xref: /csrg-svn/lib/libc/stdlib/random.c (revision 10086)
1*10086Ssam #ifndef lint
2*10086Ssam static char sccsid[] = "@(#)random.c	4.2	(Berkeley)	83/01/02";
3*10086Ssam #endif
49316Smckusick 
59316Smckusick #include	<stdio.h>
69316Smckusick 
79316Smckusick /*
89316Smckusick  * random.c:
99316Smckusick  * An improved random number generation package.  In addition to the standard
109316Smckusick  * rand()/srand() like interface, this package also has a special state info
119316Smckusick  * interface.  The initstate() routine is called with a seed, an array of
129316Smckusick  * bytes, and a count of how many bytes are being passed in; this array is then
139316Smckusick  * initialized to contain information for random number generation with that
149316Smckusick  * much state information.  Good sizes for the amount of state information are
159316Smckusick  * 32, 64, 128, and 256 bytes.  The state can be switched by calling the
169316Smckusick  * setstate() routine with the same array as was initiallized with initstate().
179316Smckusick  * By default, the package runs with 128 bytes of state information and
189316Smckusick  * generates far better random numbers than a linear congruential generator.
199316Smckusick  * If the amount of state information is less than 32 bytes, a simple linear
209316Smckusick  * congruential R.N.G. is used.
219316Smckusick  * Internally, the state information is treated as an array of longs; the
229316Smckusick  * zeroeth element of the array is the type of R.N.G. being used (small
239316Smckusick  * integer); the remainder of the array is the state information for the
249316Smckusick  * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
259316Smckusick  * state information, which will allow a degree seven polynomial.  (Note: the
269316Smckusick  * zeroeth word of state information also has some other information stored
279316Smckusick  * in it -- see setstate() for details).
289316Smckusick  * The random number generation technique is a linear feedback shift register
299316Smckusick  * approach, employing trinomials (since there are fewer terms to sum up that
309316Smckusick  * way).  In this approach, the least significant bit of all the numbers in
319316Smckusick  * the state table will act as a linear feedback shift register, and will have
329316Smckusick  * period 2^deg - 1 (where deg is the degree of the polynomial being used,
339316Smckusick  * assuming that the polynomial is irreducible and primitive).  The higher
349316Smckusick  * order bits will have longer periods, since their values are also influenced
359316Smckusick  * by pseudo-random carries out of the lower bits.  The total period of the
369316Smckusick  * generator is approximately deg*(2**deg - 1); thus doubling the amount of
379316Smckusick  * state information has a vast influence on the period of the generator.
389316Smckusick  * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
399316Smckusick  * when the period of the shift register is the dominant factor.  With deg
409316Smckusick  * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
419316Smckusick  * predicted by this formula.
429316Smckusick  */
439316Smckusick 
449316Smckusick 
459316Smckusick 
469316Smckusick /*
479316Smckusick  * For each of the currently supported random number generators, we have a
489316Smckusick  * break value on the amount of state information (you need at least this
499316Smckusick  * many bytes of state info to support this random number generator), a degree
509316Smckusick  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
519316Smckusick  * the separation between the two lower order coefficients of the trinomial.
529316Smckusick  */
539316Smckusick 
549316Smckusick #define		TYPE_0		0		/* linear congruential */
559316Smckusick #define		BREAK_0		8
569316Smckusick #define		DEG_0		0
579316Smckusick #define		SEP_0		0
589316Smckusick 
599316Smckusick #define		TYPE_1		1		/* x**7 + x**3 + 1 */
609316Smckusick #define		BREAK_1		32
619316Smckusick #define		DEG_1		7
629316Smckusick #define		SEP_1		3
639316Smckusick 
649316Smckusick #define		TYPE_2		2		/* x**15 + x + 1 */
659316Smckusick #define		BREAK_2		64
669316Smckusick #define		DEG_2		15
679316Smckusick #define		SEP_2		1
689316Smckusick 
699316Smckusick #define		TYPE_3		3		/* x**31 + x**3 + 1 */
709316Smckusick #define		BREAK_3		128
719316Smckusick #define		DEG_3		31
729316Smckusick #define		SEP_3		3
739316Smckusick 
749316Smckusick #define		TYPE_4		4		/* x**63 + x + 1 */
759316Smckusick #define		BREAK_4		256
769316Smckusick #define		DEG_4		63
779316Smckusick #define		SEP_4		1
789316Smckusick 
799316Smckusick 
809316Smckusick /*
819316Smckusick  * Array versions of the above information to make code run faster -- relies
829316Smckusick  * on fact that TYPE_i == i.
