xref: /csrg-svn/lib/libc/stdlib/random.c (revision 21354)
1*21354Sdist /*
2*21354Sdist  * Copyright (c) 1983 Regents of the University of California.
3*21354Sdist  * All rights reserved.  The Berkeley software License Agreement
4*21354Sdist  * specifies the terms and conditions for redistribution.
5*21354Sdist  */
6*21354Sdist 
710086Ssam #ifndef lint
8*21354Sdist static char sccsid[] = "@(#)random.c	5.1 (Berkeley) 05/30/85";
9*21354Sdist #endif not lint
109316Smckusick 
119316Smckusick #include	<stdio.h>
129316Smckusick 
139316Smckusick /*
149316Smckusick  * random.c:
159316Smckusick  * An improved random number generation package.  In addition to the standard
169316Smckusick  * rand()/srand() like interface, this package also has a special state info
179316Smckusick  * interface.  The initstate() routine is called with a seed, an array of
189316Smckusick  * bytes, and a count of how many bytes are being passed in; this array is then
199316Smckusick  * initialized to contain information for random number generation with that
209316Smckusick  * much state information.  Good sizes for the amount of state information are
219316Smckusick  * 32, 64, 128, and 256 bytes.  The state can be switched by calling the
229316Smckusick  * setstate() routine with the same array as was initiallized with initstate().
239316Smckusick  * By default, the package runs with 128 bytes of state information and
249316Smckusick  * generates far better random numbers than a linear congruential generator.
259316Smckusick  * If the amount of state information is less than 32 bytes, a simple linear
269316Smckusick  * congruential R.N.G. is used.
279316Smckusick  * Internally, the state information is treated as an array of longs; the
289316Smckusick  * zeroeth element of the array is the type of R.N.G. being used (small
299316Smckusick  * integer); the remainder of the array is the state information for the
309316Smckusick  * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
319316Smckusick  * state information, which will allow a degree seven polynomial.  (Note: the
329316Smckusick  * zeroeth word of state information also has some other information stored
339316Smckusick  * in it -- see setstate() for details).
349316Smckusick  * The random number generation technique is a linear feedback shift register
359316Smckusick  * approach, employing trinomials (since there are fewer terms to sum up that
369316Smckusick  * way).  In this approach, the least significant bit of all the numbers in
379316Smckusick  * the state table will act as a linear feedback shift register, and will have
389316Smckusick  * period 2^deg - 1 (where deg is the degree of the polynomial being used,
399316Smckusick  * assuming that the polynomial is irreducible and primitive).  The higher
409316Smckusick  * order bits will have longer periods, since their values are also influenced
419316Smckusick  * by pseudo-random carries out of the lower bits.  The total period of the
429316Smckusick  * generator is approximately deg*(2**deg - 1); thus doubling the amount of
439316Smckusick  * state information has a vast influence on the period of the generator.
449316Smckusick  * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
459316Smckusick  * when the period of the shift register is the dominant factor.  With deg
469316Smckusick  * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
479316Smckusick  * predicted by this formula.
489316Smckusick  */
499316Smckusick 
509316Smckusick 
519316Smckusick 
529316Smckusick /*
539316Smckusick  * For each of the currently supported random number generators, we have a
549316Smckusick  * break value on the amount of state information (you need at least this
559316Smckusick  * many bytes of state info to support this random number generator), a degree
569316Smckusick  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
579316Smckusick  * the separation between the two lower order coefficients of the trinomial.
589316Smckusick  */
599316Smckusick 
609316Smckusick #define		TYPE_0		0		/* linear congruential */
619316Smckusick #define		BREAK_0		8
629316Smckusick #define		DEG_0		0
639316Smckusick #define		SEP_0		0
649316Smckusick 
659316Smckusick #define		TYPE_1		1		/* x**7 + x**3 + 1 */
669316Smckusick #define		BREAK_1		32
679316Smckusick #define		DEG_1		7
689316Smckusick #define		SEP_1		3
699316Smckusick 
709316Smckusick #define		TYPE_2		2		/* x**15 + x + 1 */
719316Smckusick #define		BREAK_2		64
729316Smckusick #define		DEG_2		15
739316Smckusick #define		SEP_2		1
749316Smckusick 
759316Smckusick #define		TYPE_3		3		/* x**31 + x**3 + 1 */
769316Smckusick #define		BREAK_3		128
779316Smckusick #define		DEG_3		31
789316Smckusick #define		SEP_3		3
799316Smckusick 
809316Smckusick #define		TYPE_4		4		/* x**63 + x + 1 */
819316Smckusick #define		BREAK_4		256
829316Smckusick #define		DEG_4		63
839316Smckusick #define		SEP_4		1
849316Smckusick 
859316Smckusick 
869316Smckusick /*
879316Smckusick  * Array versions of the above information to make code run faster -- relies
889316Smckusick  * on fact that TYPE_i == i.
