xref: /csrg-svn/lib/libc/stdlib/random.c (revision 46573)
121354Sdist /*
221354Sdist  * Copyright (c) 1983 Regents of the University of California.
334955Sbostic  * All rights reserved.
434955Sbostic  *
542625Sbostic  * %sccs.include.redist.c%
621354Sdist  */
721354Sdist 
826578Sdonn #if defined(LIBC_SCCS) && !defined(lint)
9*46573Sdonn static char sccsid[] = "@(#)random.c	5.8 (Berkeley) 02/23/91";
1034955Sbostic #endif /* LIBC_SCCS and not lint */
119316Smckusick 
1234955Sbostic #include <stdio.h>
13*46573Sdonn #include <stdlib.h>
149316Smckusick 
159316Smckusick /*
169316Smckusick  * random.c:
179316Smckusick  * An improved random number generation package.  In addition to the standard
189316Smckusick  * rand()/srand() like interface, this package also has a special state info
199316Smckusick  * interface.  The initstate() routine is called with a seed, an array of
209316Smckusick  * bytes, and a count of how many bytes are being passed in; this array is then
219316Smckusick  * initialized to contain information for random number generation with that
229316Smckusick  * much state information.  Good sizes for the amount of state information are
239316Smckusick  * 32, 64, 128, and 256 bytes.  The state can be switched by calling the
249316Smckusick  * setstate() routine with the same array as was initiallized with initstate().
259316Smckusick  * By default, the package runs with 128 bytes of state information and
269316Smckusick  * generates far better random numbers than a linear congruential generator.
279316Smckusick  * If the amount of state information is less than 32 bytes, a simple linear
289316Smckusick  * congruential R.N.G. is used.
299316Smckusick  * Internally, the state information is treated as an array of longs; the
309316Smckusick  * zeroeth element of the array is the type of R.N.G. being used (small
319316Smckusick  * integer); the remainder of the array is the state information for the
329316Smckusick  * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
339316Smckusick  * state information, which will allow a degree seven polynomial.  (Note: the
349316Smckusick  * zeroeth word of state information also has some other information stored
359316Smckusick  * in it -- see setstate() for details).
369316Smckusick  * The random number generation technique is a linear feedback shift register
379316Smckusick  * approach, employing trinomials (since there are fewer terms to sum up that
389316Smckusick  * way).  In this approach, the least significant bit of all the numbers in
399316Smckusick  * the state table will act as a linear feedback shift register, and will have
409316Smckusick  * period 2^deg - 1 (where deg is the degree of the polynomial being used,
419316Smckusick  * assuming that the polynomial is irreducible and primitive).  The higher
429316Smckusick  * order bits will have longer periods, since their values are also influenced
439316Smckusick  * by pseudo-random carries out of the lower bits.  The total period of the
449316Smckusick  * generator is approximately deg*(2**deg - 1); thus doubling the amount of
459316Smckusick  * state information has a vast influence on the period of the generator.
469316Smckusick  * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
479316Smckusick  * when the period of the shift register is the dominant factor.  With deg
489316Smckusick  * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
499316Smckusick  * predicted by this formula.
509316Smckusick  */
519316Smckusick 
529316Smckusick 
539316Smckusick 
549316Smckusick /*
559316Smckusick  * For each of the currently supported random number generators, we have a
569316Smckusick  * break value on the amount of state information (you need at least this
579316Smckusick  * many bytes of state info to support this random number generator), a degree
589316Smckusick  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
599316Smckusick  * the separation between the two lower order coefficients of the trinomial.
609316Smckusick  */
619316Smckusick 
629316Smckusick #define		TYPE_0		0		/* linear congruential */
639316Smckusick #define		BREAK_0		8
649316Smckusick #define		DEG_0		0
659316Smckusick #define		SEP_0		0
669316Smckusick 
679316Smckusick #define		TYPE_1		1		/* x**7 + x**3 + 1 */
689316Smckusick #define		BREAK_1		32
699316Smckusick #define		DEG_1		7
709316Smckusick #define		SEP_1		3
719316Smckusick 
729316Smckusick #define		TYPE_2		2		/* x**15 + x + 1 */
739316Smckusick #define		BREAK_2		64
749316Smckusick #define		DEG_2		15
759316Smckusick #define		SEP_2		1
769316Smckusick 
779316Smckusick #define		TYPE_3		3		/* x**31 + x**3 + 1 */
789316Smckusick #define		BREAK_3		128
799316Smckusick #define		DEG_3		31
809316Smckusick #define		SEP_3		3
819316Smckusick 
829316Smckusick #define		TYPE_4		4		/* x**63 + x + 1 */
839316Smckusick #define		BREAK_4		256
849316Smckusick #define		DEG_4		63
859316Smckusick #define		SEP_4		1
869316Smckusick 
879316Smckusick 
889316Smckusick /*
899316Smckusick  * Array versions of the above information to make code run faster -- relies
909316Smckusick  * on fact that TYPE_i == i.
