xref: /csrg-svn/games/trek/kill.c (revision 11679)
1*11679Smckusick #ifndef lint
2*11679Smckusick static char sccsid[] = "@(#)kill.c	4.1	(Berkeley)	03/23/83";
3*11679Smckusick #endif not lint
4*11679Smckusick 
5*11679Smckusick # include	"trek.h"
6*11679Smckusick 
7*11679Smckusick /*
8*11679Smckusick **  KILL KILL KILL !!!
9*11679Smckusick **
10*11679Smckusick **	This file handles the killing off of almost anything.
11*11679Smckusick */
12*11679Smckusick 
13*11679Smckusick /*
14*11679Smckusick **  Handle a Klingon's death
15*11679Smckusick **
16*11679Smckusick **	The Klingon at the sector given by the parameters is killed
17*11679Smckusick **	and removed from the Klingon list.  Notice that it is not
18*11679Smckusick **	removed from the event list; this is done later, when the
19*11679Smckusick **	the event is to be caught.  Also, the time left is recomputed,
20*11679Smckusick **	and the game is won if that was the last klingon.
21*11679Smckusick */
22*11679Smckusick 
23*11679Smckusick killk(ix, iy)
24*11679Smckusick int	ix, iy;
25*11679Smckusick {
26*11679Smckusick 	register int		i, j;
27*11679Smckusick 
28*11679Smckusick 	printf("   *** Klingon at %d,%d destroyed ***\n", ix, iy);
29*11679Smckusick 
30*11679Smckusick 	/* remove the scoundrel */
31*11679Smckusick 	Now.klings =- 1;
32*11679Smckusick 	Sect[ix][iy] = EMPTY;
33*11679Smckusick 	Quad[Ship.quadx][Ship.quady].klings =- 1;
34*11679Smckusick 	/* %%% IS THIS SAFE???? %%% */
35*11679Smckusick 	Quad[Ship.quadx][Ship.quady].scanned =- 100;
36*11679Smckusick 	Game.killk =+ 1;
37*11679Smckusick 
38*11679Smckusick 	/* find the Klingon in the Klingon list */
39*11679Smckusick 	for (i = 0; i < Etc.nkling; i++)
40*11679Smckusick 		if (ix == Etc.klingon[i].x && iy == Etc.klingon[i].y)
41*11679Smckusick 		{
42*11679Smckusick 			/* purge him from the list */
43*11679Smckusick 			Etc.nkling =- 1;
44*11679Smckusick 			for (; i < Etc.nkling; i++)
45*11679Smckusick 				bmove(&Etc.klingon[i+1], &Etc.klingon[i], sizeof Etc.klingon[i]);
46*11679Smckusick 			break;
47*11679Smckusick 		}
48*11679Smckusick 
49*11679Smckusick 	/* find out if that was the last one */
50*11679Smckusick 	if (Now.klings <= 0)
51*11679Smckusick 		win();
52*11679Smckusick 
53*11679Smckusick 	/* recompute time left */
54*11679Smckusick 	Now.time = Now.resource / Now.klings;
55*11679Smckusick 	return;
56*11679Smckusick }
57*11679Smckusick 
58*11679Smckusick 
59*11679Smckusick /*
60*11679Smckusick **  handle a starbase's death
61*11679Smckusick */
62*11679Smckusick 
63*11679Smckusick killb(qx, qy)
64*11679Smckusick int	qx, qy;
65*11679Smckusick {
66*11679Smckusick 	register struct quad	*q;
67*11679Smckusick 	register struct xy	*b;
68*11679Smckusick 
69*11679Smckusick 	q = &Quad[qx][qy];
70*11679Smckusick 
71*11679Smckusick 	if (q->bases <= 0)
72*11679Smckusick 		return;
73*11679Smckusick 	if (!damaged(SSRADIO))
74*11679Smckusick 		/* then update starchart */
75*11679Smckusick 		if (q->scanned < 1000)
76*11679Smckusick 			q->scanned =- 10;
77*11679Smckusick 		else
78*11679Smckusick 			if (q->scanned > 1000)
79*11679Smckusick 				q->scanned = -1;
80*11679Smckusick 	q->bases = 0;
81*11679Smckusick 	Now.bases =- 1;
82*11679Smckusick 	for (b = Now.base; ; b++)
83*11679Smckusick 		if (qx == b->x && qy == b->y)
84*11679Smckusick 			break;
85*11679Smckusick 	bmove(&Now.base[Now.bases], b, sizeof *b);
86*11679Smckusick 	if (qx == Ship.quadx && qy == Ship.quady)
87*11679Smckusick 	{
88*11679Smckusick 		Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY;
89*11679Smckusick 		if (Ship.cond == DOCKED)
90*11679Smckusick 			undock();
91*11679Smckusick 		printf("Starbase at %d,%d destroyed\n", Etc.starbase.x, Etc.starbase.y);
92*11679Smckusick 	}