899316Smckusick  */
909316Smckusick 
919316Smckusick #define		MAX_TYPES	5		/* max number of types above */
929316Smckusick 
939316Smckusick static  int		degrees[ MAX_TYPES ]	= { DEG_0, DEG_1, DEG_2,
949316Smckusick 								DEG_3, DEG_4 };
959316Smckusick 
969316Smckusick static  int		seps[ MAX_TYPES ]	= { SEP_0, SEP_1, SEP_2,
979316Smckusick 								SEP_3, SEP_4 };
989316Smckusick 
999316Smckusick 
1009316Smckusick 
1019316Smckusick /*
1029316Smckusick  * Initially, everything is set up as if from :
1039316Smckusick  *		initstate( 1, &randtbl, 128 );
1049316Smckusick  * Note that this initialization takes advantage of the fact that srandom()
1059316Smckusick  * advances the front and rear pointers 10*rand_deg times, and hence the
1069316Smckusick  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
1079316Smckusick  * element of the state information, which contains info about the current
1089316Smckusick  * position of the rear pointer is just
1099316Smckusick  *	MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
1109316Smckusick  */
1119316Smckusick 
1129316Smckusick static  long		randtbl[ DEG_3 + 1 ]	= { TYPE_3,
1139316Smckusick 			    0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
1149316Smckusick 			    0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
1159316Smckusick 			    0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
1169316Smckusick 			    0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
1179316Smckusick 			    0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
1189316Smckusick 			    0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
1199316Smckusick 			    0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
1209316Smckusick 					0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
1219316Smckusick 
1229316Smckusick /*
1239316Smckusick  * fptr and rptr are two pointers into the state info, a front and a rear
1249316Smckusick  * pointer.  These two pointers are always rand_sep places aparts, as they cycle
1259316Smckusick  * cyclically through the state information.  (Yes, this does mean we could get
1269316Smckusick  * away with just one pointer, but the code for random() is more efficient this
1279316Smckusick  * way).  The pointers are left positioned as they would be from the call
1289316Smckusick  *			initstate( 1, randtbl, 128 )
1299316Smckusick  * (The position of the rear pointer, rptr, is really 0 (as explained above
1309316Smckusick  * in the initialization of randtbl) because the state table pointer is set
1319316Smckusick  * to point to randtbl[1] (as explained below).
1329316Smckusick  */
1339316Smckusick 
1349316Smckusick static  long		*fptr			= &randtbl[ SEP_3 + 1 ];
1359316Smckusick static  long		*rptr			= &randtbl[ 1 ];
1369316Smckusick 
1379316Smckusick 
1389316Smckusick 
1399316Smckusick /*
1409316Smckusick  * The following things are the pointer to the state information table,
1419316Smckusick  * the type of the current generator, the degree of the current polynomial
1429316Smckusick  * being used, and the separation between the two pointers.
1439316Smckusick  * Note that for efficiency of random(), we remember the first location of
1449316Smckusick  * the state information, not the zeroeth.  Hence it is valid to access
1459316Smckusick  * state[-1], which is used to store the type of the R.N.G.
1469316Smckusick  * Also, we remember the last location, since this is more efficient than
1479316Smckusick  * indexing every time to find the address of the last element to see if
1489316Smckusick  * the front and rear pointers have wrapped.
1499316Smckusick  */
1509316Smckusick 
15116396Searl static  long		*state			= &randtbl[ 1 ];
1529316Smckusick 
1539316Smckusick static  int		rand_type		= TYPE_3;
1549316Smckusick static  int		rand_deg		= DEG_3;
1559316Smckusick static  int		rand_sep		= SEP_3;
1569316Smckusick 
1579316Smckusick static  long		*end_ptr		= &randtbl[ DEG_3 + 1 ];
1589316Smckusick 
1599316Smckusick 
1609316Smckusick 
1619316Smckusick /*
1629316Smckusick  * srandom:
1639316Smckusick  * Initialize the random number generator based on the given seed.  If the
1649316Smckusick  * type is the trivial no-state-information type, just remember the seed.
1659316Smckusick  * Otherwise, initializes state[] based on the given "seed" via a linear
1669316Smckusick  * congruential generator.  Then, the pointers are set to known locations
1679316Smckusick  * that are exactly rand_sep places apart.  Lastly, it cycles the state
1689316Smckusick  * information a given number of times to get rid of any initial dependencies
1699316Smckusick  * introduced by the L.C.R.N.G.
