xref: /csrg-svn/games/trek/shield.c (revision 12798)
111697Smckusick #ifndef lint
2*12798Slayer static char sccsid[] = "@(#)shield.c	4.2	(Berkeley)	05/27/83";
311697Smckusick #endif not lint
411697Smckusick 
511697Smckusick # include	"trek.h"
611697Smckusick # include	"getpar.h"
711697Smckusick 
811697Smckusick /*
911697Smckusick **  SHIELD AND CLOAKING DEVICE CONTROL
1011697Smckusick **
1111697Smckusick **	'f' is one for auto shield up (in case of Condition RED),
1211697Smckusick **	zero for shield control, and negative one for cloaking
1311697Smckusick **	device control.
1411697Smckusick **
1511697Smckusick **	Called with an 'up' or 'down' on the same line, it puts
1611697Smckusick **	the shields/cloak into the specified mode.  Otherwise it
1711697Smckusick **	reports to the user the current mode, and asks if she wishes
1811697Smckusick **	to change.
1911697Smckusick **
2011697Smckusick **	This is not a free move.  Hits that occur as a result of
2111697Smckusick **	this move appear as though the shields are half up/down,
2211697Smckusick **	so you get partial hits.
2311697Smckusick */
2411697Smckusick 
25*12798Slayer struct cvntab Udtab[] =
2611697Smckusick {
27*12798Slayer 	"u",		"p",			(int (*)())1,		0,
2811697Smckusick 	"d",		"own",			0,		0,
2911697Smckusick 	0
3011697Smckusick };
3111697Smckusick 
3211697Smckusick shield(f)
3311697Smckusick int	f;
3411697Smckusick {
3511697Smckusick 	register int		i;
3611697Smckusick 	char			c;
3711697Smckusick 	struct cvntab		*r;
3811697Smckusick 	char			s[100];
3911697Smckusick 	char			*device, *dev2, *dev3;
4011697Smckusick 	int			ind;
4111697Smckusick 	char			*stat;
4211697Smckusick 
4311697Smckusick 	if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
4411697Smckusick 		return;
4511697Smckusick 	if (f < 0)
4611697Smckusick 	{
4711697Smckusick 		/* cloaking device */
4811697Smckusick 		if (Ship.ship == QUEENE)
4911697Smckusick 			return (printf("Ye Faire Queene does not have the cloaking device.\n"));
5011697Smckusick 		device = "Cloaking device";
5111697Smckusick 		dev2 = "is";
5211697Smckusick 		ind = CLOAK;
5311697Smckusick 		dev3 = "it";
5411697Smckusick 		stat = &Ship.cloaked;
5511697Smckusick 	}
5611697Smckusick 	else
5711697Smckusick 	{
5811697Smckusick 		/* shields */
5911697Smckusick 		device = "Shields";
6011697Smckusick 		dev2 = "are";
6111697Smckusick 		dev3 = "them";
6211697Smckusick 		ind = SHIELD;
6311697Smckusick 		stat = &Ship.shldup;
6411697Smckusick 	}
6511697Smckusick 	if (damaged(ind))
6611697Smckusick 	{
6711697Smckusick 		if (f <= 0)
6811697Smckusick 			out(ind);
6911697Smckusick 		return;
7011697Smckusick 	}
7111697Smckusick 	if (Ship.cond == DOCKED)
7211697Smckusick 	{
7311697Smckusick 		printf("%s %s down while docked\n", device, dev2);
7411697Smckusick 		return;
7511697Smckusick 	}
7611697Smckusick 	if (f <= 0 && !testnl())
7711697Smckusick 	{
7811697Smckusick 		r = getcodpar("Up or down", Udtab);
79*12798Slayer 		i = (int) r->value;
8011697Smckusick 	}
8111697Smckusick 	else
8211697Smckusick 	{
8311697Smckusick 		if (*stat)
84*12798Slayer 			sprintf(s, "%s %s up.  Do you want %s down", device, dev2, dev3);
8511697Smckusick 		else
86*12798Slayer 			sprintf(s, "%s %s down.  Do you want %s up", device, dev2, dev3);
8711697Smckusick 		if (!getynpar(s))
8811697Smckusick 			return;
8911697Smckusick 		i = !*stat;
9011697Smckusick 	}
9111697Smckusick 	if (*stat == i)
9211697Smckusick 	{
9311697Smckusick 		printf("%s already ", device);
9411697Smckusick 		if (i)
9511697Smckusick 			printf("up\n");
9611697Smckusick 		else
9711697Smckusick 			printf("down\n");
9811697Smckusick 		return;
9911697Smckusick 	}
10011697Smckusick 	if (i)
10111697Smckusick 		if (f >= 0)
102*12798Slayer 			Ship.energy -= Param.shupengy;
10311697Smckusick 		else
10411697Smckusick 			Ship.cloakgood = 0;
10511697Smckusick 	Move.free = 0;
10611697Smckusick 	if (f >= 0)
10711697Smckusick 		Move.shldchg = 1;
10811697Smckusick 	*stat = i;
10911697Smckusick 	return;
11011697Smckusick }
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