xref: /dflybsd-src/contrib/openbsd_libm/src/s_remquof.c (revision 4382f29d99a100bd77a81697c2f699c11f6a472a)
1*05a0b428SJohn Marino /* @(#)e_fmod.c 1.3 95/01/18 */
2*05a0b428SJohn Marino /*-
3*05a0b428SJohn Marino  * ====================================================
4*05a0b428SJohn Marino  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
5*05a0b428SJohn Marino  *
6*05a0b428SJohn Marino  * Developed at SunSoft, a Sun Microsystems, Inc. business.
7*05a0b428SJohn Marino  * Permission to use, copy, modify, and distribute this
8*05a0b428SJohn Marino  * software is freely granted, provided that this notice
9*05a0b428SJohn Marino  * is preserved.
10*05a0b428SJohn Marino  * ====================================================
11*05a0b428SJohn Marino  */
12*05a0b428SJohn Marino 
13*05a0b428SJohn Marino #include "math.h"
14*05a0b428SJohn Marino #include "math_private.h"
15*05a0b428SJohn Marino 
16*05a0b428SJohn Marino static const float Zero[] = {0.0, -0.0,};
17*05a0b428SJohn Marino 
18*05a0b428SJohn Marino /*
19*05a0b428SJohn Marino  * Return the IEEE remainder and set *quo to the last n bits of the
20*05a0b428SJohn Marino  * quotient, rounded to the nearest integer.  We choose n=31 because
21*05a0b428SJohn Marino  * we wind up computing all the integer bits of the quotient anyway as
22*05a0b428SJohn Marino  * a side-effect of computing the remainder by the shift and subtract
23*05a0b428SJohn Marino  * method.  In practice, this is far more bits than are needed to use
24*05a0b428SJohn Marino  * remquo in reduction algorithms.
25*05a0b428SJohn Marino  */
26*05a0b428SJohn Marino float
remquof(float x,float y,int * quo)27*05a0b428SJohn Marino remquof(float x, float y, int *quo)
28*05a0b428SJohn Marino {
29*05a0b428SJohn Marino 	int32_t n,hx,hy,hz,ix,iy,sx,i;
30*05a0b428SJohn Marino 	u_int32_t q,sxy;
31*05a0b428SJohn Marino 
32*05a0b428SJohn Marino 	GET_FLOAT_WORD(hx,x);
33*05a0b428SJohn Marino 	GET_FLOAT_WORD(hy,y);
34*05a0b428SJohn Marino 	sxy = (hx ^ hy) & 0x80000000;
35*05a0b428SJohn Marino 	sx = hx&0x80000000;		/* sign of x */
36*05a0b428SJohn Marino 	hx ^=sx;		/* |x| */
37*05a0b428SJohn Marino 	hy &= 0x7fffffff;	/* |y| */
38*05a0b428SJohn Marino 
39*05a0b428SJohn Marino     /* purge off exception values */
40*05a0b428SJohn Marino 	if(hy==0||hx>=0x7f800000||hy>0x7f800000) /* y=0,NaN;or x not finite */
41*05a0b428SJohn Marino 	    return (x*y)/(x*y);
42*05a0b428SJohn Marino 	if(hx<hy) {
43*05a0b428SJohn Marino 	    q = 0;
44*05a0b428SJohn Marino 	    goto fixup;	/* |x|<|y| return x or x-y */
45*05a0b428SJohn Marino 	} else if(hx==hy) {
46*05a0b428SJohn Marino 	    *quo = 1;
47*05a0b428SJohn Marino 	    return Zero[(u_int32_t)sx>>31];	/* |x|=|y| return x*0*/
48*05a0b428SJohn Marino 	}
49*05a0b428SJohn Marino 
50*05a0b428SJohn Marino     /* determine ix = ilogb(x) */
51*05a0b428SJohn Marino 	if(hx<0x00800000) {	/* subnormal x */
52*05a0b428SJohn Marino 	    for (ix = -126,i=(hx<<8); i>0; i<<=1) ix -=1;
53*05a0b428SJohn Marino 	} else ix = (hx>>23)-127;
