1*a9fa9459Szrj /* obstack.h - object stack macros 2*a9fa9459Szrj Copyright (C) 1988-2016 Free Software Foundation, Inc. 3*a9fa9459Szrj This file is part of the GNU C Library. 4*a9fa9459Szrj 5*a9fa9459Szrj The GNU C Library is free software; you can redistribute it and/or 6*a9fa9459Szrj modify it under the terms of the GNU Lesser General Public 7*a9fa9459Szrj License as published by the Free Software Foundation; either 8*a9fa9459Szrj version 2.1 of the License, or (at your option) any later version. 9*a9fa9459Szrj 10*a9fa9459Szrj The GNU C Library is distributed in the hope that it will be useful, 11*a9fa9459Szrj but WITHOUT ANY WARRANTY; without even the implied warranty of 12*a9fa9459Szrj MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13*a9fa9459Szrj Lesser General Public License for more details. 14*a9fa9459Szrj 15*a9fa9459Szrj You should have received a copy of the GNU Lesser General Public 16*a9fa9459Szrj License along with the GNU C Library; if not, see 17*a9fa9459Szrj <http://www.gnu.org/licenses/>. */ 18*a9fa9459Szrj 19*a9fa9459Szrj /* Summary: 20*a9fa9459Szrj 21*a9fa9459Szrj All the apparent functions defined here are macros. The idea 22*a9fa9459Szrj is that you would use these pre-tested macros to solve a 23*a9fa9459Szrj very specific set of problems, and they would run fast. 24*a9fa9459Szrj Caution: no side-effects in arguments please!! They may be 25*a9fa9459Szrj evaluated MANY times!! 26*a9fa9459Szrj 27*a9fa9459Szrj These macros operate a stack of objects. Each object starts life 28*a9fa9459Szrj small, and may grow to maturity. (Consider building a word syllable 29*a9fa9459Szrj by syllable.) An object can move while it is growing. Once it has 30*a9fa9459Szrj been "finished" it never changes address again. So the "top of the 31*a9fa9459Szrj stack" is typically an immature growing object, while the rest of the 32*a9fa9459Szrj stack is of mature, fixed size and fixed address objects. 33*a9fa9459Szrj 34*a9fa9459Szrj These routines grab large chunks of memory, using a function you 35*a9fa9459Szrj supply, called 'obstack_chunk_alloc'. On occasion, they free chunks, 36*a9fa9459Szrj by calling 'obstack_chunk_free'. You must define them and declare 37*a9fa9459Szrj them before using any obstack macros. 38*a9fa9459Szrj 39*a9fa9459Szrj Each independent stack is represented by a 'struct obstack'. 40*a9fa9459Szrj Each of the obstack macros expects a pointer to such a structure 41*a9fa9459Szrj as the first argument. 42*a9fa9459Szrj 43*a9fa9459Szrj One motivation for this package is the problem of growing char strings 44*a9fa9459Szrj in symbol tables. Unless you are "fascist pig with a read-only mind" 45*a9fa9459Szrj --Gosper's immortal quote from HAKMEM item 154, out of context--you 46*a9fa9459Szrj would not like to put any arbitrary upper limit on the length of your 47*a9fa9459Szrj symbols. 48*a9fa9459Szrj 49*a9fa9459Szrj In practice this often means you will build many short symbols and a 50*a9fa9459Szrj few long symbols. At the time you are reading a symbol you don't know 51*a9fa9459Szrj how long it is. One traditional method is to read a symbol into a 52*a9fa9459Szrj buffer, realloc()ating the buffer every time you try to read a symbol 53*a9fa9459Szrj that is longer than the buffer. This is beaut, but you still will 54*a9fa9459Szrj want to copy the symbol from the buffer to a more permanent 55*a9fa9459Szrj symbol-table entry say about half the time. 56*a9fa9459Szrj 57*a9fa9459Szrj With obstacks, you can work differently. Use one obstack for all symbol 58*a9fa9459Szrj names. As you read a symbol, grow the name in the obstack gradually. 