xref: /csrg-svn/lib/libc/stdlib/random.c (revision 9316)
1*9316Smckusick /* Copyright (c) 1982 Regents of the University of California */
2*9316Smckusick 
3*9316Smckusick static char sccsid[] = "@(#)random.c	4.1	(Berkeley)	82/11/22";
4*9316Smckusick 
5*9316Smckusick #include	<stdio.h>
6*9316Smckusick 
7*9316Smckusick /*
8*9316Smckusick  * random.c:
9*9316Smckusick  * An improved random number generation package.  In addition to the standard
10*9316Smckusick  * rand()/srand() like interface, this package also has a special state info
11*9316Smckusick  * interface.  The initstate() routine is called with a seed, an array of
12*9316Smckusick  * bytes, and a count of how many bytes are being passed in; this array is then
13*9316Smckusick  * initialized to contain information for random number generation with that
14*9316Smckusick  * much state information.  Good sizes for the amount of state information are
15*9316Smckusick  * 32, 64, 128, and 256 bytes.  The state can be switched by calling the
16*9316Smckusick  * setstate() routine with the same array as was initiallized with initstate().
17*9316Smckusick  * By default, the package runs with 128 bytes of state information and
18*9316Smckusick  * generates far better random numbers than a linear congruential generator.
19*9316Smckusick  * If the amount of state information is less than 32 bytes, a simple linear
20*9316Smckusick  * congruential R.N.G. is used.
21*9316Smckusick  * Internally, the state information is treated as an array of longs; the
22*9316Smckusick  * zeroeth element of the array is the type of R.N.G. being used (small
23*9316Smckusick  * integer); the remainder of the array is the state information for the
24*9316Smckusick  * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
25*9316Smckusick  * state information, which will allow a degree seven polynomial.  (Note: the
26*9316Smckusick  * zeroeth word of state information also has some other information stored
27*9316Smckusick  * in it -- see setstate() for details).
28*9316Smckusick  * The random number generation technique is a linear feedback shift register
29*9316Smckusick  * approach, employing trinomials (since there are fewer terms to sum up that
30*9316Smckusick  * way).  In this approach, the least significant bit of all the numbers in
31*9316Smckusick  * the state table will act as a linear feedback shift register, and will have
32*9316Smckusick  * period 2^deg - 1 (where deg is the degree of the polynomial being used,
33*9316Smckusick  * assuming that the polynomial is irreducible and primitive).  The higher
34*9316Smckusick  * order bits will have longer periods, since their values are also influenced
35*9316Smckusick  * by pseudo-random carries out of the lower bits.  The total period of the
36*9316Smckusick  * generator is approximately deg*(2**deg - 1); thus doubling the amount of
37*9316Smckusick  * state information has a vast influence on the period of the generator.
38*9316Smckusick  * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
39*9316Smckusick  * when the period of the shift register is the dominant factor.  With deg
40*9316Smckusick  * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
41*9316Smckusick  * predicted by this formula.
42*9316Smckusick  */
43*9316Smckusick 
44*9316Smckusick 
45*9316Smckusick 
46*9316Smckusick /*
47*9316Smckusick  * For each of the currently supported random number generators, we have a
48*9316Smckusick  * break value on the amount of state information (you need at least this
49*9316Smckusick  * many bytes of state info to support this random number generator), a degree
50*9316Smckusick  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
51*9316Smckusick  * the separation between the two lower order coefficients of the trinomial.
52*9316Smckusick  */
53*9316Smckusick 
54*9316Smckusick #define		TYPE_0		0		/* linear congruential */
55*9316Smckusick #define		BREAK_0		8
56*9316Smckusick #define		DEG_0		0
57*9316Smckusick #define		SEP_0		0
58*9316Smckusick 
59*9316Smckusick #define		TYPE_1		1		/* x**7 + x**3 + 1 */
60*9316Smckusick #define		BREAK_1		32
61*9316Smckusick #define		DEG_1		7
62*9316Smckusick #define		SEP_1		3
63*9316Smckusick 
64*9316Smckusick #define		TYPE_2		2		/* x**15 + x + 1 */
65*9316Smckusick #define		BREAK_2		64
66*9316Smckusick #define		DEG_2		15
67*9316Smckusick #define		SEP_2		1
68*9316Smckusick 
69*9316Smckusick #define		TYPE_3		3		/* x**31 + x**3 + 1 */
70*9316Smckusick #define		BREAK_3		128
71*9316Smckusick #define		DEG_3		31
72*9316Smckusick #define		SEP_3		3
73*9316Smckusick 
74*9316Smckusick #define		TYPE_4		4		/* x**63 + x + 1 */
75*9316Smckusick #define		BREAK_4		256
76*9316Smckusick #define		DEG_4		63
77*9316Smckusick #define		SEP_4		1
78*9316Smckusick 
79*9316Smckusick 
80*9316Smckusick /*
81*9316Smckusick  * Array versions of the above information to make code run faster -- relies
82*9316Smckusick  * on fact that TYPE_i == i.
