121354Sdist /* 221354Sdist * Copyright (c) 1983 Regents of the University of California. 334955Sbostic * All rights reserved. 434955Sbostic * 542625Sbostic * %sccs.include.redist.c% 621354Sdist */ 721354Sdist 826578Sdonn #if defined(LIBC_SCCS) && !defined(lint) 9*46575Sbostic static char sccsid[] = "@(#)random.c 5.9 (Berkeley) 02/23/91"; 1034955Sbostic #endif /* LIBC_SCCS and not lint */ 119316Smckusick 1234955Sbostic #include <stdio.h> 1346573Sdonn #include <stdlib.h> 149316Smckusick 159316Smckusick /* 169316Smckusick * random.c: 17*46575Sbostic * 189316Smckusick * An improved random number generation package. In addition to the standard 199316Smckusick * rand()/srand() like interface, this package also has a special state info 209316Smckusick * interface. The initstate() routine is called with a seed, an array of 21*46575Sbostic * bytes, and a count of how many bytes are being passed in; this array is 22*46575Sbostic * then initialized to contain information for random number generation with 23*46575Sbostic * that much state information. Good sizes for the amount of state 24*46575Sbostic * information are 32, 64, 128, and 256 bytes. The state can be switched by 25*46575Sbostic * calling the setstate() routine with the same array as was initiallized 26*46575Sbostic * with initstate(). By default, the package runs with 128 bytes of state 27*46575Sbostic * information and generates far better random numbers than a linear 28*46575Sbostic * congruential generator. If the amount of state information is less than 29*46575Sbostic * 32 bytes, a simple linear congruential R.N.G. is used. 30*46575Sbostic * 319316Smckusick * Internally, the state information is treated as an array of longs; the 329316Smckusick * zeroeth element of the array is the type of R.N.G. being used (small 339316Smckusick * integer); the remainder of the array is the state information for the 349316Smckusick * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 35*46575Sbostic * state information, which will allow a degree seven polynomial. (Note: 36*46575Sbostic * the zeroeth word of state information also has some other information 37*46575Sbostic * stored in it -- see setstate() for details). 38*46575Sbostic * 399316Smckusick * The random number generation technique is a linear feedback shift register 409316Smckusick * approach, employing trinomials (since there are fewer terms to sum up that 419316Smckusick * way). In this approach, the least significant bit of all the numbers in 42*46575Sbostic * the state table will act as a linear feedback shift register, and will 43*46575Sbostic * have period 2^deg - 1 (where deg is the degree of the polynomial being 44*46575Sbostic * used, assuming that the polynomial is irreducible and primitive). The 45*46575Sbostic * higher order bits will have longer periods, since their values are also 46*46575Sbostic * influenced by pseudo-random carries out of the lower bits. The total 47*46575Sbostic * period of the generator is approximately deg*(2**deg - 1); thus doubling 48*46575Sbostic * the amount of state information has a vast influence on the period of the 49*46575Sbostic * generator. Note: the deg*(2**deg - 1) is an approximation only good for 50*46575Sbostic * large deg, when the period of the shift register is the dominant factor. 51*46575Sbostic * With deg equal to seven, the period is actually much longer than the 52*46575Sbostic * 7*(2**7 - 1) predicted by this formula. 539316Smckusick */ 549316Smckusick 559316Smckusick /* 569316Smckusick * For each of the currently supported random number generators, we have a 579316Smckusick * break value on the amount of state information (you need at least this 589316Smckusick * many bytes of state info to support this random number generator), a degree 599316Smckusick * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 609316Smckusick * the separation between the two lower order coefficients of the trinomial. 