59*a9fa9459Szrj When the name is complete, finalize it. Then, if the symbol exists already, 60*a9fa9459Szrj free the newly read name. 61*a9fa9459Szrj 62*a9fa9459Szrj The way we do this is to take a large chunk, allocating memory from 63*a9fa9459Szrj low addresses. When you want to build a symbol in the chunk you just 64*a9fa9459Szrj add chars above the current "high water mark" in the chunk. When you 65*a9fa9459Szrj have finished adding chars, because you got to the end of the symbol, 66*a9fa9459Szrj you know how long the chars are, and you can create a new object. 67*a9fa9459Szrj Mostly the chars will not burst over the highest address of the chunk, 68*a9fa9459Szrj because you would typically expect a chunk to be (say) 100 times as 69*a9fa9459Szrj long as an average object. 70*a9fa9459Szrj 71*a9fa9459Szrj In case that isn't clear, when we have enough chars to make up 72*a9fa9459Szrj the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) 73*a9fa9459Szrj so we just point to it where it lies. No moving of chars is 74*a9fa9459Szrj needed and this is the second win: potentially long strings need 75*a9fa9459Szrj never be explicitly shuffled. Once an object is formed, it does not 76*a9fa9459Szrj change its address during its lifetime. 77*a9fa9459Szrj 78*a9fa9459Szrj When the chars burst over a chunk boundary, we allocate a larger 79*a9fa9459Szrj chunk, and then copy the partly formed object from the end of the old 80*a9fa9459Szrj chunk to the beginning of the new larger chunk. We then carry on 81*a9fa9459Szrj accreting characters to the end of the object as we normally would. 82*a9fa9459Szrj 83*a9fa9459Szrj A special macro is provided to add a single char at a time to a 84*a9fa9459Szrj growing object. This allows the use of register variables, which 85*a9fa9459Szrj break the ordinary 'growth' macro. 86*a9fa9459Szrj 87*a9fa9459Szrj Summary: 88*a9fa9459Szrj We allocate large chunks. 89*a9fa9459Szrj We carve out one object at a time from the current chunk. 90*a9fa9459Szrj Once carved, an object never moves. 91*a9fa9459Szrj We are free to append data of any size to the currently 92*a9fa9459Szrj growing object. 93*a9fa9459Szrj Exactly one object is growing in an obstack at any one time. 94*a9fa9459Szrj You can run one obstack per control block. 95*a9fa9459Szrj You may have as many control blocks as you dare. 96*a9fa9459Szrj Because of the way we do it, you can "unwind" an obstack 97*a9fa9459Szrj back to a previous state. (You may remove objects much 98*a9fa9459Szrj as you would with a stack.) 99*a9fa9459Szrj */ 100*a9fa9459Szrj 101*a9fa9459Szrj 102*a9fa9459Szrj /* Don't do the contents of this file more than once. */ 103*a9fa9459Szrj 104*a9fa9459Szrj #ifndef _OBSTACK_H 105*a9fa9459Szrj #define _OBSTACK_H 1 106*a9fa9459Szrj 107*a9fa9459Szrj #ifndef _OBSTACK_INTERFACE_VERSION 108*a9fa9459Szrj # define _OBSTACK_INTERFACE_VERSION 2 109*a9fa9459Szrj #endif 110*a9fa9459Szrj 111*a9fa9459Szrj #include <stddef.h> /* For size_t and ptrdiff_t. */ 112*a9fa9459Szrj #include <string.h> /* For __GNU_LIBRARY__, and memcpy. */ 113*a9fa9459Szrj 114*a9fa9459Szrj #if _OBSTACK_INTERFACE_VERSION == 1 115*a9fa9459Szrj /* For binary compatibility with obstack version 1, which used "int" 116*a9fa9459Szrj and "long" for these two types. */ 117*a9fa9459Szrj # define _OBSTACK_SIZE_T unsigned int 118*a9fa9459Szrj # define _CHUNK_SIZE_T unsigned long 119*a9fa9459Szrj # define _OBSTACK_CAST(type, expr) ((type) (expr)) 120*a9fa9459Szrj #else 121*a9fa9459Szrj /* Version 2 with sane types, especially for 64-bit hosts. */ 122*a9fa9459Szrj # define _OBSTACK_SIZE_T size_t 123*a9fa9459Szrj # define _CHUNK_SIZE_T size_t 124*a9fa9459Szrj # define _OBSTACK_CAST(type, expr) (expr) 125*a9fa9459Szrj #endif 126*a9fa9459Szrj 127*a9fa9459Szrj /* If B is the base of an object addressed by P, return the result of 128*a9fa9459Szrj aligning P to the next multiple of A + 1. B and P must be of type 129*a9fa9459Szrj char *. A + 1 must be a power of 2. */ 130*a9fa9459Szrj 131*a9fa9459Szrj #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) 132*a9fa9459Szrj 133*a9fa9459Szrj /* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case 134*a9fa9459Szrj where pointers can be converted to integers, aligned as integers, 135*a9fa9459Szrj and converted back again. If ptrdiff_t is narrower than a 136*a9fa9459Szrj pointer (e.g., the AS/400), play it safe and compute the alignment 137*a9fa9459Szrj relative to B. Otherwise, use the faster strategy of computing the 138*a9fa9459Szrj alignment relative to 0. */ 139*a9fa9459Szrj 140*a9fa9459Szrj #define __PTR_ALIGN(B, P, A) \ 141*a9fa9459Szrj __BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \ 142*a9fa9459Szrj P, A) 143*a9fa9459Szrj 144*a9fa9459Szrj #ifndef __attribute_pure__ 145*a9fa9459Szrj # if defined __GNUC_MINOR__ && __GNUC__ * 1000 + __GNUC_MINOR__ >= 2096 146*a9fa9459Szrj # define __attribute_pure__ __attribute__ ((__pure__)) 147*a9fa9459Szrj # else 148*a9fa9459Szrj # define __attribute_pure__ 149*a9fa9459Szrj # endif 150*a9fa9459Szrj #endif 151*a9fa9459Szrj 152*a9fa9459Szrj #ifdef __cplusplus 153*a9fa9459Szrj extern "C" { 154*a9fa9459Szrj #endif 155*a9fa9459Szrj 156*a9fa9459Szrj struct _obstack_chunk /* Lives at front of each chunk. */ 157*a9fa9459Szrj { 158*a9fa9459Szrj char *limit; /* 1 past end of this chunk */ 159*a9fa9459Szrj struct _obstack_chunk *prev; /* address of prior chunk or NULL */ 160*a9fa9459Szrj char contents[4]; /* objects begin here */ 161*a9fa9459Szrj }; 162*a9fa9459Szrj 163*a9fa9459Szrj struct obstack /* control current object in current chunk */ 164*a9fa9459Szrj { 165*a9fa9459Szrj _CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */ 166*a9fa9459Szrj struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ 167*a9fa9459Szrj char *object_base; /* address of object we are building */ 168*a9fa9459Szrj char *next_free; /* where to add next char to current object */ 169*a9fa9459Szrj char *chunk_limit; /* address of char after current chunk */ 170*a9fa9459Szrj union 171*a9fa9459Szrj { 172*a9fa9459Szrj _OBSTACK_SIZE_T i; 173*a9fa9459Szrj void *p; 174*a9fa9459Szrj } temp; /* Temporary for some macros. */ 175*a9fa9459Szrj _OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */ 176*a9fa9459Szrj 177*a9fa9459Szrj /* These prototypes vary based on 'use_extra_arg'. */ 178*a9fa9459Szrj union 179*a9fa9459Szrj { 180*a9fa9459Szrj void *(*plain) (size_t); 181*a9fa9459Szrj void *(*extra) (void *, size_t); 182*a9fa9459Szrj } chunkfun; 183*a9fa9459Szrj union 184*a9fa9459Szrj { 185*a9fa9459Szrj void (*plain) (void *); 186*a9fa9459Szrj void (*extra) (void *, void *); 187*a9fa9459Szrj } freefun; 