839316Smckusick  */
849316Smckusick 
859316Smckusick #define		MAX_TYPES	5		/* max number of types above */
869316Smckusick 
879316Smckusick static  int		degrees[ MAX_TYPES ]	= { DEG_0, DEG_1, DEG_2,
889316Smckusick 								DEG_3, DEG_4 };
899316Smckusick 
909316Smckusick static  int		seps[ MAX_TYPES ]	= { SEP_0, SEP_1, SEP_2,
919316Smckusick 								SEP_3, SEP_4 };
929316Smckusick 
939316Smckusick 
949316Smckusick 
959316Smckusick /*
969316Smckusick  * Initially, everything is set up as if from :
979316Smckusick  *		initstate( 1, &randtbl, 128 );
989316Smckusick  * Note that this initialization takes advantage of the fact that srandom()
999316Smckusick  * advances the front and rear pointers 10*rand_deg times, and hence the
1009316Smckusick  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
1019316Smckusick  * element of the state information, which contains info about the current
1029316Smckusick  * position of the rear pointer is just
1039316Smckusick  *	MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
1049316Smckusick  */
1059316Smckusick 
1069316Smckusick static  long		randtbl[ DEG_3 + 1 ]	= { TYPE_3,
1079316Smckusick 			    0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
1089316Smckusick 			    0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
1099316Smckusick 			    0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
1109316Smckusick 			    0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
1119316Smckusick 			    0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
1129316Smckusick 			    0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
1139316Smckusick 			    0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
1149316Smckusick 					0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
1159316Smckusick 
1169316Smckusick /*
1179316Smckusick  * fptr and rptr are two pointers into the state info, a front and a rear
1189316Smckusick  * pointer.  These two pointers are always rand_sep places aparts, as they cycle
1199316Smckusick  * cyclically through the state information.  (Yes, this does mean we could get
1209316Smckusick  * away with just one pointer, but the code for random() is more efficient this
1219316Smckusick  * way).  The pointers are left positioned as they would be from the call
1229316Smckusick  *			initstate( 1, randtbl, 128 )
1239316Smckusick  * (The position of the rear pointer, rptr, is really 0 (as explained above
1249316Smckusick  * in the initialization of randtbl) because the state table pointer is set
1259316Smckusick  * to point to randtbl[1] (as explained below).
1269316Smckusick  */
1279316Smckusick 
1289316Smckusick static  long		*fptr			= &randtbl[ SEP_3 + 1 ];
1299316Smckusick static  long		*rptr			= &randtbl[ 1 ];
1309316Smckusick 
1319316Smckusick 
1329316Smckusick 
1339316Smckusick /*
1349316Smckusick  * The following things are the pointer to the state information table,
1359316Smckusick  * the type of the current generator, the degree of the current polynomial
1369316Smckusick  * being used, and the separation between the two pointers.
1379316Smckusick  * Note that for efficiency of random(), we remember the first location of
1389316Smckusick  * the state information, not the zeroeth.  Hence it is valid to access
1399316Smckusick  * state[-1], which is used to store the type of the R.N.G.
1409316Smckusick  * Also, we remember the last location, since this is more efficient than
1419316Smckusick  * indexing every time to find the address of the last element to see if
1429316Smckusick  * the front and rear pointers have wrapped.
1439316Smckusick  */
1449316Smckusick 
1459316Smckusick static  long		*state			= &randtbl[ -1 ];
1469316Smckusick 
1479316Smckusick static  int		rand_type		= TYPE_3;
1489316Smckusick static  int		rand_deg		= DEG_3;
1499316Smckusick static  int		rand_sep		= SEP_3;
1509316Smckusick 
1519316Smckusick static  long		*end_ptr		= &randtbl[ DEG_3 + 1 ];
1529316Smckusick 
1539316Smckusick 
1549316Smckusick 
1559316Smckusick /*
1569316Smckusick  * srandom:
1579316Smckusick  * Initialize the random number generator based on the given seed.  If the
1589316Smckusick  * type is the trivial no-state-information type, just remember the seed.
1599316Smckusick  * Otherwise, initializes state[] based on the given "seed" via a linear
1609316Smckusick  * congruential generator.  Then, the pointers are set to known locations
1619316Smckusick  * that are exactly rand_sep places apart.  Lastly, it cycles the state
1629316Smckusick  * information a given number of times to get rid of any initial dependencies
1639316Smckusick  * introduced by the L.C.R.N.G.
