1*e4b17023SJohn Marino /* fp-test.c - Check that all floating-point operations are available.
2*e4b17023SJohn Marino Copyright (C) 1995, 2000, 2003, 2007 Free Software Foundation, Inc.
3*e4b17023SJohn Marino Contributed by Ronald F. Guilmette <rfg@monkeys.com>.
4*e4b17023SJohn Marino
5*e4b17023SJohn Marino This file is part of GCC.
6*e4b17023SJohn Marino
7*e4b17023SJohn Marino GCC is free software; you can redistribute it and/or modify it
8*e4b17023SJohn Marino under the terms of the GNU General Public License as published by
9*e4b17023SJohn Marino the Free Software Foundation; either version 3, or (at your option)
10*e4b17023SJohn Marino any later version.
11*e4b17023SJohn Marino
12*e4b17023SJohn Marino GCC is distributed in the hope that it will be useful, but WITHOUT
13*e4b17023SJohn Marino ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14*e4b17023SJohn Marino or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
15*e4b17023SJohn Marino License for more details.
16*e4b17023SJohn Marino
17*e4b17023SJohn Marino You should have received a copy of the GNU General Public License
18*e4b17023SJohn Marino along with GCC; see the file COPYING3. If not see
19*e4b17023SJohn Marino <http://www.gnu.org/licenses/>. */
20*e4b17023SJohn Marino
21*e4b17023SJohn Marino /* This is a trivial test program which may be useful to people who are
22*e4b17023SJohn Marino porting the GCC or G++ compilers to a new system. The intent here is
23*e4b17023SJohn Marino merely to check that all floating-point operations have been provided
24*e4b17023SJohn Marino by the port. (Note that I say ``provided'' rather than ``implemented''.)
25*e4b17023SJohn Marino
26*e4b17023SJohn Marino To use this file, simply compile it (with GCC or G++) and then try to
27*e4b17023SJohn Marino link it in the normal way (also using GCC or G++ respectively). If
28*e4b17023SJohn Marino all of the floating -point operations (including conversions) have
29*e4b17023SJohn Marino been provided, then this file will link without incident. If however
30*e4b17023SJohn Marino one or more of the primitive floating-point operations have not been
31*e4b17023SJohn Marino properly provided, you will get link-time errors indicating which
32*e4b17023SJohn Marino floating-point operations are unavailable.
33*e4b17023SJohn Marino
34*e4b17023SJohn Marino This file will typically be used when porting the GNU compilers to
35*e4b17023SJohn Marino some system which lacks floating-point hardware, and for which
36*e4b17023SJohn Marino software emulation routines (for FP ops) are needed in order to
37*e4b17023SJohn Marino complete the port. */
38*e4b17023SJohn Marino
39*e4b17023SJohn Marino #if 0
40*e4b17023SJohn Marino #include <math.h>
41*e4b17023SJohn Marino #endif
42*e4b17023SJohn Marino
43*e4b17023SJohn Marino extern double acos (double);
44*e4b17023SJohn Marino extern double asin (double);
45*e4b17023SJohn Marino extern double atan (double);
46*e4b17023SJohn Marino extern double atan2 (double, double);
47*e4b17023SJohn Marino extern double cos (double);
48*e4b17023SJohn Marino extern double sin (double);
49*e4b17023SJohn Marino extern double tan (double);
50*e4b17023SJohn Marino extern double cosh (double);
51*e4b17023SJohn Marino extern double sinh (double);
52*e4b17023SJohn Marino extern double tanh (double);
53*e4b17023SJohn Marino extern double exp (double);
54*e4b17023SJohn Marino extern double frexp (double, int *);
55*e4b17023SJohn Marino extern double ldexp (double, int);
56*e4b17023SJohn Marino extern double log (double);
57*e4b17023SJohn Marino extern double log10 (double);
58*e4b17023SJohn Marino extern double modf (double, double *);
59*e4b17023SJohn Marino extern double pow (double, double);
60*e4b17023SJohn Marino extern double sqrt (double);
