125993Smckusick /*
2*60857Sbostic * Copyright (c) 1980, 1993
3*60857Sbostic * The Regents of the University of California. All rights reserved.
434205Sbostic *
542606Sbostic * %sccs.include.redist.c%
625993Smckusick */
725993Smckusick
811683Smckusick #ifndef lint
9*60857Sbostic static char copyright[] =
10*60857Sbostic "@(#) Copyright (c) 1980, 1993\n\
11*60857Sbostic The Regents of the University of California. All rights reserved.\n";
1234205Sbostic #endif /* not lint */
1311683Smckusick
1425993Smckusick #ifndef lint
15*60857Sbostic static char sccsid[] = "@(#)main.c 8.1 (Berkeley) 05/31/93";
1634205Sbostic #endif /* not lint */
1725993Smckusick
1811683Smckusick # include "trek.h"
1912738Slayer # include <stdio.h>
2012738Slayer # include <sgtty.h>
2144314Sbostic # include <setjmp.h>
2244314Sbostic
2312738Slayer # define PRIO 00 /* default priority */
2411683Smckusick
2512738Slayer int Mother = 51 + (51 << 8);
2611683Smckusick
2711683Smckusick /*
2811683Smckusick ** #### ##### # #### ##### #### ##### # #
2911683Smckusick ** # # # # # # # # # # # #
3011683Smckusick ** ### # ##### #### # #### ### ###
3111683Smckusick ** # # # # # # # # # # # #
3211683Smckusick ** #### # # # # # # # # ##### # #
3311683Smckusick **
3411683Smckusick ** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
3511683Smckusick ** from Jeff Poskanzer and Pete Rubinstein.
3611683Smckusick **
3711683Smckusick ** I also want to thank everyone here at Berkeley who
3811683Smckusick ** where crazy enough to play the undebugged game. I want to
3911683Smckusick ** particularly thank Nick Whyte, who made considerable
4011683Smckusick ** suggestions regarding the content of the game. Why, I'll
4111683Smckusick ** never forget the time he suggested the name for the
4211683Smckusick ** "capture" command.
4311683Smckusick **
4411683Smckusick ** Please send comments, questions, and suggestions about this
4511683Smckusick ** game to:
4611683Smckusick ** Eric P. Allman
4711683Smckusick ** Project INGRES
4811683Smckusick ** Electronics Research Laboratory
4911683Smckusick ** Cory Hall
5011683Smckusick ** University of California
5111683Smckusick ** Berkeley, California 94720
5211683Smckusick **
5311683Smckusick ** If you make ANY changes in the game, I sure would like to
5411683Smckusick ** know about them. It is sort of an ongoing project for me,
5511683Smckusick ** and I very much want to put in any bug fixes and improvements
5611683Smckusick ** that you might come up with.
5711683Smckusick **
5811683Smckusick ** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
5911683Smckusick ** That was adapted from the "original BASIC program" (ha!) by
6011683Smckusick ** Mike Mayfield (Centerline Engineering).
6111683Smckusick **
6211683Smckusick ** Additional inspiration taken from FORTRAN version by
6311683Smckusick ** David Matuszek and Paul Reynolds which runs on the CDC
6411683Smckusick ** 7600 at Lawrence Berkeley Lab, maintained there by
6511683Smckusick ** Andy Davidson. This version is also available at LLL
6611683Smckusick ** and at LMSC. In all fairness, this version was the
6711683Smckusick ** major inspiration for this version of the game (trans-
6811683Smckusick ** lation: I ripped off a whole lot of code).
6911683Smckusick **
7011683Smckusick ** Minor other input from the "Battelle Version 7A" by Joe Miller
7111683Smckusick ** (Graphics Systems Group, Battelle-Columbus Labs) and
7211683Smckusick ** Ross Pavlac (Systems Programmer, Battelle Memorial
7311683Smckusick ** Institute). That version was written in December '74
7411683Smckusick ** and extensively modified June '75. It was adapted
7511683Smckusick ** from the FTN version by Ron Williams of CDC Sunnyvale,
7611683Smckusick ** which was adapted from the Basic version distributed
7711683Smckusick ** by DEC. It also had "neat stuff swiped" from T. T.
7811683Smckusick ** Terry and Jim Korp (University of Texas), Hicks (Penn
7911683Smckusick ** U.), and Rick Maus (Georgia Tech). Unfortunately, it
8011683Smckusick ** was not as readable as it could have been and so the
8111683Smckusick ** translation effort was severely hampered. None the
8211683Smckusick ** less, I got the idea of inhabited starsystems from this
8311683Smckusick ** version.
8411683Smckusick **
8511683Smckusick ** Permission is given for use, copying, and modification of
8611683Smckusick ** all or part of this program and related documentation,
8711683Smckusick ** provided that all reference to the authors are maintained.
8811683Smckusick **
8911683Smckusick **
9011683Smckusick **********************************************************************
9111683Smckusick **
9211683Smckusick ** NOTES TO THE MAINTAINER:
9311683Smckusick **
9411683Smckusick ** There is a compilation option xTRACE which must be set for any
9511683Smckusick ** trace information to be generated. It is probably defined in
9611683Smckusick ** the version that you get. It can be removed, however, if you
9711683Smckusick ** have trouble finding room in core.
