xref: /csrg-svn/games/robots/play_level.c (revision 34797)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)play_level.c	5.4 (Berkeley) 06/18/88";
20 #endif /* not lint */
21 
22 # include	"robots.h"
23 
24 /*
25  * play_level:
26  *	Let the player play the current level
27  */
28 play_level()
29 {
30 	register COORD	*cp;
31 	register int	y, x, bonus;
32 
33 	move(My_pos.y, My_pos.x);
34 	addch(PLAYER);
35 	refresh();
36 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
37 		if (cp->y < 0)
38 			continue;
39 		move(cp->y, cp->x);
40 		addch(ROBOT);
41 	}
42 	refresh();
43 # ifdef DEBUG
44 	standout();
45 	move(Min.y, Min.x);
46 	addch(inch());
47 	move(Max.y, Max.x);
48 	addch(inch());
49 	standend();
50 # endif DEBUG
51 	setjmp(End_move);
52 	flush_in();
53 	while (!Dead && Num_robots > 0) {
54 		move(My_pos.y, My_pos.x);
55 		if (!jumping())
56 			refresh();
57 		get_move();
58 		if (Real_time)
59 			alarm(0);
60 		if (Field[My_pos.y][My_pos.x] != 0)
61 			Dead = TRUE;
62 		if (!Dead)
63 			move_robots(FALSE);
64 		if (Was_bonus) {
65 			move(Y_PROMPT, X_PROMPT);
66 			clrtoeol();
67 			move(Y_PROMPT + 1, X_PROMPT);
68 			clrtoeol();
69 			Was_bonus = FALSE;
70 		}
71 	}
72 
73 	/*
74 	 * if the player didn't die, add on the possible bonuses
75 	 */
76 
77 	if (!Dead) {
78 		Was_bonus = FALSE;
79 
80 		if (Level == Start_level && Start_level > 1) {
81 			move(Y_PROMPT, X_PROMPT);
82 			printw("Advance bonus: %d", S_BONUS);
83 			refresh();
84 			add_score(S_BONUS);
85 			Was_bonus = TRUE;
86 		}
87 
88 		if (Wait_bonus != 0) {
89 			if (!Was_bonus)
90 				move(Y_PROMPT, X_PROMPT);
91 			else
92 				move(Y_PROMPT + 1, X_PROMPT);
93 			printw("Wait bonus: %d", Wait_bonus);
94 			refresh();
95 			add_score(Wait_bonus);
96 			Was_bonus = TRUE;
97 		}
98 	}
99 }
100