1*21354Sdist /* 2*21354Sdist * Copyright (c) 1983 Regents of the University of California. 3*21354Sdist * All rights reserved. The Berkeley software License Agreement 4*21354Sdist * specifies the terms and conditions for redistribution. 5*21354Sdist */ 6*21354Sdist 710086Ssam #ifndef lint 8*21354Sdist static char sccsid[] = "@(#)random.c 5.1 (Berkeley) 05/30/85"; 9*21354Sdist #endif not lint 109316Smckusick 119316Smckusick #include <stdio.h> 129316Smckusick 139316Smckusick /* 149316Smckusick * random.c: 159316Smckusick * An improved random number generation package. In addition to the standard 169316Smckusick * rand()/srand() like interface, this package also has a special state info 179316Smckusick * interface. The initstate() routine is called with a seed, an array of 189316Smckusick * bytes, and a count of how many bytes are being passed in; this array is then 199316Smckusick * initialized to contain information for random number generation with that 209316Smckusick * much state information. Good sizes for the amount of state information are 219316Smckusick * 32, 64, 128, and 256 bytes. The state can be switched by calling the 229316Smckusick * setstate() routine with the same array as was initiallized with initstate(). 239316Smckusick * By default, the package runs with 128 bytes of state information and 249316Smckusick * generates far better random numbers than a linear congruential generator. 259316Smckusick * If the amount of state information is less than 32 bytes, a simple linear 269316Smckusick * congruential R.N.G. is used. 279316Smckusick * Internally, the state information is treated as an array of longs; the 289316Smckusick * zeroeth element of the array is the type of R.N.G. being used (small 299316Smckusick * integer); the remainder of the array is the state information for the 309316Smckusick * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 319316Smckusick * state information, which will allow a degree seven polynomial. (Note: the 329316Smckusick * zeroeth word of state information also has some other information stored 339316Smckusick * in it -- see setstate() for details). 349316Smckusick * The random number generation technique is a linear feedback shift register 359316Smckusick * approach, employing trinomials (since there are fewer terms to sum up that 369316Smckusick * way). In this approach, the least significant bit of all the numbers in 379316Smckusick * the state table will act as a linear feedback shift register, and will have 389316Smckusick * period 2^deg - 1 (where deg is the degree of the polynomial being used, 399316Smckusick * assuming that the polynomial is irreducible and primitive). The higher 409316Smckusick * order bits will have longer periods, since their values are also influenced 419316Smckusick * by pseudo-random carries out of the lower bits. The total period of the 429316Smckusick * generator is approximately deg*(2**deg - 1); thus doubling the amount of 439316Smckusick * state information has a vast influence on the period of the generator. 449316Smckusick * Note: the deg*(2**deg - 1) is an approximation only good for large deg, 459316Smckusick * when the period of the shift register is the dominant factor. With deg 469316Smckusick * equal to seven, the period is actually much longer than the 7*(2**7 - 1) 479316Smckusick * predicted by this formula. 489316Smckusick */ 499316Smckusick 509316Smckusick 519316Smckusick 529316Smckusick /* 539316Smckusick * For each of the currently supported random number generators, we have a 549316Smckusick * break value on the amount of state information (you need at least this 559316Smckusick * many bytes of state info to support this random number generator), a degree 569316Smckusick * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 579316Smckusick * the separation between the two lower order coefficients of the trinomial. 