188*a9fa9459Szrj 189*a9fa9459Szrj void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ 190*a9fa9459Szrj unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */ 191*a9fa9459Szrj unsigned maybe_empty_object : 1; /* There is a possibility that the current 192*a9fa9459Szrj chunk contains a zero-length object. This 193*a9fa9459Szrj prevents freeing the chunk if we allocate 194*a9fa9459Szrj a bigger chunk to replace it. */ 195*a9fa9459Szrj unsigned alloc_failed : 1; /* No longer used, as we now call the failed 196*a9fa9459Szrj handler on error, but retained for binary 197*a9fa9459Szrj compatibility. */ 198*a9fa9459Szrj }; 199*a9fa9459Szrj 200*a9fa9459Szrj /* Declare the external functions we use; they are in obstack.c. */ 201*a9fa9459Szrj 202*a9fa9459Szrj extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T); 203*a9fa9459Szrj extern void _obstack_free (struct obstack *, void *); 204*a9fa9459Szrj extern int _obstack_begin (struct obstack *, 205*a9fa9459Szrj _OBSTACK_SIZE_T, _OBSTACK_SIZE_T, 206*a9fa9459Szrj void *(*) (size_t), void (*) (void *)); 207*a9fa9459Szrj extern int _obstack_begin_1 (struct obstack *, 208*a9fa9459Szrj _OBSTACK_SIZE_T, _OBSTACK_SIZE_T, 209*a9fa9459Szrj void *(*) (void *, size_t), 210*a9fa9459Szrj void (*) (void *, void *), void *); 211*a9fa9459Szrj extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *) 212*a9fa9459Szrj __attribute_pure__; 213*a9fa9459Szrj 214*a9fa9459Szrj 215*a9fa9459Szrj /* Error handler called when 'obstack_chunk_alloc' failed to allocate 216*a9fa9459Szrj more memory. This can be set to a user defined function which 217*a9fa9459Szrj should either abort gracefully or use longjump - but shouldn't 218*a9fa9459Szrj return. The default action is to print a message and abort. */ 219*a9fa9459Szrj extern void (*obstack_alloc_failed_handler) (void); 220*a9fa9459Szrj 221*a9fa9459Szrj /* Exit value used when 'print_and_abort' is used. */ 222*a9fa9459Szrj extern int obstack_exit_failure; 223*a9fa9459Szrj 224*a9fa9459Szrj /* Pointer to beginning of object being allocated or to be allocated next. 225*a9fa9459Szrj Note that this might not be the final address of the object 226*a9fa9459Szrj because a new chunk might be needed to hold the final size. */ 227*a9fa9459Szrj 228*a9fa9459Szrj #define obstack_base(h) ((void *) (h)->object_base) 229*a9fa9459Szrj 230*a9fa9459Szrj /* Size for allocating ordinary chunks. */ 231*a9fa9459Szrj 232*a9fa9459Szrj #define obstack_chunk_size(h) ((h)->chunk_size) 233*a9fa9459Szrj 234*a9fa9459Szrj /* Pointer to next byte not yet allocated in current chunk. */ 235*a9fa9459Szrj 236*a9fa9459Szrj #define obstack_next_free(h) ((void *) (h)->next_free) 237*a9fa9459Szrj 238*a9fa9459Szrj /* Mask specifying low bits that should be clear in address of an object. */ 239*a9fa9459Szrj 240*a9fa9459Szrj #define obstack_alignment_mask(h) ((h)->alignment_mask) 241*a9fa9459Szrj 242*a9fa9459Szrj /* To prevent prototype warnings provide complete argument list. */ 243*a9fa9459Szrj #define obstack_init(h) \ 244*a9fa9459Szrj _obstack_begin ((h), 0, 0, \ 245*a9fa9459Szrj _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \ 246*a9fa9459Szrj _OBSTACK_CAST (void (*) (void *), obstack_chunk_free)) 247*a9fa9459Szrj 248*a9fa9459Szrj #define obstack_begin(h, size) \ 249*a9fa9459Szrj _obstack_begin ((h), (size), 0, \ 250*a9fa9459Szrj _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \ 251*a9fa9459Szrj _OBSTACK_CAST (void (*) (void *), obstack_chunk_free)) 252*a9fa9459Szrj 253*a9fa9459Szrj #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ 254*a9fa9459Szrj _obstack_begin ((h), (size), (alignment), \ 255*a9fa9459Szrj _OBSTACK_CAST (void *(*) (size_t), chunkfun), \ 256*a9fa9459Szrj _OBSTACK_CAST (void (*) (void *), freefun)) 257*a9fa9459Szrj 258*a9fa9459Szrj #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ 259*a9fa9459Szrj _obstack_begin_1 ((h), (size), (alignment), \ 260*a9fa9459Szrj _OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \ 261*a9fa9459Szrj _OBSTACK_CAST (void (*) (void *, void *), freefun), arg) 262*a9fa9459Szrj 263*a9fa9459Szrj #define obstack_chunkfun(h, newchunkfun) \ 264*a9fa9459Szrj ((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun))) 265*a9fa9459Szrj 266*a9fa9459Szrj #define obstack_freefun(h, newfreefun) \ 267*a9fa9459Szrj ((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun))) 268*a9fa9459Szrj 269*a9fa9459Szrj #define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar))) 270*a9fa9459Szrj 271*a9fa9459Szrj #define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n))) 272*a9fa9459Szrj 273*a9fa9459Szrj #define obstack_memory_used(h) _obstack_memory_used (h) 274*a9fa9459Szrj 275*a9fa9459Szrj #if defined __GNUC__ 276*a9fa9459Szrj # if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008 277*a9fa9459Szrj # define __extension__ 278*a9fa9459Szrj # endif 279*a9fa9459Szrj 280*a9fa9459Szrj /* For GNU C, if not -traditional, 281*a9fa9459Szrj we can define these macros to compute all args only once 282*a9fa9459Szrj without using a global variable. 283*a9fa9459Szrj Also, we can avoid using the 'temp' slot, to make faster code. */ 284*a9fa9459Szrj 285*a9fa9459Szrj # define obstack_object_size(OBSTACK) \ 286*a9fa9459Szrj __extension__ \ 287*a9fa9459Szrj ({ struct obstack const *__o = (OBSTACK); \ 288*a9fa9459Szrj (_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); }) 289*a9fa9459Szrj 290*a9fa9459Szrj /* The local variable is named __o1 to avoid a shadowed variable 291*a9fa9459Szrj warning when invoked from other obstack macros. */ 292*a9fa9459Szrj # define obstack_room(OBSTACK) \ 293*a9fa9459Szrj __extension__ \ 294*a9fa9459Szrj ({ struct obstack const *__o1 = (OBSTACK); \ 295*a9fa9459Szrj (_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); }) 296*a9fa9459Szrj 297*a9fa9459Szrj # define obstack_make_room(OBSTACK, length) \ 298*a9fa9459Szrj __extension__ \ 299*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 300*a9fa9459Szrj _OBSTACK_SIZE_T __len = (length); \ 301*a9fa9459Szrj if (obstack_room (__o) < __len) \ 302*a9fa9459Szrj _obstack_newchunk (__o, __len); \ 303*a9fa9459Szrj (void) 0; }) 304*a9fa9459Szrj 305*a9fa9459Szrj # define obstack_empty_p(OBSTACK) \ 306*a9fa9459Szrj __extension__ \ 307*a9fa9459Szrj ({ struct obstack const *__o = (OBSTACK); \ 308*a9fa9459Szrj (__o->chunk->prev == 0 \ 309*a9fa9459Szrj && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ 310*a9fa9459Szrj __o->chunk->contents, \ 311*a9fa9459Szrj __o->alignment_mask)); }) 312*a9fa9459Szrj 313*a9fa9459Szrj # define obstack_grow(OBSTACK, where, length) \ 314*a9fa9459Szrj __extension__ \ 315*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 316*a9fa9459Szrj _OBSTACK_SIZE_T __len = (length); \ 317*a9fa9459Szrj if (obstack_room (__o) < __len) \ 318*a9fa9459Szrj _obstack_newchunk (__o, __len); \ 319*a9fa9459Szrj memcpy (__o->next_free, where, __len); \ 320*a9fa9459Szrj __o->next_free += __len; \ 321*a9fa9459Szrj (void) 0; }) 322*a9fa9459Szrj 323*a9fa9459Szrj # define obstack_grow0(OBSTACK, where, length) \ 324*a9fa9459Szrj __extension__ \ 325*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 326*a9fa9459Szrj _OBSTACK_SIZE_T __len = (length); \ 327*a9fa9459Szrj if (obstack_room (__o) < __len + 1) \ 328*a9fa9459Szrj _obstack_newchunk (__o, __len + 1); \ 329*a9fa9459Szrj memcpy (__o->next_free, where, __len); \ 330*a9fa9459Szrj __o->next_free += __len; \ 331*a9fa9459Szrj *(__o->next_free)++ = 0; \ 332*a9fa9459Szrj (void) 0; }) 333*a9fa9459Szrj 334*a9fa9459Szrj # define obstack_1grow(OBSTACK, datum) \ 335*a9fa9459Szrj __extension__ \ 336*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 337*a9fa9459Szrj if (obstack_room (__o) < 1) \ 338*a9fa9459Szrj _obstack_newchunk (__o, 1); \ 339*a9fa9459Szrj obstack_1grow_fast (__o, datum); }) 340*a9fa9459Szrj 341*a9fa9459Szrj /* These assume that the obstack alignment is good enough for pointers 342*a9fa9459Szrj or ints, and that the data added so far to the current object 343*a9fa9459Szrj shares that much alignment. */ 344*a9fa9459Szrj 345*a9fa9459Szrj # define obstack_ptr_grow(OBSTACK, datum) \ 346*a9fa9459Szrj __extension__ \ 347*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 348*a9fa9459Szrj if (obstack_room (__o) < sizeof (void *)) \ 349*a9fa9459Szrj _obstack_newchunk (__o, sizeof (void *)); \ 350*a9fa9459Szrj obstack_ptr_grow_fast (__o, datum); }) 351*a9fa9459Szrj 352*a9fa9459Szrj # define obstack_int_grow(OBSTACK, datum) \ 353*a9fa9459Szrj __extension__ \ 354*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 355*a9fa9459Szrj if (obstack_room (__o) < sizeof (int)) \ 356*a9fa9459Szrj _obstack_newchunk (__o, sizeof (int)); \ 357*a9fa9459Szrj obstack_int_grow_fast (__o, datum); }) 358*a9fa9459Szrj 359*a9fa9459Szrj # define obstack_ptr_grow_fast(OBSTACK, aptr) \ 360*a9fa9459Szrj __extension__ \ 361*a9fa9459Szrj ({ struct obstack *__o1 = (OBSTACK); \ 362*a9fa9459Szrj void *__p1 = __o1->next_free; \ 363*a9fa9459Szrj *(const void **) __p1 = (aptr); \ 364*a9fa9459Szrj __o1->next_free += sizeof (const void *); \ 365*a9fa9459Szrj (void) 0; }) 366*a9fa9459Szrj 367*a9fa9459Szrj # define obstack_int_grow_fast(OBSTACK, aint) \ 368*a9fa9459Szrj __extension__ \ 369*a9fa9459Szrj ({ struct obstack *__o1 = (OBSTACK); \ 370*a9fa9459Szrj void *__p1 = __o1->next_free; \ 371*a9fa9459Szrj *(int *) __p1 = (aint); \ 372*a9fa9459Szrj __o1->next_free += sizeof (int); \ 373*a9fa9459Szrj (void) 0; }) 374*a9fa9459Szrj 375*a9fa9459Szrj # define obstack_blank(OBSTACK, length) \ 376*a9fa9459Szrj __extension__ \ 377*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 378*a9fa9459Szrj _OBSTACK_SIZE_T __len = (length); \ 379*a9fa9459Szrj if (obstack_room (__o) < __len) \ 380*a9fa9459Szrj _obstack_newchunk (__o, __len); \ 381*a9fa9459Szrj obstack_blank_fast (__o, __len); }) 382*a9fa9459Szrj 383*a9fa9459Szrj # define obstack_alloc(OBSTACK, length) \ 384*a9fa9459Szrj __extension__ \ 385*a9fa9459Szrj ({ struct obstack *__h = (OBSTACK); \ 386*a9fa9459Szrj obstack_blank (__h, (length)); \ 387*a9fa9459Szrj obstack_finish (__h); }) 388*a9fa9459Szrj 389*a9fa9459Szrj # define obstack_copy(OBSTACK, where, length) \ 390*a9fa9459Szrj __extension__ \ 391*a9fa9459Szrj ({ struct obstack *__h = (OBSTACK); \ 392*a9fa9459Szrj obstack_grow (__h, (where), (length)); \ 