121354Sdist /* 221354Sdist * Copyright (c) 1983 Regents of the University of California. 334955Sbostic * All rights reserved. 434955Sbostic * 5*42625Sbostic * %sccs.include.redist.c% 621354Sdist */ 721354Sdist 826578Sdonn #if defined(LIBC_SCCS) && !defined(lint) 9*42625Sbostic static char sccsid[] = "@(#)random.c 5.7 (Berkeley) 06/01/90"; 1034955Sbostic #endif /* LIBC_SCCS and not lint */ 119316Smckusick 1234955Sbostic #include <stdio.h> 139316Smckusick 149316Smckusick /* 159316Smckusick * random.c: 169316Smckusick * An improved random number generation package. In addition to the standard 179316Smckusick * rand()/srand() like interface, this package also has a special state info 189316Smckusick * interface. The initstate() routine is called with a seed, an array of 199316Smckusick * bytes, and a count of how many bytes are being passed in; this array is then 209316Smckusick * initialized to contain information for random number generation with that 219316Smckusick * much state information. Good sizes for the amount of state information are 229316Smckusick * 32, 64, 128, and 256 bytes. The state can be switched by calling the 239316Smckusick * setstate() routine with the same array as was initiallized with initstate(). 249316Smckusick * By default, the package runs with 128 bytes of state information and 259316Smckusick * generates far better random numbers than a linear congruential generator. 269316Smckusick * If the amount of state information is less than 32 bytes, a simple linear 279316Smckusick * congruential R.N.G. is used. 289316Smckusick * Internally, the state information is treated as an array of longs; the 299316Smckusick * zeroeth element of the array is the type of R.N.G. being used (small 309316Smckusick * integer); the remainder of the array is the state information for the 319316Smckusick * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 329316Smckusick * state information, which will allow a degree seven polynomial. (Note: the 339316Smckusick * zeroeth word of state information also has some other information stored 349316Smckusick * in it -- see setstate() for details). 359316Smckusick * The random number generation technique is a linear feedback shift register 369316Smckusick * approach, employing trinomials (since there are fewer terms to sum up that 379316Smckusick * way). In this approach, the least significant bit of all the numbers in 389316Smckusick * the state table will act as a linear feedback shift register, and will have 399316Smckusick * period 2^deg - 1 (where deg is the degree of the polynomial being used, 409316Smckusick * assuming that the polynomial is irreducible and primitive). The higher 419316Smckusick * order bits will have longer periods, since their values are also influenced 429316Smckusick * by pseudo-random carries out of the lower bits. The total period of the 439316Smckusick * generator is approximately deg*(2**deg - 1); thus doubling the amount of 449316Smckusick * state information has a vast influence on the period of the generator. 459316Smckusick * Note: the deg*(2**deg - 1) is an approximation only good for large deg, 469316Smckusick * when the period of the shift register is the dominant factor. With deg 479316Smckusick * equal to seven, the period is actually much longer than the 7*(2**7 - 1) 489316Smckusick * predicted by this formula. 499316Smckusick */ 509316Smckusick 519316Smckusick 529316Smckusick 539316Smckusick /* 549316Smckusick * For each of the currently supported random number generators, we have a 559316Smckusick * break value on the amount of state information (you need at least this 569316Smckusick * many bytes of state info to support this random number generator), a degree 579316Smckusick * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 589316Smckusick * the separation between the two lower order coefficients of the trinomial. 