83*9316Smckusick  */
84*9316Smckusick 
85*9316Smckusick #define		MAX_TYPES	5		/* max number of types above */
86*9316Smckusick 
87*9316Smckusick static  int		degrees[ MAX_TYPES ]	= { DEG_0, DEG_1, DEG_2,
88*9316Smckusick 								DEG_3, DEG_4 };
89*9316Smckusick 
90*9316Smckusick static  int		seps[ MAX_TYPES ]	= { SEP_0, SEP_1, SEP_2,
91*9316Smckusick 								SEP_3, SEP_4 };
92*9316Smckusick 
93*9316Smckusick 
94*9316Smckusick 
95*9316Smckusick /*
96*9316Smckusick  * Initially, everything is set up as if from :
97*9316Smckusick  *		initstate( 1, &randtbl, 128 );
98*9316Smckusick  * Note that this initialization takes advantage of the fact that srandom()
99*9316Smckusick  * advances the front and rear pointers 10*rand_deg times, and hence the
100*9316Smckusick  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
101*9316Smckusick  * element of the state information, which contains info about the current
102*9316Smckusick  * position of the rear pointer is just
103*9316Smckusick  *	MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
104*9316Smckusick  */
105*9316Smckusick 
106*9316Smckusick static  long		randtbl[ DEG_3 + 1 ]	= { TYPE_3,
107*9316Smckusick 			    0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
108*9316Smckusick 			    0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
109*9316Smckusick 			    0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
110*9316Smckusick 			    0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
111*9316Smckusick 			    0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
112*9316Smckusick 			    0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
113*9316Smckusick 			    0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
114*9316Smckusick 					0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
115*9316Smckusick 
116*9316Smckusick /*
117*9316Smckusick  * fptr and rptr are two pointers into the state info, a front and a rear
118*9316Smckusick  * pointer.  These two pointers are always rand_sep places aparts, as they cycle
119*9316Smckusick  * cyclically through the state information.  (Yes, this does mean we could get
120*9316Smckusick  * away with just one pointer, but the code for random() is more efficient this
121*9316Smckusick  * way).  The pointers are left positioned as they would be from the call
122*9316Smckusick  *			initstate( 1, randtbl, 128 )
123*9316Smckusick  * (The position of the rear pointer, rptr, is really 0 (as explained above
124*9316Smckusick  * in the initialization of randtbl) because the state table pointer is set
125*9316Smckusick  * to point to randtbl[1] (as explained below).
126*9316Smckusick  */
127*9316Smckusick 
128*9316Smckusick static  long		*fptr			= &randtbl[ SEP_3 + 1 ];
129*9316Smckusick static  long		*rptr			= &randtbl[ 1 ];
130*9316Smckusick 
131*9316Smckusick 
132*9316Smckusick 
133*9316Smckusick /*
134*9316Smckusick  * The following things are the pointer to the state information table,
135*9316Smckusick  * the type of the current generator, the degree of the current polynomial
136*9316Smckusick  * being used, and the separation between the two pointers.
137*9316Smckusick  * Note that for efficiency of random(), we remember the first location of
138*9316Smckusick  * the state information, not the zeroeth.  Hence it is valid to access
139*9316Smckusick  * state[-1], which is used to store the type of the R.N.G.
140*9316Smckusick  * Also, we remember the last location, since this is more efficient than
141*9316Smckusick  * indexing every time to find the address of the last element to see if
142*9316Smckusick  * the front and rear pointers have wrapped.
143*9316Smckusick  */
144*9316Smckusick 
145*9316Smckusick static  long		*state			= &randtbl[ -1 ];
146*9316Smckusick 
147*9316Smckusick static  int		rand_type		= TYPE_3;
148*9316Smckusick static  int		rand_deg		= DEG_3;
149*9316Smckusick static  int		rand_sep		= SEP_3;
150*9316Smckusick 
151*9316Smckusick static  long		*end_ptr		= &randtbl[ DEG_3 + 1 ];
152*9316Smckusick 
153*9316Smckusick 
154*9316Smckusick 
155*9316Smckusick /*
156*9316Smckusick  * srandom:
157*9316Smckusick  * Initialize the random number generator based on the given seed.  If the
158*9316Smckusick  * type is the trivial no-state-information type, just remember the seed.
159*9316Smckusick  * Otherwise, initializes state[] based on the given "seed" via a linear
160*9316Smckusick  * congruential generator.  Then, the pointers are set to known locations
161*9316Smckusick  * that are exactly rand_sep places apart.  Lastly, it cycles the state
162*9316Smckusick  * information a given number of times to get rid of any initial dependencies
163*9316Smckusick  * introduced by the L.C.R.N.G.
