1*05a0b428SJohn Marino /* @(#)e_fmod.c 1.3 95/01/18 */
2*05a0b428SJohn Marino /*-
3*05a0b428SJohn Marino * ====================================================
4*05a0b428SJohn Marino * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
5*05a0b428SJohn Marino *
6*05a0b428SJohn Marino * Developed at SunSoft, a Sun Microsystems, Inc. business.
7*05a0b428SJohn Marino * Permission to use, copy, modify, and distribute this
8*05a0b428SJohn Marino * software is freely granted, provided that this notice
9*05a0b428SJohn Marino * is preserved.
10*05a0b428SJohn Marino * ====================================================
11*05a0b428SJohn Marino */
12*05a0b428SJohn Marino
13*05a0b428SJohn Marino #include "math.h"
14*05a0b428SJohn Marino #include "math_private.h"
15*05a0b428SJohn Marino
16*05a0b428SJohn Marino static const float Zero[] = {0.0, -0.0,};
17*05a0b428SJohn Marino
18*05a0b428SJohn Marino /*
19*05a0b428SJohn Marino * Return the IEEE remainder and set *quo to the last n bits of the
20*05a0b428SJohn Marino * quotient, rounded to the nearest integer. We choose n=31 because
21*05a0b428SJohn Marino * we wind up computing all the integer bits of the quotient anyway as
22*05a0b428SJohn Marino * a side-effect of computing the remainder by the shift and subtract
23*05a0b428SJohn Marino * method. In practice, this is far more bits than are needed to use
24*05a0b428SJohn Marino * remquo in reduction algorithms.
25*05a0b428SJohn Marino */
26*05a0b428SJohn Marino float
remquof(float x,float y,int * quo)27*05a0b428SJohn Marino remquof(float x, float y, int *quo)
28*05a0b428SJohn Marino {
29*05a0b428SJohn Marino int32_t n,hx,hy,hz,ix,iy,sx,i;
30*05a0b428SJohn Marino u_int32_t q,sxy;
31*05a0b428SJohn Marino
32*05a0b428SJohn Marino GET_FLOAT_WORD(hx,x);
33*05a0b428SJohn Marino GET_FLOAT_WORD(hy,y);
34*05a0b428SJohn Marino sxy = (hx ^ hy) & 0x80000000;
35*05a0b428SJohn Marino sx = hx&0x80000000; /* sign of x */
36*05a0b428SJohn Marino hx ^=sx; /* |x| */
37*05a0b428SJohn Marino hy &= 0x7fffffff; /* |y| */
38*05a0b428SJohn Marino
39*05a0b428SJohn Marino /* purge off exception values */
40*05a0b428SJohn Marino if(hy==0||hx>=0x7f800000||hy>0x7f800000) /* y=0,NaN;or x not finite */
41*05a0b428SJohn Marino return (x*y)/(x*y);
42*05a0b428SJohn Marino if(hx<hy) {
43*05a0b428SJohn Marino q = 0;
44*05a0b428SJohn Marino goto fixup; /* |x|<|y| return x or x-y */
45*05a0b428SJohn Marino } else if(hx==hy) {
46*05a0b428SJohn Marino *quo = 1;
47*05a0b428SJohn Marino return Zero[(u_int32_t)sx>>31]; /* |x|=|y| return x*0*/
48*05a0b428SJohn Marino }
49*05a0b428SJohn Marino
50*05a0b428SJohn Marino /* determine ix = ilogb(x) */
51*05a0b428SJohn Marino if(hx<0x00800000) { /* subnormal x */
52*05a0b428SJohn Marino for (ix = -126,i=(hx<<8); i>0; i<<=1) ix -=1;
53*05a0b428SJohn Marino } else ix = (hx>>23)-127;