599316Smckusick */ 609316Smckusick 619316Smckusick #define TYPE_0 0 /* linear congruential */ 629316Smckusick #define BREAK_0 8 639316Smckusick #define DEG_0 0 649316Smckusick #define SEP_0 0 659316Smckusick 669316Smckusick #define TYPE_1 1 /* x**7 + x**3 + 1 */ 679316Smckusick #define BREAK_1 32 689316Smckusick #define DEG_1 7 699316Smckusick #define SEP_1 3 709316Smckusick 719316Smckusick #define TYPE_2 2 /* x**15 + x + 1 */ 729316Smckusick #define BREAK_2 64 739316Smckusick #define DEG_2 15 749316Smckusick #define SEP_2 1 759316Smckusick 769316Smckusick #define TYPE_3 3 /* x**31 + x**3 + 1 */ 779316Smckusick #define BREAK_3 128 789316Smckusick #define DEG_3 31 799316Smckusick #define SEP_3 3 809316Smckusick 819316Smckusick #define TYPE_4 4 /* x**63 + x + 1 */ 829316Smckusick #define BREAK_4 256 839316Smckusick #define DEG_4 63 849316Smckusick #define SEP_4 1 859316Smckusick 869316Smckusick 879316Smckusick /* 889316Smckusick * Array versions of the above information to make code run faster -- relies 899316Smckusick * on fact that TYPE_i == i. 909316Smckusick */ 919316Smckusick 929316Smckusick #define MAX_TYPES 5 /* max number of types above */ 939316Smckusick 949316Smckusick static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, 959316Smckusick DEG_3, DEG_4 }; 969316Smckusick 979316Smckusick static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, 989316Smckusick SEP_3, SEP_4 }; 999316Smckusick 1009316Smckusick 1019316Smckusick 1029316Smckusick /* 1039316Smckusick * Initially, everything is set up as if from : 1049316Smckusick * initstate( 1, &randtbl, 128 ); 1059316Smckusick * Note that this initialization takes advantage of the fact that srandom() 1069316Smckusick * advances the front and rear pointers 10*rand_deg times, and hence the 1079316Smckusick * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 1089316Smckusick * element of the state information, which contains info about the current 1099316Smckusick * position of the rear pointer is just 1109316Smckusick * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. 1119316Smckusick */ 1129316Smckusick 1139316Smckusick static long randtbl[ DEG_3 + 1 ] = { TYPE_3, 1149316Smckusick 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 1159316Smckusick 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 1169316Smckusick 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 1179316Smckusick 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 1189316Smckusick 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 1199316Smckusick 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 1209316Smckusick 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 1219316Smckusick 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; 1229316Smckusick 1239316Smckusick /* 1249316Smckusick * fptr and rptr are two pointers into the state info, a front and a rear 1259316Smckusick * pointer. These two pointers are always rand_sep places aparts, as they cycle 1269316Smckusick * cyclically through the state information. (Yes, this does mean we could get 1279316Smckusick * away with just one pointer, but the code for random() is more efficient this 1289316Smckusick * way). The pointers are left positioned as they would be from the call 1299316Smckusick * initstate( 1, randtbl, 128 ) 1309316Smckusick * (The position of the rear pointer, rptr, is really 0 (as explained above 1319316Smckusick * in the initialization of randtbl) because the state table pointer is set 1329316Smckusick * to point to randtbl[1] (as explained below). 1339316Smckusick */ 1349316Smckusick 1359316Smckusick static long *fptr = &randtbl[ SEP_3 + 1 ]; 1369316Smckusick static long *rptr = &randtbl[ 1 ]; 1379316Smckusick 1389316Smckusick 1399316Smckusick 1409316Smckusick /* 1419316Smckusick * The following things are the pointer to the state information table, 1429316Smckusick * the type of the current generator, the degree of the current polynomial 1439316Smckusick * being used, and the separation between the two pointers. 1449316Smckusick * Note that for efficiency of random(), we remember the first location of 1459316Smckusick * the state information, not the zeroeth. Hence it is valid to access 1469316Smckusick * state[-1], which is used to store the type of the R.N.G. 1479316Smckusick * Also, we remember the last location, since this is more efficient than 1489316Smckusick * indexing every time to find the address of the last element to see if 1499316Smckusick * the front and rear pointers have wrapped. 