1*25993Smckusick /* 2*25993Smckusick * Copyright (c) 1980 Regents of the University of California. 3*25993Smckusick * All rights reserved. The Berkeley software License Agreement 4*25993Smckusick * specifies the terms and conditions for redistribution. 5*25993Smckusick */ 6*25993Smckusick 711683Smckusick #ifndef lint 8*25993Smckusick char copyright[] = 9*25993Smckusick "@(#) Copyright (c) 1980 Regents of the University of California.\n\ 10*25993Smckusick All rights reserved.\n"; 1111683Smckusick #endif not lint 1211683Smckusick 13*25993Smckusick #ifndef lint 14*25993Smckusick static char sccsid[] = "@(#)main.c 5.1 (Berkeley) 01/29/86"; 15*25993Smckusick #endif not lint 16*25993Smckusick 1711683Smckusick # include "trek.h" 1812738Slayer # include <stdio.h> 1912738Slayer # include <sgtty.h> 2012738Slayer # define PRIO 00 /* default priority */ 2111683Smckusick 2212738Slayer int Mother = 51 + (51 << 8); 2311683Smckusick 2411683Smckusick /* 2511683Smckusick ** #### ##### # #### ##### #### ##### # # 2611683Smckusick ** # # # # # # # # # # # # 2711683Smckusick ** ### # ##### #### # #### ### ### 2811683Smckusick ** # # # # # # # # # # # # 2911683Smckusick ** #### # # # # # # # # ##### # # 3011683Smckusick ** 3111683Smckusick ** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help 3211683Smckusick ** from Jeff Poskanzer and Pete Rubinstein. 3311683Smckusick ** 3411683Smckusick ** I also want to thank everyone here at Berkeley who 3511683Smckusick ** where crazy enough to play the undebugged game. I want to 3611683Smckusick ** particularly thank Nick Whyte, who made considerable 3711683Smckusick ** suggestions regarding the content of the game. Why, I'll 3811683Smckusick ** never forget the time he suggested the name for the 3911683Smckusick ** "capture" command. 4011683Smckusick ** 4111683Smckusick ** Please send comments, questions, and suggestions about this 4211683Smckusick ** game to: 4311683Smckusick ** Eric P. Allman 4411683Smckusick ** Project INGRES 4511683Smckusick ** Electronics Research Laboratory 4611683Smckusick ** Cory Hall 4711683Smckusick ** University of California 4811683Smckusick ** Berkeley, California 94720 4911683Smckusick ** 5011683Smckusick ** If you make ANY changes in the game, I sure would like to 5111683Smckusick ** know about them. It is sort of an ongoing project for me, 5211683Smckusick ** and I very much want to put in any bug fixes and improvements 5311683Smckusick ** that you might come up with. 5411683Smckusick ** 5511683Smckusick ** FORTRASH version by Kay R. Fisher (DEC) "and countless others". 5611683Smckusick ** That was adapted from the "original BASIC program" (ha!) by 5711683Smckusick ** Mike Mayfield (Centerline Engineering). 5811683Smckusick ** 5911683Smckusick ** Additional inspiration taken from FORTRAN version by 6011683Smckusick ** David Matuszek and Paul Reynolds which runs on the CDC 6111683Smckusick ** 7600 at Lawrence Berkeley Lab, maintained there by 6211683Smckusick ** Andy Davidson. This version is also available at LLL 6311683Smckusick ** and at LMSC. In all fairness, this version was the 6411683Smckusick ** major inspiration for this version of the game (trans- 6511683Smckusick ** lation: I ripped off a whole lot of code). 6611683Smckusick ** 6711683Smckusick ** Minor other input from the "Battelle Version 7A" by Joe Miller 6811683Smckusick ** (Graphics Systems Group, Battelle-Columbus Labs) and 6911683Smckusick ** Ross Pavlac (Systems Programmer, Battelle Memorial 7011683Smckusick ** Institute). That version was written in December '74 7111683Smckusick ** and extensively modified June '75. It was adapted 7211683Smckusick ** from the FTN version by Ron Williams of CDC Sunnyvale, 7311683Smckusick ** which was adapted from the Basic version distributed 7411683Smckusick ** by DEC. It also had "neat stuff swiped" from T. T. 7511683Smckusick ** Terry and Jim Korp (University of Texas), Hicks (Penn 7611683Smckusick ** U.), and Rick Maus (Georgia Tech). Unfortunately, it 7711683Smckusick ** was not as readable as it could have been and so the 7811683Smckusick ** translation effort was severely hampered. None the 7911683Smckusick ** less, I got the idea of inhabited starsystems from this 8011683Smckusick ** version. 8111683Smckusick ** 8211683Smckusick ** Permission is given for use, copying, and modification of 8311683Smckusick ** all or part of this program and related documentation, 8411683Smckusick ** provided that all reference to the authors are maintained. 