xref: /dflybsd-src/contrib/openbsd_libm/src/e_sqrtf.c (revision 4382f29d99a100bd77a81697c2f699c11f6a472a)
1*05a0b428SJohn Marino /* e_sqrtf.c -- float version of e_sqrt.c.
2*05a0b428SJohn Marino  * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
3*05a0b428SJohn Marino  */
4*05a0b428SJohn Marino 
5*05a0b428SJohn Marino /*
6*05a0b428SJohn Marino  * ====================================================
7*05a0b428SJohn Marino  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
8*05a0b428SJohn Marino  *
9*05a0b428SJohn Marino  * Developed at SunPro, a Sun Microsystems, Inc. business.
10*05a0b428SJohn Marino  * Permission to use, copy, modify, and distribute this
11*05a0b428SJohn Marino  * software is freely granted, provided that this notice
12*05a0b428SJohn Marino  * is preserved.
13*05a0b428SJohn Marino  * ====================================================
14*05a0b428SJohn Marino  */
15*05a0b428SJohn Marino 
16*05a0b428SJohn Marino #include "math.h"
17*05a0b428SJohn Marino #include "math_private.h"
18*05a0b428SJohn Marino 
19*05a0b428SJohn Marino static	const float	one	= 1.0, tiny=1.0e-30;
20*05a0b428SJohn Marino 
21*05a0b428SJohn Marino float
sqrtf(float x)22*05a0b428SJohn Marino sqrtf(float x)
23*05a0b428SJohn Marino {
24*05a0b428SJohn Marino 	float z;
25*05a0b428SJohn Marino 	int32_t sign = (int)0x80000000;
26*05a0b428SJohn Marino 	int32_t ix,s,q,m,t,i;
27*05a0b428SJohn Marino 	u_int32_t r;
28*05a0b428SJohn Marino 
29*05a0b428SJohn Marino 	GET_FLOAT_WORD(ix,x);
30*05a0b428SJohn Marino 
31*05a0b428SJohn Marino     /* take care of Inf and NaN */
32*05a0b428SJohn Marino 	if((ix&0x7f800000)==0x7f800000) {
33*05a0b428SJohn Marino 	    return x*x+x;		/* sqrt(NaN)=NaN, sqrt(+inf)=+inf
34*05a0b428SJohn Marino 					   sqrt(-inf)=sNaN */
35*05a0b428SJohn Marino 	}
36*05a0b428SJohn Marino     /* take care of zero */
37*05a0b428SJohn Marino 	if(ix<=0) {
38*05a0b428SJohn Marino 	    if((ix&(~sign))==0) return x;/* sqrt(+-0) = +-0 */
39*05a0b428SJohn Marino 	    else if(ix<0)
40*05a0b428SJohn Marino 		return (x-x)/(x-x);		/* sqrt(-ve) = sNaN */
41*05a0b428SJohn Marino 	}
42*05a0b428SJohn Marino     /* normalize x */
43*05a0b428SJohn Marino 	m = (ix>>23);
44*05a0b428SJohn Marino 	if(m==0) {				/* subnormal x */
45*05a0b428SJohn Marino 	    for(i=0;(ix&0x00800000)==0;i++) ix<<=1;
46*05a0b428SJohn Marino 	    m -= i-1;
47*05a0b428SJohn Marino 	}
48*05a0b428SJohn Marino 	m -= 127;	/* unbias exponent */
49*05a0b428SJohn Marino 	ix = (ix&0x007fffff)|0x00800000;
50*05a0b428SJohn Marino 	if(m&1)	/* odd m, double x to make it even */
51*05a0b428SJohn Marino 	    ix += ix;
52*05a0b428SJohn Marino 	m >>= 1;	/* m = [m/2] */
53*05a0b428SJohn Marino 
54*05a0b428SJohn Marino     /* generate sqrt(x) bit by bit */
55*05a0b428SJohn Marino 	ix += ix;
56*05a0b428SJohn Marino 	q = s = 0;		/* q = sqrt(x) */
57*05a0b428SJohn Marino 	r = 0x01000000;		/* r = moving bit from right to left */
58*05a0b428SJohn Marino 
59*05a0b428SJohn Marino 	while(r!=0) {
60*05a0b428SJohn Marino 	    t = s+r;
61*05a0b428SJohn Marino 	    if(t<=ix) {
62*05a0b428SJohn Marino 		s    = t+r;
63*05a0b428SJohn Marino 		ix  -= t;
64*05a0b428SJohn Marino 		q   += r;
65*05a0b428SJohn Marino 	    }
66*05a0b428SJohn Marino 	    ix += ix;
67*05a0b428SJohn Marino 	    r>>=1;
68*05a0b428SJohn Marino 	}
69*05a0b428SJohn Marino 
70*05a0b428SJohn Marino     /* use floating add to find out rounding direction */
71*05a0b428SJohn Marino 	if(ix!=0) {
72*05a0b428SJohn Marino 	    z = one-tiny; /* trigger inexact flag */
73*05a0b428SJohn Marino 	    if (z>=one) {
74*05a0b428SJohn Marino 	        z = one+tiny;
75*05a0b428SJohn Marino 		if (z>one)
76*05a0b428SJohn Marino 		    q += 2;
77*05a0b428SJohn Marino 		else
78*05a0b428SJohn Marino 		    q += (q&1);
79*05a0b428SJohn Marino 	    }
80*05a0b428SJohn Marino 	}
81*05a0b428SJohn Marino 	ix = (q>>1)+0x3f000000;
82*05a0b428SJohn Marino 	ix += (m <<23);
83*05a0b428SJohn Marino 	SET_FLOAT_WORD(z,ix);
84*05a0b428SJohn Marino 	return z;
85*05a0b428SJohn Marino }
86