1*25995Smckusick /* 2*25995Smckusick * Copyright (c) 1980 Regents of the University of California. 3*25995Smckusick * All rights reserved. The Berkeley software License Agreement 4*25995Smckusick * specifies the terms and conditions for redistribution. 5*25995Smckusick */ 6*25995Smckusick 711694Smckusick #ifndef lint 8*25995Smckusick static char sccsid[] = "@(#)setup.c 5.1 (Berkeley) 01/29/86"; 911694Smckusick #endif not lint 1011694Smckusick 1111694Smckusick # include "trek.h" 1211694Smckusick # include "getpar.h" 1311694Smckusick 1411694Smckusick /* 1511694Smckusick ** INITIALIZE THE GAME 1611694Smckusick ** 1711694Smckusick ** The length, skill, and password are read, and the game 1811694Smckusick ** is initialized. It is far too difficult to describe all 1911694Smckusick ** that goes on in here, but it is all straight-line code; 2011694Smckusick ** give it a look. 2111694Smckusick ** 2211694Smckusick ** Game restart and tournament games are handled here. 2311694Smckusick */ 2411694Smckusick 2512798Slayer struct cvntab Lentab[] = 2611694Smckusick { 2712798Slayer "s", "hort", (int (*)())1, 0, 2812798Slayer "m", "edium", (int (*)())2, 0, 2912798Slayer "l", "ong", (int (*)())4, 0, 3011694Smckusick "restart", "", 0, 0, 3111694Smckusick 0 3211694Smckusick }; 3311694Smckusick 3412798Slayer struct cvntab Skitab[] = 3511694Smckusick { 3612798Slayer "n", "ovice", (int (*)())1, 0, 3712798Slayer "f", "air", (int (*)())2, 0, 3812798Slayer "g", "ood", (int (*)())3, 0, 3912798Slayer "e", "xpert", (int (*)())4, 0, 4012798Slayer "c", "ommodore", (int (*)())5, 0, 4112798Slayer "i", "mpossible", (int (*)())6, 0, 4211694Smckusick 0 4311694Smckusick }; 4411694Smckusick 4511694Smckusick setup() 4611694Smckusick { 4711694Smckusick struct cvntab *r; 4811694Smckusick register int i, j; 4912798Slayer double f; 5011694Smckusick int d; 5111694Smckusick int fd; 5211694Smckusick int klump; 5311694Smckusick int ix, iy; 5411694Smckusick register struct quad *q; 5511694Smckusick struct event *e; 5611694Smckusick 5711694Smckusick while (1) 5811694Smckusick { 5911694Smckusick r = getcodpar("What length game", Lentab); 6012798Slayer Game.length = (int) r->value; 6111694Smckusick if (Game.length == 0) 6211694Smckusick { 6311694Smckusick if (restartgame()) 6411694Smckusick continue; 6511694Smckusick return; 6611694Smckusick } 6711694Smckusick break; 6811694Smckusick } 6911694Smckusick r = getcodpar("What skill game", Skitab); 7012798Slayer Game.skill = (int) r->value; 7111694Smckusick Game.tourn = 0; 7211694Smckusick getstrpar("Enter a password", Game.passwd, 14, 0); 7311694Smckusick if (sequal(Game.passwd, "tournament")) 7411694Smckusick { 7511694Smckusick getstrpar("Enter tournament code", Game.passwd, 14, 0); 7611694Smckusick Game.tourn = 1; 7711694Smckusick d = 0; 7811694Smckusick for (i = 0; Game.passwd[i]; i++) 7912798Slayer d += Game.passwd[i] << i; 8011694Smckusick srand(d); 8111694Smckusick } 8211694Smckusick Param.bases = Now.bases = ranf(6 - Game.skill) + 2; 8311694Smckusick if (Game.skill == 6) 8411694Smckusick Param.bases = Now.bases = 1; 8511694Smckusick Param.time = Now.time = 6.0 * Game.length + 2.0; 8611694Smckusick i = Game.skill; 8711694Smckusick j = Game.length; 8811694Smckusick Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75); 8911694Smckusick if (Param.klings < i * j * 5) 9011694Smckusick Param.klings = Now.klings = i * j * 5; 9111694Smckusick if (Param.klings <= i) /* numerical overflow problems */ 9211694Smckusick Param.klings = Now.klings = 127; 9311694Smckusick Param.energy = Ship.energy = 5000; 9411694Smckusick Param.torped = Ship.torped = 10; 9511694Smckusick Ship.ship = ENTERPRISE; 9611694Smckusick Ship.shipname = "Enterprise"; 9711694Smckusick Param.shield = Ship.shield = 1500; 