54*05a0b428SJohn Marino
55*05a0b428SJohn Marino /* determine iy = ilogb(y) */
56*05a0b428SJohn Marino if(hy<0x00800000) { /* subnormal y */
57*05a0b428SJohn Marino for (iy = -126,i=(hy<<8); i>0; i<<=1) iy -=1;
58*05a0b428SJohn Marino } else iy = (hy>>23)-127;
59*05a0b428SJohn Marino
60*05a0b428SJohn Marino /* set up {hx,lx}, {hy,ly} and align y to x */
61*05a0b428SJohn Marino if(ix >= -126)
62*05a0b428SJohn Marino hx = 0x00800000|(0x007fffff&hx);
63*05a0b428SJohn Marino else { /* subnormal x, shift x to normal */
64*05a0b428SJohn Marino n = -126-ix;
65*05a0b428SJohn Marino hx <<= n;
66*05a0b428SJohn Marino }
67*05a0b428SJohn Marino if(iy >= -126)
68*05a0b428SJohn Marino hy = 0x00800000|(0x007fffff&hy);
69*05a0b428SJohn Marino else { /* subnormal y, shift y to normal */
70*05a0b428SJohn Marino n = -126-iy;
71*05a0b428SJohn Marino hy <<= n;
72*05a0b428SJohn Marino }
73*05a0b428SJohn Marino
74*05a0b428SJohn Marino /* fix point fmod */
75*05a0b428SJohn Marino n = ix - iy;
76*05a0b428SJohn Marino q = 0;
77*05a0b428SJohn Marino while(n--) {
78*05a0b428SJohn Marino hz=hx-hy;
79*05a0b428SJohn Marino if(hz<0) hx = hx << 1;
80*05a0b428SJohn Marino else {hx = hz << 1; q++;}
81*05a0b428SJohn Marino q <<= 1;
82*05a0b428SJohn Marino }
83*05a0b428SJohn Marino hz=hx-hy;
84*05a0b428SJohn Marino if(hz>=0) {hx=hz;q++;}
85*05a0b428SJohn Marino
86*05a0b428SJohn Marino /* convert back to floating value and restore the sign */
87*05a0b428SJohn Marino if(hx==0) { /* return sign(x)*0 */
88*05a0b428SJohn Marino *quo = (sxy ? -q : q);
89*05a0b428SJohn Marino return Zero[(u_int32_t)sx>>31];
90*05a0b428SJohn Marino }
91*05a0b428SJohn Marino while(hx<0x00800000) { /* normalize x */
92*05a0b428SJohn Marino hx <<= 1;
93*05a0b428SJohn Marino iy -= 1;
94*05a0b428SJohn Marino }
95*05a0b428SJohn Marino if(iy>= -126) { /* normalize output */
96*05a0b428SJohn Marino hx = ((hx-0x00800000)|((iy+127)<<23));
97*05a0b428SJohn Marino } else { /* subnormal output */
98*05a0b428SJohn Marino n = -126 - iy;
99*05a0b428SJohn Marino hx >>= n;
100*05a0b428SJohn Marino }
101*05a0b428SJohn Marino fixup:
102*05a0b428SJohn Marino SET_FLOAT_WORD(x,hx);
103*05a0b428SJohn Marino y = fabsf(y);
104*05a0b428SJohn Marino if (y < 0x1p-125f) {
105*05a0b428SJohn Marino if (x+x>y || (x+x==y && (q & 1))) {
106*05a0b428SJohn Marino q++;
107*05a0b428SJohn Marino x-=y;
108*05a0b428SJohn Marino }
109*05a0b428SJohn Marino } else if (x>0.5f*y || (x==0.5f*y && (q & 1))) {
110*05a0b428SJohn Marino q++;
111*05a0b428SJohn Marino x-=y;
112*05a0b428SJohn Marino }
113*05a0b428SJohn Marino GET_FLOAT_WORD(hx,x);
114*05a0b428SJohn Marino SET_FLOAT_WORD(x,hx^sx);
115*05a0b428SJohn Marino q &= 0x7fffffff;
116*05a0b428SJohn Marino *quo = (sxy ? -q : q);
117*05a0b428SJohn Marino return x;
118*05a0b428SJohn Marino }
119