93*11679Smckusick 	else
94*11679Smckusick 	{
95*11679Smckusick 		if (!damaged(SSRADIO))
96*11679Smckusick 		{
97*11679Smckusick 			printf("Uhura: Starfleet command reports that the starbase in\n");
98*11679Smckusick 			printf("   quadrant %d,%d has been destroyed\n", qx, qy);
99*11679Smckusick 		}
100*11679Smckusick 		else
101*11679Smckusick 			schedule(E_KATSB | E_GHOST, 1e50, qx, qy, 0);
102*11679Smckusick 	}
103*11679Smckusick }
104*11679Smckusick 
105*11679Smckusick 
106*11679Smckusick /**
107*11679Smckusick  **	kill an inhabited starsystem
108*11679Smckusick  **/
109*11679Smckusick 
110*11679Smckusick kills(x, y, f)
111*11679Smckusick int	x, y;	/* quad coords if f == 0, else sector coords */
112*11679Smckusick int	f;	/* f != 0 -- this quad;  f < 0 -- Enterprise's fault */
113*11679Smckusick {
114*11679Smckusick 	register struct quad	*q;
115*11679Smckusick 	register struct event	*e;
116*11679Smckusick 	register char		*name;
117*11679Smckusick 
118*11679Smckusick 	if (f)
119*11679Smckusick 	{
120*11679Smckusick 		/* current quadrant */
121*11679Smckusick 		q = &Quad[Ship.quadx][Ship.quady];
122*11679Smckusick 		Sect[x][y] = EMPTY;
123*11679Smckusick 		name = systemname(q);
124*11679Smckusick 		if (name == 0)
125*11679Smckusick 			return;
126*11679Smckusick 		printf("Inhabited starsystem %s at %d,%d destroyed\n",
127*11679Smckusick 			name, x, y);
128*11679Smckusick 		if (f < 0)
129*11679Smckusick 			Game.killinhab =+ 1;
130*11679Smckusick 	}
131*11679Smckusick 	else
132*11679Smckusick 	{
133*11679Smckusick 		/* different quadrant */
134*11679Smckusick 		q = &Quad[x][y];
135*11679Smckusick 	}
136*11679Smckusick 	if (q->systemname & Q_DISTRESSED)
137*11679Smckusick 	{
138*11679Smckusick 		/* distressed starsystem */
139*11679Smckusick 		e = &Event[q->systemname & Q_SYSTEM];
140*11679Smckusick 		printf("Distress call for %s invalidated\n",
141*11679Smckusick 			Systemname[e->systemname]);
142*11679Smckusick 		unschedule(e);
143*11679Smckusick 	}
144*11679Smckusick 	q->systemname = 0;
145*11679Smckusick 	q->stars =- 1;
146*11679Smckusick }
147*11679Smckusick 
148*11679Smckusick 
149*11679Smckusick /**
150*11679Smckusick  **	"kill" a distress call
151*11679Smckusick  **/
152*11679Smckusick 
153*11679Smckusick killd(x, y, f)
154*11679Smckusick int	x, y;		/* quadrant coordinates */
155*11679Smckusick int	f;		/* set if user is to be informed */
156*11679Smckusick {
157*11679Smckusick 	register struct event	*e;
158*11679Smckusick 	register int		i;
159*11679Smckusick 	register struct quad	*q;
160*11679Smckusick 
161*11679Smckusick 	q = &Quad[x][y];
162*11679Smckusick 	for (i = 0; i < MAXEVENTS; i++)
163*11679Smckusick 	{
164*11679Smckusick 		e = &Event[i];
165*11679Smckusick 		if (e->x != x || e->y != y)
166*11679Smckusick 			continue;
167*11679Smckusick 		switch (e->evcode)
168*11679Smckusick 		{
169*11679Smckusick 		  case E_KDESB:
170*11679Smckusick 			if (f)
171*11679Smckusick 			{
172*11679Smckusick 				printf("Distress call for starbase in %d,%d nullified\n",
173*11679Smckusick 					x, y);
174*11679Smckusick 				unschedule(e);
175*11679Smckusick 			}
176*11679Smckusick 			break;
177*11679Smckusick 
178*11679Smckusick 		  case E_ENSLV:
179*11679Smckusick 		  case E_REPRO:
180*11679Smckusick 			if (f)
181*11679Smckusick 			{
182*11679Smckusick 				printf("Distress call for %s in quadrant %d,%d nullified\n",
183*11679Smckusick 					Systemname[e->systemname], x, y);
184*11679Smckusick 				q->systemname = e->systemname;
185*11679Smckusick 				unschedule(e);
186*11679Smckusick 			}
187*11679Smckusick 			else
188*11679Smckusick 			{
189*11679Smckusick 				e->evcode =| E_GHOST;
190*11679Smckusick 			}
191*11679Smckusick 		}
192*11679Smckusick 	}
193*11679Smckusick }
194