619316Smckusick */ 62*46575Sbostic #define TYPE_0 0 /* linear congruential */ 63*46575Sbostic #define BREAK_0 8 64*46575Sbostic #define DEG_0 0 65*46575Sbostic #define SEP_0 0 669316Smckusick 67*46575Sbostic #define TYPE_1 1 /* x**7 + x**3 + 1 */ 68*46575Sbostic #define BREAK_1 32 69*46575Sbostic #define DEG_1 7 70*46575Sbostic #define SEP_1 3 719316Smckusick 72*46575Sbostic #define TYPE_2 2 /* x**15 + x + 1 */ 73*46575Sbostic #define BREAK_2 64 74*46575Sbostic #define DEG_2 15 75*46575Sbostic #define SEP_2 1 769316Smckusick 77*46575Sbostic #define TYPE_3 3 /* x**31 + x**3 + 1 */ 78*46575Sbostic #define BREAK_3 128 79*46575Sbostic #define DEG_3 31 80*46575Sbostic #define SEP_3 3 819316Smckusick 82*46575Sbostic #define TYPE_4 4 /* x**63 + x + 1 */ 83*46575Sbostic #define BREAK_4 256 84*46575Sbostic #define DEG_4 63 85*46575Sbostic #define SEP_4 1 869316Smckusick 879316Smckusick /* 88*46575Sbostic * Array versions of the above information to make code run faster -- 89*46575Sbostic * relies on fact that TYPE_i == i. 909316Smckusick */ 91*46575Sbostic #define MAX_TYPES 5 /* max number of types above */ 929316Smckusick 93*46575Sbostic static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 94*46575Sbostic static int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 959316Smckusick 969316Smckusick /* 97*46575Sbostic * Initially, everything is set up as if from: 98*46575Sbostic * 99*46575Sbostic * initstate(1, &randtbl, 128); 100*46575Sbostic * 1019316Smckusick * Note that this initialization takes advantage of the fact that srandom() 1029316Smckusick * advances the front and rear pointers 10*rand_deg times, and hence the 1039316Smckusick * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 1049316Smckusick * element of the state information, which contains info about the current 1059316Smckusick * position of the rear pointer is just 106*46575Sbostic * 107*46575Sbostic * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 1089316Smckusick */ 1099316Smckusick 110*46575Sbostic static long randtbl[DEG_3 + 1] = { 111*46575Sbostic TYPE_3, 112*46575Sbostic 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, 113*46575Sbostic 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 114*46575Sbostic 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 115*46575Sbostic 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 116*46575Sbostic 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 117*46575Sbostic 0x27fb47b9, 118*46575Sbostic }; 1199316Smckusick 1209316Smckusick /* 1219316Smckusick * fptr and rptr are two pointers into the state info, a front and a rear 122*46575Sbostic * pointer. These two pointers are always rand_sep places aparts, as they 123*46575Sbostic * cycle cyclically through the state information. (Yes, this does mean we 124*46575Sbostic * could get away with just one pointer, but the code for random() is more 125*46575Sbostic * efficient this way). The pointers are left positioned as they would be 126*46575Sbostic * from the call 127*46575Sbostic * 128*46575Sbostic * initstate(1, randtbl, 128); 129*46575Sbostic * 1309316Smckusick * (The position of the rear pointer, rptr, is really 0 (as explained above 1319316Smckusick * in the initialization of randtbl) because the state table pointer is set 1329316Smckusick * to point to randtbl[1] (as explained below). 1339316Smckusick */ 134*46575Sbostic static long *fptr = &randtbl[SEP_3 + 1]; 135*46575Sbostic static long *rptr = &randtbl[1]; 1369316Smckusick 1379316Smckusick /* 138*46575Sbostic * The following things are the pointer to the state information table, the 139*46575Sbostic * type of the current generator, the degree of the current polynomial being 140*46575Sbostic * used, and the separation between the two pointers. Note that for efficiency 141*46575Sbostic * of random(), we remember the first location of the state information, not 142*46575Sbostic * the zeroeth. Hence it is valid to access state[-1], which is used to 143*46575Sbostic * store the type of the R.N.G. Also, we remember the last location, since 144*46575Sbostic * this is more efficient than indexing every time to find the address of 145*46575Sbostic * the last element to see if the front and rear pointers have wrapped. 