1709316Smckusick  * Note that the initialization of randtbl[] for default usage relies on
1719316Smckusick  * values produced by this routine.
1729316Smckusick  */
1739316Smckusick 
1749316Smckusick srandom( x )
1759316Smckusick 
1769316Smckusick     unsigned		x;
1779316Smckusick {
1789316Smckusick     	register  int		i, j;
1799316Smckusick 
1809316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
1819316Smckusick 	    state[ 0 ] = x;
1829316Smckusick 	}
1839316Smckusick 	else  {
1849316Smckusick 	    j = 1;
1859316Smckusick 	    state[ 0 ] = x;
1869316Smckusick 	    for( i = 1; i < rand_deg; i++ )  {
1879316Smckusick 		state[i] = 1103515245*state[i - 1] + 12345;
1889316Smckusick 	    }
1899316Smckusick 	    fptr = &state[ rand_sep ];
1909316Smckusick 	    rptr = &state[ 0 ];
1919316Smckusick 	    for( i = 0; i < 10*rand_deg; i++ )  random();
1929316Smckusick 	}
1939316Smckusick }
1949316Smckusick 
1959316Smckusick 
1969316Smckusick 
1979316Smckusick /*
1989316Smckusick  * initstate:
1999316Smckusick  * Initialize the state information in the given array of n bytes for
2009316Smckusick  * future random number generation.  Based on the number of bytes we
2019316Smckusick  * are given, and the break values for the different R.N.G.'s, we choose
2029316Smckusick  * the best (largest) one we can and set things up for it.  srandom() is
2039316Smckusick  * then called to initialize the state information.
2049316Smckusick  * Note that on return from srandom(), we set state[-1] to be the type
2059316Smckusick  * multiplexed with the current value of the rear pointer; this is so
2069316Smckusick  * successive calls to initstate() won't lose this information and will
2079316Smckusick  * be able to restart with setstate().
2089316Smckusick  * Note: the first thing we do is save the current state, if any, just like
2099316Smckusick  * setstate() so that it doesn't matter when initstate is called.
2109316Smckusick  * Returns a pointer to the old state.
2119316Smckusick  */
2129316Smckusick 
2139316Smckusick char  *
2149316Smckusick initstate( seed, arg_state, n )
2159316Smckusick 
2169316Smckusick     unsigned		seed;			/* seed for R. N. G. */
2179316Smckusick     char		*arg_state;		/* pointer to state array */
2189316Smckusick     int			n;			/* # bytes of state info */
2199316Smckusick {
2209316Smckusick 	register  char		*ostate		= (char *)( &state[ -1 ] );
2219316Smckusick 
2229316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2239316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2249316Smckusick 	if(  n  <  BREAK_1  )  {
2259316Smckusick 	    if(  n  <  BREAK_0  )  {
2269316Smckusick 		fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" );
2279316Smckusick 		return;
2289316Smckusick 	    }
2299316Smckusick 	    rand_type = TYPE_0;
2309316Smckusick 	    rand_deg = DEG_0;
2319316Smckusick 	    rand_sep = SEP_0;
2329316Smckusick 	}
2339316Smckusick 	else  {
2349316Smckusick 	    if(  n  <  BREAK_2  )  {
2359316Smckusick 		rand_type = TYPE_1;
2369316Smckusick 		rand_deg = DEG_1;
2379316Smckusick 		rand_sep = SEP_1;
2389316Smckusick 	    }
2399316Smckusick 	    else  {
2409316Smckusick 		if(  n  <  BREAK_3  )  {
2419316Smckusick 		    rand_type = TYPE_2;
2429316Smckusick 		    rand_deg = DEG_2;
2439316Smckusick 		    rand_sep = SEP_2;
2449316Smckusick 		}
2459316Smckusick 		else  {
2469316Smckusick 		    if(  n  <  BREAK_4  )  {
2479316Smckusick 			rand_type = TYPE_3;
2489316Smckusick 			rand_deg = DEG_3;
2499316Smckusick 			rand_sep = SEP_3;
2509316Smckusick 		    }
2519316Smckusick 		    else  {
2529316Smckusick 			rand_type = TYPE_4;
2539316Smckusick 			rand_deg = DEG_4;
2549316Smckusick 			rand_sep = SEP_4;
2559316Smckusick 		    }
2569316Smckusick 		}
2579316Smckusick 	    }
2589316Smckusick 	}
2599316Smckusick 	state = &(  ( (long *)arg_state )[1]  );	/* first location */
2609316Smckusick 	end_ptr = &state[ rand_deg ];	/* must set end_ptr before srandom */
2619316Smckusick 	srandom( seed );
2629316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2639316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2649316Smckusick 	return( ostate );
2659316Smckusick }
2669316Smckusick 
2679316Smckusick 
2689316Smckusick 
2699316Smckusick /*
2709316Smckusick  * setstate:
2719316Smckusick  * Restore the state from the given state array.