919316Smckusick  */
929316Smckusick 
939316Smckusick #define		MAX_TYPES	5		/* max number of types above */
949316Smckusick 
959316Smckusick static  int		degrees[ MAX_TYPES ]	= { DEG_0, DEG_1, DEG_2,
969316Smckusick 								DEG_3, DEG_4 };
979316Smckusick 
989316Smckusick static  int		seps[ MAX_TYPES ]	= { SEP_0, SEP_1, SEP_2,
999316Smckusick 								SEP_3, SEP_4 };
1009316Smckusick 
1019316Smckusick 
1029316Smckusick 
1039316Smckusick /*
1049316Smckusick  * Initially, everything is set up as if from :
1059316Smckusick  *		initstate( 1, &randtbl, 128 );
1069316Smckusick  * Note that this initialization takes advantage of the fact that srandom()
1079316Smckusick  * advances the front and rear pointers 10*rand_deg times, and hence the
1089316Smckusick  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
1099316Smckusick  * element of the state information, which contains info about the current
1109316Smckusick  * position of the rear pointer is just
1119316Smckusick  *	MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
1129316Smckusick  */
1139316Smckusick 
1149316Smckusick static  long		randtbl[ DEG_3 + 1 ]	= { TYPE_3,
1159316Smckusick 			    0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
1169316Smckusick 			    0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
1179316Smckusick 			    0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
1189316Smckusick 			    0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
1199316Smckusick 			    0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
1209316Smckusick 			    0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
1219316Smckusick 			    0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
1229316Smckusick 					0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
1239316Smckusick 
1249316Smckusick /*
1259316Smckusick  * fptr and rptr are two pointers into the state info, a front and a rear
1269316Smckusick  * pointer.  These two pointers are always rand_sep places aparts, as they cycle
1279316Smckusick  * cyclically through the state information.  (Yes, this does mean we could get
1289316Smckusick  * away with just one pointer, but the code for random() is more efficient this
1299316Smckusick  * way).  The pointers are left positioned as they would be from the call
1309316Smckusick  *			initstate( 1, randtbl, 128 )
1319316Smckusick  * (The position of the rear pointer, rptr, is really 0 (as explained above
1329316Smckusick  * in the initialization of randtbl) because the state table pointer is set
1339316Smckusick  * to point to randtbl[1] (as explained below).
1349316Smckusick  */
1359316Smckusick 
1369316Smckusick static  long		*fptr			= &randtbl[ SEP_3 + 1 ];
1379316Smckusick static  long		*rptr			= &randtbl[ 1 ];
1389316Smckusick 
1399316Smckusick 
1409316Smckusick 
1419316Smckusick /*
1429316Smckusick  * The following things are the pointer to the state information table,
1439316Smckusick  * the type of the current generator, the degree of the current polynomial
1449316Smckusick  * being used, and the separation between the two pointers.
1459316Smckusick  * Note that for efficiency of random(), we remember the first location of
1469316Smckusick  * the state information, not the zeroeth.  Hence it is valid to access
1479316Smckusick  * state[-1], which is used to store the type of the R.N.G.
1489316Smckusick  * Also, we remember the last location, since this is more efficient than
1499316Smckusick  * indexing every time to find the address of the last element to see if
1509316Smckusick  * the front and rear pointers have wrapped.
1519316Smckusick  */
1529316Smckusick 
15316396Searl static  long		*state			= &randtbl[ 1 ];
1549316Smckusick 
1559316Smckusick static  int		rand_type		= TYPE_3;
1569316Smckusick static  int		rand_deg		= DEG_3;
1579316Smckusick static  int		rand_sep		= SEP_3;
1589316Smckusick 
1599316Smckusick static  long		*end_ptr		= &randtbl[ DEG_3 + 1 ];
1609316Smckusick 
1619316Smckusick 
1629316Smckusick 
1639316Smckusick /*
1649316Smckusick  * srandom:
1659316Smckusick  * Initialize the random number generator based on the given seed.  If the
1669316Smckusick  * type is the trivial no-state-information type, just remember the seed.
1679316Smckusick  * Otherwise, initializes state[] based on the given "seed" via a linear
1689316Smckusick  * congruential generator.  Then, the pointers are set to known locations
1699316Smckusick  * that are exactly rand_sep places apart.  Lastly, it cycles the state
1709316Smckusick  * information a given number of times to get rid of any initial dependencies
1719316Smckusick  * introduced by the L.C.R.N.G.