1469316Smckusick */ 147*46575Sbostic static long *state = &randtbl[1]; 148*46575Sbostic static int rand_type = TYPE_3; 149*46575Sbostic static int rand_deg = DEG_3; 150*46575Sbostic static int rand_sep = SEP_3; 151*46575Sbostic static long *end_ptr = &randtbl[DEG_3 + 1]; 1529316Smckusick 1539316Smckusick /* 1549316Smckusick * srandom: 155*46575Sbostic * 1569316Smckusick * Initialize the random number generator based on the given seed. If the 1579316Smckusick * type is the trivial no-state-information type, just remember the seed. 1589316Smckusick * Otherwise, initializes state[] based on the given "seed" via a linear 1599316Smckusick * congruential generator. Then, the pointers are set to known locations 1609316Smckusick * that are exactly rand_sep places apart. Lastly, it cycles the state 1619316Smckusick * information a given number of times to get rid of any initial dependencies 162*46575Sbostic * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 163*46575Sbostic * for default usage relies on values produced by this routine. 1649316Smckusick */ 16546573Sdonn void 166*46575Sbostic srandom(x) 167*46575Sbostic u_int x; 1689316Smckusick { 169*46575Sbostic register int i, j; 1709316Smckusick 171*46575Sbostic if (rand_type == TYPE_0) 172*46575Sbostic state[0] = x; 173*46575Sbostic else { 174*46575Sbostic j = 1; 175*46575Sbostic state[0] = x; 176*46575Sbostic for (i = 1; i < rand_deg; i++) 177*46575Sbostic state[i] = 1103515245 * state[i - 1] + 12345; 178*46575Sbostic fptr = &state[rand_sep]; 179*46575Sbostic rptr = &state[0]; 180*46575Sbostic for (i = 0; i < 10 * rand_deg; i++) 181*46575Sbostic (void)random(); 1829316Smckusick } 1839316Smckusick } 1849316Smckusick 1859316Smckusick /* 1869316Smckusick * initstate: 187*46575Sbostic * 188*46575Sbostic * Initialize the state information in the given array of n bytes for future 189*46575Sbostic * random number generation. Based on the number of bytes we are given, and 190*46575Sbostic * the break values for the different R.N.G.'s, we choose the best (largest) 191*46575Sbostic * one we can and set things up for it. srandom() is then called to 192*46575Sbostic * initialize the state information. 193*46575Sbostic * 1949316Smckusick * Note that on return from srandom(), we set state[-1] to be the type 1959316Smckusick * multiplexed with the current value of the rear pointer; this is so 196*46575Sbostic * successive calls to initstate() won't lose this information and will be 197*46575Sbostic * able to restart with setstate(). 198*46575Sbostic * 1999316Smckusick * Note: the first thing we do is save the current state, if any, just like 2009316Smckusick * setstate() so that it doesn't matter when initstate is called. 201*46575Sbostic * 2029316Smckusick * Returns a pointer to the old state. 2039316Smckusick */ 204*46575Sbostic char * 205*46575Sbostic initstate(seed, arg_state, n) 206*46575Sbostic u_int seed; /* seed for R.N.G. */ 207*46575Sbostic char *arg_state; /* pointer to state array */ 208*46575Sbostic int n; /* # bytes of state info */ 2099316Smckusick { 210*46575Sbostic register char *ostate = (char *)(&state[-1]); 2119316Smckusick 212*46575Sbostic if (rand_type == TYPE_0) 213*46575Sbostic state[-1] = rand_type; 214*46575Sbostic else 215*46575Sbostic state[-1] = MAX_TYPES * (rptr - state) + rand_type; 216*46575Sbostic if (n < BREAK_0) { 217*46575Sbostic (void)fprintf(stderr, 218*46575Sbostic "random: not enough state (%d bytes); ignored.\n", n); 219*46575Sbostic return(0); 2209316Smckusick } 221*46575Sbostic if (n < BREAK_1) { 222*46575Sbostic rand_type = TYPE_0; 223*46575Sbostic rand_deg = DEG_0; 224*46575Sbostic rand_sep = SEP_0; 225*46575Sbostic } else if (n < BREAK_2) { 2269316Smckusick rand_type = TYPE_1; 2279316Smckusick rand_deg = DEG_1; 2289316Smckusick rand_sep = SEP_1; 229*46575Sbostic } else if (n < BREAK_3) { 230*46575Sbostic rand_type = TYPE_2; 231*46575Sbostic rand_deg = DEG_2; 232*46575Sbostic rand_sep = SEP_2; 233*46575Sbostic } else if (n < BREAK_4) { 234*46575Sbostic rand_type = TYPE_3; 235*46575Sbostic rand_deg = DEG_3; 236*46575Sbostic rand_sep = SEP_3; 237*46575Sbostic } else { 238*46575Sbostic rand_type = TYPE_4; 239*46575Sbostic rand_deg = DEG_4; 240*46575Sbostic rand_sep = SEP_4; 2419316Smckusick } 242*46575Sbostic state = &(((long *)arg_state)[1]); /* first location */ 243*46575Sbostic end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ 244*46575Sbostic srandom(seed); 245*46575Sbostic if (rand_type == TYPE_0) 246*46575Sbostic state[-1] = rand_type; 247*46575Sbostic else 248*46575Sbostic state[-1] = MAX_TYPES*(rptr - state) + rand_type; 249*46575Sbostic return(ostate); 2509316Smckusick } 2519316Smckusick 2529316Smckusick /* 2539316Smckusick * setstate: 254*46575Sbostic * 2559316Smckusick * Restore the state from the given state array. 