2729316Smckusick  * Note: it is important that we also remember the locations of the pointers
2739316Smckusick  * in the current state information, and restore the locations of the pointers
2749316Smckusick  * from the old state information.  This is done by multiplexing the pointer
2759316Smckusick  * location into the zeroeth word of the state information.
2769316Smckusick  * Note that due to the order in which things are done, it is OK to call
2779316Smckusick  * setstate() with the same state as the current state.
2789316Smckusick  * Returns a pointer to the old state information.
2799316Smckusick  */
2809316Smckusick 
2819316Smckusick char  *
2829316Smckusick setstate( arg_state )
2839316Smckusick 
2849316Smckusick     char		*arg_state;
2859316Smckusick {
2869316Smckusick 	register  long		*new_state	= (long *)arg_state;
2879316Smckusick 	register  int		type		= new_state[0]%MAX_TYPES;
2889316Smckusick 	register  int		rear		= new_state[0]/MAX_TYPES;
2899316Smckusick 	char			*ostate		= (char *)( &state[ -1 ] );
2909316Smckusick 
2919316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2929316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2939316Smckusick 	switch(  type  )  {
2949316Smckusick 	    case  TYPE_0:
2959316Smckusick 	    case  TYPE_1:
2969316Smckusick 	    case  TYPE_2:
2979316Smckusick 	    case  TYPE_3:
2989316Smckusick 	    case  TYPE_4:
2999316Smckusick 		rand_type = type;
3009316Smckusick 		rand_deg = degrees[ type ];
3019316Smckusick 		rand_sep = seps[ type ];
3029316Smckusick 		break;
3039316Smckusick 
3049316Smckusick 	    default:
3059316Smckusick 		fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
3069316Smckusick 	}
3079316Smckusick 	state = &new_state[ 1 ];
3089316Smckusick 	if(  rand_type  !=  TYPE_0  )  {
3099316Smckusick 	    rptr = &state[ rear ];
3109316Smckusick 	    fptr = &state[ (rear + rand_sep)%rand_deg ];
3119316Smckusick 	}
3129316Smckusick 	end_ptr = &state[ rand_deg ];		/* set end_ptr too */
3139316Smckusick 	return( ostate );
3149316Smckusick }
3159316Smckusick 
3169316Smckusick 
3179316Smckusick 
3189316Smckusick /*
3199316Smckusick  * random:
3209316Smckusick  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
3219316Smckusick  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
3229316Smckusick  * same in all ther other cases due to all the global variables that have been
3239316Smckusick  * set up.  The basic operation is to add the number at the rear pointer into
3249316Smckusick  * the one at the front pointer.  Then both pointers are advanced to the next
3259316Smckusick  * location cyclically in the table.  The value returned is the sum generated,
3269316Smckusick  * reduced to 31 bits by throwing away the "least random" low bit.
3279316Smckusick  * Note: the code takes advantage of the fact that both the front and
3289316Smckusick  * rear pointers can't wrap on the same call by not testing the rear
3299316Smckusick  * pointer if the front one has wrapped.
3309316Smckusick  * Returns a 31-bit random number.
3319316Smckusick  */
3329316Smckusick 
3339316Smckusick long
3349316Smckusick random()
3359316Smckusick {
3369316Smckusick 	long		i;
3379316Smckusick 
3389316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
3399316Smckusick 	    i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
3409316Smckusick 	}
3419316Smckusick 	else  {
3429316Smckusick 	    *fptr += *rptr;
3439316Smckusick 	    i = (*fptr >> 1)&0x7fffffff;	/* chucking least random bit */
3449316Smckusick 	    if(  ++fptr  >=  end_ptr  )  {
3459316Smckusick 		fptr = state;
3469316Smckusick 		++rptr;
3479316Smckusick 	    }
3489316Smckusick 	    else  {
3499316Smckusick 		if(  ++rptr  >=  end_ptr  )  rptr = state;
3509316Smckusick 	    }
3519316Smckusick 	}
3529316Smckusick 	return( i );
3539316Smckusick }
3549316Smckusick 
355