1509316Smckusick */ 1519316Smckusick 15216396Searl static long *state = &randtbl[ 1 ]; 1539316Smckusick 1549316Smckusick static int rand_type = TYPE_3; 1559316Smckusick static int rand_deg = DEG_3; 1569316Smckusick static int rand_sep = SEP_3; 1579316Smckusick 1589316Smckusick static long *end_ptr = &randtbl[ DEG_3 + 1 ]; 1599316Smckusick 1609316Smckusick 1619316Smckusick 1629316Smckusick /* 1639316Smckusick * srandom: 1649316Smckusick * Initialize the random number generator based on the given seed. If the 1659316Smckusick * type is the trivial no-state-information type, just remember the seed. 1669316Smckusick * Otherwise, initializes state[] based on the given "seed" via a linear 1679316Smckusick * congruential generator. Then, the pointers are set to known locations 1689316Smckusick * that are exactly rand_sep places apart. Lastly, it cycles the state 1699316Smckusick * information a given number of times to get rid of any initial dependencies 1709316Smckusick * introduced by the L.C.R.N.G. 1719316Smckusick * Note that the initialization of randtbl[] for default usage relies on 1729316Smckusick * values produced by this routine. 1739316Smckusick */ 1749316Smckusick 1759316Smckusick srandom( x ) 1769316Smckusick 1779316Smckusick unsigned x; 1789316Smckusick { 1799316Smckusick register int i, j; 18034098Sbostic long random(); 1819316Smckusick 1829316Smckusick if( rand_type == TYPE_0 ) { 1839316Smckusick state[ 0 ] = x; 1849316Smckusick } 1859316Smckusick else { 1869316Smckusick j = 1; 1879316Smckusick state[ 0 ] = x; 1889316Smckusick for( i = 1; i < rand_deg; i++ ) { 1899316Smckusick state[i] = 1103515245*state[i - 1] + 12345; 1909316Smckusick } 1919316Smckusick fptr = &state[ rand_sep ]; 1929316Smckusick rptr = &state[ 0 ]; 1939316Smckusick for( i = 0; i < 10*rand_deg; i++ ) random(); 1949316Smckusick } 1959316Smckusick } 1969316Smckusick 1979316Smckusick 1989316Smckusick 1999316Smckusick /* 2009316Smckusick * initstate: 2019316Smckusick * Initialize the state information in the given array of n bytes for 2029316Smckusick * future random number generation. Based on the number of bytes we 2039316Smckusick * are given, and the break values for the different R.N.G.'s, we choose 2049316Smckusick * the best (largest) one we can and set things up for it. srandom() is 2059316Smckusick * then called to initialize the state information. 2069316Smckusick * Note that on return from srandom(), we set state[-1] to be the type 2079316Smckusick * multiplexed with the current value of the rear pointer; this is so 2089316Smckusick * successive calls to initstate() won't lose this information and will 2099316Smckusick * be able to restart with setstate(). 2109316Smckusick * Note: the first thing we do is save the current state, if any, just like 2119316Smckusick * setstate() so that it doesn't matter when initstate is called. 2129316Smckusick * Returns a pointer to the old state. 2139316Smckusick */ 2149316Smckusick 2159316Smckusick char * 2169316Smckusick initstate( seed, arg_state, n ) 2179316Smckusick 2189316Smckusick unsigned seed; /* seed for R. N. G. */ 2199316Smckusick char *arg_state; /* pointer to state array */ 2209316Smckusick int n; /* # bytes of state info */ 2219316Smckusick { 2229316Smckusick register char *ostate = (char *)( &state[ -1 ] ); 2239316Smckusick 2249316Smckusick if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 2259316Smckusick else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 2269316Smckusick if( n < BREAK_1 ) { 2279316Smckusick if( n < BREAK_0 ) { 22839837Smckusick fprintf( stderr, "initstate: not enough state (%d bytes); ignored.\n", n ); 22939837Smckusick return 0; 2309316Smckusick } 2319316Smckusick rand_type = TYPE_0; 2329316Smckusick rand_deg = DEG_0; 2339316Smckusick rand_sep = SEP_0; 2349316Smckusick } 2359316Smckusick else { 2369316Smckusick if( n < BREAK_2 ) { 2379316Smckusick rand_type = TYPE_1; 2389316Smckusick rand_deg = DEG_1; 2399316Smckusick rand_sep = SEP_1; 2409316Smckusick } 2419316Smckusick else { 2429316Smckusick if( n < BREAK_3 ) { 2439316Smckusick rand_type = TYPE_2; 2449316Smckusick rand_deg = DEG_2; 2459316Smckusick rand_sep = SEP_2; 2469316Smckusick } 2479316Smckusick else { 2489316Smckusick if( n < BREAK_4 ) { 2499316Smckusick rand_type = TYPE_3; 2509316Smckusick rand_deg = DEG_3; 2519316Smckusick rand_sep = SEP_3; 2529316Smckusick } 2539316Smckusick else { 2549316Smckusick rand_type = TYPE_4; 2559316Smckusick rand_deg = DEG_4; 2569316Smckusick rand_sep = SEP_4; 2579316Smckusick } 2589316Smckusick } 2599316Smckusick } 2609316Smckusick } 2619316Smckusick state = &( ( (long *)arg_state )[1] ); /* first location */ 2629316Smckusick end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ 2639316Smckusick srandom( seed ); 2649316Smckusick if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 2659316Smckusick else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 2669316Smckusick return( ostate ); 2679316Smckusick } 2689316Smckusick 2699316Smckusick 2709316Smckusick 2719316Smckusick /* 2729316Smckusick * setstate: 2739316Smckusick * Restore the state from the given state array. 