393*a9fa9459Szrj obstack_finish (__h); }) 394*a9fa9459Szrj 395*a9fa9459Szrj # define obstack_copy0(OBSTACK, where, length) \ 396*a9fa9459Szrj __extension__ \ 397*a9fa9459Szrj ({ struct obstack *__h = (OBSTACK); \ 398*a9fa9459Szrj obstack_grow0 (__h, (where), (length)); \ 399*a9fa9459Szrj obstack_finish (__h); }) 400*a9fa9459Szrj 401*a9fa9459Szrj /* The local variable is named __o1 to avoid a shadowed variable 402*a9fa9459Szrj warning when invoked from other obstack macros, typically obstack_free. */ 403*a9fa9459Szrj # define obstack_finish(OBSTACK) \ 404*a9fa9459Szrj __extension__ \ 405*a9fa9459Szrj ({ struct obstack *__o1 = (OBSTACK); \ 406*a9fa9459Szrj void *__value = (void *) __o1->object_base; \ 407*a9fa9459Szrj if (__o1->next_free == __value) \ 408*a9fa9459Szrj __o1->maybe_empty_object = 1; \ 409*a9fa9459Szrj __o1->next_free \ 410*a9fa9459Szrj = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ 411*a9fa9459Szrj __o1->alignment_mask); \ 412*a9fa9459Szrj if ((size_t) (__o1->next_free - (char *) __o1->chunk) \ 413*a9fa9459Szrj > (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \ 414*a9fa9459Szrj __o1->next_free = __o1->chunk_limit; \ 415*a9fa9459Szrj __o1->object_base = __o1->next_free; \ 416*a9fa9459Szrj __value; }) 417*a9fa9459Szrj 418*a9fa9459Szrj # define obstack_free(OBSTACK, OBJ) \ 419*a9fa9459Szrj __extension__ \ 420*a9fa9459Szrj ({ struct obstack *__o = (OBSTACK); \ 421*a9fa9459Szrj void *__obj = (void *) (OBJ); \ 422*a9fa9459Szrj if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \ 423*a9fa9459Szrj __o->next_free = __o->object_base = (char *) __obj; \ 424*a9fa9459Szrj else \ 425*a9fa9459Szrj _obstack_free (__o, __obj); }) 426*a9fa9459Szrj 427*a9fa9459Szrj #else /* not __GNUC__ */ 428*a9fa9459Szrj 429*a9fa9459Szrj # define obstack_object_size(h) \ 430*a9fa9459Szrj ((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base)) 431*a9fa9459Szrj 432*a9fa9459Szrj # define obstack_room(h) \ 433*a9fa9459Szrj ((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free)) 434*a9fa9459Szrj 435*a9fa9459Szrj # define obstack_empty_p(h) \ 436*a9fa9459Szrj ((h)->chunk->prev == 0 \ 437*a9fa9459Szrj && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ 438*a9fa9459Szrj (h)->chunk->contents, \ 439*a9fa9459Szrj (h)->alignment_mask)) 440*a9fa9459Szrj 441*a9fa9459Szrj /* Note that the call to _obstack_newchunk is enclosed in (..., 0) 442*a9fa9459Szrj so that we can avoid having void expressions 443*a9fa9459Szrj in the arms of the conditional expression. 444*a9fa9459Szrj Casting the third operand to void was tried before, 445*a9fa9459Szrj but some compilers won't accept it. */ 446*a9fa9459Szrj 447*a9fa9459Szrj # define obstack_make_room(h, length) \ 448*a9fa9459Szrj ((h)->temp.i = (length), \ 449*a9fa9459Szrj ((obstack_room (h) < (h)->temp.i) \ 450*a9fa9459Szrj ? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \ 451*a9fa9459Szrj (void) 0) 452*a9fa9459Szrj 453*a9fa9459Szrj # define obstack_grow(h, where, length) \ 454*a9fa9459Szrj ((h)->temp.i = (length), \ 455*a9fa9459Szrj ((obstack_room (h) < (h)->temp.i) \ 456*a9fa9459Szrj ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \ 457*a9fa9459Szrj memcpy ((h)->next_free, where, (h)->temp.i), \ 458*a9fa9459Szrj (h)->next_free += (h)->temp.i, \ 459*a9fa9459Szrj (void) 0) 460*a9fa9459Szrj 461*a9fa9459Szrj # define obstack_grow0(h, where, length) \ 462*a9fa9459Szrj ((h)->temp.i = (length), \ 463*a9fa9459Szrj ((obstack_room (h) < (h)->temp.i + 1) \ 464*a9fa9459Szrj ? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \ 465*a9fa9459Szrj memcpy ((h)->next_free, where, (h)->temp.i), \ 466*a9fa9459Szrj (h)->next_free += (h)->temp.i, \ 467*a9fa9459Szrj *((h)->next_free)++ = 0, \ 468*a9fa9459Szrj (void) 0) 469*a9fa9459Szrj 470*a9fa9459Szrj # define obstack_1grow(h, datum) \ 471*a9fa9459Szrj (((obstack_room (h) < 1) \ 472*a9fa9459Szrj ? (_obstack_newchunk ((h), 1), 0) : 0), \ 473*a9fa9459Szrj obstack_1grow_fast (h, datum)) 474*a9fa9459Szrj 475*a9fa9459Szrj # define obstack_ptr_grow(h, datum) \ 476*a9fa9459Szrj (((obstack_room (h) < sizeof (char *)) \ 477*a9fa9459Szrj ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ 478*a9fa9459Szrj obstack_ptr_grow_fast (h, datum)) 479*a9fa9459Szrj 480*a9fa9459Szrj # define obstack_int_grow(h, datum) \ 481*a9fa9459Szrj (((obstack_room (h) < sizeof (int)) \ 482*a9fa9459Szrj ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ 483*a9fa9459Szrj obstack_int_grow_fast (h, datum)) 484*a9fa9459Szrj 485*a9fa9459Szrj # define obstack_ptr_grow_fast(h, aptr) \ 486*a9fa9459Szrj (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \ 487*a9fa9459Szrj (void) 0) 488*a9fa9459Szrj 489*a9fa9459Szrj # define obstack_int_grow_fast(h, aint) \ 490*a9fa9459Szrj (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \ 491*a9fa9459Szrj (void) 0) 492*a9fa9459Szrj 493*a9fa9459Szrj # define obstack_blank(h, length) \ 494*a9fa9459Szrj ((h)->temp.i = (length), \ 495*a9fa9459Szrj ((obstack_room (h) < (h)->temp.i) \ 496*a9fa9459Szrj ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \ 497*a9fa9459Szrj obstack_blank_fast (h, (h)->temp.i)) 498*a9fa9459Szrj 499*a9fa9459Szrj # define obstack_alloc(h, length) \ 500*a9fa9459Szrj (obstack_blank ((h), (length)), obstack_finish ((h))) 501*a9fa9459Szrj 502*a9fa9459Szrj # define obstack_copy(h, where, length) \ 503*a9fa9459Szrj (obstack_grow ((h), (where), (length)), obstack_finish ((h))) 504*a9fa9459Szrj 505*a9fa9459Szrj # define obstack_copy0(h, where, length) \ 506*a9fa9459Szrj (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) 507*a9fa9459Szrj 508*a9fa9459Szrj # define obstack_finish(h) \ 509*a9fa9459Szrj (((h)->next_free == (h)->object_base \ 510*a9fa9459Szrj ? (((h)->maybe_empty_object = 1), 0) \ 511*a9fa9459Szrj : 0), \ 512*a9fa9459Szrj (h)->temp.p = (h)->object_base, \ 513*a9fa9459Szrj (h)->next_free \ 514*a9fa9459Szrj = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ 515*a9fa9459Szrj (h)->alignment_mask), \ 516*a9fa9459Szrj (((size_t) ((h)->next_free - (char *) (h)->chunk) \ 517*a9fa9459Szrj > (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \ 518*a9fa9459Szrj ? ((h)->next_free = (h)->chunk_limit) : 0), \ 519*a9fa9459Szrj (h)->object_base = (h)->next_free, \ 520*a9fa9459Szrj (h)->temp.p) 521*a9fa9459Szrj 522*a9fa9459Szrj # define obstack_free(h, obj) \ 523*a9fa9459Szrj ((h)->temp.p = (void *) (obj), \ 524*a9fa9459Szrj (((h)->temp.p > (void *) (h)->chunk \ 525*a9fa9459Szrj && (h)->temp.p < (void *) (h)->chunk_limit) \ 526*a9fa9459Szrj ? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \ 527*a9fa9459Szrj : _obstack_free ((h), (h)->temp.p))) 528*a9fa9459Szrj 529*a9fa9459Szrj #endif /* not __GNUC__ */ 530*a9fa9459Szrj 531*a9fa9459Szrj #ifdef __cplusplus 532*a9fa9459Szrj } /* C++ */ 533*a9fa9459Szrj #endif 534*a9fa9459Szrj 535*a9fa9459Szrj #endif /* _OBSTACK_H */ 536