomovemsg = "You awake with a headache.";
42 		}
43 		break;
44 	case POT_INVISIBILITY:
45 		if(Invis || See_invisible)
46 		  nothing++;
47 		else {
48 		  if(!Blind)
49 		    pline("Gee!  All of a sudden, you can't see yourself.");
50 		  else
51 		    pline("You feel rather airy."), unkn++;
52 		  newsym(u.ux,u.uy);
53 		}
54 		Invis += rn1(15,31);
55 		break;
56 	case POT_FRUIT_JUICE:
57 		pline("This tastes like fruit juice.");
58 		lesshungry(20);
59 		break;
60 	case POT_HEALING:
61 		pline("You begin to feel better.");
62 		flags.botl = 1;
63 		u.uhp += rnd(10);
64 		if(u.uhp > u.uhpmax)
65 			u.uhp = ++u.uhpmax;
66 		if(Blind) Blind = 1;	/* see on next move */
67 		if(Sick) Sick = 0;
68 		break;
69 	case POT_PARALYSIS:
70 		if(Levitation)
71 			pline("You are motionlessly suspended.");
72 		else
73 			pline("Your feet are frozen to the floor!");
74 		nomul(-(rn1(10,25)));
75 		break;
76 	case POT_MONSTER_DETECTION:
77 		if(!fmon) {
78 			strange_feeling(otmp, "You feel threatened.");
79 			return(1);
80 		} else {
81 			cls();
82 			for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
83 				if(mtmp->mx > 0)
84 				at(mtmp->mx,mtmp->my,mtmp->data->mlet);
85 			prme();
86 			pline("You sense the presence of monsters.");
87 			more();
88 			docrt();
89 		}
90 		break;
91 	case POT_OBJECT_DETECTION:
92 		if(!fobj) {
93 			strange_feeling(otmp, "You feel a pull downward.");
94 			return(1);
95 		} else {
96 		    for(objs = fobj; objs; objs = objs->nobj)
97 			if(objs->ox != u.ux || objs->oy != u.uy)
98 				goto outobjmap;
99 		    pline("You sense the presence of objects close nearby.");
100 		    break;
101 		outobjmap:
102 			cls();
103 			for(objs = fobj; objs; objs = objs->nobj)
104 				at(objs->ox,objs->oy,objs->olet);
105 			prme();
106 			pline("You sense the presence of objects.");
107 			more();
108 			docrt();
109 		}
110 		break;
111 	case POT_SICKNESS:
112 		pline("Yech! This stuff tastes like poison.");
113 		if(Poison_resistance)
114     pline("(But in fact it was biologically contaminated orange juice.)");
115 		losestr(rn1(4,3));
116 		losehp(rnd(10), "contaminated potion");
117 		break;
118 	case POT_CONFUSION:
119 		if(!Confusion)
120 			pline("Huh, What?  Where am I?");
121 		else
122 			nothing++;
123 		Confusion += rn1(7,16);
124 		break;
125 	case POT_GAIN_STRENGTH:
126 		pline("Wow do you feel strong!");
127 		if(u.ustr >= 118) break;	/* > 118 is impossible */
128 		if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
129 		else u.ustr++;
130 		if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
131 		flags.botl = 1;
132 		break;
133 	case POT_SPEED:
134 		if(Wounded_legs) {
135 			heal_legs();
136 			unkn++;
137 			break;
138 		}
139 		if(!(Fast & ~INTRINSIC))
140 			pline("You are suddenly moving much faster.");
141 		else
142 			pline("Your legs get new energy."), unkn++;
143 		Fast += rn1(10,100);
144 		break;
145 	case POT_BLINDNESS:
146 		if(!Blind)
147 			pline("A cloud of darkness falls upon you.");
148 		else
149 			nothing++;
150 		Blind += rn1(100,250);
151 		seeoff(0);
152 		break;
153 	case POT_GAIN_LEVEL:
154 		pluslvl();
155 		break;
156 	case POT_EXTRA_HEALING:
157 		pline("You feel much better.");
158 		flags.botl = 1;
159 		u.uhp += d(2,20)+1;
160 		if(u.uhp > u.uhpmax)
161 			u.uhp = (u.uhpmax += 2);
162 		if(Blind) Blind = 1;
163 		if(Sick) Sick = 0;
164 		break;
165 	case POT_LEVITATION:
166 		if(!Levitation)
167 			float_up();
168 		else
169 			nothing++;
170 		Levitation += rnd(100);
171 		u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
172 		break;
173 	default:
174 		impossible("What a funny potion! (%u)", otmp->otyp);
175 		return(0);
176 	}
177 	if(nothing) {
178 	    unkn++;
179 	    pline("You have a peculiar feeling for a moment, then it passes.");
180 	}
181 	if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
182 		if(!unkn) {
183 			objects[otmp->otyp].oc_name_known = 1;
184 			more_experienced(0,10);
185 		} else if(!objects[otmp->otyp].oc_uname)
186 			docall(otmp);
187 	}
188 use_it:
189 	useup(otmp);
190 	return(1);
191 }
192 
193 pluslvl()
194 {
195 	int num;
196 
197 	pline("You feel more experienced.");
198 	num = rnd(10);
199 	u.uhpmax += num;
200 	u.uhp += num;
201 	if(u.ulevel < 14) {
202 		extern long newuexp();
203 
204 		u.uexp = newuexp()+1;
205 		pline("Welcome to experience level %u.", ++u.ulevel);
206 	}
207 	flags.botl = 1;
208 }
209 
210 strange_feeling(obj,txt)
211 struct obj *obj;
212 char *txt;
213 {
214 	if(flags.beginner)
215 	    pline("You have a strange feeling for a moment, then it passes.");
216 	else