61*e4b17023SJohn Marino extern double ceil (double);
62*e4b17023SJohn Marino extern double fabs (double);
63*e4b17023SJohn Marino extern double floor (double);
64*e4b17023SJohn Marino extern double fmod (double, double);
65*e4b17023SJohn Marino
66*e4b17023SJohn Marino int i1, i2 = 2;
67*e4b17023SJohn Marino
68*e4b17023SJohn Marino volatile signed char sc;
69*e4b17023SJohn Marino volatile unsigned char uc;
70*e4b17023SJohn Marino
71*e4b17023SJohn Marino volatile signed short ss;
72*e4b17023SJohn Marino volatile unsigned short us;
73*e4b17023SJohn Marino
74*e4b17023SJohn Marino volatile signed int si;
75*e4b17023SJohn Marino volatile unsigned int ui;
76*e4b17023SJohn Marino
77*e4b17023SJohn Marino volatile signed long sl;
78*e4b17023SJohn Marino volatile unsigned long ul;
79*e4b17023SJohn Marino
80*e4b17023SJohn Marino volatile float f1 = 1.0, f2 = 1.0, f3 = 1.0;
81*e4b17023SJohn Marino volatile double d1 = 1.0, d2 = 1.0, d3 = 1.0;
82*e4b17023SJohn Marino volatile long double D1 = 1.0, D2 = 1.0, D3 = 1.0;
83*e4b17023SJohn Marino
84*e4b17023SJohn Marino int
main(void)85*e4b17023SJohn Marino main (void)
86*e4b17023SJohn Marino {
87*e4b17023SJohn Marino /* TYPE: float */
88*e4b17023SJohn Marino
89*e4b17023SJohn Marino f1 = -f2;
90*e4b17023SJohn Marino f1 = f2 + f3;
91*e4b17023SJohn Marino f1 = f2 - f3;
92*e4b17023SJohn Marino f1 = f2 * f3;
93*e4b17023SJohn Marino f1 = f2 / f3;
94*e4b17023SJohn Marino f1 += f2;
95*e4b17023SJohn Marino f1 -= f2;
96*e4b17023SJohn Marino f1 *= f2;
97*e4b17023SJohn Marino f1 /= f2;
98*e4b17023SJohn Marino
99*e4b17023SJohn Marino si = f1 == f2;
100*e4b17023SJohn Marino si = f1 != f2;
101*e4b17023SJohn Marino si = f1 > f2;
102*e4b17023SJohn Marino si = f1 < f2;
103*e4b17023SJohn Marino si = f1 >= f2;
104*e4b17023SJohn Marino si = f1 <= f2;
105*e4b17023SJohn Marino
106*e4b17023SJohn Marino si = __builtin_isgreater (f1, f2);
107*e4b17023SJohn Marino si = __builtin_isgreaterequal (f1, f2);
108*e4b17023SJohn Marino si = __builtin_isless (f1, f2);
109*e4b17023SJohn Marino si = __builtin_islessequal (f1, f2);
110*e4b17023SJohn Marino si = __builtin_islessgreater (f1, f2);
111*e4b17023SJohn Marino si = __builtin_isunordered (f1, f2);
112*e4b17023SJohn Marino
113*e4b17023SJohn Marino sc = f1;
114*e4b17023SJohn Marino uc = f1;
115*e4b17023SJohn Marino ss = f1;
116*e4b17023SJohn Marino us = f1;
117*e4b17023SJohn Marino si = f1;
118*e4b17023SJohn Marino ui = f1;
119*e4b17023SJohn Marino sl = f1;
120*e4b17023SJohn Marino ul = f1;
121*e4b17023SJohn Marino d1 = f1;
122*e4b17023SJohn Marino D1 = f1;
123*e4b17023SJohn Marino
124*e4b17023SJohn Marino f1 = sc;
125*e4b17023SJohn Marino f1 = uc;
126*e4b17023SJohn Marino f1 = ss;
127*e4b17023SJohn Marino f1 = us;
128*e4b17023SJohn Marino f1 = si;
129*e4b17023SJohn Marino f1 = ui;
130*e4b17023SJohn Marino f1 = sl;
131*e4b17023SJohn Marino f1 = ul;
132*e4b17023SJohn Marino f1 = d1;
133*e4b17023SJohn Marino f1 = D1;
134*e4b17023SJohn Marino
135*e4b17023SJohn Marino d1 = -d2;
136*e4b17023SJohn Marino d1 = d2 + d3;
137*e4b17023SJohn Marino d1 = d2 - d3;
138*e4b17023SJohn Marino d1 = d2 * d3;
139*e4b17023SJohn Marino d1 = d2 / d3;
140*e4b17023SJohn Marino d1 += d2;
141*e4b17023SJohn Marino d1 -= d2;
142*e4b17023SJohn Marino d1 *= d2;
143*e4b17023SJohn Marino d1 /= d2;
144*e4b17023SJohn Marino
145*e4b17023SJohn Marino si = d1 == d2;
146*e4b17023SJohn Marino si = d1 != d2;
147*e4b17023SJohn Marino si = d1 > d2;
148*e4b17023SJohn Marino si = d1 < d2;
149*e4b17023SJohn Marino si = d1 >= d2;
150*e4b17023SJohn Marino si = d1 <= d2;
151*e4b17023SJohn Marino
152*e4b17023SJohn Marino si = __builtin_isgreater (d1, d2);
153*e4b17023SJohn Marino si = __builtin_isgreaterequal (d1, d2);