1649316Smckusick  * Note that the initialization of randtbl[] for default usage relies on
1659316Smckusick  * values produced by this routine.
1669316Smckusick  */
1679316Smckusick 
1689316Smckusick srandom( x )
1699316Smckusick 
1709316Smckusick     unsigned		x;
1719316Smckusick {
1729316Smckusick     	register  int		i, j;
1739316Smckusick 
1749316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
1759316Smckusick 	    state[ 0 ] = x;
1769316Smckusick 	}
1779316Smckusick 	else  {
1789316Smckusick 	    j = 1;
1799316Smckusick 	    state[ 0 ] = x;
1809316Smckusick 	    for( i = 1; i < rand_deg; i++ )  {
1819316Smckusick 		state[i] = 1103515245*state[i - 1] + 12345;
1829316Smckusick 	    }
1839316Smckusick 	    fptr = &state[ rand_sep ];
1849316Smckusick 	    rptr = &state[ 0 ];
1859316Smckusick 	    for( i = 0; i < 10*rand_deg; i++ )  random();
1869316Smckusick 	}
1879316Smckusick }
1889316Smckusick 
1899316Smckusick 
1909316Smckusick 
1919316Smckusick /*
1929316Smckusick  * initstate:
1939316Smckusick  * Initialize the state information in the given array of n bytes for
1949316Smckusick  * future random number generation.  Based on the number of bytes we
1959316Smckusick  * are given, and the break values for the different R.N.G.'s, we choose
1969316Smckusick  * the best (largest) one we can and set things up for it.  srandom() is
1979316Smckusick  * then called to initialize the state information.
1989316Smckusick  * Note that on return from srandom(), we set state[-1] to be the type
1999316Smckusick  * multiplexed with the current value of the rear pointer; this is so
2009316Smckusick  * successive calls to initstate() won't lose this information and will
2019316Smckusick  * be able to restart with setstate().
2029316Smckusick  * Note: the first thing we do is save the current state, if any, just like
2039316Smckusick  * setstate() so that it doesn't matter when initstate is called.
2049316Smckusick  * Returns a pointer to the old state.
2059316Smckusick  */
2069316Smckusick 
2079316Smckusick char  *
2089316Smckusick initstate( seed, arg_state, n )
2099316Smckusick 
2109316Smckusick     unsigned		seed;			/* seed for R. N. G. */
2119316Smckusick     char		*arg_state;		/* pointer to state array */
2129316Smckusick     int			n;			/* # bytes of state info */
2139316Smckusick {
2149316Smckusick 	register  char		*ostate		= (char *)( &state[ -1 ] );
2159316Smckusick 
2169316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2179316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2189316Smckusick 	if(  n  <  BREAK_1  )  {
2199316Smckusick 	    if(  n  <  BREAK_0  )  {
2209316Smckusick 		fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" );
2219316Smckusick 		return;
2229316Smckusick 	    }
2239316Smckusick 	    rand_type = TYPE_0;
2249316Smckusick 	    rand_deg = DEG_0;
2259316Smckusick 	    rand_sep = SEP_0;
2269316Smckusick 	}
2279316Smckusick 	else  {
2289316Smckusick 	    if(  n  <  BREAK_2  )  {
2299316Smckusick 		rand_type = TYPE_1;
2309316Smckusick 		rand_deg = DEG_1;
2319316Smckusick 		rand_sep = SEP_1;
2329316Smckusick 	    }
2339316Smckusick 	    else  {
2349316Smckusick 		if(  n  <  BREAK_3  )  {
2359316Smckusick 		    rand_type = TYPE_2;
2369316Smckusick 		    rand_deg = DEG_2;
2379316Smckusick 		    rand_sep = SEP_2;
2389316Smckusick 		}
2399316Smckusick 		else  {
2409316Smckusick 		    if(  n  <  BREAK_4  )  {
2419316Smckusick 			rand_type = TYPE_3;
2429316Smckusick 			rand_deg = DEG_3;
2439316Smckusick 			rand_sep = SEP_3;
2449316Smckusick 		    }
2459316Smckusick 		    else  {
2469316Smckusick 			rand_type = TYPE_4;
2479316Smckusick 			rand_deg = DEG_4;
2489316Smckusick 			rand_sep = SEP_4;
2499316Smckusick 		    }
2509316Smckusick 		}
2519316Smckusick 	    }
2529316Smckusick 	}
2539316Smckusick 	state = &(  ( (long *)arg_state )[1]  );	/* first location */
2549316Smckusick 	end_ptr = &state[ rand_deg ];	/* must set end_ptr before srandom */
2559316Smckusick 	srandom( seed );
2569316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2579316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2589316Smckusick 	return( ostate );
2599316Smckusick }
2609316Smckusick 
2619316Smckusick 
2629316Smckusick 
2639316Smckusick /*
2649316Smckusick  * setstate:
2659316Smckusick  * Restore the state from the given state array.