1729316Smckusick  * Note that the initialization of randtbl[] for default usage relies on
1739316Smckusick  * values produced by this routine.
1749316Smckusick  */
1759316Smckusick 
176*46573Sdonn void
1779316Smckusick srandom( x )
1789316Smckusick 
1799316Smckusick     unsigned		x;
1809316Smckusick {
1819316Smckusick     	register  int		i, j;
1829316Smckusick 
1839316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
1849316Smckusick 	    state[ 0 ] = x;
1859316Smckusick 	}
1869316Smckusick 	else  {
1879316Smckusick 	    j = 1;
1889316Smckusick 	    state[ 0 ] = x;
1899316Smckusick 	    for( i = 1; i < rand_deg; i++ )  {
1909316Smckusick 		state[i] = 1103515245*state[i - 1] + 12345;
1919316Smckusick 	    }
1929316Smckusick 	    fptr = &state[ rand_sep ];
1939316Smckusick 	    rptr = &state[ 0 ];
194*46573Sdonn 	    for( i = 0; i < 10*rand_deg; i++ )
195*46573Sdonn 		(void) random();
1969316Smckusick 	}
1979316Smckusick }
1989316Smckusick 
1999316Smckusick 
2009316Smckusick 
2019316Smckusick /*
2029316Smckusick  * initstate:
2039316Smckusick  * Initialize the state information in the given array of n bytes for
2049316Smckusick  * future random number generation.  Based on the number of bytes we
2059316Smckusick  * are given, and the break values for the different R.N.G.'s, we choose
2069316Smckusick  * the best (largest) one we can and set things up for it.  srandom() is
2079316Smckusick  * then called to initialize the state information.
2089316Smckusick  * Note that on return from srandom(), we set state[-1] to be the type
2099316Smckusick  * multiplexed with the current value of the rear pointer; this is so
2109316Smckusick  * successive calls to initstate() won't lose this information and will
2119316Smckusick  * be able to restart with setstate().
2129316Smckusick  * Note: the first thing we do is save the current state, if any, just like
2139316Smckusick  * setstate() so that it doesn't matter when initstate is called.
2149316Smckusick  * Returns a pointer to the old state.
2159316Smckusick  */
2169316Smckusick 
2179316Smckusick char  *
2189316Smckusick initstate( seed, arg_state, n )
2199316Smckusick 
2209316Smckusick     unsigned		seed;			/* seed for R. N. G. */
2219316Smckusick     char		*arg_state;		/* pointer to state array */
2229316Smckusick     int			n;			/* # bytes of state info */
2239316Smckusick {
2249316Smckusick 	register  char		*ostate		= (char *)( &state[ -1 ] );
2259316Smckusick 
2269316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2279316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2289316Smckusick 	if(  n  <  BREAK_1  )  {
2299316Smckusick 	    if(  n  <  BREAK_0  )  {
23039837Smckusick 		fprintf( stderr, "initstate: not enough state (%d bytes); ignored.\n", n );
23139837Smckusick 		return 0;
2329316Smckusick 	    }
2339316Smckusick 	    rand_type = TYPE_0;
2349316Smckusick 	    rand_deg = DEG_0;
2359316Smckusick 	    rand_sep = SEP_0;
2369316Smckusick 	}
2379316Smckusick 	else  {
2389316Smckusick 	    if(  n  <  BREAK_2  )  {
2399316Smckusick 		rand_type = TYPE_1;
2409316Smckusick 		rand_deg = DEG_1;
2419316Smckusick 		rand_sep = SEP_1;
2429316Smckusick 	    }
2439316Smckusick 	    else  {
2449316Smckusick 		if(  n  <  BREAK_3  )  {
2459316Smckusick 		    rand_type = TYPE_2;
2469316Smckusick 		    rand_deg = DEG_2;
2479316Smckusick 		    rand_sep = SEP_2;
2489316Smckusick 		}
2499316Smckusick 		else  {
2509316Smckusick 		    if(  n  <  BREAK_4  )  {
2519316Smckusick 			rand_type = TYPE_3;
2529316Smckusick 			rand_deg = DEG_3;
2539316Smckusick 			rand_sep = SEP_3;
2549316Smckusick 		    }
2559316Smckusick 		    else  {
2569316Smckusick 			rand_type = TYPE_4;
2579316Smckusick 			rand_deg = DEG_4;
2589316Smckusick 			rand_sep = SEP_4;
2599316Smckusick 		    }
2609316Smckusick 		}
2619316Smckusick 	    }
2629316Smckusick 	}
2639316Smckusick 	state = &(  ( (long *)arg_state )[1]  );	/* first location */
2649316Smckusick 	end_ptr = &state[ rand_deg ];	/* must set end_ptr before srandom */
2659316Smckusick 	srandom( seed );
2669316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2679316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2689316Smckusick 	return( ostate );
2699316Smckusick }
2709316Smckusick 
2719316Smckusick 
2729316Smckusick 
2739316Smckusick /*
2749316Smckusick  * setstate:
2759316Smckusick  * Restore the state from the given state array.