9811694Smckusick Param.resource = Now.resource = Param.klings * Param.time; 9911694Smckusick Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; 10011694Smckusick Param.crew = Ship.crew = 387; 10111694Smckusick Param.brigfree = Ship.brigfree = 400; 10211694Smckusick Ship.shldup = 1; 10311694Smckusick Ship.cond = GREEN; 10411694Smckusick Ship.warp = 5.0; 10511694Smckusick Ship.warp2 = 25.0; 10611694Smckusick Ship.warp3 = 125.0; 10711694Smckusick Ship.sinsbad = 0; 10811694Smckusick Ship.cloaked = 0; 10911694Smckusick Param.date = Now.date = (ranf(20) + 20) * 100; 11011694Smckusick f = Game.skill; 11111694Smckusick f = log(f + 0.5); 11211694Smckusick for (i = 0; i < NDEV; i++) 11311694Smckusick if (Device[i].name[0] == '*') 11411694Smckusick Param.damfac[i] = 0; 11511694Smckusick else 11611694Smckusick Param.damfac[i] = f; 11711694Smckusick /* these probabilities must sum to 1000 */ 11811694Smckusick Param.damprob[WARP] = 70; /* warp drive 7.0% */ 11911694Smckusick Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */ 12011694Smckusick Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */ 12111694Smckusick Param.damprob[PHASER] = 125; /* phasers 12.5% */ 12211694Smckusick Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */ 12311694Smckusick Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */ 12411694Smckusick Param.damprob[SHIELD] = 150; /* shield control 15.0% */ 12511694Smckusick Param.damprob[COMPUTER] = 20; /* computer 2.0% */ 12611694Smckusick Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */ 12711694Smckusick Param.damprob[LIFESUP] = 30; /* life support 3.0% */ 12811694Smckusick Param.damprob[SINS] = 20; /* navigation system 2.0% */ 12911694Smckusick Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */ 13011694Smckusick Param.damprob[XPORTER] = 80; /* transporter 8.0% */ 13111694Smckusick /* check to see that I didn't blow it */ 13211694Smckusick for (i = j = 0; i < NDEV; i++) 13312798Slayer j += Param.damprob[i]; 13411694Smckusick if (j != 1000) 13511694Smckusick syserr("Device probabilities sum to %d", j); 13611694Smckusick Param.dockfac = 0.5; 13711694Smckusick Param.regenfac = (5 - Game.skill) * 0.05; 13811694Smckusick if (Param.regenfac < 0.0) 13911694Smckusick Param.regenfac = 0.0; 14011694Smckusick Param.warptime = 10; 14111694Smckusick Param.stopengy = 50; 14211694Smckusick Param.shupengy = 40; 14311694Smckusick i = Game.skill; 14411694Smckusick Param.klingpwr = 100 + 150 * i; 14511694Smckusick if (i >= 6) 14612798Slayer Param.klingpwr += 150; 14711694Smckusick Param.phasfac = 0.8; 14811694Smckusick Param.hitfac = 0.5; 14911694Smckusick Param.klingcrew = 200; 15011694Smckusick Param.srndrprob = 0.0035; 15111694Smckusick Param.moveprob[KM_OB] = 45; 15211694Smckusick Param.movefac[KM_OB] = .09; 15311694Smckusick Param.moveprob[KM_OA] = 40; 15411694Smckusick Param.movefac[KM_OA] = -0.05; 15511694Smckusick Param.moveprob[KM_EB] = 40; 15611694Smckusick Param.movefac[KM_EB] = 0.075; 15711694Smckusick Param.moveprob[KM_EA] = 25 + 5 * Game.skill; 15811694Smckusick Param.movefac[KM_EA] = -0.06 * Game.skill; 15911694Smckusick Param.moveprob[KM_LB] = 0; 16011694Smckusick Param.movefac[KM_LB] = 0.0; 16111694Smckusick Param.moveprob[KM_LA] = 10 + 10 * Game.skill; 16211694Smckusick Param.movefac[KM_LA] = 0.25; 16311694Smckusick Param.eventdly[E_SNOVA] = 0.5; 16411694Smckusick Param.eventdly[E_LRTB] = 25.0; 16511694Smckusick Param.eventdly[E_KATSB] = 1.0; 16611694Smckusick Param.eventdly[E_KDESB] = 3.0; 16711694Smckusick Param.eventdly[E_ISSUE] = 1.0; 16811694Smckusick Param.eventdly[E_SNAP] = 0.5; 16911694Smckusick Param.eventdly[E_ENSLV] = 0.5; 17011694Smckusick Param.eventdly[E_REPRO] = 2.0; 17111694Smckusick Param.navigcrud[0] = 1.50; 17211694Smckusick Param.navigcrud[1] = 