589316Smckusick */ 599316Smckusick 609316Smckusick #define TYPE_0 0 /* linear congruential */ 619316Smckusick #define BREAK_0 8 629316Smckusick #define DEG_0 0 639316Smckusick #define SEP_0 0 649316Smckusick 659316Smckusick #define TYPE_1 1 /* x**7 + x**3 + 1 */ 669316Smckusick #define BREAK_1 32 679316Smckusick #define DEG_1 7 689316Smckusick #define SEP_1 3 699316Smckusick 709316Smckusick #define TYPE_2 2 /* x**15 + x + 1 */ 719316Smckusick #define BREAK_2 64 729316Smckusick #define DEG_2 15 739316Smckusick #define SEP_2 1 749316Smckusick 759316Smckusick #define TYPE_3 3 /* x**31 + x**3 + 1 */ 769316Smckusick #define BREAK_3 128 779316Smckusick #define DEG_3 31 789316Smckusick #define SEP_3 3 799316Smckusick 809316Smckusick #define TYPE_4 4 /* x**63 + x + 1 */ 819316Smckusick #define BREAK_4 256 829316Smckusick #define DEG_4 63 839316Smckusick #define SEP_4 1 849316Smckusick 859316Smckusick 869316Smckusick /* 879316Smckusick * Array versions of the above information to make code run faster -- relies 889316Smckusick * on fact that TYPE_i == i. 899316Smckusick */ 909316Smckusick 919316Smckusick #define MAX_TYPES 5 /* max number of types above */ 929316Smckusick 939316Smckusick static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, 949316Smckusick DEG_3, DEG_4 }; 959316Smckusick 969316Smckusick static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, 979316Smckusick SEP_3, SEP_4 }; 989316Smckusick 999316Smckusick 1009316Smckusick 1019316Smckusick /* 1029316Smckusick * Initially, everything is set up as if from : 1039316Smckusick * initstate( 1, &randtbl, 128 ); 1049316Smckusick * Note that this initialization takes advantage of the fact that srandom() 1059316Smckusick * advances the front and rear pointers 10*rand_deg times, and hence the 1069316Smckusick * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 1079316Smckusick * element of the state information, which contains info about the current 1089316Smckusick * position of the rear pointer is just 1099316Smckusick * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. 1109316Smckusick */ 1119316Smckusick 1129316Smckusick static long randtbl[ DEG_3 + 1 ] = { TYPE_3, 1139316Smckusick 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 1149316Smckusick 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 1159316Smckusick 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 1169316Smckusick 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 1179316Smckusick 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 1189316Smckusick 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 1199316Smckusick 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 1209316Smckusick 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; 1219316Smckusick 1229316Smckusick /* 1239316Smckusick * fptr and rptr are two pointers into the state info, a front and a rear 1249316Smckusick * pointer. These two pointers are always rand_sep places aparts, as they cycle 1259316Smckusick * cyclically through the state information. (Yes, this does mean we could get 1269316Smckusick * away with just one pointer, but the code for random() is more efficient this 1279316Smckusick * way). The pointers are left positioned as they would be from the call 1289316Smckusick * initstate( 1, randtbl, 128 ) 1299316Smckusick * (The position of the rear pointer, rptr, is really 0 (as explained above 1309316Smckusick * in the initialization of randtbl) because the state table pointer is set 1319316Smckusick * to point to randtbl[1] (as explained below). 1329316Smckusick */ 1339316Smckusick 1349316Smckusick static long *fptr = &randtbl[ SEP_3 + 1 ]; 1359316Smckusick static long *rptr = &randtbl[ 1 ]; 1369316Smckusick 1379316Smckusick 1389316Smckusick 1399316Smckusick /* 1409316Smckusick * The following things are the pointer to the state information table, 1419316Smckusick * the type of the current generator, the degree of the current polynomial 1429316Smckusick * being used, and the separation between the two pointers. 1439316Smckusick * Note that for efficiency of random(), we remember the first location of 1449316Smckusick * the state information, not the zeroeth. Hence it is valid to access 1459316Smckusick * state[-1], which is used to store the type of the R.N.G. 1469316Smckusick * Also, we remember the last location, since this is more efficient than 1479316Smckusick * indexing every time to find the address of the last element to see if 1489316Smckusick * the front and rear pointers have wrapped. 