1*38fd1498Szrj // Allocator details. 2*38fd1498Szrj 3*38fd1498Szrj // Copyright (C) 2004-2018 Free Software Foundation, Inc. 4*38fd1498Szrj // 5*38fd1498Szrj // This file is part of the GNU ISO C++ Library. This library is free 6*38fd1498Szrj // software; you can redistribute it and/or modify it under the 7*38fd1498Szrj // terms of the GNU General Public License as published by the 8*38fd1498Szrj // Free Software Foundation; either version 3, or (at your option) 9*38fd1498Szrj // any later version. 10*38fd1498Szrj 11*38fd1498Szrj // This library is distributed in the hope that it will be useful, 12*38fd1498Szrj // but WITHOUT ANY WARRANTY; without even the implied warranty of 13*38fd1498Szrj // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14*38fd1498Szrj // GNU General Public License for more details. 15*38fd1498Szrj 16*38fd1498Szrj // Under Section 7 of GPL version 3, you are granted additional 17*38fd1498Szrj // permissions described in the GCC Runtime Library Exception, version 18*38fd1498Szrj // 3.1, as published by the Free Software Foundation. 19*38fd1498Szrj 20*38fd1498Szrj // You should have received a copy of the GNU General Public License and 21*38fd1498Szrj // a copy of the GCC Runtime Library Exception along with this program; 22*38fd1498Szrj // see the files COPYING3 and COPYING.RUNTIME respectively. If not, see 23*38fd1498Szrj // <http://www.gnu.org/licenses/>. 24*38fd1498Szrj 25*38fd1498Szrj // 26*38fd1498Szrj // ISO C++ 14882: 27*38fd1498Szrj // 28*38fd1498Szrj 29*38fd1498Szrj #include <bits/c++config.h> 30*38fd1498Szrj #include <cstdlib> 31*38fd1498Szrj #include <ext/pool_allocator.h> 32*38fd1498Szrj 33*38fd1498Szrj namespace 34*38fd1498Szrj { 35*38fd1498Szrj __gnu_cxx::__mutex& get_palloc_mutex()36*38fd1498Szrj get_palloc_mutex() 37*38fd1498Szrj { 38*38fd1498Szrj static __gnu_cxx::__mutex palloc_mutex; 39*38fd1498Szrj return palloc_mutex; 40*38fd1498Szrj } 41*38fd1498Szrj } // anonymous namespace 42*38fd1498Szrj 43*38fd1498Szrj namespace __gnu_cxx _GLIBCXX_VISIBILITY(default) 44*38fd1498Szrj { 45*38fd1498Szrj _GLIBCXX_BEGIN_NAMESPACE_VERSION 46*38fd1498Szrj 47*38fd1498Szrj // Definitions for __pool_alloc_base. 48*38fd1498Szrj __pool_alloc_base::_Obj* volatile* _M_get_free_list(size_t __bytes)49*38fd1498Szrj __pool_alloc_base::_M_get_free_list(size_t __bytes) throw () 50*38fd1498Szrj { 51*38fd1498Szrj size_t __i = ((__bytes + (size_t)_S_align - 1) / (size_t)_S_align - 1); 52*38fd1498Szrj return _S_free_list + __i; 53*38fd1498Szrj } 54*38fd1498Szrj 55*38fd1498Szrj __mutex& _M_get_mutex()56*38fd1498Szrj __pool_alloc_base::_M_get_mutex() throw () 57*38fd1498Szrj { return get_palloc_mutex(); } 58*38fd1498Szrj 59*38fd1498Szrj // Allocate memory in large chunks in order to avoid fragmenting the 60*38fd1498Szrj // heap too much. Assume that __n is properly aligned. We hold the 61*38fd1498Szrj // allocation lock. 62*38fd1498Szrj char* _M_allocate_chunk(size_t __n,int & __nobjs)63*38fd1498Szrj __pool_alloc_base::_M_allocate_chunk(size_t __n, int& __nobjs) 64*38fd1498Szrj { 65*38fd1498Szrj char* __result; 66*38fd1498Szrj size_t __total_bytes = __n * __nobjs; 67*38fd1498Szrj size_t __bytes_left = _S_end_free - _S_start_free; 68*38fd1498Szrj 69*38fd1498Szrj if (__bytes_left >= __total_bytes) 70*38fd1498Szrj { 71*38fd1498Szrj __result = _S_start_free; 72*38fd1498Szrj _S_start_free += __total_bytes; 73*38fd1498Szrj return __result ; 74*38fd1498Szrj } 75*38fd1498Szrj else if (__bytes_left >= __n) 76*38fd1498Szrj { 77*38fd1498Szrj __nobjs = (int)(__bytes_left / __n); 78*38fd1498Szrj __total_bytes = __n * __nobjs; 79*38fd1498Szrj __result = _S_start_free; 80*38fd1498Szrj _S_start_free += __total_bytes; 81*38fd1498Szrj return __result; 82*38fd1498Szrj } 83*38fd1498Szrj else 84*38fd1498Szrj { 85*38fd1498Szrj // Try to make use of the left-over piece. 