xref: /csrg-svn/lib/libc/stdlib/random.c (revision 61180)
121354Sdist /*
2*61180Sbostic  * Copyright (c) 1983, 1993
3*61180Sbostic  *	The Regents of the University of California.  All rights reserved.
434955Sbostic  *
542625Sbostic  * %sccs.include.redist.c%
621354Sdist  */
721354Sdist 
826578Sdonn #if defined(LIBC_SCCS) && !defined(lint)
9*61180Sbostic static char sccsid[] = "@(#)random.c	8.1 (Berkeley) 06/04/93";
1034955Sbostic #endif /* LIBC_SCCS and not lint */
119316Smckusick 
1234955Sbostic #include <stdio.h>
1346573Sdonn #include <stdlib.h>
149316Smckusick 
159316Smckusick /*
169316Smckusick  * random.c:
1746575Sbostic  *
189316Smckusick  * An improved random number generation package.  In addition to the standard
199316Smckusick  * rand()/srand() like interface, this package also has a special state info
209316Smckusick  * interface.  The initstate() routine is called with a seed, an array of
2146575Sbostic  * bytes, and a count of how many bytes are being passed in; this array is
2246575Sbostic  * then initialized to contain information for random number generation with
2346575Sbostic  * that much state information.  Good sizes for the amount of state
2446575Sbostic  * information are 32, 64, 128, and 256 bytes.  The state can be switched by
2546575Sbostic  * calling the setstate() routine with the same array as was initiallized
2646575Sbostic  * with initstate().  By default, the package runs with 128 bytes of state
2746575Sbostic  * information and generates far better random numbers than a linear
2846575Sbostic  * congruential generator.  If the amount of state information is less than
2946575Sbostic  * 32 bytes, a simple linear congruential R.N.G. is used.
3046575Sbostic  *
319316Smckusick  * Internally, the state information is treated as an array of longs; the
329316Smckusick  * zeroeth element of the array is the type of R.N.G. being used (small
339316Smckusick  * integer); the remainder of the array is the state information for the
349316Smckusick  * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
3546575Sbostic  * state information, which will allow a degree seven polynomial.  (Note:
3646575Sbostic  * the zeroeth word of state information also has some other information
3746575Sbostic  * stored in it -- see setstate() for details).
3846575Sbostic  *
399316Smckusick  * The random number generation technique is a linear feedback shift register
409316Smckusick  * approach, employing trinomials (since there are fewer terms to sum up that
419316Smckusick  * way).  In this approach, the least significant bit of all the numbers in
4246575Sbostic  * the state table will act as a linear feedback shift register, and will
4346575Sbostic  * have period 2^deg - 1 (where deg is the degree of the polynomial being
4446575Sbostic  * used, assuming that the polynomial is irreducible and primitive).  The
4546575Sbostic  * higher order bits will have longer periods, since their values are also
4646575Sbostic  * influenced by pseudo-random carries out of the lower bits.  The total
4746575Sbostic  * period of the generator is approximately deg*(2**deg - 1); thus doubling
4846575Sbostic  * the amount of state information has a vast influence on the period of the
4946575Sbostic  * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
5046575Sbostic  * large deg, when the period of the shift register is the dominant factor.
5146575Sbostic  * With deg equal to seven, the period is actually much longer than the
5246575Sbostic  * 7*(2**7 - 1) predicted by this formula.
539316Smckusick  */
549316Smckusick 
559316Smckusick /*
569316Smckusick  * For each of the currently supported random number generators, we have a
579316Smckusick  * break value on the amount of state information (you need at least this
589316Smckusick  * many bytes of state info to support this random number generator), a degree
599316Smckusick  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
609316Smckusick  * the separation between the two lower order coefficients of the trinomial.
619316Smckusick  */
6246575Sbostic #define	TYPE_0		0		/* linear congruential */
6346575Sbostic #define	BREAK_0		8
6446575Sbostic #define	DEG_0		0
6546575Sbostic #define	SEP_0		0
669316Smckusick 
6746575Sbostic #define	TYPE_1		1		/* x**7 + x**3 + 1 */
6846575Sbostic #define	BREAK_1		32
6946575Sbostic #define	DEG_1		7
7046575Sbostic #define	SEP_1		3
719316Smckusick 
7246575Sbostic #define	TYPE_2		2		/* x**15 + x + 1 */
7346575Sbostic #define	BREAK_2		64
7446575Sbostic #define	DEG_2		15
7546575Sbostic #define	SEP_2		1
769316Smckusick 
7746575Sbostic #define	TYPE_3		3		/* x**31 + x**3 + 1 */
7846575Sbostic #define	BREAK_3		128
7946575Sbostic #define	DEG_3		31
8046575Sbostic #define	SEP_3		3
819316Smckusick 
8246575Sbostic #define	TYPE_4		4		/* x**63 + x + 1 */
8346575Sbostic #define	BREAK_4		256
8446575Sbostic #define	DEG_4		63
8546575Sbostic #define	SEP_4		1
869316Smckusick 
879316Smckusick /*
8846575Sbostic  * Array versions of the above information to make code run faster --
8946575Sbostic  * relies on fact that TYPE_i == i.