1499316Smckusick */ 1509316Smckusick 15116396Searl static long *state = &randtbl[ 1 ]; 1529316Smckusick 1539316Smckusick static int rand_type = TYPE_3; 1549316Smckusick static int rand_deg = DEG_3; 1559316Smckusick static int rand_sep = SEP_3; 1569316Smckusick 1579316Smckusick static long *end_ptr = &randtbl[ DEG_3 + 1 ]; 1589316Smckusick 1599316Smckusick 1609316Smckusick 1619316Smckusick /* 1629316Smckusick * srandom: 1639316Smckusick * Initialize the random number generator based on the given seed. If the 1649316Smckusick * type is the trivial no-state-information type, just remember the seed. 1659316Smckusick * Otherwise, initializes state[] based on the given "seed" via a linear 1669316Smckusick * congruential generator. Then, the pointers are set to known locations 1679316Smckusick * that are exactly rand_sep places apart. Lastly, it cycles the state 1689316Smckusick * information a given number of times to get rid of any initial dependencies 1699316Smckusick * introduced by the L.C.R.N.G. 1709316Smckusick * Note that the initialization of randtbl[] for default usage relies on 1719316Smckusick * values produced by this routine. 1729316Smckusick */ 1739316Smckusick 1749316Smckusick srandom( x ) 1759316Smckusick 1769316Smckusick unsigned x; 1779316Smckusick { 1789316Smckusick register int i, j; 1799316Smckusick 1809316Smckusick if( rand_type == TYPE_0 ) { 1819316Smckusick state[ 0 ] = x; 1829316Smckusick } 1839316Smckusick else { 1849316Smckusick j = 1; 1859316Smckusick state[ 0 ] = x; 1869316Smckusick for( i = 1; i < rand_deg; i++ ) { 1879316Smckusick state[i] = 1103515245*state[i - 1] + 12345; 1889316Smckusick } 1899316Smckusick fptr = &state[ rand_sep ]; 1909316Smckusick rptr = &state[ 0 ]; 1919316Smckusick for( i = 0; i < 10*rand_deg; i++ ) random(); 1929316Smckusick } 1939316Smckusick } 1949316Smckusick 1959316Smckusick 1969316Smckusick 1979316Smckusick /* 1989316Smckusick * initstate: 1999316Smckusick * Initialize the state information in the given array of n bytes for 2009316Smckusick * future random number generation. Based on the number of bytes we 2019316Smckusick * are given, and the break values for the different R.N.G.'s, we choose 2029316Smckusick * the best (largest) one we can and set things up for it. srandom() is 2039316Smckusick * then called to initialize the state information. 2049316Smckusick * Note that on return from srandom(), we set state[-1] to be the type 2059316Smckusick * multiplexed with the current value of the rear pointer; this is so 2069316Smckusick * successive calls to initstate() won't lose this information and will 2079316Smckusick * be able to restart with setstate(). 2089316Smckusick * Note: the first thing we do is save the current state, if any, just like 2099316Smckusick * setstate() so that it doesn't matter when initstate is called. 2109316Smckusick * Returns a pointer to the old state. 2119316Smckusick */ 2129316Smckusick 2139316Smckusick char * 2149316Smckusick initstate( seed, arg_state, n ) 2159316Smckusick 2169316Smckusick unsigned seed; /* seed for R. N. G. */ 2179316Smckusick char *arg_state; /* pointer to state array */ 2189316Smckusick int n; /* # bytes of state info */ 2199316Smckusick { 2209316Smckusick register char *ostate = (char *)( &state[ -1 ] ); 2219316Smckusick 2229316Smckusick if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 2239316Smckusick else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 2249316Smckusick if( n < BREAK_1 ) { 2259316Smckusick if( n < BREAK_0 ) { 2269316Smckusick fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); 2279316Smckusick return; 2289316Smckusick } 2299316Smckusick rand_type = TYPE_0; 2309316Smckusick rand_deg = DEG_0; 2319316Smckusick rand_sep = SEP_0; 2329316Smckusick } 2339316Smckusick else { 2349316Smckusick if( n < BREAK_2 ) { 2359316Smckusick rand_type = TYPE_1; 2369316Smckusick rand_deg = DEG_1; 2379316Smckusick rand_sep = SEP_1; 2389316Smckusick } 2399316Smckusick else { 2409316Smckusick if( n < BREAK_3 ) { 2419316Smckusick rand_type = TYPE_2; 2429316Smckusick rand_deg = DEG_2; 2439316Smckusick rand_sep = SEP_2; 2449316Smckusick } 2459316Smckusick else { 2469316Smckusick if( n < BREAK_4 ) { 2479316Smckusick rand_type = TYPE_3; 2489316Smckusick rand_deg = DEG_3; 2499316Smckusick rand_sep = SEP_3; 2509316Smckusick } 2519316Smckusick else { 2529316Smckusick rand_type = TYPE_4; 2539316Smckusick rand_deg = DEG_4; 2549316Smckusick rand_sep = SEP_4; 2559316Smckusick } 2569316Smckusick } 2579316Smckusick } 2589316Smckusick } 2599316Smckusick state = &( ( (long *)arg_state )[1] ); /* first location */ 2609316Smckusick end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ 2619316Smckusick srandom( seed ); 2629316Smckusick if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 2639316Smckusick else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 2649316Smckusick return( ostate ); 2659316Smckusick } 2669316Smckusick 2679316Smckusick 2689316Smckusick 2699316Smckusick /* 2709316Smckusick * setstate: 2719316Smckusick * Restore the state from the given state array. 