121263Sdist /*
2*60857Sbostic * Copyright (c) 1980, 1993
3*60857Sbostic * The Regents of the University of California. All rights reserved.
434205Sbostic *
542605Sbostic * %sccs.include.redist.c%
621263Sdist */
721263Sdist
811656Smckusick #ifndef lint
9*60857Sbostic static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 05/31/93";
1034205Sbostic #endif /* not lint */
1111656Smckusick
1211656Smckusick # include "trek.h"
1311656Smckusick
1411656Smckusick /*
1511656Smckusick ** Abandon Ship
1611656Smckusick **
1711656Smckusick ** The ship is abandoned. If your current ship is the Faire
1811656Smckusick ** Queene, or if your shuttlecraft is dead, you're out of
1911656Smckusick ** luck. You need the shuttlecraft in order for the captain
2011656Smckusick ** (that's you!!) to escape.
2111656Smckusick **
2211656Smckusick ** Your crew can beam to an inhabited starsystem in the
2311656Smckusick ** quadrant, if there is one and if the transporter is working.
2411656Smckusick ** If there is no inhabited starsystem, or if the transporter
2511656Smckusick ** is out, they are left to die in outer space.
2611656Smckusick **
2711656Smckusick ** These currently just count as regular deaths, but they
2811656Smckusick ** should count very heavily against you.
2911656Smckusick **
3011656Smckusick ** If there are no starbases left, you are captured by the
3111656Smckusick ** Klingons, who torture you mercilessly. However, if there
3211656Smckusick ** is at least one starbase, you are returned to the
3311656Smckusick ** Federation in a prisoner of war exchange. Of course, this
3411656Smckusick ** can't happen unless you have taken some prisoners.
3511656Smckusick **
3611656Smckusick ** Uses trace flag 40
3711656Smckusick */
3811656Smckusick
abandon()3911656Smckusick abandon()
4011656Smckusick {
4111656Smckusick register struct quad *q;
4211656Smckusick register int i;
4311656Smckusick int j;
4411656Smckusick register struct event *e;
4511656Smckusick
4611656Smckusick if (Ship.ship == QUEENE)
4711656Smckusick return (printf("You may not abandon ye Faire Queene\n"));
4811656Smckusick if (Ship.cond != DOCKED)
4911656Smckusick {
5011656Smckusick if (damaged(SHUTTLE))
5111656Smckusick return (out(SHUTTLE));
5211656Smckusick printf("Officers escape in shuttlecraft\n");
5311656Smckusick /* decide on fate of crew */
5411656Smckusick q = &Quad[Ship.quadx][Ship.quady];
5512737Slayer if (q->qsystemname == 0 || damaged(XPORTER))
5611656Smckusick {
5711656Smckusick printf("Entire crew of %d left to die in outer space\n",
5811656Smckusick Ship.crew);
5912343Slayer Game.deaths += Ship.crew;
6011656Smckusick }
6111656Smckusick else
6211656Smckusick {
6311656Smckusick printf("Crew beams down to planet %s\n", systemname(q));
6411656Smckusick }
6511656Smckusick }
6611656Smckusick /* see if you can be exchanged */
6711656Smckusick if (Now.bases == 0 || Game.captives < 20 * Game.skill)
6811656Smckusick lose(L_CAPTURED);
6911656Smckusick /* re-outfit new ship */
7011656Smckusick printf("You are hereby put in charge of an antiquated but still\n");
7111656Smckusick printf(" functional ship, the Fairie Queene.\n");
7211656Smckusick Ship.ship = QUEENE;
7311656Smckusick Ship.shipname = "Fairie Queene";
7411656Smckusick Param.energy = Ship.energy = 3000;
7511656Smckusick Param.torped = Ship.torped = 6;
7611656Smckusick Param.shield = Ship.shield = 1250;
7711656Smckusick Ship.shldup = 0;
7811656Smckusick Ship.cloaked = 0;
7911656Smckusick Ship.warp = 5.0;
8011656Smckusick Ship.warp2 = 25.0;
8111656Smckusick Ship.warp3 = 125.0;
8211656Smckusick Ship.cond = GREEN;
8311656Smckusick /* clear out damages on old ship */
8411656Smckusick for (i = 0; i < MAXEVENTS; i++)
8511656Smckusick {
8611656Smckusick e = &Event[i];
8711656Smckusick if (e->evcode != E_FIXDV)
8811656Smckusick continue;
8911656Smckusick unschedule(e);
9011656Smckusick }
9111656Smckusick /* get rid of some devices and redistribute probabilities */
9211656Smckusick i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
9311656Smckusick Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
9411656Smckusick while (i > 0)
9511656Smckusick for (j = 0; j < NDEV; j++)
9611656Smckusick {
9711656Smckusick if (Param.damprob[j] != 0)
9811656Smckusick {
9912343Slayer Param.damprob[j] += 1;
10012737Slayer i--;
10111656Smckusick if (i <= 0)
10211656Smckusick break;
10311656Smckusick }
10411656Smckusick }
10511656Smckusick /* pick a starbase to restart at */
10611656Smckusick i = ranf(Now.bases);
10711656Smckusick Ship.quadx = Now.base[i].x;
10811656Smckusick Ship.quady = Now.base[i].y;
10911656Smckusick /* setup that quadrant */
11011656Smckusick while (1)
11111656Smckusick {
11211656Smckusick initquad(1);
11311656Smckusick Sect[Ship.sectx][Ship.secty] = EMPTY;
11411656Smckusick for (i = 0; i < 5; i++)
11511656Smckusick {
11611656Smckusick Ship.sectx = Etc.starbase.x + ranf(3) - 1;
11711656Smckusick if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
11811656Smckusick continue;
11911656Smckusick Ship.secty = Etc.starbase.y + ranf(3) - 1;
12011656Smckusick if (Ship.secty < 0 || Ship.secty >= NSECTS)
12111656Smckusick continue;
12211656Smckusick if (Sect[Ship.sectx][Ship.secty] == EMPTY)
12311656Smckusick {
12411656Smckusick Sect[Ship.sectx][Ship.secty] = QUEENE;
12511656Smckusick dock();
12611656Smckusick compkldist(0);
12711656Smckusick return;
12811656Smckusick }
12911656Smckusick }
13011656Smckusick }
13111656Smckusick }
132