86*38fd1498Szrj if (__bytes_left > 0) 87*38fd1498Szrj { 88*38fd1498Szrj _Obj* volatile* __free_list = _M_get_free_list(__bytes_left); 89*38fd1498Szrj ((_Obj*)(void*)_S_start_free)->_M_free_list_link = *__free_list; 90*38fd1498Szrj *__free_list = (_Obj*)(void*)_S_start_free; 91*38fd1498Szrj } 92*38fd1498Szrj 93*38fd1498Szrj size_t __bytes_to_get = (2 * __total_bytes 94*38fd1498Szrj + _M_round_up(_S_heap_size >> 4)); 95*38fd1498Szrj __try 96*38fd1498Szrj { 97*38fd1498Szrj _S_start_free = static_cast<char*>(::operator new(__bytes_to_get)); 98*38fd1498Szrj } 99*38fd1498Szrj __catch(const std::bad_alloc&) 100*38fd1498Szrj { 101*38fd1498Szrj // Try to make do with what we have. That can't hurt. We 102*38fd1498Szrj // do not try smaller requests, since that tends to result 103*38fd1498Szrj // in disaster on multi-process machines. 104*38fd1498Szrj size_t __i = __n; 105*38fd1498Szrj for (; __i <= (size_t) _S_max_bytes; __i += (size_t) _S_align) 106*38fd1498Szrj { 107*38fd1498Szrj _Obj* volatile* __free_list = _M_get_free_list(__i); 108*38fd1498Szrj _Obj* __p = *__free_list; 109*38fd1498Szrj if (__p != 0) 110*38fd1498Szrj { 111*38fd1498Szrj *__free_list = __p->_M_free_list_link; 112*38fd1498Szrj _S_start_free = (char*)__p; 113*38fd1498Szrj _S_end_free = _S_start_free + __i; 114*38fd1498Szrj return _M_allocate_chunk(__n, __nobjs); 115*38fd1498Szrj // Any leftover piece will eventually make it to the 116*38fd1498Szrj // right free list. 117*38fd1498Szrj } 118*38fd1498Szrj } 119*38fd1498Szrj // What we have wasn't enough. Rethrow. 120*38fd1498Szrj _S_start_free = _S_end_free = 0; // We have no chunk. 121*38fd1498Szrj __throw_exception_again; 122*38fd1498Szrj } 123*38fd1498Szrj _S_heap_size += __bytes_to_get; 124*38fd1498Szrj _S_end_free = _S_start_free + __bytes_to_get; 125*38fd1498Szrj return _M_allocate_chunk(__n, __nobjs); 126*38fd1498Szrj } 127*38fd1498Szrj } 128*38fd1498Szrj 129*38fd1498Szrj // Returns an object of size __n, and optionally adds to "size 130*38fd1498Szrj // __n"'s free list. We assume that __n is properly aligned. We 131*38fd1498Szrj // hold the allocation lock. 132*38fd1498Szrj void* _M_refill(size_t __n)133*38fd1498Szrj __pool_alloc_base::_M_refill(size_t __n) 134*38fd1498Szrj { 135*38fd1498Szrj int __nobjs = 20; 136*38fd1498Szrj char* __chunk = _M_allocate_chunk(__n, __nobjs); 137*38fd1498Szrj _Obj* volatile* __free_list; 138*38fd1498Szrj _Obj* __result; 139*38fd1498Szrj _Obj* __current_obj; 140*38fd1498Szrj _Obj* __next_obj; 141*38fd1498Szrj 142*38fd1498Szrj if (__nobjs == 1) 143*38fd1498Szrj return __chunk; 144*38fd1498Szrj __free_list = _M_get_free_list(__n); 145*38fd1498Szrj 146*38fd1498Szrj // Build free list in chunk. 147*38fd1498Szrj __result = (_Obj*)(void*)__chunk; 148*38fd1498Szrj *__free_list = __next_obj = (_Obj*)(void*)(__chunk + __n); 149*38fd1498Szrj for (int __i = 1; ; __i++) 150*38fd1498Szrj { 151*38fd1498Szrj __current_obj = __next_obj; 152*38fd1498Szrj __next_obj = (_Obj*)(void*)((char*)__next_obj + __n); 153*38fd1498Szrj if (__nobjs - 1 == __i) 154*38fd1498Szrj { 155*38fd1498Szrj __current_obj->_M_free_list_link = 0; 156*38fd1498Szrj break; 157*38fd1498Szrj } 158*38fd1498Szrj else 159*38fd1498Szrj __current_obj->_M_free_list_link = __next_obj; 160*38fd1498Szrj } 161*38fd1498Szrj return __result; 162*38fd1498Szrj } 163*38fd1498Szrj 164*38fd1498Szrj __pool_alloc_base::_Obj* volatile __pool_alloc_base::_S_free_list[_S_free_list_size]; 165*38fd1498Szrj 166*38fd1498Szrj char* __pool_alloc_base::_S_start_free = 0; 167*38fd1498Szrj 168*38fd1498Szrj char* __pool_alloc_base::_S_end_free = 0; 169*38fd1498Szrj 170*38fd1498Szrj size_t __pool_alloc_base::_S_heap_size = 0; 171*38fd1498Szrj 172*38fd1498Szrj // Instantiations. 173*38fd1498Szrj template class __pool_alloc<char>; 174*38fd1498Szrj template class __pool_alloc<wchar_t>; 175*38fd1498Szrj 176*38fd1498Szrj _GLIBCXX_END_NAMESPACE_VERSION 177*38fd1498Szrj } // namespace 178