909316Smckusick  */
9146575Sbostic #define	MAX_TYPES	5		/* max number of types above */
929316Smckusick 
9346575Sbostic static int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
9446575Sbostic static int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
959316Smckusick 
969316Smckusick /*
9746575Sbostic  * Initially, everything is set up as if from:
9846575Sbostic  *
9946575Sbostic  *	initstate(1, &randtbl, 128);
10046575Sbostic  *
1019316Smckusick  * Note that this initialization takes advantage of the fact that srandom()
1029316Smckusick  * advances the front and rear pointers 10*rand_deg times, and hence the
1039316Smckusick  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
1049316Smckusick  * element of the state information, which contains info about the current
1059316Smckusick  * position of the rear pointer is just
10646575Sbostic  *
10746575Sbostic  *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
1089316Smckusick  */
1099316Smckusick 
11046575Sbostic static long randtbl[DEG_3 + 1] = {
11146575Sbostic 	TYPE_3,
11246575Sbostic 	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
11346575Sbostic 	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
11446575Sbostic 	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
11546575Sbostic 	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
11646575Sbostic 	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
11746575Sbostic 	0x27fb47b9,
11846575Sbostic };
1199316Smckusick 
1209316Smckusick /*
1219316Smckusick  * fptr and rptr are two pointers into the state info, a front and a rear
12246575Sbostic  * pointer.  These two pointers are always rand_sep places aparts, as they
12346575Sbostic  * cycle cyclically through the state information.  (Yes, this does mean we
12446575Sbostic  * could get away with just one pointer, but the code for random() is more
12546575Sbostic  * efficient this way).  The pointers are left positioned as they would be
12646575Sbostic  * from the call
12746575Sbostic  *
12846575Sbostic  *	initstate(1, randtbl, 128);
12946575Sbostic  *
1309316Smckusick  * (The position of the rear pointer, rptr, is really 0 (as explained above
1319316Smckusick  * in the initialization of randtbl) because the state table pointer is set
1329316Smckusick  * to point to randtbl[1] (as explained below).
1339316Smckusick  */
13446575Sbostic static long *fptr = &randtbl[SEP_3 + 1];
13546575Sbostic static long *rptr = &randtbl[1];
1369316Smckusick 
1379316Smckusick /*
13846575Sbostic  * The following things are the pointer to the state information table, the
13946575Sbostic  * type of the current generator, the degree of the current polynomial being
14046575Sbostic  * used, and the separation between the two pointers.  Note that for efficiency
14146575Sbostic  * of random(), we remember the first location of the state information, not
14246575Sbostic  * the zeroeth.  Hence it is valid to access state[-1], which is used to
14346575Sbostic  * store the type of the R.N.G.  Also, we remember the last location, since
14446575Sbostic  * this is more efficient than indexing every time to find the address of
14546575Sbostic  * the last element to see if the front and rear pointers have wrapped.
1469316Smckusick  */
14746575Sbostic static long *state = &randtbl[1];
14846575Sbostic static int rand_type = TYPE_3;
14946575Sbostic static int rand_deg = DEG_3;
15046575Sbostic static int rand_sep = SEP_3;
15146575Sbostic static long *end_ptr = &randtbl[DEG_3 + 1];
1529316Smckusick 
1539316Smckusick /*
1549316Smckusick  * srandom:
15546575Sbostic  *
1569316Smckusick  * Initialize the random number generator based on the given seed.  If the
1579316Smckusick  * type is the trivial no-state-information type, just remember the seed.
1589316Smckusick  * Otherwise, initializes state[] based on the given "seed" via a linear
1599316Smckusick  * congruential generator.  Then, the pointers are set to known locations
1609316Smckusick  * that are exactly rand_sep places apart.  Lastly, it cycles the state
1619316Smckusick  * information a given number of times to get rid of any initial dependencies
16246575Sbostic  * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
16346575Sbostic  * for default usage relies on values produced by this routine.
