xref: /csrg-svn/games/trek/ram.c (revision 21288)
1*21288Sdist /*
2*21288Sdist  * Copyright (c) 1980 Regents of the University of California.
3*21288Sdist  * All rights reserved.  The Berkeley software License Agreement
4*21288Sdist  * specifies the terms and conditions for redistribution.
5*21288Sdist  */
6*21288Sdist 
711689Smckusick #ifndef lint
8*21288Sdist static char sccsid[] = "@(#)ram.c	5.1 (Berkeley) 05/30/85";
911689Smckusick #endif not lint
1011689Smckusick 
1111689Smckusick # include	"trek.h"
1211689Smckusick 
1311689Smckusick /*
1411689Smckusick **  RAM SOME OBJECT
1511689Smckusick **
1611689Smckusick **	You have run into some sort of object.  It may be a Klingon,
1711689Smckusick **	a star, or a starbase.  If you run into a star, you are really
1811689Smckusick **	stupid, because there is no hope for you.
1911689Smckusick **
2011689Smckusick **	If you run into something else, you destroy that object.  You
2111689Smckusick **	also rack up incredible damages.
2211689Smckusick */
2311689Smckusick 
2411689Smckusick ram(ix, iy)
2511689Smckusick int	ix, iy;
2611689Smckusick {
2711689Smckusick 	register int		i;
2811689Smckusick 	register char		c;
2911689Smckusick 
3011689Smckusick 	printf("RED ALERT: collision imminent\n");
3111689Smckusick 	c = Sect[ix][iy];
3211689Smckusick 	switch (c)
3311689Smckusick 	{
3411689Smckusick 
3511689Smckusick 	  case KLINGON:
3611689Smckusick 		printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
3711689Smckusick 		killk(ix, iy);
3811689Smckusick 		break;
3911689Smckusick 
4011689Smckusick 	  case STAR:
4111689Smckusick 	  case INHABIT:
4211689Smckusick 		printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
4311689Smckusick 		sleep(2);
4411689Smckusick 		printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
4511689Smckusick 		lose(L_STAR);
4611689Smckusick 
4711689Smckusick 	  case BASE:
4811689Smckusick 		printf("You ran into the starbase at %d,%d\n", ix, iy);
4911689Smckusick 		killb(Ship.quadx, Ship.quady);
5011689Smckusick 		/* don't penalize the captain if it wasn't his fault */
5111689Smckusick 		if (!damaged(SINS))
5212344Slayer 			Game.killb += 1;
5311689Smckusick 		break;
5411689Smckusick 	}
5511689Smckusick 	sleep(2);
5611689Smckusick 	printf("%s heavily damaged\n", Ship.shipname);
5711689Smckusick 
5811689Smckusick 	/* select the number of deaths to occur */
5911689Smckusick 	i = 10 + ranf(20 * Game.skill);
6012344Slayer 	Game.deaths += i;
6112344Slayer 	Ship.crew -= i;
6211689Smckusick 	printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
6311689Smckusick 
6411689Smckusick 	/* damage devices with an 80% probability */
6511689Smckusick 	for (i = 0; i < NDEV; i++)
6611689Smckusick 	{
6711689Smckusick 		if (ranf(100) < 20)
6811689Smckusick 			continue;
6911689Smckusick 		damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
7011689Smckusick 	}
7111689Smckusick 
7211689Smckusick 	/* no chance that your shields remained up in all that */
7311689Smckusick 	Ship.shldup = 0;
7411689Smckusick }
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