2669316Smckusick  * Note: it is important that we also remember the locations of the pointers
2679316Smckusick  * in the current state information, and restore the locations of the pointers
2689316Smckusick  * from the old state information.  This is done by multiplexing the pointer
2699316Smckusick  * location into the zeroeth word of the state information.
2709316Smckusick  * Note that due to the order in which things are done, it is OK to call
2719316Smckusick  * setstate() with the same state as the current state.
2729316Smckusick  * Returns a pointer to the old state information.
2739316Smckusick  */
2749316Smckusick 
2759316Smckusick char  *
2769316Smckusick setstate( arg_state )
2779316Smckusick 
2789316Smckusick     char		*arg_state;
2799316Smckusick {
2809316Smckusick 	register  long		*new_state	= (long *)arg_state;
2819316Smckusick 	register  int		type		= new_state[0]%MAX_TYPES;
2829316Smckusick 	register  int		rear		= new_state[0]/MAX_TYPES;
2839316Smckusick 	char			*ostate		= (char *)( &state[ -1 ] );
2849316Smckusick 
2859316Smckusick 	if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;
2869316Smckusick 	else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
2879316Smckusick 	switch(  type  )  {
2889316Smckusick 	    case  TYPE_0:
2899316Smckusick 	    case  TYPE_1:
2909316Smckusick 	    case  TYPE_2:
2919316Smckusick 	    case  TYPE_3:
2929316Smckusick 	    case  TYPE_4:
2939316Smckusick 		rand_type = type;
2949316Smckusick 		rand_deg = degrees[ type ];
2959316Smckusick 		rand_sep = seps[ type ];
2969316Smckusick 		break;
2979316Smckusick 
2989316Smckusick 	    default:
2999316Smckusick 		fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
3009316Smckusick 	}
3019316Smckusick 	state = &new_state[ 1 ];
3029316Smckusick 	if(  rand_type  !=  TYPE_0  )  {
3039316Smckusick 	    rptr = &state[ rear ];
3049316Smckusick 	    fptr = &state[ (rear + rand_sep)%rand_deg ];
3059316Smckusick 	}
3069316Smckusick 	end_ptr = &state[ rand_deg ];		/* set end_ptr too */
3079316Smckusick 	return( ostate );
3089316Smckusick }
3099316Smckusick 
3109316Smckusick 
3119316Smckusick 
3129316Smckusick /*
3139316Smckusick  * random:
3149316Smckusick  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
3159316Smckusick  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
3169316Smckusick  * same in all ther other cases due to all the global variables that have been
3179316Smckusick  * set up.  The basic operation is to add the number at the rear pointer into
3189316Smckusick  * the one at the front pointer.  Then both pointers are advanced to the next
3199316Smckusick  * location cyclically in the table.  The value returned is the sum generated,
3209316Smckusick  * reduced to 31 bits by throwing away the "least random" low bit.
3219316Smckusick  * Note: the code takes advantage of the fact that both the front and
3229316Smckusick  * rear pointers can't wrap on the same call by not testing the rear
3239316Smckusick  * pointer if the front one has wrapped.
3249316Smckusick  * Returns a 31-bit random number.
3259316Smckusick  */
3269316Smckusick 
3279316Smckusick long
3289316Smckusick random()
3299316Smckusick {
3309316Smckusick 	long		i;
3319316Smckusick 
3329316Smckusick 	if(  rand_type  ==  TYPE_0  )  {
3339316Smckusick 	    i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
3349316Smckusick 	}
3359316Smckusick 	else  {
3369316Smckusick 	    *fptr += *rptr;
3379316Smckusick 	    i = (*fptr >> 1)&0x7fffffff;	/* chucking least random bit */
3389316Smckusick 	    if(  ++fptr  >=  end_ptr  )  {
3399316Smckusick 		fptr = state;
3409316Smckusick 		++rptr;
3419316Smckusick 	    }
3429316Smckusick 	    else  {
3439316Smckusick 		if(  ++rptr  >=  end_ptr  )  rptr = state;
3449316Smckusick 	    }
3459316Smckusick 	}
3469316Smckusick 	return( i );
3479316Smckusick }
3489316Smckusick 
349