0.75; 17311694Smckusick Param.cloakenergy = 1000; 17411694Smckusick Param.energylow = 1000; 17511694Smckusick for (i = 0; i < MAXEVENTS; i++) 17611694Smckusick { 17711694Smckusick e = &Event[i]; 17811694Smckusick e->date = 1e50; 17911694Smckusick e->evcode = 0; 18011694Smckusick } 18111694Smckusick xsched(E_SNOVA, 1, 0, 0, 0); 18211694Smckusick xsched(E_LRTB, Param.klings, 0, 0, 0); 18311694Smckusick xsched(E_KATSB, 1, 0, 0, 0); 18411694Smckusick xsched(E_ISSUE, 1, 0, 0, 0); 18511694Smckusick xsched(E_SNAP, 1, 0, 0, 0); 18611694Smckusick Ship.sectx = ranf(NSECTS); 18711694Smckusick Ship.secty = ranf(NSECTS); 18811694Smckusick Game.killk = Game.kills = Game.killb = 0; 18911694Smckusick Game.deaths = Game.negenbar = 0; 19011694Smckusick Game.captives = 0; 19111694Smckusick Game.killinhab = 0; 19211694Smckusick Game.helps = 0; 19311694Smckusick Game.killed = 0; 19411694Smckusick Game.snap = 0; 19511694Smckusick Move.endgame = 0; 19611694Smckusick 19711694Smckusick /* setup stars */ 19811694Smckusick for (i = 0; i < NQUADS; i++) 19911694Smckusick for (j = 0; j < NQUADS; j++) 20011694Smckusick { 20111694Smckusick q = &Quad[i][j]; 20211694Smckusick q->klings = q->bases = 0; 20311694Smckusick q->scanned = -1; 20411694Smckusick q->stars = ranf(9) + 1; 20511694Smckusick q->holes = ranf(3) - q->stars / 5; 20612798Slayer q->qsystemname = 0; 20711694Smckusick } 20811694Smckusick 20911694Smckusick /* select inhabited starsystems */ 21011694Smckusick for (d = 1; d < NINHAB; d++) 21111694Smckusick { 21211694Smckusick do 21311694Smckusick { 21411694Smckusick i = ranf(NQUADS); 21511694Smckusick j = ranf(NQUADS); 21611694Smckusick q = &Quad[i][j]; 21712798Slayer } while (q->qsystemname); 21812798Slayer q->qsystemname = d; 21911694Smckusick } 22011694Smckusick 22111694Smckusick /* position starbases */ 22211694Smckusick for (i = 0; i < Param.bases; i++) 22311694Smckusick { 22411694Smckusick while (1) 22511694Smckusick { 22611694Smckusick ix = ranf(NQUADS); 22711694Smckusick iy = ranf(NQUADS); 22811694Smckusick q = &Quad[ix][iy]; 22911694Smckusick if (q->bases > 0) 23011694Smckusick continue; 23111694Smckusick break; 23211694Smckusick } 23311694Smckusick q->bases = 1; 23411694Smckusick Now.base[i].x = ix; 23511694Smckusick Now.base[i].y = iy; 23611694Smckusick q->scanned = 1001; 23711694Smckusick /* start the Enterprise near starbase */ 23811694Smckusick if (i == 0) 23911694Smckusick { 24011694Smckusick Ship.quadx = ix; 24111694Smckusick Ship.quady = iy; 24211694Smckusick } 24311694Smckusick } 24411694Smckusick 24511694Smckusick /* position klingons */ 24611694Smckusick for (i = Param.klings; i > 0; ) 24711694Smckusick { 24811694Smckusick klump = ranf(4) + 1; 24911694Smckusick if (klump > i) 25011694Smckusick klump = i; 25111694Smckusick while (1) 25211694Smckusick { 25311694Smckusick ix = ranf(NQUADS); 25411694Smckusick iy = ranf(NQUADS); 25511694Smckusick q = &Quad[ix][iy]; 25611694Smckusick if (q->klings + klump > MAXKLQUAD) 25711694Smckusick continue; 25812798Slayer q->klings += klump; 25912798Slayer i -= klump; 26011694Smckusick break; 26111694Smckusick } 26211694Smckusick } 26311694Smckusick 26411694Smckusick /* initialize this quadrant */ 26511694Smckusick printf("%d Klingons\n%d starbase", Param.klings, Param.bases); 26611694Smckusick if (Param.bases > 1) 26711694Smckusick printf("s"); 26811694Smckusick printf(" at %d,%d", Now.base[0].x, Now.base[0].y); 26911694Smckusick for (i = 1; i < Param.bases; i++) 27011694Smckusick printf(", %d,%d", Now.base[i].x, Now.base[i].y); 27111694Smckusick printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr); 27211694Smckusick Move.free = 0; 27311694Smckusick initquad(0); 27411694Smckusick srscan(1); 27511694Smckusick attack(0); 27611694Smckusick } 277