217 	    pline(txt);
218 	if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
219 		docall(obj);
220 	useup(obj);
221 }
222 
223 char *bottlenames[] = {
224 	"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
225 };
226 
227 potionhit(mon, obj)
228 struct monst *mon;
229 struct obj *obj;
230 {
231 	extern char *xname();
232 	char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
233 	boolean uclose, isyou = (mon == &youmonst);
234 
235 	if(isyou) {
236 		uclose = TRUE;
237 		pline("The %s crashes on your head and breaks into shivers.",
238 			botlnam);
239 		losehp(rnd(2), "thrown potion");
240 	} else {
241 		uclose = (dist(mon->mx,mon->my) < 3);
242 		/* perhaps 'E' and 'a' have no head? */
243 		pline("The %s crashes on %s's head and breaks into shivers.",
244 			botlnam, monnam(mon));
245 		if(rn2(5) && mon->mhp > 1)
246 			mon->mhp--;
247 	}
248 	pline("The %s evaporates.", xname(obj));
249 
250 	if(!isyou && !rn2(3)) switch(obj->otyp) {
251 
252 	case POT_RESTORE_STRENGTH:
253 	case POT_GAIN_STRENGTH:
254 	case POT_HEALING:
255 	case POT_EXTRA_HEALING:
256 		if(mon->mhp < mon->mhpmax) {
257 			mon->mhp = mon->mhpmax;
258 			pline("%s looks sound and hale again!", Monnam(mon));
259 		}
260 		break;
261 	case POT_SICKNESS:
262 		if(mon->mhpmax > 3)
263 			mon->mhpmax /= 2;
264 		if(mon->mhp > 2)
265 			mon->mhp /= 2;
266 		break;
267 	case POT_CONFUSION:
268 	case POT_BOOZE:
269 		mon->mconf = 1;
270 		break;
271 	case POT_INVISIBILITY:
272 		unpmon(mon);
273 		mon->minvis = 1;
274 		pmon(mon);
275 		break;
276 	case POT_PARALYSIS:
277 		mon->mfroz = 1;
278 		break;
279 	case POT_SPEED:
280 		mon->mspeed = MFAST;
281 		break;
282 	case POT_BLINDNESS:
283 		mon->mblinded |= 64 + rn2(64);
284 		break;
285 /*
286 	case POT_GAIN_LEVEL:
287 	case POT_LEVITATION:
288 	case POT_FRUIT_JUICE:
289 	case POT_MONSTER_DETECTION:
290 	case POT_OBJECT_DETECTION:
291 		break;
292 */
293 	}
294 	if(uclose && rn2(5))
295 		potionbreathe(obj);
296 	obfree(obj, Null(obj));
297 }
298 
299 potionbreathe(obj)
300 struct obj *obj;
301 {
302 	switch(obj->otyp) {
303 	case POT_RESTORE_STRENGTH:
304 	case POT_GAIN_STRENGTH:
305 		if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
306 		break;
307 	case POT_HEALING:
308 	case POT_EXTRA_HEALING:
309 		if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
310 		break;
311 	case POT_SICKNESS:
312 		if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
313 		flags.botl = 1;
314 		break;
315 	case POT_CONFUSION:
316 	case POT_BOOZE:
317 		if(!Confusion)
318 			pline("You feel somewhat dizzy.");
319 		Confusion += rnd(5);
320 		break;
321 	case POT_INVISIBILITY:
322 		pline("For an instant you couldn't see your right hand.");
323 		break;
324 	case POT_PARALYSIS:
325 		pline("Something seems to be holding you.");
326 		nomul(-rnd(5));
327 		break;
328 	case POT_SPEED:
329 		Fast += rnd(5);
330 		pline("Your knees seem more flexible now.");
331 		break;
332 	case POT_BLINDNESS:
333 		if(!Blind) pline("It suddenly gets dark.");
334 		Blind += rnd(5);
335 		seeoff(0);
336 		break;
337 /*
338 	case POT_GAIN_LEVEL:
339 	case POT_LEVITATION:
340 	case POT_FRUIT_JUICE:
341 	case POT_MONSTER_DETECTION:
342 	case POT_OBJECT_DETECTION:
343 		break;
344 */
345 	}
346 	/* note: no obfree() */
347 }
348 
349 /*
350  * -- rudimentary -- to do this correctly requires much more work
351  * -- all sharp weapons get one or more qualities derived from the potions
352  * -- texts on scrolls may be (partially) wiped out; do they become blank?
353  * --   or does their effect change, like under Confusion?
354  * -- all objects may be made invisible by POT_INVISIBILITY
355  * -- If the flask is small, can one dip a large object? Does it magically
356  * --   become a jug? Etc.
357  */
358 dodip(){
359 	struct obj *potion, *obj;
360 
361 	if(!(obj = getobj("#", "dip")))
362 		return(0);
363 	if(!(potion = getobj("!", "dip into")))
364 		return(0);
365 	pline("Interesting...");
366 	if(obj->otyp == ARROW || obj->otyp == DART ||
367 	   obj->otyp == CROSSBOW_BOLT) {
368 		if(potion->otyp == POT_SICKNESS) {
369 			useup(potion);
370 			if(obj->spe < 7) obj->spe++;	/* %% */
371 		}
372 	}
373 	return(1);
374 }
375 
376 ghost_from_bottle(){
377 	extern struct permonst pm_ghost;
378 	struct monst *mtmp;
379 
380 	if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
381 		pline("This bottle turns out to be empty.");
382 		return;
383 	}
384 	mnexto(mtmp);
385 	pline("As you open the bottle, an enormous ghost emerges!");
386 	pline("You are frightened to death, and unable to move.");
387 	nomul(-3);
388 }
389