xref: /csrg-svn/games/phantasia/map.c (revision 34605)
1*34605Sbostic #define	minusminus	plusplus
2*34605Sbostic #define	minusplus	plusminus
3*34605Sbostic 
main()4*34605Sbostic main()
5*34605Sbostic {
6*34605Sbostic     /* Set up */
7*34605Sbostic 
8*34605Sbostic     openpl();
9*34605Sbostic     space(-1400, -1000, 1200, 1200);
10*34605Sbostic 
11*34605Sbostic     /* Big box */
12*34605Sbostic 
13*34605Sbostic     move(-1400, -1000);
14*34605Sbostic     cont(-1400, 1000);
15*34605Sbostic     cont(600, 1000);
16*34605Sbostic     cont(600, -1000);
17*34605Sbostic     cont(-1400, -1000);
18*34605Sbostic 
19*34605Sbostic     /* Grid -- horizontal lines every 200 */
20*34605Sbostic 
21*34605Sbostic     linemod("dotted");
22*34605Sbostic     line(600, -800, -1400, -800);
23*34605Sbostic     line(-1400, -600, 600, -600);
24*34605Sbostic     line(600, -400, -1400, -400);
25*34605Sbostic     line(-1400, -200, 600, -200);
26*34605Sbostic     linemod("solid");
27*34605Sbostic     line(600, 0, -1400, 0);
28*34605Sbostic     linemod("dotted");
29*34605Sbostic     line(-1400, 200, 600, 200);
30*34605Sbostic     line(600, 400, -1400, 400);
31*34605Sbostic     line(-1400, 600, 600, 600);
32*34605Sbostic     line(600, 800, -1400, 800);
33*34605Sbostic 
34*34605Sbostic     /* Grid -- vertical lines every 200 */
35*34605Sbostic 
36*34605Sbostic     line(-1200, 1000, -1200, -1000);
37*34605Sbostic     line(-1000, 1000, -1000, -1000);
38*34605Sbostic     line(-800, 1000, -800, -1000);
39*34605Sbostic     line(-600, 1000, -600, -1000);
40*34605Sbostic     linemod("solid");
41*34605Sbostic     line(-400, 1000, -400, -1000);
42*34605Sbostic     linemod("dotted");
43*34605Sbostic     line(-200, 1000, -200, -1000);
44*34605Sbostic     line(0, 1000, 0, -1000);
45*34605Sbostic     line(200, 1000, 200, -1000);
46*34605Sbostic     line(400, 1000, 400, -1000);
47*34605Sbostic 
48*34605Sbostic     /* Circles radius +250 on "center" */
49*34605Sbostic 
50*34605Sbostic     linemod("solid");
51*34605Sbostic     circle(-400, 0, 250);
52*34605Sbostic     circle(-400, 0, 500);
53*34605Sbostic     circle(-400, 0, 750);
54*34605Sbostic     circle(-400, 0, 1000);
55*34605Sbostic 
56*34605Sbostic     /* A few labels */
57*34605Sbostic 
58*34605Sbostic     move(-670, 1075);
59*34605Sbostic     label("- THE PHANTASIA UNIVERSE -");
60*34605Sbostic     line(-630, 1045, -115, 1045);
61*34605Sbostic     move(-360, 80);
62*34605Sbostic     label("Lorien");
63*34605Sbostic     move(-385, -100);
64*34605Sbostic     label("Ithilien");
65*34605Sbostic     move(-560, 80);
66*34605Sbostic     label("Rohan");
67*34605Sbostic     move(-580, -100);
68*34605Sbostic     label("Anorien");
69*34605Sbostic     plusplus("Rovanion", -250, 320);
70*34605Sbostic     plusplus("The Iron Hills", -100, 560);
71*34605Sbostic     plusplus("Rhun", 250, 570);
72*34605Sbostic     minusplus("Dunland", -700, 160);
73*34605Sbostic     minusplus("Eriador", -920, 300);
74*34605Sbostic     minusplus("The Northern Waste", -1240, 320);
75*34605Sbostic     minusminus("Gondor", -720, -180);