8511683Smckusick ** 8611683Smckusick ** 8711683Smckusick ********************************************************************** 8811683Smckusick ** 8911683Smckusick ** NOTES TO THE MAINTAINER: 9011683Smckusick ** 9111683Smckusick ** There is a compilation option xTRACE which must be set for any 9211683Smckusick ** trace information to be generated. It is probably defined in 9311683Smckusick ** the version that you get. It can be removed, however, if you 9411683Smckusick ** have trouble finding room in core. 9511683Smckusick ** 9611683Smckusick ** Many things in trek are not as clear as they might be, but are 9711683Smckusick ** done to reduce space. I compile with the -f and -O flags. I 9811683Smckusick ** am constrained to running with non-seperated I/D space, since 9912738Slayer ** we don't have doubleing point hardware here; even if we did, I 10011683Smckusick ** would like trek to be available to the large number of people 10111683Smckusick ** who either have an 11/40 or do not have FP hardware. I also 10211683Smckusick ** found it desirable to make the code run reentrant, so this 10311683Smckusick ** added even more space constraints. 10411683Smckusick ** 10511683Smckusick ** I use the portable C library to do my I/O. This is done be- 10611683Smckusick ** cause I wanted the game easily transportable to other C 10712738Slayer ** implementations, and because I was too lazy to do the doubleing 10811683Smckusick ** point input myself. Little did I know. The portable C library 10911683Smckusick ** released by Bell Labs has more bugs than you would believe, so 11011683Smckusick ** I ended up rewriting the whole blessed thing. Trek excercises 11111683Smckusick ** many of the bugs in it, as well as bugs in some of the section 11211683Smckusick ** III UNIX routines. We have fixed them here. One main problem 11311683Smckusick ** was a bug in alloc() that caused it to always ask for a large 11411683Smckusick ** hunk of memory, which worked fine unless you were almost out, 11511683Smckusick ** which I inevitably was. If you want the code for all of this 11611683Smckusick ** stuff, it is also available through me. 11711683Smckusick ** 11811683Smckusick *********************************************************************** 11911683Smckusick */ 12011683Smckusick 12111683Smckusick main(argc, argv) 12211683Smckusick int argc; 12311683Smckusick char **argv; 12411683Smckusick { 12512738Slayer long vect; 12612738Slayer /* extern FILE *f_log; */ 12711683Smckusick register char opencode; 12811683Smckusick int prio; 12911683Smckusick register int ac; 13011683Smckusick register char **av; 13112738Slayer struct sgttyb argp; 13212738Slayer int been_here = 0; 13311683Smckusick 13411683Smckusick av = argv; 13511683Smckusick ac = argc; 13611683Smckusick av++; 13712738Slayer time(&vect); 13812738Slayer srand(vect); 13911683Smckusick opencode = 'w'; 14011683Smckusick prio = PRIO; 14112738Slayer if (gtty(1, &argp) == 0) 14211683Smckusick { 14312738Slayer if ((argp.sg_ispeed ) < B1200) 14411683Smckusick Etc.fast++; 14511683Smckusick } 14611683Smckusick while (ac > 1 && av[0][0] == '-') 14711683Smckusick { 14811683Smckusick switch (av[0][1]) 14911683Smckusick { 15011683Smckusick case 'a': /* append to log file */ 15111683Smckusick opencode = 'a'; 15211683Smckusick break; 15311683Smckusick 15411683Smckusick case 'f': /* set fast mode */ 15511683Smckusick Etc.fast++; 15611683Smckusick break; 15711683Smckusick 15811683Smckusick case 's': /* set slow mode */ 15911683Smckusick Etc.fast = 0; 16011683Smckusick break; 16111683Smckusick 16211683Smckusick # ifdef xTRACE 16311683Smckusick case 't': /* trace */ 16411683Smckusick if (getuid() != Mother) 16511683Smckusick goto badflag; 16611683Smckusick Trace++; 16711683Smckusick break; 16811683Smckusick # endif 16911683Smckusick 17011683Smckusick case 'p': /* set priority */ 17111683Smckusick if (getuid() != Mother) 17211683Smckusick goto badflag; 17311683Smckusick if (scanf(-1, &av[0][2], "%d", &prio) > 0) 17411683Smckusick break; 17511683Smckusick 17611683Smckusick default: 17711683Smckusick badflag: 17811683Smckusick printf("Invalid option: %s\n", av[0]); 17911683Smckusick 18011683Smckusick } 18111683Smckusick ac--; 18211683Smckusick av++; 18311683Smckusick } 18411683Smckusick if (ac > 2) 18511683Smckusick syserr(0, "arg count"); 18612738Slayer /* 18711683Smckusick if (ac > 1) 18812738Slayer f_log = fopen(av[0], opencode); 18912738Slayer */ 19011683Smckusick 19111683Smckusick printf("\n * * * S T A R T R E K * * *\n\n"); 19211683Smckusick 19312738Slayer play_with(stdin); 19412738Slayer ungetc('\n',stdin); 19511683Smckusick setexit(); 19612738Slayer if ( been_here == 1 ) 19711683Smckusick { 19812738Slayer if ( !getynpar("Another game") ) 19912738Slayer exit(0); 20012738Slayer } 20112738Slayer been_here = 1; 20212738Slayer do 20312738Slayer { 20411683Smckusick setup(); 20511683Smckusick play(); 20612738Slayer } while (getynpar("Another game")); 20712738Slayer 20812738Slayer fflush(stdout); 20911683Smckusick } 21012738Slayer 21112738Slayer play_with(iop) 21212738Slayer register FILE *iop; 21312738Slayer { 21412738Slayer extern char _sibuf[]; 21512738Slayer 21612738Slayer iop->_cnt = 0; 21712738Slayer iop->_base = _sibuf; 21812738Slayer iop->_ptr = iop->_base; 21912738Slayer iop->_bufsiz = BUFSIZ; 22012738Slayer } 221