xref: /csrg-svn/games/trek/nova.c (revision 60857)
121286Sdist /*
2*60857Sbostic  * Copyright (c) 1980, 1993
3*60857Sbostic  *	The Regents of the University of California.  All rights reserved.
434205Sbostic  *
542606Sbostic  * %sccs.include.redist.c%
621286Sdist  */
721286Sdist 
811685Smckusick #ifndef lint
9*60857Sbostic static char sccsid[] = "@(#)nova.c	8.1 (Berkeley) 05/31/93";
1034205Sbostic #endif /* not lint */
1111685Smckusick 
1211685Smckusick # include	"trek.h"
1311685Smckusick 
1411685Smckusick /*
1511685Smckusick **  CAUSE A NOVA TO OCCUR
1611685Smckusick **
1711685Smckusick **	A nova occurs.  It is the result of having a star hit with
1811685Smckusick **	a photon torpedo.  There are several things which may happen.
1911685Smckusick **	The star may not be affected.  It may go nova.  It may turn
2011685Smckusick **	into a black hole.  Any (yummy) it may go supernova.
2111685Smckusick **
2211685Smckusick **	Stars that go nova cause stars which surround them to undergo
2311685Smckusick **	the same probabilistic process.  Klingons next to them are
2411685Smckusick **	destroyed.  And if the starship is next to it, it gets zapped.
2511685Smckusick **	If the zap is too much, it gets destroyed.
2611685Smckusick */
2711685Smckusick 
nova(x,y)2811685Smckusick nova(x, y)
2911685Smckusick int	x, y;
3011685Smckusick {
3111685Smckusick 	register int		i, j;
3211685Smckusick 	register int		se;
3311685Smckusick 
3411685Smckusick 	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
3511685Smckusick 		return;
3611685Smckusick 	if (ranf(100) < 15)
3711685Smckusick 	{
3811685Smckusick 		printf("Spock: Star at %d,%d failed to nova.\n", x, y);
3911685Smckusick 		return;
4011685Smckusick 	}
4111685Smckusick 	if (ranf(100) < 5)
4211685Smckusick 		return (snova(x, y));
4311685Smckusick 	printf("Spock: Star at %d,%d gone nova\n", x, y);
4411685Smckusick 
4511685Smckusick 	if (ranf(4) != 0)
4611685Smckusick 		Sect[x][y] = EMPTY;
4711685Smckusick 	else
4811685Smckusick 	{
4911685Smckusick 		Sect[x][y] = HOLE;
5012344Slayer 		Quad[Ship.quadx][Ship.quady].holes += 1;
5111685Smckusick 	}
5212344Slayer 	Quad[Ship.quadx][Ship.quady].stars -= 1;
5312344Slayer 	Game.kills += 1;
5411685Smckusick 	for (i = x - 1; i <= x + 1; i++)
5511685Smckusick 	{
5611685Smckusick 		if (i < 0 || i >= NSECTS)
5711685Smckusick 			continue;
5811685Smckusick 		for (j = y - 1; j <= y + 1; j++)
5911685Smckusick 		{
6011685Smckusick 			if (j < 0 || j >= NSECTS)
6111685Smckusick 				continue;
6211685Smckusick 			se = Sect[i][j];
6311685Smckusick 			switch (se)
6411685Smckusick 			{
6511685Smckusick 
6611685Smckusick 			  case EMPTY:
6711685Smckusick 			  case HOLE:
6811685Smckusick 				break;
6911685Smckusick 
7011685Smckusick 			  case KLINGON:
7111685Smckusick 				killk(i, j);
7211685Smckusick 				break;
7311685Smckusick 
7411685Smckusick 			  case STAR:
7511685Smckusick 				nova(i, j);
7611685Smckusick 				break;
7711685Smckusick 
7811685Smckusick 			  case INHABIT:
7911685Smckusick 				kills(i, j, -1);
8011685Smckusick 				break;
8111685Smckusick 
8211685Smckusick 			  case BASE:
8311685Smckusick 				killb(i, j);
8412344Slayer 				Game.killb += 1;
8511685Smckusick 				break;
8611685Smckusick 
8711685Smckusick 			  case ENTERPRISE:
8811685Smckusick 			  case QUEENE:
8911685Smckusick 				se = 2000;
9011685Smckusick 				if (Ship.shldup)
9111685Smckusick 					if (Ship.shield >= se)
9211685Smckusick 					{
9312344Slayer 						Ship.shield -= se;
9411685Smckusick 						se = 0;
9511685Smckusick 					}
9611685Smckusick 					else
9711685Smckusick 					{
9812344Slayer 						se -= Ship.shield;
9911685Smckusick 						Ship.shield = 0;
10011685Smckusick 					}
10112344Slayer 				Ship.energy -= se;
10211685Smckusick 				if (Ship.energy <= 0)
10311685Smckusick 					lose(L_SUICID);
10411685Smckusick 				break;
10511685Smckusick 
10611685Smckusick 			  default:
10711685Smckusick 				printf("Unknown object %c at %d,%d destroyed\n",
10811685Smckusick 					se, i, j);
10911685Smckusick 				Sect[i][j] = EMPTY;
11011685Smckusick 				break;
11111685Smckusick 			}
11211685Smckusick 		}
11311685Smckusick 	}
11411685Smckusick 	return;
11511685Smckusick }
116