2749316Smckusick * Note: it is important that we also remember the locations of the pointers 2759316Smckusick * in the current state information, and restore the locations of the pointers 2769316Smckusick * from the old state information. This is done by multiplexing the pointer 2779316Smckusick * location into the zeroeth word of the state information. 2789316Smckusick * Note that due to the order in which things are done, it is OK to call 2799316Smckusick * setstate() with the same state as the current state. 2809316Smckusick * Returns a pointer to the old state information. 2819316Smckusick */ 2829316Smckusick 2839316Smckusick char * 2849316Smckusick setstate( arg_state ) 2859316Smckusick 2869316Smckusick char *arg_state; 2879316Smckusick { 2889316Smckusick register long *new_state = (long *)arg_state; 2899316Smckusick register int type = new_state[0]%MAX_TYPES; 2909316Smckusick register int rear = new_state[0]/MAX_TYPES; 2919316Smckusick char *ostate = (char *)( &state[ -1 ] ); 2929316Smckusick 2939316Smckusick if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 2949316Smckusick else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 2959316Smckusick switch( type ) { 2969316Smckusick case TYPE_0: 2979316Smckusick case TYPE_1: 2989316Smckusick case TYPE_2: 2999316Smckusick case TYPE_3: 3009316Smckusick case TYPE_4: 3019316Smckusick rand_type = type; 3029316Smckusick rand_deg = degrees[ type ]; 3039316Smckusick rand_sep = seps[ type ]; 3049316Smckusick break; 3059316Smckusick 3069316Smckusick default: 3079316Smckusick fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); 3089316Smckusick } 3099316Smckusick state = &new_state[ 1 ]; 3109316Smckusick if( rand_type != TYPE_0 ) { 3119316Smckusick rptr = &state[ rear ]; 3129316Smckusick fptr = &state[ (rear + rand_sep)%rand_deg ]; 3139316Smckusick } 3149316Smckusick end_ptr = &state[ rand_deg ]; /* set end_ptr too */ 3159316Smckusick return( ostate ); 3169316Smckusick } 3179316Smckusick 3189316Smckusick 3199316Smckusick 3209316Smckusick /* 3219316Smckusick * random: 3229316Smckusick * If we are using the trivial TYPE_0 R.N.G., just do the old linear 3239316Smckusick * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the 3249316Smckusick * same in all ther other cases due to all the global variables that have been 3259316Smckusick * set up. The basic operation is to add the number at the rear pointer into 3269316Smckusick * the one at the front pointer. Then both pointers are advanced to the next 3279316Smckusick * location cyclically in the table. The value returned is the sum generated, 3289316Smckusick * reduced to 31 bits by throwing away the "least random" low bit. 3299316Smckusick * Note: the code takes advantage of the fact that both the front and 3309316Smckusick * rear pointers can't wrap on the same call by not testing the rear 3319316Smckusick * pointer if the front one has wrapped. 3329316Smckusick * Returns a 31-bit random number. 3339316Smckusick */ 3349316Smckusick 3359316Smckusick long 3369316Smckusick random() 3379316Smckusick { 3389316Smckusick long i; 3399316Smckusick 3409316Smckusick if( rand_type == TYPE_0 ) { 3419316Smckusick i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; 3429316Smckusick } 3439316Smckusick else { 3449316Smckusick *fptr += *rptr; 3459316Smckusick i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ 3469316Smckusick if( ++fptr >= end_ptr ) { 3479316Smckusick fptr = state; 3489316Smckusick ++rptr; 3499316Smckusick } 3509316Smckusick else { 3519316Smckusick if( ++rptr >= end_ptr ) rptr = state; 3529316Smckusick } 3539316Smckusick } 3549316Smckusick return( i ); 3559316Smckusick } 3569316Smckusick 357