54*05a0b428SJohn Marino 
55*05a0b428SJohn Marino     /* determine iy = ilogb(y) */
56*05a0b428SJohn Marino 	if(hy<0x00800000) {	/* subnormal y */
57*05a0b428SJohn Marino 	    for (iy = -126,i=(hy<<8); i>0; i<<=1) iy -=1;
58*05a0b428SJohn Marino 	} else iy = (hy>>23)-127;
59*05a0b428SJohn Marino 
60*05a0b428SJohn Marino     /* set up {hx,lx}, {hy,ly} and align y to x */
61*05a0b428SJohn Marino 	if(ix >= -126)
62*05a0b428SJohn Marino 	    hx = 0x00800000|(0x007fffff&hx);
63*05a0b428SJohn Marino 	else {		/* subnormal x, shift x to normal */
64*05a0b428SJohn Marino 	    n = -126-ix;
65*05a0b428SJohn Marino 	    hx <<= n;
66*05a0b428SJohn Marino 	}
67*05a0b428SJohn Marino 	if(iy >= -126)
68*05a0b428SJohn Marino 	    hy = 0x00800000|(0x007fffff&hy);
69*05a0b428SJohn Marino 	else {		/* subnormal y, shift y to normal */
70*05a0b428SJohn Marino 	    n = -126-iy;
71*05a0b428SJohn Marino 	    hy <<= n;
72*05a0b428SJohn Marino 	}
73*05a0b428SJohn Marino 
74*05a0b428SJohn Marino     /* fix point fmod */
75*05a0b428SJohn Marino 	n = ix - iy;
76*05a0b428SJohn Marino 	q = 0;
77*05a0b428SJohn Marino 	while(n--) {
78*05a0b428SJohn Marino 	    hz=hx-hy;
79*05a0b428SJohn Marino 	    if(hz<0) hx = hx << 1;
80*05a0b428SJohn Marino 	    else {hx = hz << 1; q++;}
81*05a0b428SJohn Marino 	    q <<= 1;
82*05a0b428SJohn Marino 	}
83*05a0b428SJohn Marino 	hz=hx-hy;
84*05a0b428SJohn Marino 	if(hz>=0) {hx=hz;q++;}
85*05a0b428SJohn Marino 
86*05a0b428SJohn Marino     /* convert back to floating value and restore the sign */
87*05a0b428SJohn Marino 	if(hx==0) {				/* return sign(x)*0 */
88*05a0b428SJohn Marino 	    *quo = (sxy ? -q : q);
89*05a0b428SJohn Marino 	    return Zero[(u_int32_t)sx>>31];
90*05a0b428SJohn Marino 	}
91*05a0b428SJohn Marino 	while(hx<0x00800000) {		/* normalize x */
92*05a0b428SJohn Marino 	    hx <<= 1;
93*05a0b428SJohn Marino 	    iy -= 1;
94*05a0b428SJohn Marino 	}
95*05a0b428SJohn Marino 	if(iy>= -126) {		/* normalize output */
96*05a0b428SJohn Marino 	    hx = ((hx-0x00800000)|((iy+127)<<23));
97*05a0b428SJohn Marino 	} else {		/* subnormal output */
98*05a0b428SJohn Marino 	    n = -126 - iy;
99*05a0b428SJohn Marino 	    hx >>= n;
100*05a0b428SJohn Marino 	}
101*05a0b428SJohn Marino fixup:
102*05a0b428SJohn Marino 	SET_FLOAT_WORD(x,hx);
103*05a0b428SJohn Marino 	y = fabsf(y);
104*05a0b428SJohn Marino 	if (y < 0x1p-125f) {
105*05a0b428SJohn Marino 	    if (x+x>y || (x+x==y && (q & 1))) {
106*05a0b428SJohn Marino 		q++;
107*05a0b428SJohn Marino 		x-=y;
108*05a0b428SJohn Marino 	    }
109*05a0b428SJohn Marino 	} else if (x>0.5f*y || (x==0.5f*y && (q & 1))) {
110*05a0b428SJohn Marino 	    q++;
111*05a0b428SJohn Marino 	    x-=y;
112*05a0b428SJohn Marino 	}
113*05a0b428SJohn Marino 	GET_FLOAT_WORD(hx,x);
114*05a0b428SJohn Marino 	SET_FLOAT_WORD(x,hx^sx);
115*05a0b428SJohn Marino 	q &= 0x7fffffff;
116*05a0b428SJohn Marino 	*quo = (sxy ? -q : q);
117*05a0b428SJohn Marino 	return x;
118*05a0b428SJohn Marino }
119