2769316Smckusick  * Note: it is important that we also remember the locations of the pointers
2779316Smckusick  * in the current state information, and restore the locations of the pointers
2789316Smckusick  * from the old state information.  This is done by multiplexing the pointer
2799316Smckusick  * location into the zeroeth word of the state information.
2809316Smckusick  * Note that due to the order in which things are done, it is OK to call
2819316Smckusick  * setstate() with the same state as the current state.
2829316Smckusick  * Returns a pointer to the old state information.
2839316Smckusick  */
2849316Smckusick 
2859316Smckusick char  *
2869316Smckusick setstate( arg_state )
2879316Smckusick 
2889316Smckusick     char		*arg_state;
2899316Smckusick {
2909316Smckusick 	register  long		*new_state	= (long *)arg_state;
2919316Smckusick 	register  int		type		= new_state[0]%MAX_TYPES;
2929316Smckusick 	register  int		rear		= new_state[0]/MAX_TYPES;
2939316Smckusick 	char			*ostate		= (char *)( &state[ -1 ] );
2949316Smckusick 
2959316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2969316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2979316Smckusick 	switch(  type  )  {
2989316Smckusick 	    case  TYPE_0:
2999316Smckusick 	    case  TYPE_1:
3009316Smckusick 	    case  TYPE_2:
3019316Smckusick 	    case  TYPE_3:
3029316Smckusick 	    case  TYPE_4:
3039316Smckusick 		rand_type = type;
3049316Smckusick 		rand_deg = degrees[ type ];
3059316Smckusick 		rand_sep = seps[ type ];
3069316Smckusick 		break;
3079316Smckusick 
3089316Smckusick 	    default:
3099316Smckusick 		fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
3109316Smckusick 	}
3119316Smckusick 	state = &new_state[ 1 ];
3129316Smckusick 	if(  rand_type  !=  TYPE_0  )  {
3139316Smckusick 	    rptr = &state[ rear ];
3149316Smckusick 	    fptr = &state[ (rear + rand_sep)%rand_deg ];
3159316Smckusick 	}
3169316Smckusick 	end_ptr = &state[ rand_deg ];		/* set end_ptr too */
3179316Smckusick 	return( ostate );
3189316Smckusick }
3199316Smckusick 
3209316Smckusick 
3219316Smckusick 
3229316Smckusick /*
3239316Smckusick  * random:
3249316Smckusick  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
3259316Smckusick  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
3269316Smckusick  * same in all ther other cases due to all the global variables that have been
3279316Smckusick  * set up.  The basic operation is to add the number at the rear pointer into
3289316Smckusick  * the one at the front pointer.  Then both pointers are advanced to the next
3299316Smckusick  * location cyclically in the table.  The value returned is the sum generated,
3309316Smckusick  * reduced to 31 bits by throwing away the "least random" low bit.
3319316Smckusick  * Note: the code takes advantage of the fact that both the front and
3329316Smckusick  * rear pointers can't wrap on the same call by not testing the rear
3339316Smckusick  * pointer if the front one has wrapped.
3349316Smckusick  * Returns a 31-bit random number.
3359316Smckusick  */
3369316Smckusick 
3379316Smckusick long
3389316Smckusick random()
3399316Smckusick {
3409316Smckusick 	long		i;
3419316Smckusick 
3429316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
3439316Smckusick 	    i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
3449316Smckusick 	}
3459316Smckusick 	else  {
3469316Smckusick 	    *fptr += *rptr;
3479316Smckusick 	    i = (*fptr >> 1)&0x7fffffff;	/* chucking least random bit */
3489316Smckusick 	    if(  ++fptr  >=  end_ptr  )  {
3499316Smckusick 		fptr = state;
3509316Smckusick 		++rptr;
3519316Smckusick 	    }
3529316Smckusick 	    else  {
3539316Smckusick 		if(  ++rptr  >=  end_ptr  )  rptr = state;
3549316Smckusick 	    }
3559316Smckusick 	}
3569316Smckusick 	return( i );
3579316Smckusick }
358