154*e4b17023SJohn Marino si = __builtin_isless (d1, d2);
155*e4b17023SJohn Marino si = __builtin_islessequal (d1, d2);
156*e4b17023SJohn Marino si = __builtin_islessgreater (d1, d2);
157*e4b17023SJohn Marino si = __builtin_isunordered (d1, d2);
158*e4b17023SJohn Marino
159*e4b17023SJohn Marino sc = d1;
160*e4b17023SJohn Marino uc = d1;
161*e4b17023SJohn Marino ss = d1;
162*e4b17023SJohn Marino us = d1;
163*e4b17023SJohn Marino si = d1;
164*e4b17023SJohn Marino ui = d1;
165*e4b17023SJohn Marino sl = d1;
166*e4b17023SJohn Marino ul = d1;
167*e4b17023SJohn Marino f1 = d1;
168*e4b17023SJohn Marino D1 = d1;
169*e4b17023SJohn Marino
170*e4b17023SJohn Marino d1 = sc;
171*e4b17023SJohn Marino d1 = uc;
172*e4b17023SJohn Marino d1 = ss;
173*e4b17023SJohn Marino d1 = us;
174*e4b17023SJohn Marino d1 = si;
175*e4b17023SJohn Marino d1 = ui;
176*e4b17023SJohn Marino d1 = sl;
177*e4b17023SJohn Marino d1 = ul;
178*e4b17023SJohn Marino d1 = f1;
179*e4b17023SJohn Marino d1 = D1;
180*e4b17023SJohn Marino
181*e4b17023SJohn Marino D1 = -D2;
182*e4b17023SJohn Marino D1 = D2 + D3;
183*e4b17023SJohn Marino D1 = D2 - D3;
184*e4b17023SJohn Marino D1 = D2 * D3;
185*e4b17023SJohn Marino D1 = D2 / D3;
186*e4b17023SJohn Marino D1 += D2;
187*e4b17023SJohn Marino D1 -= D2;
188*e4b17023SJohn Marino D1 *= D2;
189*e4b17023SJohn Marino D1 /= D2;
190*e4b17023SJohn Marino
191*e4b17023SJohn Marino si = D1 == D2;
192*e4b17023SJohn Marino si = D1 != D2;
193*e4b17023SJohn Marino si = D1 > D2;
194*e4b17023SJohn Marino si = D1 < D2;
195*e4b17023SJohn Marino si = D1 >= D2;
196*e4b17023SJohn Marino si = D1 <= D2;
197*e4b17023SJohn Marino
198*e4b17023SJohn Marino si = __builtin_isgreater (D1, D2);
199*e4b17023SJohn Marino si = __builtin_isgreaterequal (D1, D2);
200*e4b17023SJohn Marino si = __builtin_isless (D1, D2);
201*e4b17023SJohn Marino si = __builtin_islessequal (D1, D2);
202*e4b17023SJohn Marino si = __builtin_islessgreater (D1, D2);
203*e4b17023SJohn Marino si = __builtin_isunordered (D1, D2);
204*e4b17023SJohn Marino
205*e4b17023SJohn Marino sc = D1;
206*e4b17023SJohn Marino uc = D1;
207*e4b17023SJohn Marino ss = D1;
208*e4b17023SJohn Marino us = D1;
209*e4b17023SJohn Marino si = D1;
210*e4b17023SJohn Marino ui = D1;
211*e4b17023SJohn Marino sl = D1;
212*e4b17023SJohn Marino ul = D1;
213*e4b17023SJohn Marino f1 = D1;
214*e4b17023SJohn Marino d1 = D1;
215*e4b17023SJohn Marino
216*e4b17023SJohn Marino D1 = sc;
217*e4b17023SJohn Marino D1 = uc;
218*e4b17023SJohn Marino D1 = ss;
219*e4b17023SJohn Marino D1 = us;
220*e4b17023SJohn Marino D1 = si;
221*e4b17023SJohn Marino D1 = ui;
222*e4b17023SJohn Marino D1 = sl;
223*e4b17023SJohn Marino D1 = ul;
224*e4b17023SJohn Marino D1 = f1;
225*e4b17023SJohn Marino D1 = d1;
226*e4b17023SJohn Marino
227*e4b17023SJohn Marino d1 = acos (d2);
228*e4b17023SJohn Marino d1 = asin (d2);
229*e4b17023SJohn Marino d1 = atan (d2);
230*e4b17023SJohn Marino d1 = atan2 (d2, d3);
231*e4b17023SJohn Marino d1 = cos (d2);
232*e4b17023SJohn Marino d1 = sin (d2);
233*e4b17023SJohn Marino d1 = tan (d2);
234*e4b17023SJohn Marino d1 = cosh (d2);
235*e4b17023SJohn Marino d1 = sinh (d2);
236*e4b17023SJohn Marino d1 = tanh (d2);
237*e4b17023SJohn Marino d1 = exp (d2);
238*e4b17023SJohn Marino d1 = frexp (d2, &i1);
239*e4b17023SJohn Marino d1 = ldexp (d2, i2);
240*e4b17023SJohn Marino d1 = log (d2);
241*e4b17023SJohn Marino d1 = log10 (d2);
242*e4b17023SJohn Marino d1 = modf (d2, &d3);
243*e4b17023SJohn Marino d1 = pow (d2, d3);
244*e4b17023SJohn Marino d1 = sqrt (d2);
245*e4b17023SJohn Marino d1 = ceil (d2);
246*e4b17023SJohn Marino d1 = fabs (d2);
247*e4b17023SJohn Marino d1 = floor (d2);
248*e4b17023SJohn Marino d1 = fmod (d2, d3);
249*e4b17023SJohn Marino
250*e4b17023SJohn Marino return 0;
251*e4b17023SJohn Marino }
252