1649316Smckusick  */
16546573Sdonn void
16646575Sbostic srandom(x)
16746575Sbostic 	u_int x;
1689316Smckusick {
16946575Sbostic 	register int i, j;
1709316Smckusick 
17146575Sbostic 	if (rand_type == TYPE_0)
17246575Sbostic 		state[0] = x;
17346575Sbostic 	else {
17446575Sbostic 		j = 1;
17546575Sbostic 		state[0] = x;
17646575Sbostic 		for (i = 1; i < rand_deg; i++)
17746575Sbostic 			state[i] = 1103515245 * state[i - 1] + 12345;
17846575Sbostic 		fptr = &state[rand_sep];
17946575Sbostic 		rptr = &state[0];
18046575Sbostic 		for (i = 0; i < 10 * rand_deg; i++)
18146575Sbostic 			(void)random();
1829316Smckusick 	}
1839316Smckusick }
1849316Smckusick 
1859316Smckusick /*
1869316Smckusick  * initstate:
18746575Sbostic  *
18846575Sbostic  * Initialize the state information in the given array of n bytes for future
18946575Sbostic  * random number generation.  Based on the number of bytes we are given, and
19046575Sbostic  * the break values for the different R.N.G.'s, we choose the best (largest)
19146575Sbostic  * one we can and set things up for it.  srandom() is then called to
19246575Sbostic  * initialize the state information.
19346575Sbostic  *
1949316Smckusick  * Note that on return from srandom(), we set state[-1] to be the type
1959316Smckusick  * multiplexed with the current value of the rear pointer; this is so
19646575Sbostic  * successive calls to initstate() won't lose this information and will be
19746575Sbostic  * able to restart with setstate().
19846575Sbostic  *
1999316Smckusick  * Note: the first thing we do is save the current state, if any, just like
2009316Smckusick  * setstate() so that it doesn't matter when initstate is called.
20146575Sbostic  *
2029316Smckusick  * Returns a pointer to the old state.
2039316Smckusick  */
20446575Sbostic char *
20546575Sbostic initstate(seed, arg_state, n)
20646575Sbostic 	u_int seed;			/* seed for R.N.G. */
20746575Sbostic 	char *arg_state;		/* pointer to state array */
20846575Sbostic 	int n;				/* # bytes of state info */
2099316Smckusick {
21046575Sbostic 	register char *ostate = (char *)(&state[-1]);
2119316Smckusick 
21246575Sbostic 	if (rand_type == TYPE_0)
21346575Sbostic 		state[-1] = rand_type;
21446575Sbostic 	else
21546575Sbostic 		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
21646575Sbostic 	if (n < BREAK_0) {
21746575Sbostic 		(void)fprintf(stderr,
21846575Sbostic 		    "random: not enough state (%d bytes); ignored.\n", n);
21946575Sbostic 		return(0);
2209316Smckusick 	}
22146575Sbostic 	if (n < BREAK_1) {
22246575Sbostic 		rand_type = TYPE_0;
22346575Sbostic 		rand_deg = DEG_0;
22446575Sbostic 		rand_sep = SEP_0;
22546575Sbostic 	} else if (n < BREAK_2) {
2269316Smckusick 		rand_type = TYPE_1;
2279316Smckusick 		rand_deg = DEG_1;
2289316Smckusick 		rand_sep = SEP_1;
22946575Sbostic 	} else if (n < BREAK_3) {
23046575Sbostic 		rand_type = TYPE_2;
23146575Sbostic 		rand_deg = DEG_2;
23246575Sbostic 		rand_sep = SEP_2;
23346575Sbostic 	} else if (n < BREAK_4) {
23446575Sbostic 		rand_type = TYPE_3;
23546575Sbostic 		rand_deg = DEG_3;
23646575Sbostic 		rand_sep = SEP_3;
23746575Sbostic 	} else {
23846575Sbostic 		rand_type = TYPE_4;
23946575Sbostic 		rand_deg = DEG_4;
24046575Sbostic 		rand_sep = SEP_4;
2419316Smckusick 	}
24246575Sbostic 	state = &(((long *)arg_state)[1]);	/* first location */
24346575Sbostic 	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
24446575Sbostic 	srandom(seed);
24546575Sbostic 	if (rand_type == TYPE_0)
24646575Sbostic 		state[-1] = rand_type;
24746575Sbostic 	else
24846575Sbostic 		state[-1] = MAX_TYPES*(rptr - state) + rand_type;
24946575Sbostic 	return(ostate);
2509316Smckusick }
2519316Smckusick 
2529316Smckusick /*
2539316Smckusick  * setstate:
25446575Sbostic  *
2559316Smckusick  * Restore the state from the given state array.
