1*10557Sdlw /* 2*10557Sdlw * "@(#)opcodes.h 1.1" Vax op codes defined here 3*10557Sdlw * 4*10557Sdlw * We just define the floating-point opcodes, to ease our minds. 5*10557Sdlw */ 6*10557Sdlw 7*10557Sdlw # define ACBD 0x6f 8*10557Sdlw # define ACBF 0x4f 9*10557Sdlw # define ADDD2 0x60 10*10557Sdlw # define ADDD3 0x61 11*10557Sdlw # define ADDF2 0x40 12*10557Sdlw # define ADDF3 0x41 13*10557Sdlw # define CMPD 0x71 14*10557Sdlw # define CMPF 0x51 15*10557Sdlw # define CVTDB 0x68 16*10557Sdlw # define CVTDF 0x76 17*10557Sdlw # define CVTDL 0x6a 18*10557Sdlw # define CVTDW 0x69 19*10557Sdlw # define CVTFB 0x48 20*10557Sdlw # define CVTFD 0x56 21*10557Sdlw # define CVTFL 0x4a 22*10557Sdlw # define CVTFW 0x49 23*10557Sdlw # define CVTRDL 0x6b 24*10557Sdlw # define CVTRFL 0x4b 25*10557Sdlw # define DIVD2 0x66 26*10557Sdlw # define DIVD3 0x67 27*10557Sdlw # define DIVF2 0x46 28*10557Sdlw # define DIVF3 0x47 29*10557Sdlw # define EMODD 0x74 30*10557Sdlw # define EMODF 0x54 31*10557Sdlw # define MNEGD 0x72 32*10557Sdlw # define MNEGF 0x52 33*10557Sdlw # define MOVD 0x70 34*10557Sdlw # define MOVF 0x50 35*10557Sdlw # define MULD2 0x64 36*10557Sdlw # define MULD3 0x65 37*10557Sdlw # define MULF2 0x44 38*10557Sdlw # define MULF3 0x45 39*10557Sdlw # define POLYD 0x75 40*10557Sdlw # define POLYF 0x55 41*10557Sdlw # define SUBD2 0x62 42*10557Sdlw # define SUBD3 0x63 43*10557Sdlw # define SUBF2 0x42 44*10557Sdlw # define SUBF3 0x43 45*10557Sdlw # define TSTD 0x73 46*10557Sdlw # define TSTF 0x53 47*10557Sdlw 48*10557Sdlw 49*10557Sdlw 50