256*46575Sbostic * 2579316Smckusick * Note: it is important that we also remember the locations of the pointers 2589316Smckusick * in the current state information, and restore the locations of the pointers 2599316Smckusick * from the old state information. This is done by multiplexing the pointer 2609316Smckusick * location into the zeroeth word of the state information. 261*46575Sbostic * 2629316Smckusick * Note that due to the order in which things are done, it is OK to call 2639316Smckusick * setstate() with the same state as the current state. 264*46575Sbostic * 2659316Smckusick * Returns a pointer to the old state information. 2669316Smckusick */ 267*46575Sbostic char * 268*46575Sbostic setstate(arg_state) 269*46575Sbostic char *arg_state; 2709316Smckusick { 271*46575Sbostic register long *new_state = (long *)arg_state; 272*46575Sbostic register int type = new_state[0] % MAX_TYPES; 273*46575Sbostic register int rear = new_state[0] / MAX_TYPES; 274*46575Sbostic char *ostate = (char *)(&state[-1]); 2759316Smckusick 276*46575Sbostic if (rand_type == TYPE_0) 277*46575Sbostic state[-1] = rand_type; 278*46575Sbostic else 279*46575Sbostic state[-1] = MAX_TYPES * (rptr - state) + rand_type; 280*46575Sbostic switch(type) { 281*46575Sbostic case TYPE_0: 282*46575Sbostic case TYPE_1: 283*46575Sbostic case TYPE_2: 284*46575Sbostic case TYPE_3: 285*46575Sbostic case TYPE_4: 2869316Smckusick rand_type = type; 287*46575Sbostic rand_deg = degrees[type]; 288*46575Sbostic rand_sep = seps[type]; 2899316Smckusick break; 290*46575Sbostic default: 291*46575Sbostic (void)fprintf(stderr, 292*46575Sbostic "random: state info corrupted; not changed.\n"); 2939316Smckusick } 294*46575Sbostic state = &new_state[1]; 295*46575Sbostic if (rand_type != TYPE_0) { 296*46575Sbostic rptr = &state[rear]; 297*46575Sbostic fptr = &state[(rear + rand_sep) % rand_deg]; 2989316Smckusick } 299*46575Sbostic end_ptr = &state[rand_deg]; /* set end_ptr too */ 300*46575Sbostic return(ostate); 3019316Smckusick } 3029316Smckusick 3039316Smckusick /* 3049316Smckusick * random: 305*46575Sbostic * 3069316Smckusick * If we are using the trivial TYPE_0 R.N.G., just do the old linear 307*46575Sbostic * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 308*46575Sbostic * the same in all the other cases due to all the global variables that have 309*46575Sbostic * been set up. The basic operation is to add the number at the rear pointer 310*46575Sbostic * into the one at the front pointer. Then both pointers are advanced to 311*46575Sbostic * the next location cyclically in the table. The value returned is the sum 312*46575Sbostic * generated, reduced to 31 bits by throwing away the "least random" low bit. 313*46575Sbostic * 3149316Smckusick * Note: the code takes advantage of the fact that both the front and 3159316Smckusick * rear pointers can't wrap on the same call by not testing the rear 3169316Smckusick * pointer if the front one has wrapped. 317*46575Sbostic * 3189316Smckusick * Returns a 31-bit random number. 3199316Smckusick */ 3209316Smckusick long 3219316Smckusick random() 3229316Smckusick { 323*46575Sbostic long i; 324*46575Sbostic 325*46575Sbostic if (rand_type == TYPE_0) 326*46575Sbostic i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff; 327*46575Sbostic else { 328*46575Sbostic *fptr += *rptr; 329*46575Sbostic i = (*fptr >> 1) & 0x7fffffff; /* chucking least random bit */ 330*46575Sbostic if (++fptr >= end_ptr) { 331*46575Sbostic fptr = state; 332*46575Sbostic ++rptr; 333*46575Sbostic } else if (++rptr >= end_ptr) 334*46575Sbostic rptr = state; 3359316Smckusick } 336*46575Sbostic return(i); 3379316Smckusick } 338