164*9316Smckusick  * Note that the initialization of randtbl[] for default usage relies on
165*9316Smckusick  * values produced by this routine.
166*9316Smckusick  */
167*9316Smckusick 
168*9316Smckusick srandom( x )
169*9316Smckusick 
170*9316Smckusick     unsigned		x;
171*9316Smckusick {
172*9316Smckusick     	register  int		i, j;
173*9316Smckusick 
174*9316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
175*9316Smckusick 	    state[ 0 ] = x;
176*9316Smckusick 	}
177*9316Smckusick 	else  {
178*9316Smckusick 	    j = 1;
179*9316Smckusick 	    state[ 0 ] = x;
180*9316Smckusick 	    for( i = 1; i < rand_deg; i++ )  {
181*9316Smckusick 		state[i] = 1103515245*state[i - 1] + 12345;
182*9316Smckusick 	    }
183*9316Smckusick 	    fptr = &state[ rand_sep ];
184*9316Smckusick 	    rptr = &state[ 0 ];
185*9316Smckusick 	    for( i = 0; i < 10*rand_deg; i++ )  random();
186*9316Smckusick 	}
187*9316Smckusick }
188*9316Smckusick 
189*9316Smckusick 
190*9316Smckusick 
191*9316Smckusick /*
192*9316Smckusick  * initstate:
193*9316Smckusick  * Initialize the state information in the given array of n bytes for
194*9316Smckusick  * future random number generation.  Based on the number of bytes we
195*9316Smckusick  * are given, and the break values for the different R.N.G.'s, we choose
196*9316Smckusick  * the best (largest) one we can and set things up for it.  srandom() is
197*9316Smckusick  * then called to initialize the state information.
198*9316Smckusick  * Note that on return from srandom(), we set state[-1] to be the type
199*9316Smckusick  * multiplexed with the current value of the rear pointer; this is so
200*9316Smckusick  * successive calls to initstate() won't lose this information and will
201*9316Smckusick  * be able to restart with setstate().
202*9316Smckusick  * Note: the first thing we do is save the current state, if any, just like
203*9316Smckusick  * setstate() so that it doesn't matter when initstate is called.
204*9316Smckusick  * Returns a pointer to the old state.
205*9316Smckusick  */
206*9316Smckusick 
207*9316Smckusick char  *
208*9316Smckusick initstate( seed, arg_state, n )
209*9316Smckusick 
210*9316Smckusick     unsigned		seed;			/* seed for R. N. G. */
211*9316Smckusick     char		*arg_state;		/* pointer to state array */
212*9316Smckusick     int			n;			/* # bytes of state info */
213*9316Smckusick {
214*9316Smckusick 	register  char		*ostate		= (char *)( &state[ -1 ] );
215*9316Smckusick 
216*9316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
217*9316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
218*9316Smckusick 	if(  n  <  BREAK_1  )  {
219*9316Smckusick 	    if(  n  <  BREAK_0  )  {
220*9316Smckusick 		fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" );
221*9316Smckusick 		return;
222*9316Smckusick 	    }
223*9316Smckusick 	    rand_type = TYPE_0;
224*9316Smckusick 	    rand_deg = DEG_0;
225*9316Smckusick 	    rand_sep = SEP_0;
226*9316Smckusick 	}
227*9316Smckusick 	else  {
228*9316Smckusick 	    if(  n  <  BREAK_2  )  {
229*9316Smckusick 		rand_type = TYPE_1;
230*9316Smckusick 		rand_deg = DEG_1;
231*9316Smckusick 		rand_sep = SEP_1;
232*9316Smckusick 	    }
233*9316Smckusick 	    else  {
234*9316Smckusick 		if(  n  <  BREAK_3  )  {
235*9316Smckusick 		    rand_type = TYPE_2;
236*9316Smckusick 		    rand_deg = DEG_2;
237*9316Smckusick 		    rand_sep = SEP_2;
238*9316Smckusick 		}
239*9316Smckusick 		else  {
240*9316Smckusick 		    if(  n  <  BREAK_4  )  {
241*9316Smckusick 			rand_type = TYPE_3;
242*9316Smckusick 			rand_deg = DEG_3;
243*9316Smckusick 			rand_sep = SEP_3;
244*9316Smckusick 		    }
245*9316Smckusick 		    else  {
246*9316Smckusick 			rand_type = TYPE_4;
247*9316Smckusick 			rand_deg = DEG_4;
248*9316Smckusick 			rand_sep = SEP_4;
249*9316Smckusick 		    }
250*9316Smckusick 		}
251*9316Smckusick 	    }
252*9316Smckusick 	}
253*9316Smckusick 	state = &(  ( (long *)arg_state )[1]  );	/* first location */
254*9316Smckusick 	end_ptr = &state[ rand_deg ];	/* must set end_ptr before srandom */
255*9316Smckusick 	srandom( seed );
256*9316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
257*9316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
258*9316Smckusick 	return( ostate );
259*9316Smckusick }
260*9316Smckusick 
261*9316Smckusick 
262*9316Smckusick 
263*9316Smckusick /*
264*9316Smckusick  * setstate:
265*9316Smckusick  * Restore the state from the given state array.