9811683Smckusick **
9911683Smckusick ** Many things in trek are not as clear as they might be, but are
10011683Smckusick ** done to reduce space. I compile with the -f and -O flags. I
10111683Smckusick ** am constrained to running with non-seperated I/D space, since
10212738Slayer ** we don't have doubleing point hardware here; even if we did, I
10311683Smckusick ** would like trek to be available to the large number of people
10411683Smckusick ** who either have an 11/40 or do not have FP hardware. I also
10511683Smckusick ** found it desirable to make the code run reentrant, so this
10611683Smckusick ** added even more space constraints.
10711683Smckusick **
10811683Smckusick ** I use the portable C library to do my I/O. This is done be-
10911683Smckusick ** cause I wanted the game easily transportable to other C
11012738Slayer ** implementations, and because I was too lazy to do the doubleing
11111683Smckusick ** point input myself. Little did I know. The portable C library
11211683Smckusick ** released by Bell Labs has more bugs than you would believe, so
11311683Smckusick ** I ended up rewriting the whole blessed thing. Trek excercises
11411683Smckusick ** many of the bugs in it, as well as bugs in some of the section
11511683Smckusick ** III UNIX routines. We have fixed them here. One main problem
11611683Smckusick ** was a bug in alloc() that caused it to always ask for a large
11711683Smckusick ** hunk of memory, which worked fine unless you were almost out,
11811683Smckusick ** which I inevitably was. If you want the code for all of this
11911683Smckusick ** stuff, it is also available through me.
12011683Smckusick **
12111683Smckusick ***********************************************************************
12211683Smckusick */
12311683Smckusick
12444314Sbostic jmp_buf env;
12544314Sbostic
main(argc,argv)12611683Smckusick main(argc, argv)
12711683Smckusick int argc;
12811683Smckusick char **argv;
12911683Smckusick {
13012738Slayer long vect;
13112738Slayer /* extern FILE *f_log; */
13211683Smckusick register char opencode;
13311683Smckusick int prio;
13411683Smckusick register int ac;
13511683Smckusick register char **av;
13612738Slayer struct sgttyb argp;
13711683Smckusick
13811683Smckusick av = argv;
13911683Smckusick ac = argc;
14011683Smckusick av++;
14112738Slayer time(&vect);
14212738Slayer srand(vect);
14311683Smckusick opencode = 'w';
14411683Smckusick prio = PRIO;
14512738Slayer if (gtty(1, &argp) == 0)
14611683Smckusick {
14712738Slayer if ((argp.sg_ispeed ) < B1200)
14811683Smckusick Etc.fast++;
14911683Smckusick }
15011683Smckusick while (ac > 1 && av[0][0] == '-')
15111683Smckusick {
15211683Smckusick switch (av[0][1])
15311683Smckusick {
15411683Smckusick case 'a': /* append to log file */
15511683Smckusick opencode = 'a';
15611683Smckusick break;
15711683Smckusick
15811683Smckusick case 'f': /* set fast mode */
15911683Smckusick Etc.fast++;
16011683Smckusick break;
16111683Smckusick
16211683Smckusick case 's': /* set slow mode */
16311683Smckusick Etc.fast = 0;
16411683Smckusick break;
16511683Smckusick
16611683Smckusick # ifdef xTRACE
16711683Smckusick case 't': /* trace */
16811683Smckusick if (getuid() != Mother)
16911683Smckusick goto badflag;
17011683Smckusick Trace++;
17111683Smckusick break;
17211683Smckusick # endif
17311683Smckusick
17411683Smckusick case 'p': /* set priority */
17511683Smckusick if (getuid() != Mother)
17611683Smckusick goto badflag;
17746768Sbostic prio = atoi(av[0] + 2);
17846768Sbostic break;
17911683Smckusick
18011683Smckusick default:
18111683Smckusick badflag:
18211683Smckusick printf("Invalid option: %s\n", av[0]);
18311683Smckusick
18411683Smckusick }
18511683Smckusick ac--;
18611683Smckusick av++;
18711683Smckusick }
18811683Smckusick if (ac > 2)
18911683Smckusick syserr(0, "arg count");
19012738Slayer /*
19111683Smckusick if (ac > 1)
19212738Slayer f_log = fopen(av[0], opencode);
19312738Slayer */
19411683Smckusick
19534591Sbostic printf("\n * * * S T A R T R E K * * *\n\nPress return to continue.\n");
19611683Smckusick
19744314Sbostic if (setjmp(env))
19811683Smckusick {
19912738Slayer if ( !getynpar("Another game") )
20012738Slayer exit(0);
20112738Slayer }
20212738Slayer do
20312738Slayer {
20411683Smckusick setup();
20511683Smckusick play();
20612738Slayer } while (getynpar("Another game"));
20712738Slayer
20812738Slayer fflush(stdout);
20911683Smckusick }
210