2729316Smckusick * Note: it is important that we also remember the locations of the pointers 2739316Smckusick * in the current state information, and restore the locations of the pointers 2749316Smckusick * from the old state information. This is done by multiplexing the pointer 2759316Smckusick * location into the zeroeth word of the state information. 2769316Smckusick * Note that due to the order in which things are done, it is OK to call 2779316Smckusick * setstate() with the same state as the current state. 2789316Smckusick * Returns a pointer to the old state information. 2799316Smckusick */ 2809316Smckusick 2819316Smckusick char * 2829316Smckusick setstate( arg_state ) 2839316Smckusick 2849316Smckusick char *arg_state; 2859316Smckusick { 2869316Smckusick register long *new_state = (long *)arg_state; 2879316Smckusick register int type = new_state[0]%MAX_TYPES; 2889316Smckusick register int rear = new_state[0]/MAX_TYPES; 2899316Smckusick char *ostate = (char *)( &state[ -1 ] ); 2909316Smckusick 2919316Smckusick if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 2929316Smckusick else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 2939316Smckusick switch( type ) { 2949316Smckusick case TYPE_0: 2959316Smckusick case TYPE_1: 2969316Smckusick case TYPE_2: 2979316Smckusick case TYPE_3: 2989316Smckusick case TYPE_4: 2999316Smckusick rand_type = type; 3009316Smckusick rand_deg = degrees[ type ]; 3019316Smckusick rand_sep = seps[ type ]; 3029316Smckusick break; 3039316Smckusick 3049316Smckusick default: 3059316Smckusick fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); 3069316Smckusick } 3079316Smckusick state = &new_state[ 1 ]; 3089316Smckusick if( rand_type != TYPE_0 ) { 3099316Smckusick rptr = &state[ rear ]; 3109316Smckusick fptr = &state[ (rear + rand_sep)%rand_deg ]; 3119316Smckusick } 3129316Smckusick end_ptr = &state[ rand_deg ]; /* set end_ptr too */ 3139316Smckusick return( ostate ); 3149316Smckusick } 3159316Smckusick 3169316Smckusick 3179316Smckusick 3189316Smckusick /* 3199316Smckusick * random: 3209316Smckusick * If we are using the trivial TYPE_0 R.N.G., just do the old linear 3219316Smckusick * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the 3229316Smckusick * same in all ther other cases due to all the global variables that have been 3239316Smckusick * set up. The basic operation is to add the number at the rear pointer into 3249316Smckusick * the one at the front pointer. Then both pointers are advanced to the next 3259316Smckusick * location cyclically in the table. The value returned is the sum generated, 3269316Smckusick * reduced to 31 bits by throwing away the "least random" low bit. 3279316Smckusick * Note: the code takes advantage of the fact that both the front and 3289316Smckusick * rear pointers can't wrap on the same call by not testing the rear 3299316Smckusick * pointer if the front one has wrapped. 3309316Smckusick * Returns a 31-bit random number. 3319316Smckusick */ 3329316Smckusick 3339316Smckusick long 3349316Smckusick random() 3359316Smckusick { 3369316Smckusick long i; 3379316Smckusick 3389316Smckusick if( rand_type == TYPE_0 ) { 3399316Smckusick i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; 3409316Smckusick } 3419316Smckusick else { 3429316Smckusick *fptr += *rptr; 3439316Smckusick i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ 3449316Smckusick if( ++fptr >= end_ptr ) { 3459316Smckusick fptr = state; 3469316Smckusick ++rptr; 3479316Smckusick } 3489316Smckusick else { 3499316Smckusick if( ++rptr >= end_ptr ) rptr = state; 3509316Smckusick } 3519316Smckusick } 3529316Smckusick return( i ); 3539316Smckusick } 3549316Smckusick 355