266*9316Smckusick  * Note: it is important that we also remember the locations of the pointers
267*9316Smckusick  * in the current state information, and restore the locations of the pointers
268*9316Smckusick  * from the old state information.  This is done by multiplexing the pointer
269*9316Smckusick  * location into the zeroeth word of the state information.
270*9316Smckusick  * Note that due to the order in which things are done, it is OK to call
271*9316Smckusick  * setstate() with the same state as the current state.
272*9316Smckusick  * Returns a pointer to the old state information.
273*9316Smckusick  */
274*9316Smckusick 
275*9316Smckusick char  *
276*9316Smckusick setstate( arg_state )
277*9316Smckusick 
278*9316Smckusick     char		*arg_state;
279*9316Smckusick {
280*9316Smckusick 	register  long		*new_state	= (long *)arg_state;
281*9316Smckusick 	register  int		type		= new_state[0]%MAX_TYPES;
282*9316Smckusick 	register  int		rear		= new_state[0]/MAX_TYPES;
283*9316Smckusick 	char			*ostate		= (char *)( &state[ -1 ] );
284*9316Smckusick 
285*9316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
286*9316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
287*9316Smckusick 	switch(  type  )  {
288*9316Smckusick 	    case  TYPE_0:
289*9316Smckusick 	    case  TYPE_1:
290*9316Smckusick 	    case  TYPE_2:
291*9316Smckusick 	    case  TYPE_3:
292*9316Smckusick 	    case  TYPE_4:
293*9316Smckusick 		rand_type = type;
294*9316Smckusick 		rand_deg = degrees[ type ];
295*9316Smckusick 		rand_sep = seps[ type ];
296*9316Smckusick 		break;
297*9316Smckusick 
298*9316Smckusick 	    default:
299*9316Smckusick 		fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
300*9316Smckusick 	}
301*9316Smckusick 	state = &new_state[ 1 ];
302*9316Smckusick 	if(  rand_type  !=  TYPE_0  )  {
303*9316Smckusick 	    rptr = &state[ rear ];
304*9316Smckusick 	    fptr = &state[ (rear + rand_sep)%rand_deg ];
305*9316Smckusick 	}
306*9316Smckusick 	end_ptr = &state[ rand_deg ];		/* set end_ptr too */
307*9316Smckusick 	return( ostate );
308*9316Smckusick }
309*9316Smckusick 
310*9316Smckusick 
311*9316Smckusick 
312*9316Smckusick /*
313*9316Smckusick  * random:
314*9316Smckusick  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
315*9316Smckusick  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
316*9316Smckusick  * same in all ther other cases due to all the global variables that have been
317*9316Smckusick  * set up.  The basic operation is to add the number at the rear pointer into
318*9316Smckusick  * the one at the front pointer.  Then both pointers are advanced to the next
319*9316Smckusick  * location cyclically in the table.  The value returned is the sum generated,
320*9316Smckusick  * reduced to 31 bits by throwing away the "least random" low bit.
321*9316Smckusick  * Note: the code takes advantage of the fact that both the front and
322*9316Smckusick  * rear pointers can't wrap on the same call by not testing the rear
323*9316Smckusick  * pointer if the front one has wrapped.
324*9316Smckusick  * Returns a 31-bit random number.
325*9316Smckusick  */
326*9316Smckusick 
327*9316Smckusick long
328*9316Smckusick random()
329*9316Smckusick {
330*9316Smckusick 	long		i;
331*9316Smckusick 
332*9316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
333*9316Smckusick 	    i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
334*9316Smckusick 	}
335*9316Smckusick 	else  {
336*9316Smckusick 	    *fptr += *rptr;
337*9316Smckusick 	    i = (*fptr >> 1)&0x7fffffff;	/* chucking least random bit */
338*9316Smckusick 	    if(  ++fptr  >=  end_ptr  )  {
339*9316Smckusick 		fptr = state;
340*9316Smckusick 		++rptr;
341*9316Smckusick 	    }
342*9316Smckusick 	    else  {
343*9316Smckusick 		if(  ++rptr  >=  end_ptr  )  rptr = state;
344*9316Smckusick 	    }
345*9316Smckusick 	}
346*9316Smckusick 	return( i );
347*9316Smckusick }
348*9316Smckusick 
349