76*34605Sbostic     minusminus("South Gondor", -940, -270);
77*34605Sbostic     minusminus("Far Harad", -1100, -500);
78*34605Sbostic     plusminus("Mordor", -180, -300);
79*34605Sbostic     plusminus("Khand", 0, -500);
80*34605Sbostic     plusminus("Near Harad", 40, -780);
81*34605Sbostic     move(340, 900);
82*34605Sbostic     label("The Moors");
83*34605Sbostic     move(300, 840);
84*34605Sbostic     label("Adventurous");
85*34605Sbostic     move(340, -840);
86*34605Sbostic     label("The Moors");
87*34605Sbostic     move(300, -900);
88*34605Sbostic     label("Adventurous");
89*34605Sbostic     move(-1340, 900);
90*34605Sbostic     label("The Moors");
91*34605Sbostic     move(-1340, 840);
92*34605Sbostic     label("Adventurous");
93*34605Sbostic     move(-1340, -840);
94*34605Sbostic     label("The Moors");
95*34605Sbostic     move(-1340, -900);
96*34605Sbostic     label("Adventurous");
97*34605Sbostic     move(700, 1000);
98*34605Sbostic     label("OUTER CIRCLES:");
99*34605Sbostic     line(690, 970, 1000, 970);
100*34605Sbostic     move(700, 900);
101*34605Sbostic     label("> 9:  The Outer Waste");
102*34605Sbostic     move(700, 800);
103*34605Sbostic     label("> 20: The Dead Marshes");
104*34605Sbostic     move(700, 700);
105*34605Sbostic     label("> 35: Kennaquhair");
106*34605Sbostic     move(700, 600);
107*34605Sbostic     label("> 55: Morannon");
108*34605Sbostic     move(700, 300);
109*34605Sbostic     label("(0,0): The Lord's Chamber");
110*34605Sbostic 
111*34605Sbostic     move(700, -400);
112*34605Sbostic     label("Grid squares are 100 x 100");
113*34605Sbostic     move(700, -800);
114*34605Sbostic     label("Created by Ted Estes");
115*34605Sbostic     move(700, -860);
116*34605Sbostic     label("Plotted by Chris Robertson");
117*34605Sbostic     move(700, -920);
118*34605Sbostic     label(" c  1985");
119*34605Sbostic     circle(723, -923, 20);
120*34605Sbostic 
121*34605Sbostic     /* Close down */
122*34605Sbostic 
123*34605Sbostic     move(-1380, 1180);
124*34605Sbostic     closepl();
125*34605Sbostic     exit(0);
126*34605Sbostic }
127*34605Sbostic 
plusplus(s,x,y)128*34605Sbostic plusplus(s, x, y)	/* draw strings in plus plus quadrant */
129*34605Sbostic char	*s;
130*34605Sbostic int	x, y;
131*34605Sbostic {
132*34605Sbostic char	s1[2];
133*34605Sbostic 
134*34605Sbostic     while (*s)
135*34605Sbostic 	{
136*34605Sbostic 	move(x, y);
137*34605Sbostic 	s1[0] = *s++;
138*34605Sbostic 	s1[1] = '\0';
139*34605Sbostic 	label(s1);
140*34605Sbostic 	x += 25;
141*34605Sbostic 	y -= 30;
142*34605Sbostic 	}
143*34605Sbostic }
144*34605Sbostic 
plusminus(s,x,y)145*34605Sbostic plusminus(s, x, y)	/* draw strings in plus minus quadrant */
146*34605Sbostic char	*s;
147*34605Sbostic int	x, y;
148*34605Sbostic {
149*34605Sbostic char	s1[2];
150*34605Sbostic 
151*34605Sbostic     while (*s)
152*34605Sbostic 	{
153*34605Sbostic 	move(x, y);
154*34605Sbostic 	s1[0] = *s++;
155*34605Sbostic 	s1[1] = '\0';
156*34605Sbostic 	label(s1);
157*34605Sbostic 	x += 25;
158*34605Sbostic 	y += 30;
159*34605Sbostic 	}
160*34605Sbostic }
161