25646575Sbostic  *
2579316Smckusick  * Note: it is important that we also remember the locations of the pointers
2589316Smckusick  * in the current state information, and restore the locations of the pointers
2599316Smckusick  * from the old state information.  This is done by multiplexing the pointer
2609316Smckusick  * location into the zeroeth word of the state information.
26146575Sbostic  *
2629316Smckusick  * Note that due to the order in which things are done, it is OK to call
2639316Smckusick  * setstate() with the same state as the current state.
26446575Sbostic  *
2659316Smckusick  * Returns a pointer to the old state information.
2669316Smckusick  */
26746575Sbostic char *
26846575Sbostic setstate(arg_state)
26946575Sbostic 	char *arg_state;
2709316Smckusick {
27146575Sbostic 	register long *new_state = (long *)arg_state;
27246575Sbostic 	register int type = new_state[0] % MAX_TYPES;
27346575Sbostic 	register int rear = new_state[0] / MAX_TYPES;
27446575Sbostic 	char *ostate = (char *)(&state[-1]);
2759316Smckusick 
27646575Sbostic 	if (rand_type == TYPE_0)
27746575Sbostic 		state[-1] = rand_type;
27846575Sbostic 	else
27946575Sbostic 		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
28046575Sbostic 	switch(type) {
28146575Sbostic 	case TYPE_0:
28246575Sbostic 	case TYPE_1:
28346575Sbostic 	case TYPE_2:
28446575Sbostic 	case TYPE_3:
28546575Sbostic 	case TYPE_4:
2869316Smckusick 		rand_type = type;
28746575Sbostic 		rand_deg = degrees[type];
28846575Sbostic 		rand_sep = seps[type];
2899316Smckusick 		break;
29046575Sbostic 	default:
29146575Sbostic 		(void)fprintf(stderr,
29246575Sbostic 		    "random: state info corrupted; not changed.\n");
2939316Smckusick 	}
29446575Sbostic 	state = &new_state[1];
29546575Sbostic 	if (rand_type != TYPE_0) {
29646575Sbostic 		rptr = &state[rear];
29746575Sbostic 		fptr = &state[(rear + rand_sep) % rand_deg];
2989316Smckusick 	}
29946575Sbostic 	end_ptr = &state[rand_deg];		/* set end_ptr too */
30046575Sbostic 	return(ostate);
3019316Smckusick }
3029316Smckusick 
3039316Smckusick /*
3049316Smckusick  * random:
30546575Sbostic  *
3069316Smckusick  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
30746575Sbostic  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
30846575Sbostic  * the same in all the other cases due to all the global variables that have
30946575Sbostic  * been set up.  The basic operation is to add the number at the rear pointer
31046575Sbostic  * into the one at the front pointer.  Then both pointers are advanced to
31146575Sbostic  * the next location cyclically in the table.  The value returned is the sum
31246575Sbostic  * generated, reduced to 31 bits by throwing away the "least random" low bit.
31346575Sbostic  *
3149316Smckusick  * Note: the code takes advantage of the fact that both the front and
3159316Smckusick  * rear pointers can't wrap on the same call by not testing the rear
3169316Smckusick  * pointer if the front one has wrapped.
31746575Sbostic  *
3189316Smckusick  * Returns a 31-bit random number.
3199316Smckusick  */
3209316Smckusick long
3219316Smckusick random()
3229316Smckusick {
32346575Sbostic 	long i;
32446575Sbostic 
32546575Sbostic 	if (rand_type == TYPE_0)
32646575Sbostic 		i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
32746575Sbostic 	else {
32846575Sbostic 		*fptr += *rptr;
32946575Sbostic 		i = (*fptr >> 1) & 0x7fffffff;	/* chucking least random bit */
33046575Sbostic 		if (++fptr >= end_ptr) {
33146575Sbostic 			fptr = state;
33246575Sbostic 			++rptr;
33346575Sbostic 		} else if (++rptr >= end_ptr)
33446575Sbostic 			rptr = state;
3359316Smckusick 	}
33646575Sbostic 	return(i);
3379316Smckusick }
338